Leinathan/mdt's Kingmaker (Inactive)

Game Master leinathan

Kingmaker with a political twist
LOOT LIST
Map of the Greenbelt/Domierov.
Explored Area
Loot Spreadsheet
How the Patrons View the Player Characters
Mage's Guild
Kingdom Spreadsheet
Map of Brevoy
Kingdom-Building ruleset
Downtime ruleset

Wilhelm's Kingdom Map


251 to 297 of 297 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Alrighty, process is well underway. I've done most of the crunch on a zen archer, an elven monk. Now the hard part.. solidifying how the character fits in. o.o This is the alias for said character btw, including a ref link to his character sheet.


Presenting Sanita.

Decided to go CN after finding the avatar, the avatar didn't look LN. :)

Not quite done, need to put in all the class stuff, and finish equipment, but she's mostly done. I'll finish in the morning.


Alright the bulk is pretty much done now. Maybe a few minor finishing touches.

Quick question: I went with him stumbling on a small monk temple near the southern border, is that okay? I'm sure I can think of an alternative otherwise.


Sanita should be complete now. :)


This looks like it could be an awesome game. Was there just the one slot open at this time?


I was also hoping to get in, but it looks like they've gotten their people.


Sorry MDT, some stuff came up and I wasn't able to get the character to you in time.

And I will be working on Masamura a bit and he should be correct by, at the latest, early tomorrow morning.


No problem, got her finished


So are all 6(?) getting in or are only a few getting in? I am getting somethings mixed up with the campaigns right now...


DM mentioned that he had the minimum he was looking for but other hopefuls that submitted a full character would be considered over the next few days.


So...? I am still confused.

On another note: Yoshirou, using Japanese/Eastern Naming scheme of given name second, finally has the correct skills set-up. Now the only thing missing is the complete background blurb which I am still working on typing and Class Abilities.

EDIT/Update: hHe should be ready to be used. Eventually I will get everything set-up to be individualized to him.


Kertuffle wrote:

OK Fharn, Bej, Dareon and Masamura you are ready to start. [...snip...]

The four of you feel free to start posting on the gameplay and discussion threads. I'll continue to check this recruitment thread for a few more days and if anyone else finishes their character I will consider it.

Kertuffle can correct me if I'm wrong, but it sounds like the four listed above have been accepted and if any other crunches are finished in the near future, he'll consider adding them to the game too.


Oh well, congrats to those who got in. Sorry for intruding.


Oh! I completely missed that post... Thank you Wilhelm!


I saw it, but 3 posts later the GM kept talking to me about my character.

*shrug*

So I have no idea what's going on. Anyway, congrats and have fun.


Well I think we are the four to fill the necessary gaps with the rest being considered based on how they would add to the campaign group.


sorry for taking so long to get my profile up and running. I'll now read the last pages of the gameplay thread and hopefully make my introduction soon.


sorry for the ambiguity. I am still considering Captain Freemont and MDT's characters if they were able to get them up in the near future since they had expressed interest before I closed the thread. Tanildel, I'll keep you in mind if any future spots open up and will PM you if that happens before opening another round of recruitment. MDT I will accept Sanita, just let me go over her character sheet. Thanks again for everyone's interest, but the thread is now closed except for matters regarding Sanita.


Ok, thanks. :)

Let me know if I messed up anything. Everyone is human, I double checked and think it's all legit and correct. Anything not correct is just human foible. :)


Sounds good, thanks for the consideration. ^_^


OK Sanita, you are good to go.

The Recruitment Thread is now closed.


Hey people, word on the MDT grapevine was that there was an opening for a replacement player, I'm in one of his games so he tapped me on the shoulder and asked if I was interested.

Answer is yes, and just looking to see what the players/GM would like to see out of a new character. Thinking about making an Armor Master Fighter Archetype to serve as a bodyguard to the king being made in this kingmaker, but wanted to see what was up before I began the stat grind.

What level should I build for if I've heard everything correctly and am in the right place?


15 pt buy, we are level 6, and yes you are in the right place!


The current party is (and I think I've got all of them):

My character, Dareon Lebeda, CG diviner 5/magaambyan arcanist 1
Bej, LN fighter 1/transmuter 5
Fharn, LN fighter 1/scryer 1/eldritch knight 4
Wilhelm, LG paladin of Iomedae 6
Anastacia, NG cleric of Pharasma 6
Vors, NG invulnerable rager 6
Dante, NG fighter 6
Sanita, CN rogue 2/chiurgeon-vivisectionist alchemist 4
Rowan, NG druid of Erastil 6
Lanya, CN serpentine sorcerer 6

So it looks like we've got four arcane, three martial, two divine, and one skilled. Obviously we're lacking in the skilled department.


Yeah, we lost most of our skilled characters recently. Masamura was the last one. So a bard or alchemist or rogue would work well. Alternately a lore warden or something along those lines. Monk could work too, they get decent skills.


Seriously no big deal, just pointing out that Dante is LN.


Did you know that it says NG on his profile?


No I didn't, says LN on the sheet, I may have just put that there so people knew what I voted out kingdom to be, huh fixxed anywhoo thanks!


Well fortunately, I tend to build my characters skill heavy regardless of the class, so I'm going to aggregate everyone's skills together and see where there's weaknesses, and build my character to slot into that hole.

Also, should I assume regular starting gold for 6th, or anything else?


Welcome Duderlybob!

The starting gold is going to be a little less than normal Wealth per level. The reason being that I don't want a character just starting out to have more gold than those that have been playing. Expect a more detailed post on Sunday after I do some number crunching. Until then feel free to put a character together and Welcome!


Whelp, given the needs of the party some thought, and matching them to my own desires, I think I've settled on a fairly good character design. Went with an Inquisitor with the Sin Inquisition. Looking at how the loss of Muramasa is part of the gap that needs filling, went with someone who could be a good Spymaster, though made sure that I could be able to wear other hats as needed if needed. Background is a work in progress, but here's most of the sheet if anyone is interested.

Roan
Heretic Inquisitor 6 (Favored Class, Human Bonus/Extra Spells)
Human Male
Inquisitor of Irori

Stats:

Strength 14
Dexterity 14
Constitution 13
Intelligence 13
Wisdom 16 (+2 Racial, 4th Level Bonus)
Charisma 7

Skills:

Bluff: +10 (6 Ranks+3 Class Skill+3 Wisdom-2 Charisma)
Climb: +6 (1 Ranks+3 Class Skill+2 Strength)
Diplomacy: +7 (6 Ranks+3 Class Skill-2 Charisma)
Intimidate: +8 (4 Ranks+3 Class Skill+3 Stern Gaze-2 Charisma)
Knowledge (Nobility): +7 (6 Rank+1 Intelligence)
Perception: +12 (6 Ranks+3 Class Skill+3 Wisdom)
Profession (Soldier): +12 (6 Ranks+3 Class Skill+3 Wisdom)
Ride: +6 (1 Rank+3 Class Skill+2 Dexterity)
Sense Motive: +15 (6 Ranks+3 Class Skill+3 Stern Gaze+3 Wisdom)
Stealth: +12 (4 Ranks+3 Class Skill+3 Wisdom+2 Dexterity)
Survival: +7 (1 Rank+3 Class Skill+3 Wisdom)
Swim: +6 (1 Rank+3 Class Skill+2 Strength)

Spoiler:
Feats:
Improved Unarmed Strike (Irori Favored Weapon)
Endurance (1st)
Diehard (Human)
Combat Expertise (3rd)
Coordinated Manuevers (Inquisitor)
Combat Reflexes (5th)
Tandem Trip (Inquisitor)

Traits:
Bastard
Heirloom Weapon (Horsechopper)

Spells:

0-Level:
Brand
Create Water
Detect Poison
Detect Magic
Light
Read Magic
Resistance
Sift
Stabilize

1-Level:
Burst Bonds
Comprehend Languages
Cure Light Wounds
Deadeye's Lore
Detect Undead
Keep Watch
Tireless Pursuit

2-Level:
Bloodhound
Detect Thoughts
Knock
Shield Other

Special Abilities:

Inquisitor Proficiencies
Guisarme Proficiency
Sin Inquisition
Judgement 2/day
Lore of Escape
Hide Tracks
Orisons
Stern Gaze
Cunning Initiative
Detect Alignment
Track
Solo Tactics
Bane
Discern Lies

On the work in progress background note, thought it might be fun RP/create a better tie-in than random adventurer looking through the help wanted section if anyone wanted to perhaps tie backgrounds with me. May go independent regardless, but figured it may do me some good to put feelers out there and see if anyone is interested?


Connecting stories with someone would probably depend on where you're from and what your aim is to do in the Greenbelt I suppose.

Most of us come from Brevoy, either their entire life or just several years (like Lanya herself), others come from more faraway lands.

I don't think Lanya would have a good history with a sin inquisitor, perhaps some of our more law-inclined characters would like to collaborate?


Well, just finished writing up a rough version of the background, sans mention of most any important landmarks. Really the geographical location is fairly unimportant to me, though oddly enough, going to be a True Neutral, so perhaps there's a bit more potential than it may appear on the surface Lanya. Learning people's deepest, darkest desires and twisting them against people is sometimes not the most lawful thing. ;)

Background:

In one of the minor houses of House _______, there was a similarly minor scandal when Roan was born between the lord and a scullery maid in his employ. The maid, refusing responsibility for the child, and hoping to see him have a better life than hers, persuaded the lord to take care of the child, much to the chagrin of his wife. Nevertheless, the boy Roan was taken into the House to be raised.

Years past, and with exception to his noble status, he was a fairly normal, boring child. His status as third in line and bastard to boot meant that he had little asperations of taking the leadership of the house as anything more than a distant pipe-dream. This content if somewhat boring life was brought to a sudden and abrupt end with the news that the true wife of the lord of the house was pregnant herself. In a spat of spite mixed with wanting her new child to be more the merely the fourth child in line, put an ultimatum to her husband: The bastard leaves. You can take responsibility and decide how this happens, or I'll do it and you'll have no say.

Having already tested his wife's patience enough times through the eight years he had raised Roan, the lord decided that this wasn't a fight he'd win any longer. For a fortnight, Roan's father disappeared on an unexplained trip. When he returned, Roan was ushered out into the night with narry a word and was led to a temple of Irori. His father had thought that perhaps the quiet life of contemplation and self-mastery would be good for a wayward child, and would have the added benefit of keeping the child firmly locked away. For the previous fortnight, the father had stood vigil outside the rural temple beseaching the monks inside to take his child under their wing. Eventually, deciding the man's persistence must've lent some level of gravity to the situation, they relented.

Roan entered this new life with hardly any understanding of what had happened, all he was told by the back of his father was, "This is your home now." The boy quickly fell into a depressive sulk, that left most of the monks baffled as to how to respond, all but one. A monk named Renault decided to give the boy a task to take his mind off of his woes. The task was simple, everyone in the temple was seeking to improve themselves, so learn about them, and help them grow. The boy, reluctant at first, quickly found himself involving himself in the task as much as possible. Finding little details here, there, and with a little bit of skullduggery, the boy began bringing back little reports to Renault on the others in the temple, what their problems were. Most of the reports were honestly of no value, but Renault praised the child regardless, and soon Roan began to hone his skills in this task he had been given, and unknowingly lifted himself out of his dispair.

Time went on, and as his talents for sussing out others weaknesses improved, Roan once again begain to drag himself back into depression. As a man who in growing up in the temple for ten years at this point, self-perfection was ever his goal, but how could he continue to believe in such an ideal when everywhere he looked, even great men who had dedicated their lives to the task were still so full of weaknesses? His dour mood returning, he began to think again on his long missing father, and anger bubbled inside him. How full of weaknesses was that man? How much had that blood tainted him? What if his parentage would deny him self-perfection, related to a fool like his father? Why did he have to be shuffled off to a corner of the world from the mere jealousy of the woman he called mother?

Roan became increasingly more restless, frustrated, and outward thinking. Renault, who had over the last decade grown quite fond of the young man attempted to console and refocus Roan to no avail. After months of this and no sign of any improvement, Renault gambled and tried contacting Roan's father. Hoping that confronting his past would help Roan move forward, the monk traveled to the old family estate and beseeched the lord of the house to visit the temple, speak to his son, and hopefully help him find peace. Roan's father agreed after some consideration.

A week later, Renault and Roan's father returned to the temple, much to the surprise of the young man. The boy and his father talked, they argued. Roan accused him of cowardice, of abandoning him out of fear. He accused him of betraying him, and taking from him the dream of a better life his real mother had hoped for him. Throughout this, Roan's father stayed silent, he later departed having not said a word to his son.

A week later, he returned with a long package wrapped in a blanket, asking to see Roan one last time. When they met again, this time Roan stayed silent, as his father unwrapped the package, revealing a golden, gleaming guisarme. The shaft was made out of darkwood, the blade, gold plated mithral, and bearing the stamp of House ______. Roan's father told him that this was his now. Roan had remembered the blade from his childhood, his father had told him with pride how it had been his great-grandfather's once, used to fight in wars against invaders long ago. By the time it was gold-plated, its time in battle had been long over, but it was well maintained and still sharp to the touch.

Roan's father told him that this would have to represent his birthright now. The rest, he would have to earn himself. His father apologized that he couldn't have been better to him, and wished him well in his life, before turning and leaving.

The event, which Renault had hoped would calm Roan, and allow him to focus on his training more in the end, had the opposite effects when he recieved this final gift from his father. Though no longer tormented and haunted by his past, now his future plagued his every thought, and soon, Roan left the temple, to seek his fortune, his birthright, glory, honor, all these things, more than that, everything. His father's visit and gift had filled him with a motivation and a drive to do more than he had ever dreamed of doing. The temple could no longer help in his now deeply engrained pursuit of self-perfection, he had to go forward and sieze it by the throat himself!

Shortly thereafter, Roan began hiring himself out as a mercenary, fighting in border skirmishes, raids against bandits, cults, it didn't matter. Without pause Roan sought unending glory on the field of battle, and soon had begun to amass some level of renown, at least amongst his colleagues. As his talents as a warrior grew in renown, so too did his position. More often he found himself hired on not as a foot soldier, but as an advisor, counciling the officers in charge of whichever conflict he had signed on to. His talents for finding the weaknesses in men, and deceit soon morphed into an unparralelled level of tactical acumen as he became all too aware of how to bait enemy commanders into attacks too full of impeditous or defenses too cowering.

Yet for all the experience and battlefield victories, it still wasn't enough, not nearly enough. Fame amongst mercenaries and foot soldiers was a petty fame, his birthright was that of nobility, the golden blade of his family demanded that he strive for more, for better, higher and more glorious than anyone could possibly imagine.

And so, when word came to him in the way of rumor and hearsay, that a new little kingdom in the Stolen Lands was being founded, and in need of good people, he set out without a second thought or doubt. This was the time and place, this would be the place where he would secure his place in the world.

Edit: Realized there may be some confusion between the Sin-Eater archetype and the Sin Inquisition. For reference material: Sin Inquisition

Edit Edit: Also, perhaps for some easy access bullets to bring important details to the front.

*Life long Brevoy citizen, bastard child of a noble house, raised in house for some amount of time, but eventually ousted.

*Spent adolescence sequestered away in Irori temple off in the wilderness.

*Turned to mercenary work when he left the temple, probably traveled abroad some, but mostly would have stuck close to home, hoping to make a name for himself.

*Going to the Stolen Lands in the continued pursuit of making a name for himself, word of the project reached him through some channel or another.


That background could pretty much work with anyone who came from Brevoy. If you wanted, it could be one of Sanita's three clans (Might be funny if it's Or'Fana, given how much Sanita's Father's Wife hates Sanita, and she's Or'Fana).


Yeah that's what I figured, which is why I started asking before my brain (and Lanya) caught up with me on the whole actually explaining that thing. I'll hang tight and see if there's any other takers mdt, may not do to have both people built around pointing out other people's flaws be siblings to boot. Or maybe it'd fit super well. :p

But figured it looks like there's a lot of potential ins in the party.

Dante and Roan could know of one another either personally or by reputation from their military days.

Sanita and Roan could be half-siblings of a Lord who gets around too much.

Wilhelm and Roan could be half-siblings (thought there's actually fun potential here since with my half finished background I realized I had specified Roan was kicked out to make room for the legitimate third in line before I read all the backgrounds).

Most anyone who has any nobility in their background can qualify for that really.

Anyone with adventuring in their background can probably fit somewhere I'm his mercenary days.

Figured since the potential was there, it'd be good to make an interest check and just see who all was interested.


Hello!

Just making introductions - and welcome to the crew Duderlybob/Roan!

Fhârn is just a (not so) poor peasant, so family bonds are out I'm afraid. He did spend some time adventuring, but as it says in the backstory, Roan might not fit in that group.

However! That doesn't say they never met somewhere, if you feel like you need an in : )


Duderlybob wrote:
Learning people's deepest, darkest desires and twisting them against people is sometimes not the most lawful thing. ;)

I'd think Lanya and Roan might have some common ground in this, Lanya however plays on people's primal sin; Lust. If Roan and Lanya had ever met, he would remember that.

Lanya though is only a noble cause she's aligned with one of the houses, not by birth.


I already introduced myself in the discussion thread, but was asked to put my build questions here. So, first off, would it be okay to make him middle-aged, accepting the modifiers of course, because I would love to be able to give him the Breadth of Experience feat?

Although I know I don't have to be middle-aged (starting at 125) to take the feat, it just makes it feel more organic.


I like Roan's background. There isn't much of a Irori presence in Brevoy, but that doesn't mean its nonexistent. Whichever house Roan decides he is a bastard of, I will conveniently place a small monastery in proximity to their capital.


@ Holbrecht. That would be fine.


Starting Wealth will be 7000gp. I know that doesn't come close to the 16000gp a 6th level character is supposed to have, but it is in line with the wealth accrued by the other players.


Upping it to 8000gp as the group was missing a fairly hefty item from their list.


Okay, he's mostly done (only missing 1 feat, updating skills, and buying stuff).


Alright! Well Duderlybob here, and me and Wilhelm have been talking behind the scenes via PM, and Roan has officially been inducted as the bastard child of the Orlovsky family, so this should be interesting! So, got the background tweaked for this, bought equipment, and looking things over, I think I'm fully ready to go! Should I go ahead and start looking for a point to interject myself, or would you prefer to handle introduction Kertuffle?


[sarcastic] Great another Orlovsky ^^[/sarcastic]

Welcome to the group Roan!


lol, Thanks Lanya, good to be on board.


@Holbrecht
Approved
I'll give you a choice as to how you join the group
1) You were distracted on your way to House Garess. When you arrived at New Stetven you noticed some remarkable ships propelled by spinning paddles on the side called Sprint Ships. Intrigued, you tried to get a closer lip, but the ships are owned by a family called Rickert and they are remarkably clannish and don't normally take passengers. Then word comes that one of the Sprint Ships has been attacked by pirates and that the attack was repelled by some young nobles from a new barony that is forming to the south. Sure enough, a wounded Sprint ship soon comes sailing into the docks, tarps covering a hole that his been blown in its deck and the paddles on the side not moving, the starboard one looks like it actually has been partially consumed by fire. A lot of people rubberneck to glimpse the ship but after a few hours Holbrecht notices two young humans leaving the scene. He's close and he hears them talking about acquiring spellbooks for their new barony.
[ooc]If you like this entrance then go to Gameplay and introduce yourself.

2) You have been to House Garess and met with your lost relatives. While their you heard of some great defeat of a bandit lord in the south and the formation of a new barony in the area. Deciding that this might be a great opportunity, you have travelled down the South Rostland Road and arrived at Oleg's Trading Post and you can introduce yourself here

@Roan
Approved
When Renault gave you his famiiy's weapon he also gravely asked the young man. "I know you may feel like you owe your family nothing. But you have a second cousin who has become Baron of a new land to the south. If you wish, I will write a letter of introduction to him, his name is Wilhelm Orlovsky, Lord Orlovsky now. Quite a reputation as a bandit slayer, but prowess in battle does not always make a good leader and I am certain he will need help in the years to come." So armed with the Family Horsechopper and a letter of introduction you have travelled down the South Rostland Road and come to a place called Oleg's Trading Post. Go ahead and introduce yourself here

And Welcome!

251 to 297 of 297 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Kingmaker All Messageboards

Want to post a reply? Sign in.