DM Gray's Lords of Azathyr (Inactive)

Game Master Graynore

Throne of Night Adventure Path - Drow Campaign


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Shadow Lodge

Dieroller Test
30d10 ⇒ (8, 2, 1, 4, 7, 5, 4, 2, 9, 1, 8, 1, 9, 3, 4, 6, 6, 6, 9, 6, 5, 4, 9, 1, 5, 4, 5, 4, 1, 6) = 145

Stat Rolls
Fortune: Strength 18
Foble: Wis 8
Dex: 1d10 + 7 ⇒ (6) + 7 = 13
Con: 1d10 + 7 ⇒ (9) + 7 = 16
Int: 1d10 + 7 ⇒ (7) + 7 = 14
Cha: 1d10 + 7 ⇒ (7) + 7 = 14

I am thinking of playing a Drow Beastmaster, using the Huntmaster Cavalier class (Hopefully being able to trade off a Dog for a predatory cat)


All right, mythweavers is crapping out on me, but I'll put my concept here.

Personal Story:
Argent was always the quiet one of his siblings. He spoke occasionally, but never more than he needed to. He was a middle child in many senses. He wasn't the best warrior, or mage or even a sneak like some of his siblings, but he was always very skilled with a sword and had his tricks to hold his own.

Everything changed the day of their exile. As he was being taken away he grabbed a pair of armbands that allow him to change his clothes. Evidently The Patron was paying attention, because he would have great use for it later. While many of the septuplets were personally unharmed by the violence of the day, Argent was seriously hurt. His face was burned by magefire that started a fire in the building as well. His face was hideously scarred and his throat cut by the would-be assassins so his voice was almost completely lost.

He can still talk, but he does so even less often now. His main form of communication is Drow Sign Language. He uses his armbands to maintain a mask to hide his scarred face.

Between his quiet nature and the fact that he's a male drow, he's long accepted that he won't likely advance on his own power, so his best hope of acquiring power for himself is the advancement of his sisters and making himself as indispensable to them as possible.

Class: Magus, Kensai.

Alignment: N


Mekura wrote:
I figure our family dynamic has lasted due to us having to trust one another, and that our outcast status has formed a fragile but lasting sense of belonging. Or at the very least, we're bound with hate to the rest of the Drow.

I think a CE can still have friends and family they love. They just may do things out of that love rather than any sense of obligation or tradition. Mind you, it's still a selfish love (They are evil after all) but if accepted Vrek will not be double crossing his siblings just because it would seem funny or beneficial in the short term to do so. Just in case folks are worried :)

The Exchange

I also am gonna bow out, good luck everybody.


Oh totally. Chaotic people can love, and indeed chaotic evil can love. But it makes sense that a group of less than usually chaotic Drow would be more likely to last is all :3


I have updated the Patron, Raziel in the campaign tab. Keep the posts coming as to characters.

For those who have bowed out, I appreciate your interest and wish you good luck with your games!


Raziel? As in the Angel of Vengence? Raziel?

This will be very interesting.............

Nope not that Raziel but still very interesting.


Hmm. Seems awfully practical and intelligent for chaotic evil. Usually they're just direct chaos. I suppose he wouldn't be a Prince if he wasn't smarter than the average denizen of the abyss.


Sounds more lawfully inclined to me.


It is an enigma.
There is a method to the madness; however, it will be further explored through the campaign.


Law of chaos?
I'm just a simple scout. *grins*
It'll be interesting in game what this patron is like.


Str: 8
Dex: 1d10 + 7 ⇒ (6) + 7 = 13
Con: 1d10 + 7 ⇒ (2) + 7 = 9
Int: 1d10 + 7 ⇒ (8) + 7 = 15
Wis: 1d10 + 7 ⇒ (7) + 7 = 14
Wis: 18


Cool, sounds interesting. I shall now finish writing up my background for Liante (elvish for 'Spider') tonight.


The Black Shadow wrote:

Dieroller Test

30d10

Can you sleep at night?

I'm also throwing my magic into it.
STR: 8 = 8
DEX: 1d10 + 7 ⇒ (10) + 7 = 17
CON: 1d10 + 7 ⇒ (7) + 7 = 14
INT: 18 = 18
WIS: 1d10 + 7 ⇒ (10) + 7 = 17
CHA: 1d10 + 7 ⇒ (7) + 7 = 14

Nostralliard's Background:
Scribing scrolls was easy and boring, but yet a necessary first step. Now he wanted to craft magical items. Why? Well, you would need to know the thoughts of Nostralliard to get it, but I'll tell you if you promise to keep it secret. He wants to craft magical items for a simple reason: to empower his brothers. Isn't it a noble cause?

Surely it could look that way, but it actually serves his own purpose. He plans on making his brothers dependent on his ability, and also own him favors. Having them dependent on his skills, he could bargain personal favors or even empower only those who are at his side, on his claim to leadership. He is definitely the smartest brother, rivaling with anyone whether in intelligence, wisdom or charisma. He lacked the fighting ability many of the others had, mainly because he ignored it, but it didn't matter at all, since they could serve him well. He knew his intelligence made him arrogant enough so his brothers resisted following him, but he liked to be one step above them, and thus it could not be helped.

Anyway, as I told you before, he does wants to rule, as he's the best to do it, and has a very good plan in his hands. He plans on instigating his brothers to betray Sevastia and take control of Fasturvalt for themselves, instead of the decadent noble. He had a thing against her, since the beginning. Since they attended to some noble's parties in Taaryssia. She called Nostralliard to her side, but he knew her struggle for power was going to fail. He actually knew why and when, and did not want to be related to her when that happened. But it seems she convinced one of his brothers to take part on it, and that took his whole lineage to the isolated Vothys, although at a later moment.

Anyway, then she laid her plans about Fasturvalt to them. What a stupid woman. Now they have enough knowledge to actually build some offensive and defensive power against those who banished them. They weren't really banished, but hey, nothing happens down here!

So, it was not only a thing against her, but the entire kingdom. A trip would do him pretty good, and in the meantime he could work on some crafting. Scrolls for now, but powerful magic items later!

After all, he was a powerful wizard, and if people didn't fear him and his army of brothers, they were certainly fools. He wasn't much attuned to Prince Raziel and could not establish a divine connection, but he learned all to well from the Lord's ascension to power. Dominate whoever you need. Then take the throne.


Nostralliard's Crunch:
Nostralliard
Drow Wizard (Enchanter) 1 - NE medium humanoid (elf)
Init +3; Senses Darkvision (120 ft.), Low-Light, Perception +4,
Languages Abyssal, Aklo, Common, Drow Sign Language, Elven, Gnome, Undercommon
AC 13, touch 13, flat-footed 10
hp 8 (1HD)
Fort +1, Ref +3, Will +6
Immunities None,
Spell Resistance 7
Speed 30 ft. (6 squares)
Melee sword, short -1 (1d6-1/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +0; CMB -1; CMD 12
Special Actions Dazing Touch,
  • Spellbook (Wizard's/Blank) Prepared Spell List
    Wizard (CL 1st):
    1st - burning hands (DC 16) , color spray (DC 16) , enlarge person (DC 16) , mage armor (DC 16) , obscuring mist , shocking grasp , sleep (DC 18) , vanish (2) (DC 16)
    0th - acid splash , arcane mark , dancing lights , daze (DC 16) , detect magic , light , mage hand , mending (DC 15) , message , prestidigitation (DC 15) , ray of frost , resistance (DC 15) , spark (DC 15)
  • Prepared Spells Prepared Spell List
    Wizard (CL 1st):
    1st - color spray (DC 16), enlarge person (DC 16), mage armor (DC 16) , *sleep (DC 18)
    0th - daze (DC 17), detect magic, ray of frost;

  • Abilities Str 8, Dex 17, Con 12, Int 20, Wis 19, Cha 14
  • Special Qualities Arcane Bond, Bonded Object, Cantrips, Darkvision, Divination Opposition School, Enchanting Smile, Enchantment School, Keen Senses, Low-Light Vision, Necromancy Opposition School, Poison Use, Spell-Like Abilities, Weapon Familiarity,
  • Feats Scribe Scroll, Spell Focus (Enchantment)
  • Traits Master of Arcane Secrets; Noble Courtesan
  • Skills Acrobatics +3, Appraise +5, Bluff +10, Climb -1, Craft (Untrained) +5, Diplomacy +8, Disguise +2, Escape Artist +3, Fly +3, Heal +4, Intimidate +4, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (History) +9, Knowledge (Nobility) +9, Perception +4, Perform (Untrained) +2, Ride +3, Sense Motive +5, Spellcraft +9, Stealth +3, Survival +4, Swim -1,
  • Possessions sword, short; traveler's outfit; compass; spellbook (wizard's/blank); Backpack [ Case (Map or Scroll) (x3); Waterskin; Rations (Trail/Per Day) (x10); ]; Case (Map or Scroll) ; Case (Map or Scroll) [ Scroll (Color Spray) 2; ]; Waterskin ; Spell Component Pouch ;

  • Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.
  • Bonded Object Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
  • Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
  • Darkvision (Ex) Range 120; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
  • Dazing Touch (Sp) You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more than 1 hit dice are unaffected. You may use this ability 8 times per day.
  • Divination Opposition School You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an divination spell as a prerequisite.
  • Seducer Certain drow possess an innate understanding of the darkest desires that lurk in every heart. drow with this racial trait add +1 to the saving throw DCs for spells and spell-like abilities of the enchantment school. In addition, drow with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level equal to the drow's character level). This racial trait replaces drow immunities.
  • Enchanting Smile (Su) You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks.
  • Enchantment School You have chosen to specialize in enchantment spells.
  • Ambitious Schemer Seduction and treachery are tools for advancement in drow society, even for the martially inclined. drow with this racial trait may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks. This racial trait replaces keen senses. (Bluff)
  • Light Blindness
  • Low-Light Vision (Ex) You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
  • Necromancy Opposition School You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.
  • Poison Use (Ex) Drow are skilled in the use of poison and never risk accidentally poisoning themselves.
  • Darklands Stalker The lands outside of drow cities, from rough-hewn tunnels to rocky caverns, are treacherous to navigate. drow with this racial trait may move through difficult terrain without penalty while underground. In addition, drow with a Dexterity of 13 or higher gain Nimble Moves as a bonus feat. This racial trait replaces the spell-like abilities racial trait.
  • Spell Resistance
  • Weapon Familiarity (Ex) Drow are proficient with the hand crossbow, rapier, and short sword.

  • Now I understand the fascination with drows TR... They are freaking powerful!


    I think a drow party might provide us with an unique chance to do something that's been really difficult for most of the history of D&D/Pathfinder: an entire stealthy party.

    Think of how cool it would be if everyone had Stealth as a class skill (through any number of traits): the entire group might infiltrate the enemy base, finding priority targets and eliminating them, effectively cutting the head of enemy organizations to better use the mooks as slaves. We could explore, raid and fight on our terms, preferably with a large advantage through the use of poison (administered on that surprise first round).

    Even if I don't get picked, I urge you guys to try that (take it as a designing challenge): Build a character that can Stealth successfully so the entire party can sneak around.

    The Exchange

    Walter das Sombras wrote:
    The Black Shadow wrote:

    Dieroller Test

    30d10
    Can you sleep at night?

    Marvelously convenient that those four rolls used for stats are the highest four consecutive numbers.

    @Rune. Look at the stealth synergy feat. Imagine an entire party with that feat, all with max ranks in stealth.


    Wow that is one seriously awesome feat for that. Maybe everyone just picks it at 3rd level? :)


    I and my compatriot are working on the linked characters... These characters will be seen and they will be glorious!


    I'll consider taking that feat at 3rd level should I get picked.


    Tiasar wrote:
    Walter das Sombras wrote:
    The Black Shadow wrote:

    Dieroller Test

    30d10
    Can you sleep at night?
    Marvelously convenient that those four rolls used for stats are the highest four consecutive numbers.

    You guys are saying what I was thinking, seems rigged.

    @Black Shadow. You should be taking 8, 2, 1 and 4.

    My oracle will be maxing stealth, but I don't have room for stealth synergy till late, what with 3 nobility feats and the 4 or 5 eldritch feats... will be getting skill focus stealth for eldritch prereq though so I should be fine. I'll be able to get TONS of stealth bonuses.


    Nice, love to see the synergy already.

    Malak, Neutral Evil Drow Ranger (Dungeon Rover) 1 (click anywhere for character sheet)

    Mechanically speaking, Malak is a frontline melee combatant that may perform as a skill monkey. His skills include Disable Device +7, Knowledge (dungeoneering, engineering and geography) +6, Perception, Stealth and Survival. His weak spot is social skills (since he's more than a little psychotic). Somewhere along the road from 1st to 2nd level I'll settle on his combat style (considering the group's needs), but it probably will be either two-handed or two-weapon fighting.

    Description:
    Malak is a sociopath. Hard not to when you're raised from birth to kill your own kind. The strongest of his siblings, he received from very early the duty to serve as first blade in battle and shield his family from harm the drow way - killing the enemy before it has a chance to attack. The drow blademaster actually craves for companionship but he's simply not equipped to deal with most social situations, seeing them as a fight to be resolved quickly. He's comfortable acting as a scout in the front and providing his siblings with information and acting on their orders, only taking decisions when the situation falls into his area of expertise.


    Thats alright though Rune. Not everyone needs to have high social skills.


    So, how many of us have finished their characters? I'm seeking some sort of incestuous relationship so my psychopath could stay a little more grounded.

    Looking around, I think our characters should get along just fine. There's a strong melee/switch-hitting focus on this group that makes its strategy really versatile. Malak could provide the tankyness to allow Brek and Aundrak to come and go and the constant flanking partner for Aldria and Vrek.

    @Vrek: Would you consider changing Vrek's performance to dance? I think it could be used a lot easier on the quiet dark corners of the underground, and together with Drow Sign Language could easily mean that your character continuously makes hand movements to coordinate the party to act more efficiently.


    Another teamwork feat for that strategy worth considering. Swap places. Easy getting in and letting the ones who are wounded out.


    Actually there are a few really good teamwork feats that could work well. Outflank, Lookout, Escape route are a few. Cant take them all but they provide some cool options.


    Okay. I know it’s not as good as others have done, but here I present “Mad” Elk’lyn.
    CE Female Drown Evoker. I’ll go for ranger(enemy elf) or fighter at level two. Eldrich knight is the path I want to go at higher levels. I’ll not write my sheet because I want to wait for GM choice. If I am chosen, I will talk to my brothers and then choose skills, traits and other class features. Band of Brothers is the way to go. :D

    Edit: My rolls were:

    Str: 15
    Dex: 8
    Con: 16
    Int: 18 (Focus)
    Wis: 8 (Foible)
    Cha: 12

    “Mad” Elk’lyn:
    “It is just as any other day. Being hated is always refreshing, you know that someone envy you when you are hated. Maybe because you are pretty, maybe because you are smart or maybe just because you are strong. Tell me dear, why do you hate me?”
    Her only answer was a sob.
    “Now” – she said impatiently – “Don’t cry on me. You were the one who attacked me first. Just because I was killing your friend? No you were wrong. He was already dead when I ripped off his heart. Ahh, your wet scared eyes are asking me how. It was very simple, first I put him to sleep, and then it was just a matter of using my dagger to do the deed. Simple, messy and beautiful. Don’t you like the smell of blood? I love it, it makes me feel alive.”
    “Why don’t you kill me already? You b@~$#!” – the other drow said.
    “Kill you and end all the fun?” – She said using her dagger to cute the little one face.
    “Your brother was a fool; I did not wanted to kill him. Why kill when you can do some really worse things…” – She said using cutting of one ear.
    “No… you would not…” – she never finished what she wanted to say, crying and screaming at the same time, bound and helpless with a murder. If only death would come. She was really a fool, she knew better now. Everyone told her to not pick a fight with Elk’lyn, she was mad, everyone knew it.
    “Dammit, what is wrong with then? They can’t even endure a little torture?”[/] – Said Elk’lyn after the other drow passed out. –[b]“Guess I will just finish it without the screams. It’s not the same thing, but…”

    She always had trouble dealing with others. Ever since little, so many years ago, she always had been fascinated with blood. Even more than that, she always liked when she was the one to make the others bleed. She was not very agile as some of her bothers, not as strong or smart as others. She began studying the arcane arts, she always felt fascinated watching her brothers learning the swordplay. Elk’lyn was smart but not very wise. Never thinking ahead, she just did what she wanted and when he wanted. Mostly because of her brothers, she never faced any real danger. But that mad her be known as “mad Elk”. The only ones she never had any desire to hurt were her brothers. Maybe because of her mother warnings, maybe because there is really something especial about then. One thing she knows for sure: If she can’t kill then, no one else is allowed to either.


    I'm going to withdraw, I'm still intrested but their are a lot of people much more passionate about this game then I am. So good luck everyone.


    This entire campaign premise just screams teamwork feats, huh? Too bad it's so cavalier-unfriendly.


    Lol. How about inquistor? We'll end up so teamwork feat friendly that people will start wondering what kind of drow are we? Lol. In story we'd need some kind of motivation to keep together like our hearts or soul separated from us and kept as a bargaining chip against us brothers and sisters or are we going renegade?


    What's wrong with a team of evil drow working together. It's not like evil betrays everyone just because they are evil. They have loyalties and friends still. Even drow. And I think especially these siblings because they were raised to trust each other and work together because it is the only way they will be able to survive.


    I like the idea that we are working together.

    As for stats?

    Mine is here

    Brek is a fighter with the Cavern Sniper Archetype. Possible Assasin or shadow dancer.

    Is there a problem with mine? Just in case. I just used the dice roller.

    Shadow Lodge

    Well I was just testing the roller as my luck with character rolls have been pretty bad of late. The dieroller on this system is very funky on this posting board so I often like to give it a dry run before rolling my stats. It is up to the DM to decide what rolls will count.

    As for alignment, the Cavalier has no alignment restrictions you just got to chose a code of conduct. But yea, I don't see a mounted character working well in the setting. The only build that makes sense is the Huntmaster build as some Drow are infamous beastmasters.


    Sorry to disappoint the rest, but Nostralliard plans to get Craft Woundrous Items at level 3, but hey, I'm a wizard! There's other stuff I can use, or maybe make a Cloak of Drowkind! ^_^


    Someone be a barbarian so I can cast Moment of Greatness on you :D


    Wow you gave up the spell likes


    Aye! I have my reasons ^_^


    I give you, Liante. (stats in this profile for now)
    Drow Oracle of the Dark Tapestry

    Becoming the herald of darkness:

    When Liante was forced to leave their home city of Taaryssia she was instructed to help lead the younger ones and keep them safe. Over the long trek this is exactly what she did, making sure they kept to the path her mother had shown them to reach Vothys together safely. Through it all she acted bravely and never showed a hint of the fear that she had of the unknown things in the darkness. She kept this secret to herself. No Drow should be afraid of anything save the Demonic masters they served or the Nobles that commanded their obedience. For her to be afraid of the dark and the unknown brought to her the memories of surface dweller slaves, particularly humans who she had seen cowering in fear before their new masters. Her fear shamed her and made her feel lees than other Drow. Her anger at herself and this irational feeling grew and grew until she knew she had to face it.

    She left the relative safety of Vothis with several weeks supplies and ventured towards an old abandoned temple a weeks walk away. It was the first time she had been away from her siblings and the whole time her mothers warning would constantly haunt her. Protect them Liante, as one of the oldest of my remaining children this I command you to do. Our family will be weak if we fight amongst ourselves. We want the other families to do that. Stay strong by learning your weaknesses and and hone them into strengths. Help the others do the same and we will rise powerful. No other being comes before your brothers and sisters. If the family is strong you will be strong." She felt like she was abandoning the family by taking this journey but knew that she had to get rid of this weakness in herone way or another, even if it killed her doing so. At least she would die a Drow of honour and worth. It was better to die than to be seen a coward.

    Many things tried to kill her but amazingly she made the journey to the lost temple and that only by embracing the darkness that she feared. Using it to hide herself as she snuck past dangerous creatures she knew were there but could not see either. Entering the temple she felt a wave of energy wash over her but she didn't stop. Pressing on into the main hall she saw several large bats making the ceiling home. It was otherwise empty. Whichever being was once the object of worship from this temple was long lost to the ages. It was hundreds, perhaps even a thousand years since it had been inhabited. She began to meditate then. Praying to her families patron, asking to have her weakness removed. Scourging herself, letting the darkness fill her mind. After the third... set of 24 hours she began to hear the whispers. Spirits telling her things. Strange things. Dark things. It was terrifying to her but she gave in to them and they changed her. In the midst of it she heard a distinct voice, "You will be my herald. Send forth my word."

    When she returned she was different. To her relief all of her siblings were still alive and living as if she had never left. She felt different. No longer did the darkness cause her to look over her shoulder or cause her to fear. Instead it followed her, joined her. She would become one with it. She felt the power of the void fill her and she smiled. They did not see it yet. They would never see it till it was too late.


    Thinking about it, Malak would be a really good Slayer (from the ACG playtest) but sadly that isn't a legal source (hopefully in the future we may switch). As of now I think he should go ranger (maybe multiclassing into urban barbarian to provide some sort of controlled killing-trance). I have one big problem with the ranger as is because Malak's Wisdom is too low to get spells. He either would try to get a headband of inspired wisdom before level 4 or maybe just go for the Skirmisher or Trapper archetypes (bonus points for the Trapper archetype is that he could disable magical traps so we wouldn't need a rogue).


    @TR good thing you're note going the arcane way. That path we would not compete for the same spot.

    Thinking about it, there will be 7 players, right? Probably many classes in this...


    I hopefully will be done with mine by deadline but if I don't then best of luck to everyone.


    Just to clarify, I'm not looking at completed characters for submission. I'm just looking for completed character concepts (personality, class, alignment and background).
    I hope that helps everyone with their submissions. So far they look good.


    That is a relief. So is anything missing from mine?


    Rolling a CE Knife master Rogue who will end up taking the Assassin PrC.
    Traits will probably be Silent Killer and either Terrifying or backstab master.

    Background: One of the more unhinged of his brethren, Duath'miaca has a violent streak a mile wide and a tyrannical lunacy about him. He is very loyal to his siblings, but otherwise has an utter disregard for life and a temper that he tries to keep under tight control. Referred to as Dumi for short, to further his own and his sibling's goals, Dumi is trying to reign in his murderous tendencies and learn disciplin( hence the eventual assassin class)

    Focus = Dexterity
    Foible = Charisma

    1d10 + 7 ⇒ (3) + 7 = 10
    1d10 + 7 ⇒ (2) + 7 = 9
    1d10 + 7 ⇒ (4) + 7 = 11
    1d10 + 7 ⇒ (4) + 7 = 11

    god that is low


    Bane88 wrote:


    Focus = Dexterity
    Foible = Charisma

    1d10+7
    1d10+7
    1d10+7
    1d10+7

    god that is low

    Try for a reroll?


    Yeah if I can.

    Focus = Dexterity
    Foible = Charisma

    1d10 + 7 ⇒ (8) + 7 = 15
    1d10 + 7 ⇒ (7) + 7 = 14
    1d10 + 7 ⇒ (6) + 7 = 13
    1d10 + 7 ⇒ (3) + 7 = 10

    So with traits

    STR: 17
    DEX: 20
    CON: 14
    INT: 13
    WIS: 10
    CHA: 6


    Walter das Sombras wrote:
    @TR good thing you're note going the arcane way. That path we would not compete for the same spot.

    That's the plan, ANOTHER game I have to put up with you :P


    You are unlucky, hun?

    What did you ever do to deserve such punishment?


    We have any official deadline yet, Gray?


    Liante

    Alignment Neutral evil

    Class Oracle of the Dark Tapestry

    Background

    Becoming the herald of darkness:

    When Liante was forced to leave their home city of Taaryssia she was instructed to help lead the younger ones and keep them safe. Over the long trek this is exactly what she did, making sure they kept to the path her mother had shown them to reach Vothys together safely. Through it all she acted bravely and never showed a hint of the fear that she had of the unknown things in the darkness. She kept this secret to herself. No Drow should be afraid of anything save the Demonic masters they served or the Nobles that commanded their obedience. For her to be afraid of the dark and the unknown brought to her the memories of surface dweller slaves, particularly humans who she had seen cowering in fear before their new masters. Her fear shamed her and made her feel lees than other Drow. Her anger at herself and this irational feeling grew and grew until she knew she had to face it.

    She left the relative safety of Vothis with several weeks supplies and ventured towards an old abandoned temple a weeks walk away. It was the first time she had been away from her siblings and the whole time her mothers warning would constantly haunt her. Protect them Liante, as one of the oldest of my remaining children this I command you to do. Our family will be weak if we fight amongst ourselves. We want the other families to do that. Stay strong by learning your weaknesses and and hone them into strengths. Help the others do the same and we will rise powerful. No other being comes before your brothers and sisters. If the family is strong you will be strong." She felt like she was abandoning the family by taking this journey but knew that she had to get rid of this weakness in herone way or another, even if it killed her doing so. At least she would die a Drow of honour and worth. It was better to die than to be seen a coward.

    Many things tried to kill her but amazingly she made the journey to the lost temple and that only by embracing the darkness that she feared. Using it to hide herself as she snuck past dangerous creatures she knew were there but could not see either. Entering the temple she felt a wave of energy wash over her but she didn't stop. Pressing on into the main hall she saw several large bats making the ceiling home. It was otherwise empty. Whichever being was once the object of worship from this temple was long lost to the ages. It was hundreds, perhaps even a thousand years since it had been inhabited. She began to meditate then. Praying to her families patron, asking to have her weakness removed. Scourging herself, letting the darkness fill her mind. After the third... set of 24 hours she began to hear the whispers. Spirits telling her things. Strange things. Dark things. It was terrifying to her but she gave in to them and they changed her. In the midst of it she heard a distinct voice, "You will be my herald. Send forth my word."

    When she returned she was different. The spirits had somehow taken her hearing from her and she was forced to adapt, slowly and painfully. To her relief all of her siblings were still alive and living as if she had never left. She felt different. No longer did the darkness cause her to look over her shoulder or cause her to fear. Instead it followed her, joined her. She would become one with it. She felt the power of the void fill her and she smiled. They did not see it yet. They would never see it till it was too late.

    Personality:

    Liante is a ravishing beauty if you manage to get close to her. Green eyes that almost shine in the darkness like a cats. She has a way with others that oozes smoothness and authority at the same time. People find themselves doing what she wants them to do while making them think it was what they wanted to do in the first place. She is no stranger to giving orders and covets the position Lady Satha currently has over her. She favours her siblings and makes sure they get the tasks that they desire if possible, even going around Lady Satha when she can. When she does not wish to be seen it takes a sharp eye to find her as she wraps herself in the shadows that are so easily found.


    I think Brek is gonna like Liante. Like a favored sibling.

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