We're talking fantasy world, though. Those races have presumably always been there, so unless they're a race with a bad rep, there's no reason they're treated any worse than anybody else. Everybody knows there are different looking people running around, and while some people may be xenophobic, they're not gonna panick a the sight of a guy with four arms or by a humanoid rat if they don't do anything scary.
As for their reason to exist, what does that even mean? Are you talking in universe, or about why the writers created them? In both cases, this is fantasy, it justifies pretty well the presence of fantasy creatures.
Chromantic Durgon <3 wrote:
I don't really think races have much influence over the mary sue trope, with the possible exception of things like Aasimar. The Snowflake thing I can see. Although I see a lot of half elf snow flakes.
I see just as many people playin humans wanting to be special. There's plenty of humns with the blood of dragons, gods, feys, lost princes, secret heirs, wandering nobles, chosen ones and bearers of magical marks.
From what is being said, it looks more like some people want to look at their characters and their adventures and imagine it could be them in the characters' places, wich seem harder when the character is too different from the player. I cold be wrong of course, but that's how it seems to me.
Where was this said?
I mostly play non-human spellcasters, beause I enjoy imagining and exploring the way those characters differ from myself, the way they relate to the world and interact with it, while bound by different rules, needs and expectations. Fantasy worlds are full of options that "normal" characters will never explore. Kind of a waste in my mind.
The Raven Black wrote:
Better than nothing!
Kobold Cleaver wrote:
There is no good form of dehumanization. Some things are merely evil.Slavery is one of those things, like torture and rape. No shades of gray here.
Drahliana Moonrunner wrote:
I don't know, give the Warlock the Magical Child's Transformation Sequence and familiar, and it would become a passable Magical Girl Archetype, though the Warlock has its own issues. I just get the feeling that the person who wrote the thing hasn't watched many animes or at least Magical Girls animes.
Magical Child only have few superficial trappings of Magical Girls. If they lost the transformation sequence, they'd never be associated to that kind of character.
It's an unfortunate choice, that has nothing to do with any Magical Girl I've ever heard about. Magical Girls don't fight with pets. They blast the heck out of things and in some cases, punch bad guys in the face. Even Card Captor Sakura, the closest to the Magical Child Archetype, is closer to a Wizard with one or two Eidolon(s) than to Magical Child.
I love many of the iconics, but if I had to class my favorites by order of preference it would be:
1)Seelah (Most likable paladin of all times. Made a mistake, owned up to it, strove to beome better. Love.)
Hmm, I was thinking myself that it would be interesting if they expanded on the wildsoul in a future book with a few extra natural courses...though I was thinking preying mantis or octopus myself. Wolf sounds like it could be neat, though.
I'd love an octopus wildsoul. Swimmining speed, water brathing and tentacles would be awesome, though I guess the Metamorph can already have all of this.
Mark Seifter wrote:
... Having to wait until the 30th to get the PDF is going to be a long, frustrating wait.
All of those options offer strictly inferior alternatives, though.Lesser shapeshifting, lesser spellcasting, narrower choice in animal companions...
I've played Lunar Oracles as spontaneous casting druid-lite. It's not satifying. I couldn't really play the way a druid would have. Trying to play druid-lite lessens the character.
I expect it would be the same with most of the options you mentioned.
Being a prepared caster seems like a bigger gain for the divine classes, since they usually get their whole spell list for free. It's not like the arcane prepared casters who start with a limited selection of spells.
I don't play prepared casters.Trying to predict how many time I'll need a particular spell the next day annoys me supremely, and the whole "memorizing the same thing several times" thing just don't make any kind of sense to me.
I'll use the most impractical, convoluted ways to get a spontaneous caster caracter to obtain the same abilities as a prepared caster class, but I won't have anythin to do with Vancian magic if I can help it.
(In D&D 3.5, I once built a ranger/spirit shaman/abolisher rather than play a druid.)
Mark Seifter wrote:
And to say I had so many hopes for this archetype...*Cries*
I don't care which ability is used for spellcasting but if I have to choose between memorized casting and spontaneous casting, I'll choose spontaneous almost everytime.
That always bothered me in Star Wars: Dozens of alien species and humans are still the center of the galaxy.
About Hermea my greatest interrogation is how hard it would be for a powerful disruptive element to infiltrate and corrupt/take over the island, given their habit of recruiting remarkable people.
Coffee Demon wrote:
Love the idea of a Mesmerist Druid. Kinda like a Sylph or one of those charm-y faerie types..
More like dryads, nymphs and other glaistigs, but that's the idea. :)
I also have that image of a bunch of monsters getting lost, confused, attacking each other, being put to sleep, blinded etc, before being finished off by an invisible or disguised wildshaped character.
-Kineticist/Spiritualist (Psychic caster with a telekinetic Phantom)
-Psychic/Oracle (Psychic casting+ mysteries, focus on Divination)
-Mesmerist/Druid (Fey/nature themed shapeshifting psychic caster focused on illusion and enchantements rather than summoning)
-Medium/Barbarian (Possessed by spirits during Rages)