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Chaotic Fighter's page
621 posts (629 including aliases). No reviews. 1 list. No wishlists. 1 alias.
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I'm trying to make a gladiator type character using the Steel-Breaker brawler archetype. So I pose this question to you alll. Anybody know of any ways to get a bonus to wisdom checks?
By the way it's Knockout not Knockdown.
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You had me at Wombo Combo.
Charon's Little Helper wrote: Chaotic Fighter wrote: Well if we're going on anecdotal evidence then I present this. There's a reason everyone I play with goes by the standard(For us) ruling of "Always power attacking unless we say otherwise." Incidentally in this next campaign we're running we've house ruled that EVERYONE get's power attack for free and can use it as long as they have a BAB of 1. It sounds like in your campaign I'd jack up my AC and very rarely get hit. :P And that would be accepted too. I've done it. We're a bunch of heavy optimizing players with a GM we've played with for a very long time. So it's created a game world where we can take on most things pretty easily and then get splattered all over the walls by a wrong move. Like me thinking I could fight the guy that Feared the rest of my party alone...
Well if we're going on anecdotal evidence then I present this. There's a reason everyone I play with goes by the standard(For us) ruling of "Always power attacking unless we say otherwise." Incidentally in this next campaign we're running we've house ruled that EVERYONE get's power attack for free and can use it as long as they have a BAB of 1.
War priest. Cast spells as a swift action.
Skull wrote: I love monks. I follow the golden rule of ignoring the "monks suck" feeling the forums give off. I know monks have issues, but every monk I make has been a blast to play. The different archtypes keep it interesting for me.
Sure basically everyone trades out slow fall for something else. A ring of feather fall is not that expensive after all.
I for one do not see how a sacred fist makes a better monk than the monk. Ki pool much later, ac bonus to deflection, no disease immunity, high jump, evasion, skill points, reflex save, stunning fists (required for many style feats) andmore.
It is a cool archtype I would rather play than the cleric/monk or druid/monk I was planning as a replacement divine class for CC however. It just doesnt feel as cool as a monk. But like everything else in this game I will only really know once I play the class.
I sometimes get the feeling dpr is something far too many forum users focus on.
Sorry for the rant
In exchange for 6th level spellcasting which can be done as swift actions, and Miraculous fortitude which trivializes the most common save in the game. And while some of them are lack luster, Blessings. Divine Power could be hilarious in the Sacred Fist's hands. One of the main problems with the monk is it can't hit. Divine power helps with that immensely and he has more attacks available to make use of the damage bonus.
And the rest of the spells offer varying levels of utility beyond DPR if that's what you want. Stunning barrier is an excellent defensive spell.
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Ashiel wrote: That isn't to say that Power Attack is a definite for every character. A dual-wielding Paladin (probably with a light spiked shield so his hand remains free, or a spiked gauntlet, armor spikes, etc) might not even want Power Attack since he's going to be emphasizing throwing as much raw damage onto every attack and wanting to increase the accuracy of his +3 extra attacks.
Taking Power Attack out of the equation and dropping TWF, Double Slice, ITWF, and GTWF, our attack routine would instead come out to +44/+44/+44/+39/+39/+34/+34/+29 (8 attacks at +19) or +54/+54/+54/+49/+49/+44/+44/+39 when smiting for +39 damage on each hit, auto-confirming critical hits vs evil foes (smiting or not). However, such a Paladin might still wish to try to find room in his heart for Power Attack so he can pick up Dazing Assault, since each hit landed would also force a DC 30 Fort save vs losing 1 round of actions (essentially if the Paladin gets into melee with you, you are dead unless you are another meat-tank from hell).
Actually I think if a paladin is in front of you the last place you want to be from is hell.
Sorry. Sacred huntsmaster. Inquisitor archetype. I'm at work and Tired.
Have you considered sacred huntsman with the rage domain?
San was a human animal companion to the wolf goddess Moro in Princess Mononoke.
It's the main drawback because it keep you from using once per rage powers multiple times in one fight.
And that's why I love mythic so much.
No. If you didn't get it I'm sorry.
Kelsey MacAilbert wrote: Chaotic Fighter wrote: Actually... Just raise the stats... All characters should have an insane amount of HP and DR period. Extremely high dex should also affect your movement speed. Ridiculously high strengths will handle the break DC's just fine. The reason anime worlds seem like their made of paper is to exemplify how strong the characters are. As for the ground breaking and walls breaking just make the objects take a proportional amount of damage that the character takes when it hits them and breaking them could be pretty easy. I want to be careful not to increase the system calculus too much, though, and higher average strength means I have to adjust monster stats upwards, and there may be unforseen butterflies, too. It feels like it would be easier to modify the specific mechanics in question rather than one of the base stats. Oh well ok then. I was under the assumption monsters would get similar boosts but that makes sense and it would be complicated.
Ray shield is a thing. Make it available more easily. That would basically be the theme of this revamp. Things that could already be done with difficulty in pathfinder should be simple for an anime character.
Also. Another thing about spells. Many just dodge. Successful reflex saves should be able to shunt a character in a direction of their choosing a certain distance based on their speed. Also. You should be able to perform some kind of feint or bluff check to trick an enemy into thinking you got hit by the thing you easily dodged. Ala Hiei or Killua seemingly being stabbed when in fact they had no trouble being somewhere else well before(attoseconds really) the attack hit.
rainzax wrote: like, if using a single vital strike attack, by which each 5 the attack beats the AC, the target must move 5 feet? Make the hungry ghost monk's scaling punishing kick a staple for all characters.
I made a Sanji Character that used to so he could kick colossal creatures 20 feat with no problems. Anti-Manner Kick Course. I love anime... So I've spent plenty of time thinking up ways to emulate characters in pathfinder
Also I just watched Feitan fight so I must say this. Make a scaling feat for certain abilities you want to emulate. Like a fast moving character using pillars and walls and other obstacles to quickly change direction while moving at extremely fast speeds possibly allowing him multiple spring attacks in one round.
Actually... Just raise the stats... All characters should have an insane amount of HP and DR period. Extremely high dex should also affect your movement speed. Ridiculously high strengths will handle the break DC's just fine. The reason anime worlds seem like their made of paper is to exemplify how strong the characters are. As for the ground breaking and walls breaking just make the objects take a proportional amount of damage that the character takes when it hits them and breaking them could be pretty easy.
Also you may want to incorporate some kind of blur affect for characters that can't keep up with other characters speed. Make a skill that's half perception and half reflex to actually be able to see and track fast moving opponents otherwise you take penalties to fighting them.
Oh panther style is definitely worth it.
Fair enough you just reminded me of that build.
Well I think they can all work in conjunction. Parry specifically says that it causes the enemy to miss thus provoking snake fang. Panther style is it's own thing not interacting with the others so it doesn't really matter.
Dr. Stephen Hawking wrote: Lemmy wrote: The only reason Combat Expertise is used as a prerequisite is because it's named "Combat Expertise".
If it had a more fitting name ("Defensive Stance" or whatever), it wouldn't plague so many feats.
BTW, isn't it fun how Dr. Stephen Hawking certainly qualifies for Combat Expertise, but Anderson Silva probably doesn't? Hear my response. I love you.
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Do what I did once. Make him a two weapon warrior(Fighter archetype) and laugh hysterically as every one of the those provokes TWO AoO's.
Dave Justus wrote: I actually like the theme of these sort of feats requiring combat expertise, not because combat expertise itself necessarily makes sense, but the INT 13 requirement highlights that these feats are thinking tactically, not just 'hulk smash.'
And, I disagree that it is a useless feat.
Only problem is things like improved trip has an int requirement so there's still no need for ce.
Just dip cleric or paladin. Litany of righteousness is worth it.
And the only real extra quality the latest sword Zoro got has is being REALLY heavy.
chbgraphicarts wrote: Rynjin wrote:
That's because he hasn't fought one yet.
If it exists, Zoro will figure out how to cut it. It's his thing. I'd like to point out that Zoro actually DOES own magical swords, in a manner of speaking. One of his blades is cursed, and Wado Ichimonji is one of the 21 O-Wazamono swords, meaning its incredible qualities can be interpreted as it having latent "mystical abilities," especially when viewed from a Japanese perspective on swords (high-quality swords in Japanese tradition are thought to be inherently mystical and may have souls or Tsukumogami unto themselves) But there's really nothing magical about the swords. At the most it translates to having adamantine swords.
Marcus Robert Hosler wrote: Chaotic Fighter wrote: Also Roronoa Zoro from one piece. In a world with magic powers given to you via Devil Fruits he is awesome simply because of his insane training, strength, and 3 sword style. I don't remember him being able to slay ghost and spirits. No but a guy who can cut a full sized ship in half with one swing still has his merits. I'll admit I may have not been paying attention to the question if that was a requirement. I just want "Weabo fighting magicz" I think anime does badass normal right and pathfinder characters should reach those levels.
http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal
Marcus Robert Hosler wrote: Chaotic Fighter wrote: Eragon's brother, Roran, in fact had no magic and he was quite the badass. He totally used magic items and even had wards cast on him by his brother. Yeah as soon as I saw you mention "Wards" it all came rushing back. I was mistaken. Although this just gives me an excuse to re read the book.
Also Roronoa Zoro from one piece. In a world with magic powers given to you via Devil Fruits he is awesome simply because of his insane training, strength, and 3 sword style.
Kobold Cleaver wrote: Marcus Robert Hosler wrote: Rynjin wrote: There are a lot. Name some. Because even the low level fellowship of the ring had magic weapons. A high level concept without magic or ki being able to fight ghost and other high level concepts. Boromir and Aragorn (unless you want to count Aragorn's sword as magic and not just a really cool symbolic weapon). The hobbits don't get to count because they have special daggers that can kill wraiths. Hmmm...
Virtually any character in Game of Thrones. And yeah, it's low-magic, but there are witches and wizards and the sword and they do pick fights with magic-less adversaries. Varys is a great example of someone who "hunts" magic-users and wins, though he doesn't exactly "fight" fair. :P
Giles (and arguably Buffy) from Buffy the Vampire Slayer. Aside from the odd "we must do this ritual!" episode, many of the characters manage to cope without any magic at all.
Sam and Dean from Supernatural. In fact, almost every human character in that show. No magic, just shotguns.
Every character in Homestuck, technically. But if we're gonna ignore the "Magic is fake as s%#*" rule, Karkat (and several other trolls) get by without any magic/weird science crap at all. They do get weapon upgrades, though, which are...kinda unclear.
Almost every single good guy in Pirates of the Caribbean.
The Ghostbusters.
Han Solo, Chewbacca and Leia (ignoring "midichlorian" nonsense).
Hell, I think even Eragon had the titular character's brother get pretty badass later on. He mighta gotten a magic weapon or something, though. Can't remember.
Sokka, Jet, Mai, Ty Lee and the Kyoshi Warriors (as well as those archers from that one episode who took down Aang) from ATLA. Eragon's brother, Roran, in fact had no magic and he was quite the badass.
Oncoming_Storm wrote: LoneKnave wrote: Just a note. Haven't seen it mentioned here, but Sacred Fist is missing the same "can't flurry in armor" blurb Sohei is missing. So, you could wear brawling armor if you wanted to, although that ruins your double dip in wis to AC. It works like the monk ability of the same name, which can't be used if the character is wearing armor. The monk ability of the same name doesn't include that restriction either. It's a different section of monk that includes that restriction. It's in the armor proficiency.
c873788 wrote: prototype00 wrote: Wouldn't every attack for the dragon style / ferocity, horn of the criosphinx combo be 2.5x Str (2x for Horn of the Criosphinx, .5x for dragon ferocity, dragon style is just a way to get dragon ferocity).
prototype00 By the way, we still haven't come up with a name for this amazing build. How about Hidden Dragon Pummelling Sphinx? You've got my vote.
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Dragonchess Player wrote: Seranov wrote: And now you can't charge through difficult terrain and your damage is still much lower than a Strength-based Sacred Fist. I just personally don't see why you would bother with it for a couple points of AC, Reflex saves and Initiative. 1) Charging is not the be-all and end-all.
2) Different characters, different priorities.
3) A Dex-focused character is not a "charge...SMASH!" type; instead of charging opponents, maybe they should use ranged attacks since they have a high Dex (like a composite longbow that they have proficiency in because of that swashbuckler dip)?
4) For a Dex-focused character, leaving Str at 12-14 (which Slashing Grace and a 5,000 gp amulet of mighty fists agile let you do pretty quickly, since you are now applying Dex to melee damage) and pumping Dex up to 18+ (and past 20 ASAP) is more than a "couple points of AC, Reflex saves and Initiative" over a Str-focused character (or do your "Str-based characters" have to divert resources to improving Dex, as well?). If you're gonna be an archer why not try some other class completely? Say... Swashbuckler since you want the dex stuff so much...
c873788 wrote: Bigdaddyjug wrote: In my opinion, the 2nd level of MoMS is worth it simply for picking up Evasion. The Evasion vs Toughness issue for optimization hasn't been explored/debated enough. Sacred Fist gains Blessed Fortitude at 3rd level which in many circumstances appears to have the same effect (if I'm reading it properly) as Evasion. Is it worth it to have both? Could you use both against a Fireball for instance. Oh, I failed my reflex save for Evasion. Hang on, I'm going to make a fortitude save now to see if I can avoid damage anyway. Oh, failed that as well. Hold on a second, I'll now use my stored up Luck blessing to re-roll Blessed Fortitude.
My question is rules-wise, would you be able to use all these one after the other? For the most part you only get one type of save for a given spell(there are exceptions) but you would only get the one. It's useful because you could completely avoid damage from reflex saves and fortitude saves separately.
I can see where their confusion would come from. This stumped my buddy and I for a good few minutes but we figured it out. Herolab may just be dumb.
Play devil may cry 3. You'll get all the inspiration you need.
Alright. In another argument with one of my fellow players. Does the Eldritch knight advance abilities other than spells such as magus arcanas or arcanist exploits?
Edit: I say no.
That would be the specific source...
Bloodrager/monk with the elemental bloodline. Fire will grant you a 30ft bonus to speed on top of the fast movement you get from bloodrager normally. And I'm not sure but I think you can go primalist to pick up the sprint ragepower.
And quite often I've found myself in an escalating situation were it was perfectly justified to draw a weapon or assume a fighting stance in order to defend yourself before combat actually began. Not every situation has an enemy falling on you and proceeding to attempt murder. But. Once again. That's what combat style master is for.
anlashok wrote: Alexander Augunas wrote: The only damage-dealing option I have over him is my bane So you're skipping out on solo tactics, buff spells and offensive domains/inquisitions?
Seems like an iffy comparison then. I was just thinking that... Anger inquisition, Rage subdomain, divine favor, Outflank. I intend on making a sanctified slayer pretty soon and I plan on doing some pretty ridiculous damage. Also. A bane baldric is a lovely thing to have around if you feel you're hurting on bane rounds.
The idea that it can be used with any weapon is what needs errata.
Simply because I've ruled pummeling style only works with unarmed strikes.
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Well the op was saying the slayer should be nerfed. We're just saying it doesn't.
Kolokotroni wrote: I like pathfinder. I think its a great system. I like what paizo has done with it by and large. That doesnt mean I dont think it could be better.
Also, I enjoy debating things on internet forums. Pathfinder is a thing i like with disperate ideas, and without any kind of real 'bad' side. Debating pathfinder stuff on the internet is fun for me. And I think a productive analysis of something I like. The more I undestand the rules of the game, and disperate view points on those rules, the better I can make my game at home. Sometimes the debate itself is an end worthy of persuit.
This gets to me on a personal level. I like pathfinder. I LOVE arguing and debate.
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