[ACO] 03-01: Year of Shattered Sanctuaries (P2)
(Inactive)
Game Master
UncleFroggy
CP: 13
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
That last encounter was just mean
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You should play this at the higher tier. The one time I ran it at high tier I almost had a player get to Dying 4 in the marketplace.
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
Knocking two of us out and having two more one hit away from going down? Yeah, that one was a challenge.
GM T, I have no feel for how far along we are in the scenario. Any chance we'll be done before NostalgiaCon?
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Still not as bad at the 1E scenario with the invisible magus with a scimitar.
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Nic Blackwillow wrote: Knocking two of us out and having two more one hit away from going down? Yeah, that one was a challenge.
GM T, I have no feel for how far along we are in the scenario. Any chance we'll be done before NostalgiaCon?
Depends on how quickly you can rescue the prisoner... but we're close to the end.
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
Kidron Quintus wrote: what does wounded mean? Core Rulebook wrote: You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.
Basically, you're at increased risk of death from further injury. For most PCs, when they reach the Dying condition value 4 they're dead. Since you add your Wounded condition value to your Dying condition value when you take enough damage to go unconscious again, having a high Wounded condition value is not a good thing if you're still in a fight.
CN Male Human (Skilled) Summoner 3 | |HP 44/44 | AC 16 | F +9 R +6 W +9 | Perc +9 | Stealth +1 | Hero points 0 |Speed 25ft | Active Conditions: Prone | Eidolon (Ecthelion) AC 19 | F10, R7, W8, P8
We get 8 days, right?
Giles will:
spend 7 days retraining Acrobatics for medicine
Spend 1 of 14 days to retrain how pathfinder school to scrolls (1/14 progress)
On character creation it looks like I missed a skill choice, choosing to add intimidation
He's only level one and already retraining. He is my first PFS/2E character and didn't know what I was doing.
Good news is he should be level 2 after this!
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At Lvl 1 you can rebuild your character to your heart's content. It's only at lvl 2 when all the retraining stuff applies. You can change everything except the PFS ID# basically, until you play your first game at Lvl 2.
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”Trig” | Male Half-Elf Cleric (Cloistered) 2 | HP 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 low-light | Default Exploration ( Searching) | Speed 25ft | Focus Points 1/1 | Active Conditions: None
Yea the retraining at level 1 is an awesome rule. It leads to the 1E joke "What is the best level 1 Wizard build? A Barbarian."
CN Male Human (Skilled) Summoner 3 | |HP 44/44 | AC 16 | F +9 R +6 W +9 | Perc +9 | Stealth +1 | Hero points 0 |Speed 25ft | Active Conditions: Prone | Eidolon (Ecthelion) AC 19 | F10, R7, W8, P8
I don't know how I missed that. That'll save me a bunch of downtime, lol.
Giles will do earn income then.
Art Lore (T): 1d20 + 5 ⇒ (13) + 5 = 18
After the adventure, Giles helps teach some aspiring artists color theory.
That's a level 0, so DC 14, so a success, 5cp per day, 4sp total.
Trig Meral wrote: Yea the retraining at level 1 is an awesome rule. It leads to the 1E joke "What is the best level 1 Wizard build? A Barbarian." I haven't heard that yet, but it's hilarious
CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |
Joran is about to go from 1st level witch to 3rd level Wizard/sentinel after this scenario and applying a level from finishing running Hellknight Hill.
I'm glad the change can be done!
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Did we lose the half orc?
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Looks like Oranna disappeared somewhere. I'll bot her.
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
Her player hasn't posted anything in any of their games since mid-December.
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
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We are in the tidying up stage of the adventure. If you want your downtime included in your chronicles, this is the last chance to include it. :)
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
he will go around trying to heal people for his gold earning
medicine 1d20 + 5 ⇒ (13) + 5 = 18
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
Nic puts his knowledge of the legalities of work to use, attempting to free other halflings from onerous contracts.
Labor Lore check, trained: 1d20 + 3 ⇒ (5) + 3 = 8
CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |
Joran does some map-making Lore: Cartography: 1d20 + 7 ⇒ (20) + 7 = 27
Crit! 1.6gp!
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Kidron do you have a boon that allows medicine for downtime? Otherwise it's Crafting, Performance and Lore.
Buuurn! | 2396852-2006 | CG Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 4 | Pathfinder Agent Dedication | Minor Healing Potion (2) | HP 42/42 | AC 21 | F/R/W: 8/11/6 | Perc +6 Darkvision | 25 feet | Class DC 19 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 5/3/- (Alchemist Fire/Bottled Lighting/Infused) |
"Don't mind me. I's rolling Downtime for GM"
Crafting: 1d20 + 10 ⇒ (7) + 10 = 17
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
No, I guess it would be undead lore and then the roll would go down to 16.
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The game has been reported. Chronicles have been emailed.
I'd also like to thank all of you for being a part of a milestone game as this game sent me over 10 credits (1st Glyph). Looking forward to giving you extra hero points!
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
Congratulations!
ETA: Chronicle sheet looks good. Thanks again for running, and thanks to the other players for a good game.
CG Versatile human Sentinel 3 | AC 19 (21 w Shield) | HP 32/32 | P +6 F +6 R +6 W +8 | Def. Expl.:Investigate | | ◆ | ◇ ◈ | ↺ |
Thanks folks, I enjoyed this.
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Thanks to the GM and to my fellow players
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Since I am from Last Wall, I do not need to buy anything special when I can take the archetypes correct?
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
I saw elsewhere on the boards that Oranna's player has been banned following a 2-week suspension. This is uncorroborated, though, so corrections are welcome.
LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP
Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9
In the Discussion thread for the player's now-inactive Agents of Edgewatch campaign, after seeing it mentioned in the player's Strength of Thousands campaign.
ETA: Slight correction; as of 12/26, it was mentioned that they were either banned or would be back within about a week (as that would be the end of a two-week suspension). I inferred from their continued absence that they were banned.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
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