GM ZD Breaking the Storm Arc (Inactive)

Game Master Z...D...

Secret Check Spreadsheet


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Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Pip waves and leaves a basket of virtual goodies for the GM. I hope you are having an okay weekend!

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Nice hero point Pip!

As an aside. ZD mentioned that herondal launched the gem into green, and that it then tumbles off the edge.

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

I missed that it tumbled off into the edge. Bad reading comprehension today, apparently. It is hard having to write a post for multiple possibilities.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

It's okay, I fully understand, and have had my own bad comprehension.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

"It collides and bounces off and down to the bottom of the statue." With a 28 to hit and 21 damage that sounds like straight up immunity to either physical damage or at least blugoning.

Did we ever identify what type of creatures these are? I'm wondering if Disrupt Undead would work.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

To my knowledge no one has successfully identified them, but we got two pieces of information from Dubious Knowledge of which it appears them using the gems to see is true.

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

They are not immune to physical or Ionic would not have taken one out. Still, I think Herondel and I are best off dealing energy!


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

No one has successfully identified them. Hopper and Pip have tried.

And Herondal, it did do some damage, I just added the "Bounces" off to mean that it successfully and gave it some trajectory away from the creature. Its physical resistance is not that high.
have


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Salliss, did you want the slowed or the drained condition. Or you could spend 2 aspiration points to remove them both.

Envoy's Alliance

1 person marked this as a favorite.
820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

I'm not Saliss, but here is my vote. We have the points. Let's remove them both before the big fight. That leaves us with one aspiration point to play with, the rest reserved for sending the spirit home and the big fight.

Horizon Hunters

2 people marked this as a favorite.
CG Male Goblin (Charhide) Alchemist 11 | HP 149/149 | AC 30 | F +22 (Juggernaut) R +22 W +17 | Perc +16 (Darkvision) | Stealth +17 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:
Pip Hip Hooray wrote:
I'm not Saliss, but here is my vote. We have the points. Let's remove them both before the big fight. That leaves us with one aspiration point to play with, the rest reserved for sending the spirit home and the big fight.

Agreed! There is no point in hoarding those points.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Marked one of the aspiration points as used and removed the Slowed 1 condition from my header.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Agreed on using both points. Assume Herondal attempts to aid any important roll out of combat if we are not in rounds.
If we are in rounds he would still aid but only 1 person.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

No argument from me. Pretty sure we are doing better than average, on only having one person so debuffed at this point.

Grand Archive

1 person marked this as a favorite.
Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Drang has gotten some pretty inconsistent handling. Some of this is because of scenarios, but some of it has also been how he got portrayed by GMs.

PF1 School of Spirits is where they made it very obvious that he was playing the doddling fool. Underneath the façade is a retired intelligence officer. If you look back through the various scenarios, with only a couple of exceptions his information has been correct.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

He has also brutally murdered people and dabbled in torture at times.

As you said, Inconsistent.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:
Herondal Lapetty wrote:
He has also brutally murdered people and dabbled in torture at times.

Not familiar with those instances. Could you spoiler the scenario names of those for me?

Grandmaster Torch is the NPC given the most inconsistent treatment of any I’ve seen.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

My memory isn't great so it is possible I'm thinking of a different Pathfinder ally. I don't remember the scenario but what happened was...

major spoiler for unknown scenario:

A Pathfinder ally, Possibly Dreng asks the PC to find someone and bring them to him. You think it is to bring them to custody. After you do they get killed right in front of you. If you try to stop it you get beaten up but not killed and that NPC holds a grudge.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

I don’t recognize the scenario, but it sounds more like something that Colson Maldris would have done.

Envoy's Alliance

1 person marked this as a favorite.
820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Yeah, that sounds like Maldris.

Dreng is an interesting character because he has been in disguise or undercover so often as the doddering fool that he's managed to convince many of his fellow agents that is all he is. But he has been played so differently by different GMs that it really has affected his image.

For entertaining side reading:

Bad Mouthing our Bosses

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Herondal plans to inspire but I want to double check. The small figure on the map is DD and the large one is the hostile spirit right?
And Dolok is not shown on the map?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Dolok comes does his thing and then leaves.

And yes. The small one is the possessed DD and the large one is indeed the spirit possessing him.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Yeah. I've seen some people play the "mincing" aspect of him to the point of feeling insulting.. .But I've never seen dreng as anything worse than a running gag. And been played better than that, plenty of times.... But the number of Cabbage references I've experienced with him has me just imagining the "cabbage guy" meme from last airbender every-time I hear of dreng.

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

We still have aspiration points. Should we do this?

◇ Free Action - 1 Aspiration Point to give everyone Resist Fire 10 for one minute.

◇ Free Action - 1 Aspiration Point to allow all PCs attacks deal one extra good damage for one minute.

I have no idea what the fire storm does, but only one of us was deactivating it this round, and I think we need to kill that demon as fast as possible. There is no point in hoarding these points, let's kick ass here and use them.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Whew...lots of moving parts in this one.

Horizon Hunters

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Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

Presumably the spirit meant to give a command then cast Silence.

Someone, I think Bardyth, has my level 4 Light/Daylight spell on his weapon. Not sure how that interacts with the level 2 Darkness.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

So how is Drendle Drang seeing with Darkness around him? He is a human.

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Is the spirit in the darkness, or just Drandle Dreng? I strongly suggest that we use the aspiration point for Good Damage. It's a demon, right?

Verdant Wheel

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Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

I am fine for the good Damage. Worst case, I am 95% sure this thing is evil. So at least 1 bonus damage that ain't going to care about any resistances it has.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

@Gm ZD. I was short time earlier and wanted to help things move forward in case I didn't get a chance to come back today. so I didn't scroll back to check. I did not include the +1 hit and damage from Herondal's Inspire Courage on that AoO. If it matters.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Drandle Dreng can in fact see in the darkness.

@Herondal

I will have to look into the light vs dark situation. In first edition they specifically called out counteracting each other. If anyone has any evidence of such, feel free to chime in.

The aura of darkness is 20 feet. He is 15ft in the air above him, so he is partially in the area of darkness. May be a moot point if the 4th level spell counteracts the 2nd level darkness. Not sure yet though.

3D combat is so frustrating in 2D setting.

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None
Salliss wrote:
So how is Drendle Drang seeing with Darkness around him? He is a human.

He also has goggles of night? This actually might be an important thing to answer. It took me a moment to realize DD meant Dreng and not the spirit.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Sorry about that. I'm using DD for short since I always forget the true spelling of his name. I'm using the default GM tab in initiative or The Spirit until someone identifies him. Which will be really hard since it is a truly unique creature.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Ok. Took some searches. So darkness only suppresses magical light of its level or lower.

But, since the light spell does not have the language other spells that automatically attempt to counteract magical darkness, it can not get rid of it.

So, unless their is a clarification somewhere, I am going to say dim light within the globe since the darkness cannot suppress it and the light spell can not counter act it. Seem fair?

My sources.

Darkness
Light Trait
Light Spell
Sunburst, for reference of magical light counteracting magical darkness

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Looking through those details. I would argue that since darkness specifically calls out that it can only suppres magical light of its level or less. Magical light of a higher level shouldn't be affected at all. Including forcing to only dim light. The lack of a counteract means the spells don't flat out turn each other off.. so if the light spell moves through the area of darkness, then leaves, it would light it up then the darkness would remain after it moves past..
Since counteracting specifically ends all affects of the defeated spell, even if the counteracting affect leaves the area.. counteract. Whereas suppressing is never self defined, it is referenced in several things, and always as a merely temporary removal of the effect.

(Since light spell creates bright light then dim light. Removing the bright light reads as a partial suppression to me). That is merely how I interpret those words though, and can work with the assumption of dim light instead if that is how you go with it... it would just mean I will need to make that concealment check for my AoO, and deal with the actions to activate my goggles.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Darkness

“This also suppresses magical light of your darkness spell's level or lower.”

Light casts bright light in an area. Darkness only suppresses it if it is equal or higher level.

It does not automatically counteract the spell — both spells continue to operate. Outside the area of the Light spell the Darkness spell still has effect. Inside the area of the light spell, the light is determined by spell level.

At least that is the way I read it.

Counteract has a very specific meaning. It potentially ends the other effect.

If you were in a higher level light area and cast Darkness on an arrow, you could fire the arrow and the Darkness would go with it. If someone did the Sunburst before said arrow was fired, the Darkness could be counteracted.


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Okay, thanks for chiming in.

Since I like the idea that both spells are active, since neither one counteracts the other.

The darkness would fail to suppress the light. So it is still bright light in a 60 foot aura around Barydeth. If they happen to move away from each other the darkness may still prevail.

Since we came to a conclusion, I will move us along.


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Will also add the two aspiration point uses per Pip's suggestion, saving one to bring back Dolok.

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Although it could be taken as a warning, Salliss’s statement could also be interpreted as an apology for why he doesn’t want to hit it with his weapon.

I don’t think he has succeeded at a Fort save yet this adventure.

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

If I had to guess, the curse is probably that negative energy thing it did to Inoic earlier? Or it didn't use it's reaction, or Ionic is too stubborn to realize he almost got cursed even out of game?

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Looked like it was a reaction to me, Ionic.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Just thought of something. I am not sure Herondal Inspire would have went off in DD's aura of silence.

I do think. oddly enough, that Pip's inspire defense still reaches Herondal since it does not have the auditory trait

Silence

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Oops, I believe you are right. Not sure if you included that in my AoO, attack and damage last round. If so, one less to hit.. .If it still hit, no inspire couorage damage, but would have gotten the good damage from pip sine the AoO didn't apply until after she took that action. so, my damage roll stays the same.

Modifying my attack and damage rolls for this turn, now, to remove IC from them

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

I thought Herondel was miming the exorcism, which would be visual. He certainly did not use dialogue.

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

I was using both visual and Verbal but it's moot because in 2E Inspire Courage is always Verbal.

I didn't realize Herondal was in the Silence. He would have backed up until he can hear and then Inspired.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Yeah. It's unfortunate, but Inspire Courage has the verbal trait in 2e... so unless they ever release a feat a la Intimidating Glare for IC. It always involves sound.

Horizon Hunters

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NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

An acting/mime bard muse perhaps? Where every spell component but material has to be somatic?


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Part 2 is now finished.

Feel free to roll you downtime and I will add it to the chronicle.

Good game everyone. Spending all 4 points at the end really took the fight out of this guy. Plus having a large halfling with reach helps to. ;)

Grand Archive

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

If I didn’t know better, I would have thought this the end of the series.

So as I understand it, Salliss just needs to spend some time in the sun to get rid of the curse and then rest. That will take care of his Drained condition.

Downtime: Earn Income Lore Demon: 1d20 + 14 ⇒ (9) + 14 = 23

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 10 ♫ | HP 118/118 | AC 27 | F +18 R +18 W +19 | Perc +16 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 (DC 28) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Whoa.... That was fast! Apparently enabling the good damage was the right thing to do. I am just sad that it never got a chance to react to my jokes!

Lore (Legal) M: 1d20 + 18 ⇒ (15) + 18 = 33

I believe that is a crit success on doing legal paperwork for other Pathfinders. Who knew that legal work could be so lucrative in Iobaria?

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