Class Ability Boost


Kineticist Class

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Inquisitive Tiefling wrote:
My own take on this that I posted a couple weeks ago was to simply give the Kineticist a CON-based resource. That way if nothing else they have a real reason to invest in CON and, since they have this limited resource, it can be used to add in a little extra power elsewhere compared to the current "low power but constant" method the class currently uses.

No daily resources! No! Bad!

The kineticist is finally giving us a magic-primary character who isn't manacled to limited daily resources, and you want to take that away? No!


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The thing that no one is bringing up is that no skill is based on Con. If you have to pump up two ability scores, and only one helps you with your skills, you are going to be lacking otherwise. Even if you fix the combat part, this still remains. And I agree that without the burn mechanic, it would make sense to make this a wis based class. But I wonder if they shouldn't just go the monk route of having the kas str or dex, and have the class dc based off of wis.


Dokers wrote:
The thing that no one is bringing up is that no skill is based on Con. If you have to pump up two ability scores, and only one helps you with your skills, you are going to be lacking otherwise. Even if you fix the combat part, this still remains.

Heh, you beat me here... ;)

I'd just keep it simple and let Kineticists get their CON to hit with their impulses, as a major compromise for never being able to numerically excel in any printed skills so far, at all. And K-dedications would never benefit from this feature, so a Fighter/Kinny will find it not economical to use impulses instead of their usual choice weapons.


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I don’t like that CON makes this class the worst at skills while also not being very accurate or damaging at all. That’s just really weird to me.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
TheWayofPie wrote:
I don’t like that CON makes this class the worst at skills while also not being very accurate or damaging at all. That’s just really weird to me.

its not even good at con things, at its very best apex item and all, it has the same hp as what you would expect a normal fighter to end up on,


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Kekkres wrote:
TheWayofPie wrote:
I don’t like that CON makes this class the worst at skills while also not being very accurate or damaging at all. That’s just really weird to me.
its not even good at con things, at its very best apex item and all, it has the same hp as what you would expect a normal fighter to end up on,

They are impressively good at fort saves, though... and "only as many HP as your average front-line fighter" is kind of praising with faint damnation, don't you think? I mean, for the kind of role you'd expect the average kineticist to play, they do have a lot of HP.


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If you start with 18 Con then invest in it at every opportunity and also buy the Apex item for Con you will have the same HP as the Barbarian that started with 10 Con and put a stat boost into it at levels 5, 10, 15, and 20.

Seriously, if the Kineticist is supposed to have a lot of HP they should have given it a d10 or a d12.


I agree the currently Kineticist HP is good but not this best. It's no like the main focus of the class is having a good HP it's more like a consequence.

That's another reason that I think that the class has to use Con for Blasts too.


Yeah, it's nice to be durable. Kineticist can absolutely stand on the front lines. It's just... CON does nothing else for you, and other classes stand on the front lines too with less. The lack of any CON based skills is noticeable when filling out that part of the build (and Kineticist is on the lower end there anyways. There's only so much you can make up for with class abilities... plenty of other classes have healing tricks to skip medicine, and... you sort of can skip acrobatics/athletics with most elements, and... that's about all the skill use impulses can replicate, so uh...)

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