They must all have power attack.
Actually I think if a paladin is in front of you the last place you want to be from is hell.
Dragonchess Player wrote:
If you're gonna be an archer why not try some other class completely? Say... Swashbuckler since you want the dex stuff so much...
Alexander Augunas wrote:
Which blessings are we talking about here?
Liberation Domain, Destruction domain, Animal Domain, Strength domain, and the plant domain and all their subdomains are very combat oriented. Not to mention things like the anger inquisition.
The domains have many combat applications on top of granting you extra spells. Blessings are just bad for the most part.
Third Mind wrote:
Remember you can combine master of many styles with the Brawler(class) now. I made a pretty decent avatar type character using Suli Elemental abilities and the elemental fist style chains. Picked up the first two of each for WIS to damage and used martial flexibility to pick up the third feat in those lines situationaly. You can also just take Efreeti Style, Shaitan Style, Djinni Style, and Marid style and use martial flexibility to pick up the second set of feats whenever you need the elemental resistances. The Brawler counts as a monk for elemental fist attempts so you end up with plenty a day.
This gets really crazy if you make him mythic.
Edit: Although I admit I used the Suli's Monk favored class bonus to increase the damage. Speaking of which. Did the new classes get their own favored class bonuses?
Unless I say it's a different theme. Which I will.
Green Smashomancer wrote:
Actually if we were being realistic here(As much as could be allotted) Armor would actually, in my opinion, be less effective against monsters than other people. I think it would actually be preferential to get out of the way of the giant maw of death than to try wearing something that could stand up to the crushing force of say a dragon bite.
Ok I'll go ahead and say this. You try to duck and dodge correctly with an armored abdomen. As someone who fights frequently that would be dreadful. Probably doesn't need to be bare but oh well. As for the thighless chaps look. You ever try and kick in tight pants?
But I will say this. That knife could be placed less precariously...
Anyway. I like her.
I think the archetypes have the right of it and it goes along with what Loup said. If the fighter is supposed to use a certain weapon he should be able to use it better and differently than other classes.
Much like some archetypes already have.
Two Weapon Warrior- Attack with both weapons on standard attacks and AoO's.
Dragoon-Spinning Lance, Able to hit adjacent squares with a lance.
Tower Shield Specialist- What penalties?
Roughrider- I don't believe in not charging.
Phalanx fighter- One handed reach polearms without the cheesy small weapon.
Point is it looks like they found what they wanted to do so maybe they should just expand on that idea.
Quit trying to ruin my fantasy with your realism.
Quite a few of these are making me wonder where you guys meet these horrible people...
Maximilian "Max" Maximus.
I was very attached to him. Grew him from level 4 to 16... Killed an orc chief and took his greataxe as his trophy and weapon of choice. He was a fighter I had way back when in what was only my third campaign. Our party of five ended up going against two strange armored creatures (GM creations) and in a fool hearty attempt to rescue the groups rouge he charged in at both of them (as was his way) unfortunately these things were way stronger than we had initially thought and max ended up on the ground trying dead... Cue breath of life from my very helpful cleric. Then cue getting chopped to death again... Then a time reversing belt thing that my cleric had (He was good at his job) got me alive again...
We had decided to retreat but Max had to stand up and run... He ended up eating an AoO and then eating another one to get away but he managed to survive due solely to the fact that he had endurance and diehard... But sadly his staggered form could not get far enough away from the creatures in time and they both converged on him at once. Knowing that his time was at an end he chose to turn and cleave both of the creatures in an attempt to maybe take one of them down and to at least buy more time for his comrades escape... He did very good damage but not enough to stop them and he was cut down. Everyone else escaped. He was forever remembered by the players and the PC's.
Weapon training isn't the joke. The joke is weapon training being treated as five separate class features.
Or a fighter who will never ever EVER use combat expertise. And then there's the intelligence requirements. I don't see metamagic feats having strength requirement because can't have them needing more than one stat.
Green Smashomancer wrote:
What this? I've always had it.
I'm sure I would have noticed you had a tail.
You never pay attention to me.
Fireballs n' stuff. Nuff said.
I actually made a Mat Cauthon character with all of the luck abilities I could find. Including racial heritage catfolk for black cat.
I'm kinda hoping to see a Cavalier/Samurai archetype in the ACG or something that forsakes the animal companion. I mean I enjoy mounted combat and animal companions (Even in spite of this recent conundrum.) But I'd like to play a samurai with challenges, resolve, and banner and the like without having an animal companion. Same with the cavalier since many people have complained about his reliance on an AC.
So. What should go in place of the animal companions? I know I'd like Samurai archetypes more along the lines of fighter archetypes. Like the Polearm fighter and the Two-weapon warrior. Like making a Samurai with neat abilities with that focus on the Naginata or something. I don't really know at the moment. What do you think?
I'm one of those weird people who thinks Casters are boring to play. I've played just about every class in this game and the fighter is my favorite by far. The barbarian is a close second though. I sort of prefer the fact that the fighter can't afford to be skilled in everything. It's kind of funny praying that my dice roll will counter balance the fact that I only have 1 skill rank in diplomacy at level 13. It's the versatility of casters that kind of makes the game boring. I don't like the idea of circumventing every problem in an easy and almost lazy way. But that's just me.
Close Control (Ex)
At 2nd level, a brawler becomes skilled at forcefully moving his opponent around the battlefield. The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers. These bonuses increase by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).
This ability replaces armor training 1.
Close Combatant (Ex)
At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level).
This ability replaces weapon training 1 and 2.
Close Weapon Group: bayonet [APG], brass knuckles [APG], cestus [UC], dan bong [UC], emei piercer [UC], fighting fan [UC], gauntlet, heavy shield, iron brush [UC], light shield, madu [UC], mere club [UC], punching dagger, sap, scizore [UC], spiked armor, spiked gauntlet, spiked shield, tekko-kagi [UC], tonfa [UC], unarmed strike, wooden stake [APG], and wushu dart [UC].
Menacing Stance (Ex)
At 7th level, a brawler constantly harries and distracts his enemies. While adjacent to the brawler, enemies take a –1 penalty on attack rolls and a –4 penalty on concentration checks. These penalties increase by 1 for every four levels after 7th level (to a maximum of –4 on attack rolls and –7 on concentration checks at 19th level). Creatures do not take these penalties if the brawler is dazed, helpless, staggered, stunned, or unconscious.
This ability replaces armor training 2, 3, and 4 and armor mastery.
The Brawler (Fighter Archetype) got a better weapon training(2 more damage), an up to +5 bonus to 3 combat maneuvers(not including the weapon training bonus) and menacing stance which reduced enemy attack by 4 while still maintaining his armor proficiencies.
Like I said the vanilla fighter is the wrong thing to base the Brawler class off of. And yes Fuse styles is a NEED.
Glad to see you agreeing on the Style Feats and Capstone Rynjin.
1 it's been brought up that the Brawler's bonus feat section say it gains a bonus feat at 2nd level and every two levels there after but the table doesn't reflect that. Which one of those is correct?
2 Does the Brawler's flurry allow the Brawler to take two weapon fighting feats such as two weapon rend?
3 Shouldn't the Brawler focus more on style feats considering the line that states that the Brawler focuses on "perfecting many styles of brutal unarmed combat." If anything will there ever be an archetype that uses a master of many styles motif such as a Mixed Martial Artist.
Screw that. A Cad fighter with a Golf bag of actual golf clubs. And Golf balls for those pesky flying enemies.
Darvan The Purifier wrote:
doesn't that mean that it can any weapon that has a handle can be wyroot?
Yes under the literal definition for haft the hilt of a sword qualifies but when most people (myself included) think of the word haft they picture longer hafts suck as the staff portion of a great ax, naginata, or scythe. Under that logic the best weapon you could get to qualify for wyroot would be a nodachi.