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The advantage of a pdf subscription is that it takes no clicks. I don't have to go hunt for the item and click thought Paizo's abysmal online shop.
If I don't have a subscription I have to actively seek it out and buy it. With a subscription it turns up with no effort on my part.
I decided I wasn't going to have physical books shipped across the Atlantic for second edition. I only have electronic copies of 2e rulebooks and the sketch cover player and GM core that I bought locally because they are pretty. I would take a pdf subscription to the rule book line in a heartbeat.
I still have the AP sent to me, but only because I have all of them on my shelves and have considered stopping due to postage costs.
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DrakeRoberts wrote: I have 3 concerns:
1) Characters from the Core 2 book that are created after November 15 but before Core 2 won't, by this, have a Remaster Rebuild to change themselves. This is a non-issue if they're granted specific free rebuilds when Core 2 comes out.
It has been pointed out, and I missed this myself. Each character gets one rebuild before December 2024, That's 14 months out and after the release of Core 2.
If you rebuild now, you don't get another one.
KingTreyIII wrote: Alex Speidel wrote: If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
1. Example: the brooch of shielding has not been reprinted. Characters may still purchase and use a brooch of shielding.
I presume that if a character DOES do the Remaster rebuild, then this option is waived? So if I rebuild my wizard to be in line with the Remaster, then I can no longer purchase a brooch of shielding?
Why would you assume the complete opposite of what was said? That seems odd. Unless you think that after rebuilding it ceases to be a character.
I let the party rent animals, that gave them 2 actions a day. It still took them 28 days to get to Star's hex.
I haven't played this, but having one action a day would make this a grindy pain in the a**e.
Two actions to cross a hex, two to use the dagger, two to search for the site. That's six days and then you spend another three days looking at the mechanism. Fail the first check, you just spent ten days in a single hex. That's thirty days in just the hexes with things to turn off.
It's not possible to use the dagger to find Star until you've turned off at least two of the sites, so heading straight to Star's hex just wastes time. Even if you meta-game guess which region he's likely to be in, you straight up can't find him. I don't see how the speed mission is even possible.
Talon Stormwarden wrote: Super Zero wrote: They only need to get to the three sites within the 26 days, which is doable. Except that after day 16 you can't find the secondary sites, as Sounrel activates Star on day 17.
From page 10: "About an hour after Star is reactivated (see area G), they automatically and unknowingly send out a dampening signal that
scrambles the remaining signals, preventing the PCs from locating
any unexplored sites to finish the Grand Archive objective."
Her dagger is affected by the interference, she can't find star either. I'm pretty sure she arrives at pretty much the same time as the party.
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PathWars wrote: I want to get a Pathfinder subscription in the UK, can you make it so this is possible? I haven't read the rest of the thread yet, someone else may have answered this.
This is already possible. I speak as a UK resident with a pathfinder subscription.
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Thanks for getting this fixed, it's been a minor anoyance for quite a while.
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thefreakachu wrote: Waitasecond... "a penultimate Adventure Path volume"?? Are you ending the Adventure Paths?? Or is it a case of penultimate volume in AN Adventure Path??? Do tell... :( It's "a" penultimate volume. If they were actually ending all of them it would be "the" penultimate volume.
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Congratulations on an amazing career, I hope you enjoy whatever comes next. Thanks for all the joy you brought into my life through the various companies you've been involved in.
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Perpdepog wrote: I haven't done a Humble Bundle before, where do these products show up? When you back it, Humble BUndle give you a code for each level that your contribution covers. You input those codes on the paizo.com store. The digital assets are added to your library as if you'd bought them on paizo.com.
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Looks pretty. I'm not sure it offers me enough extra over Herolab online that I would buy all of the same books yet again.
I created an account and had a look. I'll probably need to see pricing, functionality and whether anyone writes a Foundry Import tool, before I can make a final decision.
I'll either be using HLO or this, but certainly not both.
Congratulations to Michael, Jocelyn & Andrew!
Well done.
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Pathfinder Adventure Path, Maps, Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote: Ampersandrew wrote: That's not really comparable The f%~% it isn't.
You wanna insult this company for never being heard of, you insult Paizo just the same. Plenty of people never heard of Paizo before Pathfinder. Has anyone heard of these people? is a question, not an insult. Not even my question as it happens.
I don't play 5th edition and don't pay attention to what's happening in that sphere. I had vaguely heard of Beadle & Grimm, a couple of years ago I saw that Matthew Lilliard and a few friends were doing something with D&D.
When I saw Paizo announce they were doing something, it had a picture of Matthew and I thought, oh that's probably that thing he was doing, is that still going. I wonder what they do and I went to look.
Maybe you think "hey some random Irish gamer has never heard of you", is the gravest of insults. I have a different opinion.
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Wei Ji the Learner wrote:
I also hope like heck that it doesn't make something like HLO mandatory to be able to access said Boons (0 ACP boons are not 'free' if one has to spend five hours playing AND pay into a subscription programme that double-taxes a player.)
Hopefully the flavorful 'neat' stuff remains on the chronicle and the 'heavy mechanical' stuff moves to the ACP with either a discounted or 'free' price.
Why would that be mandatory? as far as I can see, no-one but you has even mentioned HLO.
That HLO code on the top of the chronicle sheet? They mentioned recently is no longer an HLO code, now it's just a chronicle code that some of their partners may choose to use.
Just to give an alternative data point, I have been largely ignoring boons on character sheets since I started playing in Season 2.
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TriOmegaZero wrote: Eric Clingenpeel wrote: Has anyone else never heard of these people before? Yep, same as I never heard of Paizo before Dungeon and Dragon. That's not really comparable, Paizo were created to publish Dungeon and Dragon. Beadle and Grimm's were not created to produce these books.
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This is indeed good for Paizo's customers. Well done Paizo.
The only physical product I'm buying in this edition are the APs and Adventures. I've had to cancel all my other subscriptions. Can we please have pdf subscriptions for the Rulebook line.
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CorvusMask wrote: Ampersandrew wrote: Can I get these on Fantasy Grounds? If not, why not? Also can't people who prefer roll20 get something nice every once a while? ;D They absolutely can, I didn't ask for your toys to be taken away.
Being available on your platform of choice doesn't prevent them being available on my platform of choice. It's not a zero sum game, they don't have to remove them from you to make them available to me.
Anyway, Aaron answered my question.
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Can I get these on Fantasy Grounds? If not, why not?

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Keaya wrote: Though I must admit, I'm personally not a fan of giant corporate logos. I like wearing something a little more subtle.. This. So much this. I absolutely hate massive logos. I buy shirts that fans of a series will probably recognise, but everyone else will just think is a cool image.
In my opinion, those Iconic Character Ts are unwearable. Except the Fumbus monochrome, for whatever reason. That art has been allowed to stand on its own.
The Red Dragon T at least has the logo out of the way of the art. Why can't they all be like this? I'd prefer them without the logo at all, but at least the logo isn't obscuring the art on the Red Dragon design. A tiny subtle logo or the Pathfinder stylised P would be better again.
If you insist on having a massive unsubtle logo can you not put it on the back of the shirt?
I'm not a fan of these at all, but I would have bought four or five of them if they were better designed.
Edit: Now that I've looked closer the knights of the everflame stuff with the sword is half decent. Logo on the back out of the way. Is a vast improvement.
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Matthew Morris wrote: Allen Snyder wrote: This topic has been covered in depth on various other threads.
In short: yes they plan to finish AR for everything in PF1 in the time honored tradition of "Soon" And it never hurts to poke the bear. I think you may have been lied to on the whole harm arising from poking a bear front.

Ferious Thune wrote: Lau - I don’t want to quote your whole message. I just want to say that it is a good example of someone expressing why they are ok with the new system while also recognizing that will not be the case for everyone. I appreciate your openness to understanding the issue, even if the proposed system will work fine for you. No harm, but the blog didn't ask us to express whether we thought you would like this. It asked if we would be Ok with this. Some of us are and we've been expressing our opinion, mostly with anecdotes about our play history and how this is likely to affect us.
You're not happy, you've said why. Fair enough. The campaign organisers have seen your posts and will be taking your opinion into account. There is no need to bash other people expressing a contrary opinion with their reasons why it's likely to work for them.
This system works for me, it looks like it's going to make modules a bit more useful for me in my situation. I would be happy to see a "real" PFS sanctioning done for any and all PF2e modules, but not at the expense of not sanctioning it in campaign mode.
YMMV
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I don't play sanctioned content in PFS mode, mostly because I have no interest in butchering a story to fit in a time constrained blob.
Back when modules where first sanctioned for PFS, I played a module under the rules where you make an appropriate character, play the adventure and then get a chronicle. I thought that was excellent way to use the content. I didn't like the system as it was subsequently amended.
I have also played APs in campaign mode and taken chronicles for them. This new system seems to be a pretty good fit for the way I use modules.
I don't like the Keepsake thing. I really, really don't like the keepsake thing. Pick one of these things and lose all the rest. That sucks. I also don't like that the module isn't re-playable. I would probably find the keepsake thing more tolerable if it was.
I also think we need better rules for partial completion of a module.
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Barbaric Gug Swarm wrote: DropBearHunter wrote: . . . but what about a professionally crafted electronic character sheet? How about HeroLab Online? Have they improved it since the playtest? I tried to use it at a con and found it next to useless. You can't rely on having reasonable web access everywhere, that to me makes it a non-starter.
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re: Replays
Option 1 seems to be the only option that allows for continued play on an ongoing basis. So I'd have to go for that.
I think I would really prefer an option 1.5 that relates to option 1 the way option 3 relates to option 2.
Option 1.5: A sliding scale, fixed number of replays based on a percentage of total games played that would renew on a seasonal basis.
If you've played a lot you get more replay opportunities because it's harder to find a game you haven't played yet. This should allow players who wish to continue playing first edition to do so, indefinitely.
What I really want to see is better support in the IT. The system currently complains when you use a GM star to replay something that you've played it before. I would like some way to tell it that its authorised.
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SuperSheep wrote: The downside is that it slows down high-level play which is already slow. I don't see how this is true. Maybe if you only have one d20 and have to roll it three times and remember the rolls and then pick one. If this became a thing, folk would know to bring 3d20s to a game.
At any given game table, I generally have six or more d20s.
I like the idea of the mechanic. It also fits nicely with the more dice are better feel of PF2e—where a +1 weapon means roll 2 damage dice, a +2 weapon means roll 3 damage dice, etc.
andrew
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Papa-DRB wrote: Dang, ninja'd by Ampersandrew by about 1 minutes.... I assume also you took the time to try it out, that's what slowed me down.
Make sure I'm giving instructions that work.
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ogmius wrote: I looked at the mirror that was posted above, but that is in weird code I dont understand how to read...so thats useless to me as well. It's just html, if you're interacting with this forum you know how to use html.
You can grab a copy of that archive, save it to your hard disk and open the file index.html with your internet browser of choice.
visit this URL https://github.com/Mekkiss/pathfinder1.1
click the big green "clone or download" button.
click the download zip.
save the zip file
unzip the downloaded file
explore the unzipped file
click on the index.html
then click on the link that says "Pathfinder Roleplaying Game Reference Document"
That should give you your own copy of the PRD.
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Mine arrived yesterday, 16th August in the UK. So, much better than the estimate up thread, but still two weeks overdue.
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No, +1, +2, etc. weapons are great.
In PF1, I rarely if ever put anything else on a weapon. Keen maybe at a push.
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So, all of the other items in the special non-magical part of rulebook tell you that you can make this item magical and what that means. There is no such rider on the elven chain.
Is it really not possible to enchant elven chain? That seems like an oversight. I hope its an oversight.
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Agree, this seems really awful. It has an activation action. You activate something by spending rp. I really hope this dies a swift death, the more I see it, the less I like it.
It seems like bags of holding just became useless nonsense. So much for we're getting rid of the big six so you can use flavorful magic items.
These used to be really desirable magic items.
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Arakhor wrote: Ampersandrew wrote: Firstly, I'm moderately annoyed that these aren't shipping yet. I appreciate the efforts Paizo are making. Why would you order anything from a company 6,000 miles away? The customs and postage alone will be enormous. Don't you have a gaming store anywhere even remotely near you? I get all the Paizo books I buy directly from Paizo. They're set up to handle it perfectly. The postage cost is mostly offset by the free pdf for subscriptions. It all arrives in my account or at my door without further work from me.
It seemed sensible to also trust their warehouse staff with getting me the playtest books. There is no VAT or import duty on books, but there is on accessories. So the maps I sourced locally, the books I went with my usual source.

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Firstly, I'm moderately annoyed that these aren't shipping yet. I appreciate the efforts Paizo are making.
What I find particularly galling is I ordered direct from Paizo because I didn't trust Amazon not to screw it up. They made a right pig's ear of the Startinder release. Some people who ordered from Amazon had to wait for the second printing because they over sold their preorders. There isn't going to be a second printing of this.
Now I find that in spite of avoiding them, they've still managed to dick me about. The only physical product I didn't order direct (the maps) is apparently still sitting on a dock in New York. Frustrating. I'm visiting a city 100 miles away to pick up those maps and made a trip out if it.
At this point I'd make a joke about Paizo refunding my hotel bill, but some people are actually that unreasonable.
Yours grumpily a slightly annoyed UK resident sitting in a Dublin hotel.
So I'm running this at the weekend.
"If the PCs fail to get the assistance of the Pharasmins and ..."
So if they somehow don't talk to the Pharasmins at all they lose a bunch of gp.
Is that how everybody else was running it?
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thflame wrote: The best way to fix multiclassing is to not have classes.
Make everything feats and let people pick what they want when they level.
Maybe, but that's not Pathfinder. Paizo are attempting to upgrade the game and not lose the players who preferred 3rd edition D&D to the editions that followed it.
Dropping classes is a step too far.
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Cantriped wrote: It is a well known optional rule Well known is in the eye of the beholder.
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I have absolutely no idea what VMC is. If folk are going to use acronyms for obscure sh*t they should really define them.
I absolutely despised the insipid not really multiclassing at all that wizards did in 4th edition. I'm really hoping we're not getting that.
The fact that they're leaving it so late and the fact that they haven't shown us anything about it makes me nervous that they know people aren't going to like whatever it is we're getting.
Hoping to be wrong.
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Davor wrote: My curiosity: The preview states that spell-based options will be available for the Ranger No, it doesn't. It says they would be easy to do. My impression is they will not be done at any point during the playtest. You might see them in the full version.
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masda_gib wrote: BUT another thing, since I see it again in this blog entry:
For the love of all that's holy change the order for the 4 degrees of success to worst -> best or the other way round!
I swear, if I see this abomination of a list in the playtest or the final PF2 rule book, I'l walk away from Pathfinder and never look back.
Ah.
You do know the playtest book is already at the printer, right?
At this point it's more than 99.999999999999999999% certain that you're going to see that order in the playtest.
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Mark Seifter wrote: The wording is completely unrelated to resonance, it's all a question of style and clarity. We originally had it as Operate, Focus, and Command, but Activation was added during editing to make it clearer. If people think it doesn't make it clearer, that's good feedback and it's easy enough to change if that's widespread. I do not believe that adding activation makes this clearer. Using fewer words is almost always better.
+1 for simply being Operate, Focus and Command.
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Malk_Content wrote: MerlinCross wrote: I myself will only use it in the playtest, and then drop it like a rock.
To be fair, I largely dropped the weight in PF1 like a rock. I just asked for sensible carrying, or if weight will play a key element. Say trying to transport stuff across a desert or tundra, or lifting things to great heights. Or even falling overboard. I'll be honest, I want to use stronger words here, that is a terrible attitude to have. The only reason I'll ever use it is because I'm playing PFS. Other than that I'm going to ignore it.
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John John wrote: Arachnofiend is talking about 2nd edition When they add the phrase "as it is in PF1" that's pretty much talking about first edition.
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Ninja in the Rye wrote: A burning hands only did 2 damage? I thought they were bumping up the damage of first level spells a bit. it's still possible to roll really poorly.
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Gregg Reece wrote: They are planning on doing a larger Bestiary for the playtest. This could include the basics for a couple more races with limited options. I don't think they are. I think the bigger bestiary is for second edition itself, not the playtest.
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Voss wrote: On the other hand: several of those feats provide amazingly trivial bonuses and penalties that aren't worth tracking. After PF1, 3.0, 3.5, 4th and 5th, why in the world would you ever consider -1 to be worth tracking? Literally decades of statistical data indicates they aren't. I'm pretty sure you have exactly zero decades of statistical data about whether -1 is significant in PF2.
We haven't seen all the maths, but the bits we have seen indicate that smaller bonuses and penalties are a bigger deal in this edition.
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John John wrote: Obviously I understand that in pathfinder buying a magic item and then finding out its a fake isn't par for the course (since magic items are propably not as rare and outside the norm as in 5e), but a table where in X days of downtime certain things can happen doesn't seem that bad. Is there any chance sth to that effect will be included in downtime? A short of bad/annoying/weird things that can happen in downtime table? I really hope not.
Edited, thought better of an implied insult.
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They also haven't covered multi-classing. I don't recall them covering downtime either.
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They cancelled monday's because of Paizocon, but that's over. I'm expecting one this evening. But I've been wrong before.
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