Supersonic Monk


Advice


Me again. I return with another overly gimmicky build needed. This time, I'm trying to make a Monk reach the maximum possible movement rate I can get to. Assume:

A: The Monk is 20th level
B: There will be no spells, potions, infusions, extracts, or the like put on him
C: The Fleet Feat is too little gain
D: Magic Items are completely acceptable and encouraged
E: Gestalting works for the purposes of more move rate
F: Any Feat besides Fleet is acceptable
G: The Monk is not Mythic
H: Racial choices are up to you
I: Ignore anything that doesn't pertain to movement rate on land. That is the only thing that matters. Not damage, not attack rolls, just land speed.

Thank you all for the assistance.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

1 level of barbarian would get you +10 ft speed compared to 1 level of monk with no fast movement gain. Without counting that you also get the ability to rage, which comes in handy.

Only problem you will need to take the Monk (Martial Artist) Archetype.

1 Barbarian/19 Monk (Martial Artist)

Race: Any medium race (Human) I guess by default.

100 ft speed without any fleet feat or items. Guess grab boots of speed or whatever for another +30 ft. so 130 ft per round potentially. It's not bad but could be much higher with fleet feats.


If you play a Catfolk you gain another +10 when you run, charge and withdraw, which is pretty nice.

The only other things I can think of that on average would increase your overall speed in certain situations are the Run feat and Rhino Charge. They however do not effect movement rate directly.

Sovereign Court

If this is just a thought expieriment - have him be a quickling. (I don't know how crazy you're being) Gives you an extra +90 movement speed.

Scarab Sages

Dip Cleric or inquisitor for travel domain for another +10 speed. Elf FCB for monk is +1 speed per level.


If you go elf. Favoured class bonus every 5 levels gives you 5foot extra speed.


And don't forget to call him Hussain bolt.

Shadow Lodge

First is it possible to take 3.5 classes
If it is take swiftblade
Then gestalt
Go monk (martial artist) 20/summoner 3/barbarian 1/inquisitor or cleric with the travel domain 1/swiftblade 10/ageis 5

Take the astral suit option for ageis, spend as many points into the fast enhancement as you can, take the speed of thought feat
Then take the run feat

Then go elf for the monk favored class bonus
So 30 from base speed 60 from monk 20 from favored class bonus, 10 from barbarian, 10 from inquisitor or cleric, 30 and another standard action from swiftblade, 25 from ageis, 10 from speed of thought x5 from run

195x5+195 (extra standard action)=1170ft per round.
Of course if you can spend 2 levels for quickling that'd be even better


Pathfinder Starfinder Roleplaying Game Subscriber

E: Gestalt with synthesist summoner. 2 evolution points gets you flight equal to your land speed. Each additional point you put into it (24 at 20th level) gets you +20ft. Extra evolution gets you 20ft each time you take it.


Get greater eldrith heritage with Fire elemental to get +30 base speed. Requires 4 feats and a high 17? charisma.

Lantern Lodge RPG Superstar 2015 Top 16

Eltacolibre wrote:

1 level of barbarian would get you +10 ft speed compared to 1 level of monk with no fast movement gain. Without counting that you also get the ability to rage, which comes in handy.

Only problem you will need to take the Monk (Martial Artist) Archetype.

1 Barbarian/19 Monk (Martial Artist)

Race: Any medium race (Human) I guess by default.

100 ft speed without any fleet feat or items. Guess grab boots of speed or whatever for another +30 ft. so 130 ft per round potentially. It's not bad but could be much higher with fleet feats.

Actually, I'd go Bloodrager instead of Barbarian; for some weird reason, the Bloodrager doesn't have an alignment restriction as compared to the barbarian. Bloodrager still grants the Fast Movement ability, allows for a non-martial artist monk so ki points can be used to get more speed. Also, ability to use some arcane wands (haste, expeditious retreat).

Also, there's a magical item from a PFS scenario called the Braid of a Hundred Masters that counts your monk level as 3 higher when determining unarmed strike damage and speed. This means you have greater multiclassing options... and I'm thinking arcanist for the Dimensional Slide exploit.

Dimensional slide:

Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement.
She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

So Bloodrager 1/Arcanist 2/Monk 17 to get optimal use out of all classes as far as speed is concerned.

RPG Superstar Season 9 Top 16

Side bonus to Martial Artist though, they become immune to fatigue and exhaustion. Endurance running ho.


I don't have the ACG, so a quick question: Do warpriests get domain abilities? If so, I'd dip warpriest instead of cleric/inquisitor for the Travel Domain, simply because you get some nice extra goodies with it as well.

Additionally, if you use race points to create the character, you can take the Fast ability which grants you an extra 10 feet of movement speed.

Scarab Sages

No, warpriests get blessings. The war blessing can let you get a 10 bonus to speed, but it's a standard action to activate and lasts one minute.


Bloodrager/monk with the elemental bloodline. Fire will grant you a 30ft bonus to speed on top of the fast movement you get from bloodrager normally. And I'm not sure but I think you can go primalist to pick up the sprint ragepower.


I had the idea for a super fast Gestalt Monk. Note, that it could probably be drastically improved:

Race: Elan
Class: Barbarian 1 (+10 Ft untyped)/Aegis 1 (+25 Ft Untyped)/Martial Artist 18 (+60 Ft Enhancement)//Gifted Fist 10/Elocater 10 (+30 Ft Circumstance)

Take Speed of Thought Psionic Feat (+10 Ft Insight), take Gravitic Stability ASAP.

Assuming my calculations are correct, you would have:
30 Ft Race
10 Ft Insight (Speed of Thought Feat)
10 Ft Untyped (Barbarian)
60 Ft Enhancement (Martial Artist (Monk Archetype))
30 Ft Circumstance (Elocater)
25 Ft Untyped (Aegis; Astral Suit Form with 3 additional Speed customizations)

For a total of 165 Ft. With Gravitic Stability (Source: Ultimate Psionics by Dreamscarred Press), you'll be moving at a speed of 145 Ft when more than a foot away from any stable surface. Effectively, a land speed of 165 Ft, with a flight speed of 145 Ft.

If it's permitted, you could dump the 10 Gifted Fist (Soulknife with the Deadly Fist and Gifted Fist archetypes) and replace it with Transmogrifist (Psion Psychometablism sub Discipline). With all 10 Elocater levels, you end up with Manifesting Level of 17, granting you access to True Metabalism with effective 100% Uptime with Extend Power.

So, alternate build:
Race: Elan
Class: Barbarian 1 (+10 Ft untyped)/Aegis 1 (+25 Ft Untyped)/Martial Artist 18 (+60 Ft Enhancement)//Transmogrifist 10 (45 Ft untyped)/Elocater 10 (+30 Ft Circumstance)

Take Speed of Thought Psionic Feat (+10 Ft Insight), take Gravitic Stability ASAP.

Assuming my calculations are correct, you would have:
30 Ft Race
10 Ft Insight (Speed of Thought Feat)
10 Ft Untyped (Barbarian)
60 Ft Enhancement (Martial Artist (Monk Archetype))
30 Ft Circumstance (Elocater)
25 Ft Untyped (Aegis; Astral Suit Form with 3 additional Speed customizations)
45 Ft Untyped (True Metamorphosis with Empowerred Alteration Transmogrifist ability applied, you would easily have the PP to keep a 24 hour uptime on it, choose the 30 Ft land speed bonus to get the +45)

For a total of 210 Ft, or 190 Ft, when farther than 1 ft from any stable surface.

Required Feats:
Dodge (Elocater Prereq),
Mobility (Elocater Prereq),
Spring Attack (Elocater Prereq),
Speed of Thought (+10 Ft Insight),
Gravitic Stability (Reduces the penalty for being more than 1 ft from a stable surface whilst Personal Gravity or Scorn Earth are active to 10 Ft + any additional bonuses)

Additional suggestions if using the Transmogrifist boost:
Extend Power,
Some way of obtaining a second focus (Psionic Body and Deep Focus or Psicrystal Affinity and Psicrystal Containment)
Psionic Meditation
Persistent Focus (Speed of Thought)
Psionic Knack (Psion) Trait

NOTE: The beauty of the first method, is it has a 100% uptime so long as you don't wear armor, and are not at medium or higher encumbrance values.

In addition, the second method works at level 20 for 170 Minutes (190 if you took the Psionic Knack (Psion) trait) before extending for a Standard Action. 340 Minutes (requires Psionic Knack (Psion) trait) if you extend. Again, for a standard action.


Lord Foul II wrote:

First is it possible to take 3.5 classes

If it is take swiftblade
Then gestalt
Go monk (martial artist) 20/summoner 3/barbarian 1/inquisitor or cleric with the travel domain 1/swiftblade 10/ageis 5

Take the astral suit option for ageis, spend as many points into the fast enhancement as you can, take the speed of thought feat
Then take the run feat

Then go elf for the monk favored class bonus
So 30 from base speed 60 from monk 20 from favored class bonus, 10 from barbarian, 10 from inquisitor or cleric, 30 and another standard action from swiftblade, 25 from ageis, 10 from speed of thought x5 from run

195x5+195 (extra standard action)=1170ft per round.
Of course if you can spend 2 levels for quickling that'd be even better

Thank you. I've looked about the responses, and I believe yours to be the winner. Yes, 3.5 classes are acceptable. The rest all had great ideas, and I particularly liked the pointing out of the Bloodrager's lack of alignment restriction for a monk, but overall, I've decided to take your suggestion. Thank you.

Scarab Sages

Fun fact: This puts your average running speed at about ~133 MPH.


Tieflings seem useful (assuming sane content). They have fiendish sprinter, which gives them a +10 to speed when you run, charge, or withdraw.

Just put some cheetah legs on this thing.


Gerhadt wrote:
Lord Foul II wrote:

First is it possible to take 3.5 classes

If it is take swiftblade
Then gestalt
Go monk (martial artist) 20/summoner 3/barbarian 1/inquisitor or cleric with the travel domain 1/swiftblade 10/ageis 5

Take the astral suit option for ageis, spend as many points into the fast enhancement as you can, take the speed of thought feat
Then take the run feat

Then go elf for the monk favored class bonus
So 30 from base speed 60 from monk 20 from favored class bonus, 10 from barbarian, 10 from inquisitor or cleric, 30 and another standard action from swiftblade, 25 from ageis, 10 from speed of thought x5 from run

195x5+195 (extra standard action)=1170ft per round.
Of course if you can spend 2 levels for quickling that'd be even better

Thank you. I've looked about the responses, and I believe yours to be the winner. Yes, 3.5 classes are acceptable. The rest all had great ideas, and I particularly liked the pointing out of the Bloodrager's lack of alignment restriction for a monk, but overall, I've decided to take your suggestion. Thank you.

A level dip into Oracle with the Flame mystery/Cinder Dance revelation gets you another 10 ft base movement, but it might not be worth it.

Just be sure you don't accidently take the Lame curse...


If you are allowed full access to 3.5, you should look at this: Breaking the Speed of Sound


Link to a related discussion during Pathfinder Playtest on jumping: Jump the Grand Canyon

Dark Archive

Oracle flame mystery 10, blood Rager 10, fire elemental thing 30, boots of more movement speed 10, cleric travel domain 10, blessings feat and take speed boosting blessing 10, monk for 17 levels 50, elf FCB for +15.

Barring stuff not stacking and just using pfs, I'm showing 145 for a minute. 135 normally. I may still be off about 10 points.

What else do we have?

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