Near-complete rewrite of the Kineticist playtest! Feel free to peruse!


Kineticist Class


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I have taken it upon myself to produce a variant of the Kineticist playtest. It features some new class features, makes the impulses exceedingly unique in the way they work (at least when compared) and, well, brings back Burn as a prominent class feature.

As the intent, I chose to go with maintaining the standard chassis, but to use an allegory - the playtest kineticist would smoulder like an ember forever, but this Kineticist, while still having the capacity to outlast other "casters", also has the ability to ignite like a star, and burn himself (or herself) out in the process.

It is admittedly kinda janky as I haven't had the opportunity to playtest it yet, but I want to get it out as soon as possible. I want everyone to see it, draw their own conclusions, and I want this 'test' to serve as inspiration for Paizo's designers when they get around to making the real thing.

I have maintained the general flavour and haven't changed the impulse effects that much, so the class still features a general overview that Paizo wrote (albeit with 10 hp per level). The meat of the changes is below.

Go to my Google Document to see the class test. It also features a hyperlink to the feats section (see Kineticist Feats).


Good to have some free PF2e homebrew variant of the Kineticist inspired by the Paizo playtest out there, Van Silke. ;)


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Here4daFreeSwag wrote:
Good to have some free PF2e homebrew variant of the Kineticist inspired by the Paizo playtest out there, Van Silke. ;)

Thank you! Please let me know what you think about it, if you ever get around to using it.

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