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![]() Just make sure your players have a way to notice this flaws and a chance to neuter them if they play wisely before they become a major hindrance or they can become an annoyance and very disappointing. In Way of the Wicked...
Spoiler: ...there is an alchemical golem who is a total psycho. It hasn't any problems in working with non living creatures or with anyone it recognizes as its master. But if left alone with other living creatures it kills them.
My players repaired the golem to get it back to work. I could have just let them know the flaws of the golem before it killed someone important for them. If that happened, the players would have probably dismantled the golem again, and with a good reason. Having a minion that causes more trouble than it's worth is not cool. If you can control it, good, if you cannot, screw the minion. So I had the golem to do some irrelevant killings (mostly forest animals) so the players figured out that it was something wrong with the golem. And they reacted well to it. They pictured how to use it to avoid his psycho instincts to turn on by making it watch empty places or taking it with themselves so he doesn't run rampant. They find interesting and even funny that their golem is a psycho. But if it had caused them major trouble they would have reacted in a complete different way. ![]()
![]() Uncle Teddy wrote:
*Artephius' single eye glows with expectation* Where can I find one of these... uninvited guests? ![]()
![]() Uncle Teddy wrote:
*Points at everybody with his elemental cannons* Please move to your seats in line and in an ordered way. Do not cause disturbance or you'll be eliminated.
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