Question about Wizards


Pathfinder Online

Liberty's Edge Goblin Squad Member

Hi All,
I took a break of a week or so and since I have been back it feels like my Wizard is substantially less powerful. Groups and individual mobs I used to be able to destroy are nearly killing me. Has there been nerfs to AOE spells in the last little while? Thanks.

Goblin Squad Member

In either the EE4 or EE5 patch the combat math for AOEs was recalculated and yes, a lot of them are noticeably weaker now.

Liberty's Edge Goblin Squad Member

Thought so. That is a bummer.

Shadow Lodge Goblin Squad Member

Think Any creature you don't have targeted also does more damage to you, but that is same for everyone not only wizards...

Goblin Squad Member

Daikin wrote:
Think Any creature you don't have targeted also does more damage to you, but that is same for everyone not only wizards...

That is for rogue-like's, such as goblins.


Lifedragn wrote:
Daikin wrote:
Think Any creature you don't have targeted also does more damage to you, but that is same for everyone not only wizards...
That is for rogue-like's, such as goblins.

And bandits... And wolves... And...

Goblin Squad Member

AOEs are weaker over all. Since mobs can no longer be kited but split up and run after everyone and anyone as soon as they are attacked, it is hard to even do more than one single AOE to set up conditions that others in the group can take advantage of.

Fireball is such a laugh for a third level spell. And some of the blast spells don't seem to affect more than the one foe targeted.
Killing Joke still seems to be the most powerful spell in a wizard cantrips list.

Waiting to see if the 4th and 5th level spells I found are any better.

Goblin Squad Member

<kabal> Bunibuni wrote:
Since mobs can no longer be kited...

Mobs can absolutely be kited. The only mobs that are really dangerous to kite are those with full-range 35m Attacks.

<kabal> Bunibuni wrote:
... some of the blast spells don't seem to affect more than the one foe targeted.

If the AoE Template is "Short Blast", then the AoE portion of the Attack will only impact targets who are within the arc and within half the full range of the Attack. So, for example, Arctic Winds will hit your Target out to 35m, but will only hit others in the arc if they're within 17.5m. Note that Stephen seemed to think this was a bug, leading me to believe that Arctic Winds shouldn't even hit your Target unless it's within 17.5m.

<kabal> Bunibuni wrote:
Killing Joke still seems to be the most powerful spell in a wizard cantrips list.

Yeah. I was just saying last night that, if Stephen's intent was to teach us that it was wasteful to use Secondary Attacks unless we were also benefitting from the extra Effects for exploiting a State, then it wasn't working. Especially when kiting. In order to get far enough away from the mobs that they don't catch up to you mid-cast, you have to run far enough away that you're going to have a full bar of Stamina anyway so using Killing Joke makes perfect sense.

Goblin Squad Member

And funny enough (at least to me) my non-combat optimized caster uses Killing joke because it is RP appropriate (he's a Bard, or will be as soon as that's an option). It does help make up for my otherwise lackluster combat capabilities.

Goblin Squad Member

Nihimon wrote:
<kabal> Bunibuni wrote:
Since mobs can no longer be kited...

Mobs can absolutely be kited. The only mobs that are really dangerous to kite are those with full-range 35m Attacks.

<kabal> Bunibuni wrote:
... some of the blast spells don't seem to affect more than the one foe targeted.
If the AoE Template is "Short Blast", then the AoE portion of the Attack will only impact targets who are within the arc and within half the full range of the Attack. So, for example, Arctic Winds will hit your Target out to 35m, but will only hit others in the arc if they're within 17.5m. Note that Stephen seemed to think this was a bug, leading me to believe that Arctic Winds shouldn't even hit your Target unless it's within 17.5m.

By "Kiting" I meant that they all go after the one person who attacked first and ignore everyone else, like they did a few upgrades back, while that person ran away. Which would allow everyone else to attack from the sides as the main pigeon ran for her or his life. :-)

I've used both short blast and long blast and only seem to hit one foe. I even targeted the guy standing straight BEHIND someone else, and the front person is totally unaffected by the attack. And this was at less than 35 m.

Goblin Squad Member

<kabal> Bunibuni wrote:
I've used both short blast and long blast and only seem to hit one foe. I even targeted the guy standing straight BEHIND someone else, and the front person is totally unaffected by the attack. And this was at less than 35 m.

Shadow Blast is the only Long Blast Cantrip I'm aware of, and I can verify that it consistently hits all targets in range and inside the 20 degree arc to either side of the target.

And the kind of kiting you're talking about is certainly still possible - there are a few different ways to do it but the most obvious one is to have the puller out of group.

Goblin Squad Member

Hydraulic Push seems pretty good in PvP for a level 1.

Goblin Squad Member

Pfffft thats not just my opinion it's also what the correct sound effect should be for hydraulic push...

Goblin Squad Member

See Pyronous, all you needed was patience. NOW you can complain about Wizards.

Goblin Squad Member

It's almost like tone matters or something.

Goblin Squad Member

don't care haven't played in two weeks game is boaring

Goblin Squad Member

Pyronous Rath wrote:
boaring

We keep telling you, they're tough and stringy because they're Goblin Dogs, which are from the rat family, not boars.

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