Character class you had the most fun with?


Pathfinder First Edition General Discussion

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Pretty straightforward question: of all the character classes you've played, which in retrospect did you have the most fun playing, and why?

J

Silver Crusade

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JDawg75 wrote:

Pretty straightforward question: of all the character classes you've played, which in retrospect did you have the most fun playing, and why?

I love playing Paladins. They have cool powers, I like the moral certitude, and they're pretty solid in most situations.

I've also had a lot of fun playing barbarians, the savage warrior trope is fun.

My two absolute favorite characters, though, were a cleric of Calistria (who was snarky and delightful) and a (back in the 3.5 days) CE rogue/mountebank who was masquerading as a cleric of Pelor.


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My fun is usually based more on the personality of the PC rather than the class. I'd say that the class I've liked least so far was Cleric, but that particular PC had a (rolled) Str of 7 and was discouraged from summoning due to another player who asked me not to play a summoner (and then when his 1st PC in the campaign died made a summoning PC to replace him)

I had a lot of fun playing a Fighter recently since he had a lot of options in combat. In the past I've also enjoyed the Druid, largely due to mobility options.


I've gotten a lot of enjoyment out of playing these four classes:

Alchemist, for having what I feel is the ideal balance between utility and power, without sacrificing RP potential. The longest running character I have here on the boards is my undine alchemist for Age of Worms.

Arcanist, for being what I feel the Wizard should have been--an arcane caster who needs to look for spells, but earns higher-level spells at the same rate as the sorcerer. I otherwise go out of my way to not play an arcane caster.

Paladin, for being heroic and having the most cool powers for martial characters. I like being able to play a paladin who is decidedly not a smite-happy, anal retentive tool.

Skald, for being metal as f!%~.


My go-to will always be a Cleric, as I love being helpful. Spontaneous Cures is fantastic. The domains and also mean even characters with the same deity could have vastly different abilities.

As an extension of that, Shamans. Witches have only a handful of good Hexes, I feel, but Shamans get spirit-related Hexes. Granted, not all of them are equally good, but it can really help customise and differentiate your build. Also, I think I prefer this spell list to the Witch's. It's a little trickier, but IMHO much more fun.

Bards. I just really like being support, and seeing everyone become better simply by you being there feels amazing. Plus, a sweet spell list.

Occultist is also really fun. Managing all your Mental Focus is tricky at first, but it's really rewarding. Melee Occultists are amazing.

Liberty's Edge

BAAARRRDDSS (and clerics)


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I had fun playing a level 10 seer oracle time mystery and priestess of Pharasma who was blind.

Through divination based spells and mysteries and blind sense she had this aura of knowing everything but didn't always tell people what was going on, preferring to watch things play out a lot of the time (trying to be neutral in a Pharasma way). She was a very supportive party member and always helpful in combat but she was often quite passive outside of combat and between high Charisma and heavy skill investment when she did say things they were listened too. She ended up seeming quite wise for someone with 10 wis xD.

She also had a very high diplomacy and once convinced a wizard that is was his destiny to help the party (44 on diplomacy) after dismantling a lot of his tower with stone shape.

But she was fun because of a few mechanics that allowed her be role played in a very knowing enigmatic way, not really for the class as a whole.

Silver Crusade

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I love me some oracles, but really picking one class is hard.


I had great fun with an alchemist (chirurgeon), then again, I've not played much PF.

Liberty's Edge

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Well, from a mechanics standpoint, bard and alchemist are probably my favorite classes. I imagine I would also enjoy the investigator, but have yet to play the class. Though my favorite character to date is my monk who never speaks unless he absolutely needs to, not because of a vow or code, but because he has crippling social anxiety. But that had more to do with roleplaying the character than any mechanical benefits.


Gnome Oracle shadow conjuration specialist (via veiled illusionist).

A part from the RP because of the prankster personality, its flexibility in combat is amazing and I am using a lot of spells I would have never memorized. Now is kind of a challenge use rare spells if a favorable situation for it comes up.


I'd say Vitalist or Life oracle.


My 1e Anti-Paladin. So many great, epic adventures. I was just learning the game in 1985 and those will always stay with me.


My current bloodrager1/spirit guide oracle x in Reign of Winter, although inquisitor from last campaign is a close second.


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I would have to say my 3.5 Githyanki Psychic Warrior who had an amazing backstory - she was the current next body for Gith, and had also been kidnapped by Ravel Puzzlewell and subjected to several years that she could not remember in a fast-time demiplane (both the GM and I were huge fans of Planescape: Torment). Unfortunately, the campaign imploded to InterPersonalBullshit before I could launch my civil war for leadership of the Githyanki.


Fire gnome Theologian Fire domain cleric. He was convinced he was special/chosen super smug, naive and condescending. Often the straight man. In combat he was a little tank. Heavily armored, tons of HP and great firepower, plus he healed people. Eventually flaming undead minions. He was super slow, effective against most things way above his CR yet pits with water at the bottom killed him twice. Eventually rode around on a flaming floating giant Wyvern skull. He was set up to be the villain in another hypothetical campaign or killed by the party. He was convinced that if people really *understood* they'd be okay with making the material fall into the plane of fire, where the faithful(hopefully everyone) would become elementals and the unfaithful would burn forever. People just didn't *get* it.

He was good in combat, memorable and fun to RP.


Summoners, for the amazing variety of flavors with your Eidolon. All it takes is answering "What does their eidolon summoning ritual look like?" and "What is the relationship between the Summoner and Eidon?" before I have a pretty fun concept.

Alchemist comes second because any class that lets you go full Ship of Theseus with your body parts is fine by me.

Kineticist is up there because it's the first class that makes me feel like their powers are truly a part of who they are as opposed to being a tool they wield. Plus, i love the Burn mechanic.


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Oracles are a ton of fun, with free healing, a strong (and augmented) spell list, and great class features. From a variety of interesting curses (many of which help more than hinder) to a wide array of mysteries, its like the build a class workshop.

Druids are also pretty great. A fun spell list full of blasts, control spells, and a smattering of utility combined with the ability to shapeshift, and a fluffy little adventure buddy to boot.

Shaman is similar to druid, but with a more quirky and strange spell list, more versatility (if the spell list is augmented) a smaller adventure buddy, and a variety of at-will powers to supplement fewer spells/day.

Inquisitor is one of my favorite beatstick classes, because it gas solid low-investment combat strength, as well as a heaping of skills and a spell list dripping with buffs and utility, not to mention great initiative and saves. Loads of fun for teamwork and contains a lot of RP potential.

And UMonk and Brawler are tied for my favorite nonmagical class. Because sometimes all I want to do is (pretend to) get in a fistfight with a gunman. And win. Also 1HKO and mobile full attacks turning me into a vehicle of death zipping around the battlefield or reaching across the room is pretty darned fun (Outslug/Pummeling Style, Flying Kick).

These are the classes I have had the most fun with because of class features/abilities beyond just the spell list, and I'd like to thank Paizo for creating such a wide array of fun and flavorful options so that I have 6 moderately to completely different class tied for which I find the most fun to play.

Liberty's Edge

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It would be hard t pick just one. I found that the zen archer monk got pretty boring around level 15 or so. I think my favorite character now is my nagaji paladin. High STR, high CHA, INT 5. His mount, a giant chameleon named Gene*, has a higher intelligence than the PC. But on the other hand, I am also playing a half-orc investigator. who is almost the opposite: high INT, low CHA, neutral alignment. That's fun, too.

*I couldn't resist naming the chameleon Gene. His tongue attack has 15' reach.


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Fighter/Wizard/Eldritch Knight or Magus. Pure casters are fun but sometimes you just want to smack something with a sword (and possibly a fireball).


I greatly enjoy playing Paladins, Rangers, Fighters, most martials really.

And I'm loving my Unchained Monk I have going right now, especially since he gave me an excuse to call a character The Screaming Dragon.


With Pathfinder rules: Oracle(Spirit Guide) and Summoner (Spirit Summoner)

With 3.5 rules: Wilder, Warlock, Totemist and Binder


My characters were often barbarians or sorcerers for a long time, so when Bloodrager came out, I was thrilled.

They also helped with our world building, after Kingmaker sorcerers and Bloodragers were my main go to classes because of an originally off hand comment that snow balled into a multi game theme. I chose the Imperious Sorcerer because it seemed right for Kingmaker, something came up about legality and I said, don't worry I've got a cousin who is an Infernal Lawyer, referencing my previous character, a Tiefling sorcerer who was a lawyer and made deals.

Now every sorcerer and Bloodrager I play are related and sometimes come up in other games. Later in Kingmaker we had a huge festival to celebrate becoming our own Kingdom and one of the main performers was my Maestro bloodline sorcerer from Rise of the Runelords.

So sorcerer, Bloodrager and barbarian are the ones I've had lots of fun with.


My fave character so far was my halforc inquisitor of Desna. Amazing saves, good offense, great skills, and build-your-bonuses each turn in combat.


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as long as the character concept behind the character is fitting most classes are fun

Dark Archive

Cleric. I can play a half dozen clerics, and depending on deity choice, they feel nothing alike.

The Cleric of Erastil is plunking away with his longbow, and sending an animal companion into the fray, like a bargain-basement druid (thanks to the Animal domain and Natural Boon feat).

The Cleric of Urgathoa is negative energy channeling his shriveled black heart out, no matter what a crappy sub-optimal choice it is.

The Cleric of Calistria is using copycat, from the Trickery domain, to protect herself, while attempting to throw people around with some whip-specific feats.

Every one is different, and my Cleric of Nethys/student of Thassilon feels nothing at all like my fussy status-conscious Cleric of Abadar/Kalistocrat.

Scarab Sages

The Bloodrager/Dragon Disciple has been fun, but I think my Occultist or my Hunter/Dragoon Fighter had been most fun.

A flying lancer traited for Diplomacy tickled my itch for a valiant Knight (possibly of Abadar, the Exchange has been good to him)

The Occultist is just cool. A bag of tricks, lots of skills, and a sufficiently large stick means I can always do something. Being able to do nothing sucks, and this guy doesn't. The class Lore is pretty sweet too


Yes. Specifically? All of them, actually. I've enjoyed each class that I've played and I've played a LOT of them. If I had to pick just one, it would be one that has an incredible amount of versatility built into it. Maybe not all at will, but the potential to build it to whatever you want it to be.

What is that class? Druid.

Grand Lodge

In PF, my Dual-Cursed Oracle, based on the character Claudius from "I, Claudius". Also aBard in Iron Gods, as a supreme support guy.
In D&D: Warlock, Binder, and Warblade. All were super fun!


Set wrote:

Cleric. I can play a half dozen clerics, and depending on deity choice, they feel nothing alike.

*snip different characters*

Every one is different, and my Cleric of Nethys/student of Thassilon feels nothing at all like my fussy status-conscious Cleric of Abadar/Kalistocrat.

This reminded me, I've also had lots of fun with alchemists because each one can be so different. I once played in a game where it took 4 sessions before two of the players noticed we were the same class. (They just transferred from 3.5, I was a Mr Hyde sort of alchemist, the other player was a bomber)


^Sounds promising for the all-Alchemist party . . . .

The Exchange

When I was still playing Pathfinder I tended to play and enjoy the fighter.
The sheer number of builds and feat combinations meant each one I used played so differently. Depending on the campaign I could easily tailor what the fighter could do using feats as they levelled. It made it a great class to evolve organically as the campaign progressed.

Now, the best character I ever played was a witch! But that had nothING to do,with the mechanics of the class and everything to do with the background and way I played her.
Good times man, good times.


Horc Oracle of Metal, with Wasting. Thought of himself as a reincarnation of Gorum walking the surface of Golarion. Was constantly on the front of every battle, dealing death to those foes who met him, and healing the ally's who stood with him. The game ended, sadly, shortly after another party member betrayed the group and had to be put down.

Half Elven War Priest of Cayden Cailean. First session we rescued a group of orphans. Spent the rest of the game earning to build them an orphanage, and later a mansion. Super high acrobatics, bouncing around battle and poking where it mattered.

Elf Transmutation Wizard. Had a huge aversion to using magic as an offensive option. Thought it was "dirty". So instead he spent a couple rounds buffing everyone, and then swapped over to his trusty bow. A different take on a muscle wizard.

My current character, Dwarf Mutation Warrior. Thought it was somewhat fitting, playing in the Strange Aeons AP. DM is playing up a lot of the darker, experimentation side of the mythos. I went outside of the ideal fighter build, and went for a higher AC whirlwind attack build. Enjoying the hell out of it. At level 9 currently.

Silver Crusade

Pathfinder Adventure Path Subscriber

Don't make me choose between my babies.

Probably Halfling Swashbuckler, because he was built around being an excellent liar and he was damn good with a rapier and was the captain of a pirate ship.


Dalindra is my 3.5 Kagonesti Elf Druid. She just fitted so well in the history that the other players thought that I had privileged knowledge. I didn't, but the fact the GM was my girlfriend (hi, Kileanna!) didn't help. Dalindra is also friendly, helpful and extremely responsible, always eager to the self-sacrifice and always looking for the better path (and in that adventure, the better path was very hard to follow). It was a true challenge to roleplay that character and I enjoyed it greatly.

And Kiani is my Pathfinder Undine Watersinger Bard. Irreverent, happy-go-lucky Kiani. She is a true blast to play! What can I say? I love bards and I love positive characters, and she epitomizes both. I also love how, even in the darkest moments, her contagious optimism inspires her friends to endure.

I just can't choose between them!


In first edition I played a fighter for somewhere around 6 years. (he eventually multiclassed but I always think fighter first.) I played him more then any other character and have many many fond memories of him so I have to go with fighter.


if we go to other games, my all time favourites are my AD&D characters: Hargor Mc Réibeach, a magic user with mighty psionic powers who reached level 13, and Cea, a lvl 14 Bard from when being a Bard meant something.


Klorox wrote:
if we go to other games, my all time favourites are my AD&D characters: Hargor Mc Réibeach, a magic user with mighty psionic powers who reached level 13, and Cea, a lvl 14 Bard from when being a Bard meant something.

If we are talking 1st edition bard then I am impressed. That was not easy.


Yep AD&D bard from the PHB appendix, 7 lvls as a fighter and 6 as a thief and completed a Looong quest for an adamantite vorpal sword made from a shard of Slaad Lord Ygorl's scythe... she was most fun to play in part because she was not quite right in her head.


Klorox wrote:
Yep AD&D bard from the PHB appendix, 7 lvls as a fighter and 6 as a thief and completed a Looong quest for an adamantite vorpal sword made from a shard of Slaad Lord Ygorl's scythe... she was most fun to play in part because she was not quite right in her head.

I had a character that was working on it but never quite made it. I started down that path after I got one of the instruments of the bard. One of the nicer ones too I think.


I played only one such bard in my AD&D1 days, tried many times, but most of the attempts died or never rose high enough.

Must admit it spoilt later editions bards for me.


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Oh, this is hard... as some others have said, it's not really class so much as character for me.

One of my favorite characters right now is probably Kit Vulpik, my kitsune Unchained Rogue/Fighter (Free Hand Fighter)/Duelist/Swashbuckler (Inspired Blade)/Magus (Eldritch Scion). Somehow he's managed to stay relevant in combat in spite of that mess of a build, but mostly he's just a lot of fun to role-play since he sees himself as a 'dashing swordsfox'. XD


And he is fun to draw too!

One of my players from S&S played a swashbuckler named Fox (he was going to be kitsune, ended being human and named his PC Fox as a joke), which had a frustrating experience with the swashbuckler. He kept failing all the saving throws, specially against mind control, confusion, etc. As well as rolling about a 20% of natural 1s on his attack rolls!!! On the other hand, the mechanics of the Swashbuckler were pretty cool.

Same here, I enjoyed so much playing my witch at Reign of Winter because I loved the character itself and the story, and the rest of the group. As I love prepared casters, the mechanics were really cool and I loved that part too.

Grand Lodge

I have a bunch I have loved to play.

- Sylvan sorcerer Gnome ridding a tiger. Having the caster "tank most of the damage in a combat a still be effective is really fun.

- Investigator grumpy old man fuled mostly my drugs that can still fight like a monster.

- Skalds who summons the ghost of pathfinders past to protect his allies.

- Dwarf druid started the game knowing only 15 words, learned 2 more per session (this was not as much of an issue as you would think. It was crazy fun)

- Halfling inquisitor of gorum. "Yes gorum put a halfing in charge of weeding out the weak from the armies of the world"

- wandering monastic shaman hexstiker grippi.

- their are others battle oracle, shaman, slayer, another investigator, a crazy mesmerist etc. Most classes are fun though I tend toward classes that can fill multiple rolls as it makes the game far more enjoyable to play. Then I try to make string character choice to make the character unique and memorable.


Pathfinder Adventure Path, Lost Omens Subscriber

Looking back, I have played Inquisitors and Oracles more often than any other class. The versatility both classes offer give me lots of options without giving analysis paralysis overload.


thunderspirit wrote:
Looking back, I have played Inquisitors and Oracles more often than any other class. The versatility both classes offer give me lots of options without giving analysis paralysis overload.

It's funny you say that, I've noticed several PF favorite characters are oracles, and inquisitors seem like a ton of fun to RP.

As far as the analysis paralysis, that's the exact reason I have yet to build a fighter in PF. I'm doing my best with the conj/teleport wizard I have, but I'm still struggling to build him past lvl 7.

Dark Archive

Sah wrote:
This reminded me, I've also had lots of fun with alchemists because each one can be so different. I once played in a game where it took 4 sessions before two of the players noticed we were the same class. (They just transferred from 3.5, I was a Mr Hyde sort of alchemist, the other player was a bomber)

It can be super-fun to focus on one side of a 'two-sided' class like the Alchemist and go all Mad Bomber What Bombs at Midnight *or* all Jekyll-and-Hyde.

The Mesmerist seems like it could do something similar with one focusing entirely on Stares and another focusing entirely on Tricks.

I love the notion of playing a party consisting of one class, such as a group of specialist wizards, one hiding behind his undead, another using summons and conjurations, a blasty evoker, and a shapeshifting transmuter.

In MMOs, some rare classes could even be used to raid, all on their own, such as Paladins in Wow, or Sith Sorcerers or Bounty Hunters or Troopers or Jedi Sages/Shadows in SWG. I've even been in groups where everyone had not only the same class, but the same build (all Fire/Radiation Controllers, or all Robotics Masterminds, an entire Supergroup/Guild of them, in City of Heroes / Villains) and that was surprisingly fun!

That sort of thing is neat, and you can mimic cinematic 'adventuring parties' that are all wizards (such as in Harry Potter) or all thieves (such as in Ocean's Creeping Incrementalism) or all different kinds of fighters or monks (like all sorts of movies that don't have magic, including westerns like the Dirty Dozen, or various kung fu movies where masters of different styles get together).

RPG Superstar 2012 Top 32

I usually DMed in Basic, 1st Ed., and 2nd Ed., so no real favorites from back then, except a tabaxi kensai/monk that was fun.

In 3.5, I had fun with an elf druid archer that went from level 1 to level 16 (the DM moved away). He was extremely versatile and had a fun back story that the DM may have inadvertently intensified. He went from being an exiled noble to a prince on the run.

Also in 3.5, I played a really fun scout. Also very versatile (I switched between archery, longspear, and handaxe) and very mobile, which I love. He was LG in a party of CNs.

I also got to play a ranger/warlock that wielded a stolen Silver Sword and his favored enemy was githyanki. He had the warlock invocation that let him add his eldritch blast damage to his greatsword damage, which was fun.

I also got to play a kender spiked-chain wielder that never existed, due to severe Charisma drain, he was wiped from the history of the multiverse! He was replaced by an epic-level warlock, which was interesting.

In PF, I've played a half-orc witch that dressed and acted like Conan the Barbarian, but used hexes and spells and a monkey familiar instead of mighty thews and swords. In a campaign with only 2 or 3 players, I got to play both a chaos gnome brass dragon shaman and a shadow whisper gnome ninja (3.5 version in PF conversion game).

More recently, I got to try out a half-orc inquisitor of Desna and, after he fed an owlbear, a human paladin of Erastil. When we played Kingmaker, I played a dragon-scourged dwarf barbarian 1/magus 6 or 7. He could rage, buff, or blast, so each fight was very different. He also figured out how to do Aggro in PF: 6 Charisma + untrained Diplomacy checks!

Most recently, we've switched to 5th Edition, and I've been playing an acolyte Hill Dwarf Life Cleric of Desna in a conversion of RotRL. I also occasionally get to play a "street smart" parkour urchin half-elf rogue (thief) and tried out a human barbarian 1/Circle of the Moon druid.

So my favorite characters tend to be divine support casters and highly mobile strikers, with an emphasis on versatility over specialization.

Liberty's Edge

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Lady-J wrote:
as long as the character concept behind the character is fitting most classes are fun

True dat.


SmiloDan wrote:
I also got to play a ranger/warlock that wielded a stolen Silver Sword and his favored enemy was githyanki. He had the warlock invocation that let him add his eldritch blast damage to his greatsword damage, which was fun.

Oooh, boy. Artixerxa (the Githyanki Psychic Warrior I mentioned above) would have loved the chance to reclaim that little trinket from you.... :-)

SmiloDan wrote:
When we played Kingmaker, I played a dragon-scourged dwarf barbarian 1/magus 6 or 7. He could rage, buff, or blast, so each fight was very different. He also figured out how to do Aggro in PF: 6 Charisma + untrained Diplomacy checks!

I need to steal this! Another player in the homebrew game I'm in has been trying to figure out how to do an aggro-draw barbarian, and this sounds right up his alley!

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