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AOEs are weaker over all. Since mobs can no longer be kited but split up and run after everyone and anyone as soon as they are attacked, it is hard to even do more than one single AOE to set up conditions that others in the group can take advantage of.
Fireball is such a laugh for a third level spell. And some of the blast spells don't seem to affect more than the one foe targeted.
Killing Joke still seems to be the most powerful spell in a wizard cantrips list.
Waiting to see if the 4th and 5th level spells I found are any better.

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Since mobs can no longer be kited...
Mobs can absolutely be kited. The only mobs that are really dangerous to kite are those with full-range 35m Attacks.
... some of the blast spells don't seem to affect more than the one foe targeted.
If the AoE Template is "Short Blast", then the AoE portion of the Attack will only impact targets who are within the arc and within half the full range of the Attack. So, for example, Arctic Winds will hit your Target out to 35m, but will only hit others in the arc if they're within 17.5m. Note that Stephen seemed to think this was a bug, leading me to believe that Arctic Winds shouldn't even hit your Target unless it's within 17.5m.
Killing Joke still seems to be the most powerful spell in a wizard cantrips list.
Yeah. I was just saying last night that, if Stephen's intent was to teach us that it was wasteful to use Secondary Attacks unless we were also benefitting from the extra Effects for exploiting a State, then it wasn't working. Especially when kiting. In order to get far enough away from the mobs that they don't catch up to you mid-cast, you have to run far enough away that you're going to have a full bar of Stamina anyway so using Killing Joke makes perfect sense.

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<kabal> Bunibuni wrote:Since mobs can no longer be kited...Mobs can absolutely be kited. The only mobs that are really dangerous to kite are those with full-range 35m Attacks.
<kabal> Bunibuni wrote:... some of the blast spells don't seem to affect more than the one foe targeted.If the AoE Template is "Short Blast", then the AoE portion of the Attack will only impact targets who are within the arc and within half the full range of the Attack. So, for example, Arctic Winds will hit your Target out to 35m, but will only hit others in the arc if they're within 17.5m. Note that Stephen seemed to think this was a bug, leading me to believe that Arctic Winds shouldn't even hit your Target unless it's within 17.5m.
By "Kiting" I meant that they all go after the one person who attacked first and ignore everyone else, like they did a few upgrades back, while that person ran away. Which would allow everyone else to attack from the sides as the main pigeon ran for her or his life. :-)
I've used both short blast and long blast and only seem to hit one foe. I even targeted the guy standing straight BEHIND someone else, and the front person is totally unaffected by the attack. And this was at less than 35 m.

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I've used both short blast and long blast and only seem to hit one foe. I even targeted the guy standing straight BEHIND someone else, and the front person is totally unaffected by the attack. And this was at less than 35 m.
Shadow Blast is the only Long Blast Cantrip I'm aware of, and I can verify that it consistently hits all targets in range and inside the 20 degree arc to either side of the target.
And the kind of kiting you're talking about is certainly still possible - there are a few different ways to do it but the most obvious one is to have the puller out of group.