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I have dabbled with designing Kineticists repeatedly and even played some a bit.
How are people fitting in Impulses in any builds that feel good? Besides the starting impulses and the flexible impulses you get for free, they feel *incredibly* heavy to pick for me. I already have such a tight feat budget, and especially for the single-gate needing to buy the later impulses manually feels like a huge strain for me and my options - as in theory I am supposed to be good at this, but getting even half my options locks me out of any multi-classing at all it seems.
|Gabby the Ferocious|
i actually talked about this as one of my main issues with the class. everyone talked about damage and action economy, so i spent most of my time talking about how the whole class is far too class-feat dependent
i dunno what the solution is. maybe something like making elemental impulse feats come with 2 impulse actions each can do? and a lot more generic ones that can work with any element? right now it’s crazy hard to build a satisfying caster-kineticist. even if you’re not using your feats for other things