Draugr

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Organized Play Member. 954 posts (12,240 including aliases). No reviews. No lists. No wishlists. 77 Organized Play characters. 41 aliases.


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Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal maintains his Hideous Laughter. ◆

"Try this one, I witnessed an attempted murder earlier—fortunately only one crow showed up!"

He then tries Disrupt Undead on the Spirit. ◆◆

Disrupt Undead including IC DC 25 Fort save: 4d6 + 4 + 1 ⇒ (5, 4, 1, 2) + 4 + 1 = 17

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Leaving the last rune to someone more qualified Herondal walks through the fire.

Then he tosses a bit of bad humor at the big nasty.

"Why are colds bad criminals? Because they’re easy to catch."

Hideous Laughter DC 25 Will save. ◆◆

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal summons a Unicorn. ◆◆◆

"Save us my pointy headed friend!"

The unicorn charges the red Red Brimorak. ◆◆

Powerful Charge: 1d20 + 12 ⇒ (18) + 12 = 30
piercing ghost touch damage: 1d10 + 2d6 + 4 ⇒ (2) + (2, 6) + 4 = 14
extra ghost touch + Good damage: 1d6 ⇒ 3

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

This one was pretty fun. Mostly due to the players and GM rather then the scenario. Thanks all.

Perform Dramatic Acting 8 days master skill level 7: 1d20 + 20 ⇒ (8) + 20 = 28

20 gp.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal continues to Exorcise.

dramatically inspire courage with Lingering DC 24: 1d20 + 20 ⇒ (4) + 20 = 24 ◇ ◈

+1 to hit and damage for 3 rounds.

If Herondal can see the spirit via the level 4 light:

Disrupt Undead the spirit Positive damage and DC 25 fort save or Enfeebled 1: 4d6 + 4 + 1 ⇒ (1, 4, 3, 5) + 4 + 1 = 18 ◈◈

If it is still too dark:

Activate Goggles of Night. ◈
Cast Shield. ◈

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Presumably the spirit meant to give a command then cast Silence.

Someone, I think Bardyth, has my level 4 Light/Daylight spell on his weapon. Not sure how that interacts with the level 2 Darkness.

Liberty's Edge

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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Another way to look at it is the horse took 100+ damage instead of a PC. I would be dead.

I'll chip in for the raise. But if this is their tactics: Blink in, Do insane amounts of damage, then blink out, We are in trouble.

Maybe a readied spell will help.

Liberty's Edge

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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

I think it does mean above us in that big room. The floor is clear but the ceiling, possibly in every room, is shrouded in mist. And we think something is in that mist. Watching us. Waiting for the opportunity to do who knows what.


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#5-07

A Pathfinder Society Scenario designed for levels 5–9.

Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.

Content in "Port Godless" also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.

Vigilant Seal

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”Trig” | Male Half-Elf Cleric (Cloistered) 2 | HP 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 low-light | Default Exploration ( Searching) | Speed 25ft | Focus Points 1/1 | Active Conditions: None

"Curse your sudden but inevitable betrayal!"

Trig will try to identify it.

Pending action will be based on information received but I'll be busy until tomorrow so anyone can bot my other 2 actions if they want.

Vigilant Seal

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”Trig” | Male Half-Elf Cleric (Cloistered) 2 | HP 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 low-light | Default Exploration ( Searching) | Speed 25ft | Focus Points 1/1 | Active Conditions: None

Yea the retraining at level 1 is an awesome rule. It leads to the 1E joke "What is the best level 1 Wizard build? A Barbarian."

Liberty's Edge

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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Cool. Don't have any stars though. I do have assorted things from past chronicles. Let me check...

Bonuses vs Aspis and Aspis agents. (All of my characters benefit from this boon.)

Reduce the cost of the party's lodging by 50%.

I can check a box to get a +1 bonus to various checks vs goblinoids.

1 use access to a modified jar of Brown Mold.
Oh. Apparently I'm always under the effects of Endure Elements heat but get a penalty to elemental cold effects because I have it.

Multiple alchemical effects used as a standard action each being one use. (Heal 1d4 +1, +2 to fort vs poison for 1 hour, etc...)

1 use boon offering me bonuses vs devils for a round.

A hireling of sorts that I can check off a box to use one of the bonuses but it costs me the same type of action. The skill and attack bonuses are low but Bless or Cure CL 3 are options.

+2 to Knowledge Planes related to Demons and the ability to roll it untrained.

A one shot bonus to get +2 to all skill checks in a chase.

Some 1 shot alchemical extracts. CLW CL 1, CMW CL 4 and Shield CL 1.

A single use of the Divination spell but only in Egorian the capital city of Cheliax. (Jeez I forgot how often Haliban has fought evil outsiders.)

The Andoren Embassy of Absalom regards me as an upstanding free citizen of the Republic.

I can check 2 boxes per adventure on my faction journal cards and reduce the prestige cost of something by up to 4. 2 boxes left on the reduction boon.

An official commendation from the government of Andoran. Separate from the other boon. Andor really really like Haliban.

+4 to a single diplomacy check in Absalom.

When in Varisia I can use any vanity or boon that could be used in Absalom due to free passage through a specific bit of the Hao Jin Tapestry.

Basically the same boon but for any city instead of Varisia and for the same reason. Though I was supposed to pick which city and never did. Oops.

In yet another Tapestry related scenario I gained the ability to check a box to add +5 to kn History or kn Local in relation to Tian Xia.

A 1 shot boon that lets me cast Commune, Mark of Justice, or Raise Dead. Have to supply the dust for Raise Dead though.

Assorted small bonuses vs Earth subtype creatures and bonuses on the plane of Earth. Can cross off the boon to gain DR/5 Adamantium for 1 minute.

Same boon but for Water and can cross it off for a bonus to Swim checks and Waterbreathing for 1 minute.

A god that shall remain

nameless:
Ranginori
Has granted me the ability to cast 1 of a long list of spells as a spelllike ability. 2 checkboxes and the options are based on my level so halfway hoping to save it to level 12+ when Heal becomes available.

3 checkboxes that allow me to cast Summon Monster 2.

Oh and 4 checkboxes allowing me to reroll a failed Will or Reflex save as an immediate action. Glad I reread my boons.

That's it for chronicle boons but my faction journal cards offer me some bonuses.

+1 attack attack and damage bonus vs known slavers.

Once per adventure I can cast Shatter as a spellike ability DC 15 save or add in my case +2d10 damage to a creature or object with hardness.

Wow, forgot about this one. "When you or one of your allies reroll a check to escape a grapple, an escape artist check, a will save vs compulsion, effect, or a reflex save to avoid being entangled, staggered, or paralyzed that character may roll two dice and use the better result. Once per adventure you may grant a free reroll to a PC attempting one of these checks."

Once per adventure add +4 to a diplomacy check to convince an NPC to cooperate with me. +8 if it involves an uprising. And another of the Shatter or +2d10 ones but I'm not sure if they stack.

Looking at his past adventures Haliban has fought a lot of extraplaner creatures and been to many other planes.

There are a couple of other 'fluff' boons such as his never-ending yummy bread or his bejeweled shoes.


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Zadenar Fumbus wrote:

Core Alchemist

Will need to look at what I choose besides alchemy

Fumbus is odd in the fact that he has the Arcane skill but doesn't start with Arcane Proficiency.

But he can use Arcane attack spells and even gain full Arcane proficiency with Boomshaker so the Arcane adventure pack seems good.

And technically the ownership requirements have been waived due to Covid so even if you don't own the Alchemist class deck it could be used.

The Ranged adventure pack gives you some nice weapons and Belt of Physical Might.

I'm a big fan of the Occult adventure pack because it has Headband of Mental Superiority, Nightspear, and a couple of great blessings.
Some good utility spells as well if you go the Boomshaker route.

You should be fine whatever you pick. The Alchemy pack has a bit of everything you need so the rest is just improving on it.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

"Unfriendlies I presume. Time to bring in a friend."

Herondal summons a Pugwampi. ◆◆◆

Level 2 spell. It appears 30 feet away and 25ft from Bardyth so no effect on the party.

The Pugwampi steps closer to the big yellow monster ◆
Unlucky Aura: Red and Yellow must make a DC 16 will save rolling twice and keeping the lower result. If they fail they do so for all rolls while in the aura.

Then attacks it. ◆
ranged attack with shortbow effected by wind: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
piercing: 1d6 ⇒ 6

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I was going to link to a ritual that seemed 'dramatic' but that describes pretty much all of them. The shamans/exorcists/with doctors are really selling it. Odds are everyone involved is being dramatic, Herondal takes it over the top.

Herondal is a bit worrying in how exited he seems at all of this.

"The power of Dolok compels you..."

Perform: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Nice. So I can only critical fail on a 1 by the time I take the feat.


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Actually I just now noticed you prefer 4 players and are seeking PCs who do a lot of RP. I'll sit this one out.


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Or sending you to die in my place. ;)


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6 players can play but the list is

Shen - level 6 wizard
Hadanka - level 5 barbarian
Pau - level 6 monk
Two-blades - level 7 (rogue/cleric)
Tere level 7 (fighter/rogue/shadow dancer)
Belladonna level 6 - Cleric

Good luck all.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

"It's magic. You'll be fine."

Herondal is patient.

"It is surprising how often the ability to act has been useful for the whole party so best to start now when there is no risk."

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal moves closer. ◈

The suffocating troll Herondal is pretending to be sees a light peeking through the rocks... Inspire Courage.

And Herondal glares at the troll as if he is acting out it's grisly fate. ◈

Intimidating Glare: 1d20 + 16 ⇒ (20) + 16 = 36

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Yes. This bumps me to level 7.

Grand Lodge

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”Joseph” | Male NG Medium Half-Elf Fighter 1 | HP 12/13 | AC 18, T 14, FF 14 | CMD 17| F +4 R +4 W +1; | Init +6 | Perc +7 | Speed 30ft | Active Conditions: None.

Updated the character.

You can find the traits pdf here if you don't want to download. https://drive.google.com/drive/folders/1GVbEVgMURhsZRTEidRmI7k2NZqZHl83K

Grand Lodge

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”Joseph” | Male NG Medium Half-Elf Fighter 1 | HP 12/13 | AC 18, T 14, FF 14 | CMD 17| F +4 R +4 W +1; | Init +6 | Perc +7 | Speed 30ft | Active Conditions: None.

Sadly many many CORE characters were bullied as a child. Reactionary is hard to pass up.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Congrats Hmm!


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Would anyone be interested in running/playing Emerald Spire CORE?

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I applied Head Shot the Rot to Herondal so he will be level 7 after this and able to play the next part.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Hopefully we are all remembering Inspire Courage and Inspire Defense.

reflex vs fire damage including inspire defense: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 9 fire damage.
reflex vs prone including ID: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32

"Go home and hide under your beds gross things."

Herondal steps back ◈ and casts Fear against the 4 nearest enemies 3rd level version. DC 22 will save. ◈◈

Meanwhile the red tree lashes out. At the blue enemy.
Branch: 1d20 + 15 ⇒ (17) + 15 = 32
blugoning: 2d8 + 7 ⇒ (7, 5) + 7 = 19

try to grab with Athletics: 1d20 + 14 ⇒ (3) + 14 = 17

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Preference would be Fear. Especially since I would follow it up with an attack and possible grab by the red tree. Herondal also succeeded on Lingering Performance so both bardic buffs will last for 3 rounds.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I'm not sure if it was on purpose or not but if yes then credit to the author for that turn 1 aoo. It gives the controller of the violet trees something to do right away.

Hopefully they mix it up a bit.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Don't forget the Inspire Courage bonus.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I would suggest Combat as one of them.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I'm playing a pregen in another scenario and applying it to my bard. If this grants 4 xp and the other thing gives at least 2 then I should hit level 7.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Even though she is in binders Colthan asks Umbro to help him tie Datch to a chair and bring her with.

"If a fight breaks out just drop her. Or use one hand to drag the chair. I want her in sight at all times."

She is probably scripted to escape but I don't want it to be because we messed up.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Take 10 for a 30 on Engineering to boost Provide Knowledge.

The Exchange

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Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Heh, I meant Baloo.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

I did in fact adjust the map and back up 5 spaces. We were right between them.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Not unless Maggie slotted it.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Next round Colthan will switch to Gunner unless our ship takes a lot of damage.

The Exchange

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Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Whatever Jason Bulmahn had in mind for this scenario I don't think fun was part of it.

Bog the players down in minutia, Force multiple riddles on them that can't be handwaved with skills, then combat that is just Save vs massive AOE until everybody on one side dies.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Colthan might have sensed yellow's presence. Not that it would have effected his actions.

"Does this place even have security?"

Using it's own com unit against it Colthat distracts the closest Ysoki.

Trick attack vs Yellow taking 10 for a 13.

ranged vs FF? KAC: 1d20 + 13 ⇒ (14) + 13 = 27
piercing dmg: 2d6 + 4 ⇒ (4, 3) + 4 = 11
trick dmg: 4d8 ⇒ (5, 5, 5, 3) = 18

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

"It's fortuitous that we are all wearing armor."

Colthan moves a bit keeping the light pointed at the stairs.
The Tam's armor suddenly flashes a dizzying array of colored lights while playing atonal Dub-Step, Momentarily distracting the red armored Ysoki.

Take 10 on Trick Attack effecting up to CR 13. If they are an Operative of level 7+ they are not flat-footed but they still take the extra damage.

ranged vs red's possibly FF KAC: 1d20 + 13 ⇒ (10) + 13 = 23
piercing dmg: 2d6 + 4 ⇒ (1, 4) + 4 = 9
trick dmg: 4d8 ⇒ (2, 2, 1, 5) = 10

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Inspire Courage adds to all of your attack and damage rolls. Even on spells.

Dataphiles

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Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Colthan is an android modeled to look like an unassuming human. You notice his clothes have the symbol for Abadarcorp.

"Ah poor misguided Datch. After that run in at Sangoro's Bulwark I had hoped she would give up this madness."

The Exchange

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Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

I recently remembered a possible issue but Doodle has it covered. Protection From Evil if you suspect possession effects.

I had a level 8 Slayer with a T-Rex companion that got possessed. TPK including my Slayer.

The Exchange

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Baloo:
Animal Tiger 9 | AC 28 (35)| T 14 (17)| FF 23 (28)| HP: 31/68 | CMD 29 | Fort +9 | Ref +10 | Will +6* | Perception +6 scent|
Male Human Druid 9 | AC 24 (29)| T 12 (13)| FF 23 (27)| HP: 73/83 | CMD 24 | Fort +12 | Ref +8 | Will +13 | Init +7 | Perception +15

Irizati looks clearly dismayed at the bit about puzzles and traps.

"Finding? Yes. Walking into them? Yes."


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The instructions on the form don't specify but I think I saw mention of it elsewhere, Are we restricted to just 1 special?


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You can see what Core games I have played here.

I'm not a fan of the robot season but am fine with anything else I haven't played yet.


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”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

One of the guards comes in followed by a young man.

"He said there was an emergency for someone named Kyra."

Kyra looks concerned as the young man rushes over and whispers into her ear.

Kyra stands up.

"My deepest apologies. A friend is injured and I wish to tend to their wounds. I will Call in a favor and send someone to help in my place."

She bows and she thanks the guard as they both rush out.


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deck handler

Spending the hero point on skill feat +1 to wisdom. 2 HP remain.
Replace the banished Dog (Core).

blessing 1: 1d1000 ⇒ 400

spell 2: 1d1000 ⇒ 183

ally 1: 1d1000 ⇒ 337

item 2: 1d1000 ⇒ 148

armor 2: 1d1000 ⇒ 807

boon?: 1d20 ⇒ 3

Going to apply one of my many Undaunted Guardian boons to Myrtle.

▫▫▫ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.

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