GM ZD Breaking the Storm Arc (Inactive)

Game Master Z...D...

Secret Check Spreadsheet


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Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

My goal next round is to maintain the pugwumpi, walk to the right, Then Inspire which should effect everyone in black's tunnel.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

I think Saliss should wait to see what Hopper does. Does Hopper have another vial of acid? Taking down Yellow is important, so we can all concentrate on Black.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Salliss is correct. If you follow the zigzag pattern, it will be the same as normal movement.

Pip, is your inspire defense still up? Or will it drop this round since you did not maintain it?

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

I'm not sure. If it was a crit success we have another round of it. Otherwise, it dropped.

Next round, I inspire defense, move and plant.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

It did drop. You were 1 away from critical success. Base DC for level 7 is a 23.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Bah! I need to find some way of pumping my Perform if a natural 18 can't crit.

Just to confirm, Blue is dead right? Your tracker says that it is still dying.

Hmm

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper has 3 more acid vials and then he can do 3 more with quick alchemy.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺
Pip Hip Hooray wrote:
Bah! I need to find some way of pumping my Perform if a natural 18 can't crit.

It cost an extra action, but using Guidance on yourself gives you a plus 1 to the check. Maybe worth it, maybe not.

Pip Hip Hooray wrote:

Just to confirm, Blue is dead right? Your tracker says that it is still dying.

Hmm

Correct. I removed him from the map, just forgot to take him off the tracker.

Will remove it from the next update.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

@barydeth please let me know if you drink the Drakeheart Mutagen, it gives +1 to AC, final surge, and a few other thingies penalties :D.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Since I'm not Raging now, my AC goes up by 1 anyway lol. I also took this turn to heal some with my own potion. Think its best to spread those mutagen buffs around now, cus the edge of the map ain't that far for the black troll, and I lost a good chunk of my damage output from no longer being able to Rage.

My plan next turn is to Stand, then Sudden Charge into 10ft reach again. Healed this time so that, hopefully, I don't get immediately dropped again.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Just noticed that it doesn’t appear this healing was applied to Salliss’s status. Between it and what was just done by Bardyth’s tree, Salliss should be at full hit points for the moment. I expect Black Troll will soon be changing that.

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

Thinking about spending the next turn recalling my tree and then moving it so it can possibly help hurt Black as well. It has the same bonuses to hit as Ionic and can do much better damage.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

So, what do you consider reasonable steps to do Assisted Recovery on persistent negative energy?

Given his membership in Vigilent Seal and such, I’m thinking saying a short chant and making some warding gestures seems appropriate.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

If yellow is dead I'll let the pugwampi go. The aura will be more hindrance then help. It did it's job.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺
Salliss wrote:

So, what do you consider reasonable steps to do Assisted Recovery on persistent negative energy?

Given his membership in Vigilent Seal and such, I’m thinking saying a short chant and making some warding gestures seems appropriate.

Sure, two actions to chant to drop it down. I was going to go with that or if you receive some sort of positive healing to help combat the necromatic energy.

It will drop the DC to 10 and can attempt a new one immediately.


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺
Barydeth wrote:
ouch. Enervation is a mean spell even on success, better yet failure. That said, question on Mirror Image... It doesn't have any text specifying area effects ignore it. And while there is a section dedicating what happens on attack rolls. The section on there being a 1 in 4 chance of hitting you just says any attack that would hit you and does NOT specify it as an attack trait like how AoOs call out the manipulate trait... as Enervation doesn't have the Attack trait, I can easily see the argument it wouldn't apply, although the rules for attack as a key term rather than a trait suggests it would... so, would it apply in this situation? And if not, for the rest of these scenarios. When an AoE has the attack trait for whatever reason, would mirror image apply?

If an AOE does have an attack trait, for whatever reason, mirror image would apply.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Can my tree heal on the round it was planted?

Hmm


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺
Pip Hip Hooray wrote:

Can my tree heal on the round it was planted?

Hmm

I allowed it too.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I was really hoping that the Black Troll didn’t have AoO along with what seems to be full caster abilities. :(


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Yeah, all the stats of a troll with spellcasting levels added on top. Brutal individual.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

There is no tumble to avoid AoO anymore, correct? I can find tumble through but not anything to avoid the AoO.

How far has the troll reach been?

I want to wait until after Pip’s turn since she might prevent the AoO.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Okay, I did my best to prevent the troll's reaction. If we're really lucky, she'll also be slowed, but this troll is so badass that I kind of doubt that will happen!

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I did my part to make it very unhappy with me, crit success with the Acid Splash so persistent Acid damage.

That means Hopper can use some of his other bombs to cause other types of persistent damage to it!

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Didn't this troll already have persistent damage? Still, I think that it's time to start unleashing with everything we have.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I didn’t see it listed….last bomb was bottled lightning.

Looking back through, guess I was wrong. It had 2d6 persistent acid damage so the Acid Splash won’t really help that much. My mistake.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Oh, in that case, great! Yeah... and that bottled lightning did more damage than expected, which means that it might be time for Electric Arcs again!

Verdant Wheel

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820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Ooh, she failed! Man, my jokes have been rocking this adventure! I slowed her! I slowed her!

Imagine a bard happy dance right now!


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Yeah. Perfect timing on the low roll. Additionally, you do believe she is weak to electricity and does have a reach of 10ft.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Way to go Pip!

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

This round I was throwing blight bombs to hopefully get more persistent damage. I don't know how much HP that thing has :( And I am out of Bottled Lightning bombs :( I will start making them with Quick Alchemy next round.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Even better, it can't use reactions so long as I sustain this spell, which you better believe I am doing. No more Attacks of Opportunity, and it is going to have to choose between its spells and its digging.

Unfortunately, the first troll joke I came up with for next turn was a lightbulb joke, which likely doesn't exist anywhere but Numeria. On the other hand, I think I have come up with a good alternative for next round!

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

How many trolls does it take to light a torch?

None. Torches light trolls, not the other way around!

Verdant Wheel

1 person marked this as a favorite.
820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---
The Mad Hoppper wrote:
This round I was throwing blight bombs to hopefully get more persistent damage. I don't know how much HP that thing has :( And I am out of Bottled Lightning bombs :( I will start making them with Quick Alchemy next round.

You have been nothing short of awesome, Hopper.

Actually, the whole team has been awesome. I've been stunned at how everyone has been top of their game.

Horizon Hunters

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CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:
Pip Hip Hooray wrote:
The Mad Hoppper wrote:
This round I was throwing blight bombs to hopefully get more persistent damage. I don't know how much HP that thing has :( And I am out of Bottled Lightning bombs :( I will start making them with Quick Alchemy next round.

You have been nothing short of awesome, Hopper.

Actually, the whole team has been awesome. I've been stunned at how everyone has been top of their game.

You are breathtaking! You all are breathtaking!

Especially GM!

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Yes, three cheers for the GM!

Grand Archive

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Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Agreed, GM ZD has handled this quite well. When we had questions or there were misunderstandings he dealt with them in a fair way. When there were mistakes on either side, he quickly handled that as well.

Great job, GM ZD!

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Will everyone be able to go on with us for the next adventure?

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Yes. This bumps me to level 7.


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

I appreciate all the compliments and you all being flexible with all the retcons.

I am glad you all decided to join in on this arc with me. This trio of scenarios is a beast to run and play in. High level combats in this edition are unforgiving. I am happy to see you all using tactics and teamwork.

This one should be wrapped up by mid week. Then we can head into the next one the following weekend, unless you all want to roll right into it.

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Can you bold those who are up? I can still figure it out, but it would be helpful!


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Updated. It was originally just Ionic. But now everyone may act, will resolve Ionic's actions first though.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

I agree with the above. Everyone has been awesome with great Teamwork and bang on skill. GM included. Even with my endlessly inquisitive mind double checking soo many things. (Sorry about that. I'm sure it's gotten annoying by now.) I am greatly looking forward to the next scenarios if yall will still have me. (And there should be less questions, as I'll know ahead of time how some of the possible table variations will be treated. Thanks again for handling them soo much.)

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Pip is ready to just go into the next scenario. I have her already leveled on Google Docs.

Pip will be retraining, so she will just be rolling for one day of her day job as an Attorney. Clearly, she will just be filing paperwork for ongoing cases for the Envoy's Alliance Legal Defense Fund.

Hmm

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I will need to level Salliss. Think I will be going for Gang Up as my class feat, allow me to get the sneak attack damage more easily.

Still debating some of my choices.

I will need to limit my purchases as well. Will not be able to afford the resiliency rune until after the next adventure. Oops!

Verdant Wheel

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 11 ♫ | HP 94/129 | AC 30 | F +19 R +19 W +20 | Perc +22 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 (DC 29) | Hero Points 1/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Oh right! Resiliency Rune! I totally need to purchase that!

I am going to pick up Harmonize as a Bard feat, so that I can both inspire courage and defense when I am not travelling with Herondal. There are too many options for skill feat, but I decided that Bon Mot would work well since I am a Master at Diplomacy and lowering will saves on enemies to whom I am telling jokes would be kind of useful.

I was also glancing at the skill feat that would raise my Perform Dance skill so that I would have a chance of making those Perform Checks for lingering performance, but lowering will saves won out. Choices, choices!

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

I need to get one last chronicle for Ionic to get to level 7 (This scenario will be 4th of the 5 I needed to get to level 7. I need to run a game next weekend.)

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hoppper is ready. He got his 12 XP from 'Show must go on' so after this scenario I would have to level him to 7. For the last part, he will actually level up to lvl 8th. So every part of this arc I will play at a different lvl ;)

I am fine to start right after, but I want to wait for Ionic. What kind of light cavalry man Hoppper would be if he would leave behind short-legged dwarfs?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Congrats for completing Part 1.

If you can please check RPG Chronicles for correctness.

Feel free to roll you downtime here or if you are doing anything note it for the chronicles and I'll add it.

We will begin Part 2 once everyone is ready.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I'm guessing I need to bite the bullet and sign up if I want to see my chronicle. No problem waiting for Ionic.

I'll be switching out Message for the Light/Daylight cantrip. And will probably take Incredible Initiative as my general feat.

Edit: Made an account but I can't see any chronicles. Presumably I had to be signed up when I joined.

Oh and I can now summon a unicorn. A level 4 slot to cast 2 level 3 Heals isn't bad.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:
PFS 2 GM ZD wrote:

Congrats for completing Part 1.

If you can please check RPG Chronicles for correctness.

Feel free to roll you downtime here or if you are doing anything note it for the chronicles and I'll add it.

We will begin Part 2 once everyone is ready.

Yeah, the data looks good!

Thanks for running it @Gm. Well done all. That last troll was mean! Now I will update to 7th lvl. Finally expert in my bombs attack

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