Android

Colthan Becknar's page

226 posts. Organized Play character for Bigguyinblack.


Race

| RP 9/10 | folio boon 1/1 |

Classes/Levels

Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6

Gender

Active Spells: None

About Colthan Becknar

Consumables used

Android scholar (Chemistry) operative (Hacker) 8
LG Medium humanoid (android)
Init +13; Senses darkvision 60 ft, low-light vision, Blindsense 60 ft; Perception +15
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DEFENSE - SP 56 HP 52 RP 10
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EAC 27; KAC 28
Fort +5; Ref +11 (Evasion); Will +7; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs), Operative Edge bonus (+3) to Fort vs poison & disease, +4 circumstance bonus to saving throws against contact and injury diseases and poisons.
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OFFENSE
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Speed 40 ft.
Melee survival knife +12 (1d4 +8 S; analog, operative)
Ranged Semi-Auto Pistol, Advanced (Trailblazer,Ghost Killer) +13 (2d6 +4 P; analog)
Offensive Abilities trick attack (4d8)
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STATISTICS
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Str 11 (+0); Dex 19/23 (+6); Con 12 (+1); Int 18/20 (+5); Wis 12 (+1); Cha 8 (-1)
Skills Acrobatics +20, Athletics +14, Computers +19 (+4 to Trick Attack), Culture +19, Disguise +6, Engineering +19, Life Science +19, Medicine +19, Mysticism +15, Perception +15, Physical Science +19*, Piloting +20, Profession (corporate professional) +24, Sense Motive +6, Sleight of Hand +18, Stealth +20, Survival +15; *-5 to DC Physical Science (chemistry)
Feats Skill Synergy (Physical Science, Mysticism), Skill Focus (Computers, Engineering), Weapon Focus (Small Arms), Enhanced Resistance (Piercing)
Languages Common, Akitonian, Ysoki, Vercite, Brethedan, Triaxian, Azlanti, Vesk, Eoxian, Aklo, Jinsul, Copaxi, Draconic, Dwarven, Shirren
Other Abilities Hacker specialization
Combat Gear mk 1 serums of healing (2); Other Gear Thermal Capacitor, MK 1 internally, Ring of Resistance MK II, D-Suit III, second skin, Semi-Auto Pistol, Advanced (Trailblazer,Ghost Killer) with 60 small arm rounds, Shirren-Eye Rifle, Tactical, Arc pistol, static, survival knife, everyday clothing, profession (corporate professional) outfit, formal outfit, field rations (2 weeks), hygiene kit, personal comm unit, toolkit (hacking), toolkit (engineering), toolkit (profession corporate professional), toolkit (trapsmith’s tools), flashlight, binders, fire extinguisher, consumer backpack, credstick, Library Chip (Culture, Life Science, Mysticism, Physical Science, Engineer), Toolkit (Climbing, demolitionist, linguist, survivalist), Null-Space Chamber, Mk 1, Antitoxin Membrane
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SPECIAL ABILITIES
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Constructed For effects targeting creatures by type, Colthan counts as both a construct and a humanoid (whichever is worse for Colthan).
Darkvision Colthan can see up to 60 feet in total darkness.
Flat Affect The DC of a Sense Motive check attempted against Colthan increases by 2.
Low-Light Vision Colthan can see in dim light as if it were normal light.
Enhanced Senses (Ex) Colthan can sense his surroundings without needing to see them. He has blindsense with a range of 60 feet.
Trick Attack As a full action, Colthan can move up to 40 feet and make a single attack with a small arm (or a melee weapon with the operative special property) as a trick attack. Just before making the attack, Colthan attempts a Bluff, Intimidate, or Computers check (whichever is better for Colthan) with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals an additional 4d8 damage and the target is flat-footed or off-target until the start of Colthan's next turn.
Uncanny Mobility When Colthan makes a trick attack, he can choose the target of his attack before he moves, His movement doesn’t provoke attacks of opportunity from that target. When he uses his standard action to move, he can choose one creature; he doesn’t provoke attacks of opportunity from that creature for this movement.
Inoculation: Colthan adds his Operative Edge bonus +3 to Fort vs poison & disease.
Elusive Hacker: Whenever Colthan would trigger a system’s countermeasure while hacking the system, there is a 50% chance that he manages to elude the countermeasure and it doesn’t trigger. He still hasn’t disarmed the countermeasure, and it might trigger in the future.
Specialization Skill Mastery: Colthan can take 10 on Skill Focus skills. (Computers, Engineering)
Uncanny Agility (Ex) Colthan is immune to the flat-footed condition, and his opponent doesn’t gain any bonuses to attack rolls against him from flanking him or attacking him when he's prone. Furthermore, covering fire and harrying fire don’t provide any advantage against him.
Stalwart (Ex) If you succeed at a Fortitude save against an effect that normally requires multiples successful saves to cure (such as a disease or poison), that effect immediately ends and is cured with a single successful save.
Triple Attack (Ex) Colthan may make 3 attacks when using Full Attack but with a limited selection of weapons.
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GEAR DESCRIPTIONS
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D-Suit III While wearing this armor, Colthan can close its environmental seals and survive in a vacuum (and other harsh environments) for up to 9 days.
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 HP.
Semi-Auto Pistol, Advanced (Trailblazer,Ghost Killer) This weapon fires physical bullets and can be fired twelve times before it must be reloaded.
Fire Extinguisher As a standard action end the burn effect on a medium creature. A large creature can be extinguished in 2 turns.

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