Charon's Little Helper wrote:
And that would be accepted too. I've done it. We're a bunch of heavy optimizing players with a GM we've played with for a very long time. So it's created a game world where we can take on most things pretty easily and then get splattered all over the walls by a wrong move. Like me thinking I could fight the guy that Feared the rest of my party alone...
Well if we're going on anecdotal evidence then I present this. There's a reason everyone I play with goes by the standard(For us) ruling of "Always power attacking unless we say otherwise." Incidentally in this next campaign we're running we've house ruled that EVERYONE get's power attack for free and can use it as long as they have a BAB of 1.
In exchange for 6th level spellcasting which can be done as swift actions, and Miraculous fortitude which trivializes the most common save in the game. And while some of them are lack luster, Blessings. Divine Power could be hilarious in the Sacred Fist's hands. One of the main problems with the monk is it can't hit. Divine power helps with that immensely and he has more attacks available to make use of the damage bonus.
And the rest of the spells offer varying levels of utility beyond DPR if that's what you want. Stunning barrier is an excellent defensive spell.
Actually I think if a paladin is in front of you the last place you want to be from is hell.
Kelsey MacAilbert wrote:
Oh well ok then. I was under the assumption monsters would get similar boosts but that makes sense and it would be complicated.
Ray shield is a thing. Make it available more easily. That would basically be the theme of this revamp. Things that could already be done with difficulty in pathfinder should be simple for an anime character.
Also. Another thing about spells. Many just dodge. Successful reflex saves should be able to shunt a character in a direction of their choosing a certain distance based on their speed. Also. You should be able to perform some kind of feint or bluff check to trick an enemy into thinking you got hit by the thing you easily dodged. Ala Hiei or Killua seemingly being stabbed when in fact they had no trouble being somewhere else well before(attoseconds really) the attack hit.
like, if using a single vital strike attack, by which each 5 the attack beats the AC, the target must move 5 feet?
Make the hungry ghost monk's scaling punishing kick a staple for all characters.
I made a Sanji Character that used to so he could kick colossal creatures 20 feat with no problems. Anti-Manner Kick Course. I love anime... So I've spent plenty of time thinking up ways to emulate characters in pathfinder
Also I just watched Feitan fight so I must say this. Make a scaling feat for certain abilities you want to emulate. Like a fast moving character using pillars and walls and other obstacles to quickly change direction while moving at extremely fast speeds possibly allowing him multiple spring attacks in one round.
Actually... Just raise the stats... All characters should have an insane amount of HP and DR period. Extremely high dex should also affect your movement speed. Ridiculously high strengths will handle the break DC's just fine. The reason anime worlds seem like their made of paper is to exemplify how strong the characters are. As for the ground breaking and walls breaking just make the objects take a proportional amount of damage that the character takes when it hits them and breaking them could be pretty easy.
Also you may want to incorporate some kind of blur affect for characters that can't keep up with other characters speed. Make a skill that's half perception and half reflex to actually be able to see and track fast moving opponents otherwise you take penalties to fighting them.
Dr. Stephen Hawking wrote:
I love you.
Dave Justus wrote:
Only problem is things like improved trip has an int requirement so there's still no need for ce.
But there's really nothing magical about the swords. At the most it translates to having adamantine swords.
Marcus Robert Hosler wrote:
No but a guy who can cut a full sized ship in half with one swing still has his merits. I'll admit I may have not been paying attention to the question if that was a requirement. I just want "Weabo fighting magicz" I think anime does badass normal right and pathfinder characters should reach those levels.
Marcus Robert Hosler wrote:
Yeah as soon as I saw you mention "Wards" it all came rushing back. I was mistaken. Although this just gives me an excuse to re read the book.
Kobold Cleaver wrote:
Eragon's brother, Roran, in fact had no magic and he was quite the badass.
The monk ability of the same name doesn't include that restriction either. It's a different section of monk that includes that restriction. It's in the armor proficiency.
You've got my vote.
Dragonchess Player wrote:
If you're gonna be an archer why not try some other class completely? Say... Swashbuckler since you want the dex stuff so much...
For the most part you only get one type of save for a given spell(there are exceptions) but you would only get the one. It's useful because you could completely avoid damage from reflex saves and fortitude saves separately.
And quite often I've found myself in an escalating situation were it was perfectly justified to draw a weapon or assume a fighting stance in order to defend yourself before combat actually began. Not every situation has an enemy falling on you and proceeding to attempt murder. But. Once again. That's what combat style master is for.
I was just thinking that... Anger inquisition, Rage subdomain, divine favor, Outflank. I intend on making a sanctified slayer pretty soon and I plan on doing some pretty ridiculous damage. Also. A bane baldric is a lovely thing to have around if you feel you're hurting on bane rounds.
This gets to me on a personal level. I like pathfinder. I LOVE arguing and debate.