Pathfinder Society and the Remaster

Thursday, October 26, 2023

Ever since we announced the Pathfinder Remaster project, my inbox has not known peace. Every day I get asked by the Pathfinders worldwide, “how will Pathfinder Society handle the Remaster?” Every day I must give the same answer, “I don’t know yet! Ask me in 1d4 months!”

It’s now 1d4 months later and I can finally start to answer this question! With the assistance of some incredibly dedicated Additional Resources volunteers and no less than six members of Paizo staff, we are here today to present the broad strokes of our plan to convert (or not convert) your Pathfinder Society characters to the brand-new Remastered rules. While we don’t intend for our scenarios to be written using the Remastered rules until Year 6 begins at Gen Con 2024, we know the characters will need to make the switch faster.

Before we get into it, I’d like to offer a couple of disclaimers. First, the rules we’re sharing today are the broad strokes. There will be more specifics to come on release date, but we’re still working our way through specific questions like “what happens to my staff of transmutation now that transmutation isn’t a school?” We’re sharing this today to get you ready for what’s to come.

Second, these rules are still in flux. We have a pile of questions yet to answer internally (we’re having weekly meetings to do nothing but answer them), and we expect more will come from the community as time goes on. We expect this to happen! Our intention is for these guidelines to live in a subpage of the Guide to Organized Play, to allow them to be a living document we’ll update as time goes on.

Finally, we will not be able to answer every single question that comes up. Rules discrepancies and questions come up all the time at tables, and the Remaster will increase the odds of that happening. The GM always has the power to make calls on rules questions at the table. While we strive for the Pathfinder Society experience to play out the same at every table worldwide, we need to accept as a community that there will be some variance, and be patient with each other as we figure things out. This is a game, we’re here to have fun, let’s all keep that in mind as we play!

With all that out of the way, here are the current planned guidelines for Pathfinder Society and the Remaster. If you have questions/comments/concerns, drop them in the comments of this blog and we’ll do our best to answer them. Once the Remaster drops, we’ll create a separate thread in the Pathfinder Society forum for those specific rules interactions that we won’t discover until they come up in play.

Alex Speidel
Organized Play Coordinator

Ezren looking over plans and judges them.



Objectives

When considering the Pathfinder Remaster, our intent is as follows:

  • To ensure that players are not forced to rebuild characters
  • To ensure that as much previous material as feasible is still useable
  • To incentivize adoption of the new, Remastered ruleset
  • To provide an optional method to rebuild characters into Remaster rules

General Guidance

  1. Game Rules
    1. Players and GMs must use the remastered rules of the game immediately where possible.
      1. Example: Recall Knowledge has been updated with additional guidelines. These take effect immediately at all PFS tables.
      2. Example: The Refocus activity and the focus spell rules have been updated to be more intuitive. All characters immediately begin using these rules.
      3. Example: Monster abilities such as Grab are no longer automatic, but allow a free skill check to attempt the action. GMs immediately begin using this new version of the rules.
  2. Character Options
    1. Beginning on November 15, 2023, no new characters may be created using the class chassis printed in the Core Rulebook if the class has been reprinted in the Player Core.
      1. This affects the following classes: bard, cleric, druid, fighter, ranger, rogue, witch, wizard.
      2. Characters with at least 1 game reported prior to November 15 may be built using the Core Rulebook chassis.
      3. Previously-existing characters with at least 1 game reported may continue their progression using the Core Rulebook chassis. They may not use the chassis in the Player Core without rebuilding.
    2. If a character option has been reprinted with the same name, use the new version as if it were errata. No additional retraining is necessary.
      1. Example: divine lance has been reprinted with new Remaster-compatible rules. All PCs with divine lance must update the spell accordingly.
    3. If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
      1. Example: the brooch of shielding has not been reprinted. Characters may still purchase and use a brooch of shielding.
      2. Example: the produce flame spell has not been reprinted, but ignition takes its place thematically. Characters may learn either spell anytime they would learn a new spell, and could learn both spells if they chose.
      3. Example: the oracle class has not yet been remastered. Players may still build and play oracles using the rules in the Pathfinder Advanced Player’s Guide.
  1. An oracle who learns divine lance must still use the remastered version of the spell.

Specific Rules

  1. Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.
    1. Edicts and Anathema: To replace certain aspects of alignment, edicts and anathema are being emphasized. These are voluntary and optional, though deities and classes may introduce specific edicts and anathema which are not optional.
    2. Holy and Unholy: Many previously-aligned options now have either the holy, unholy, or sanctified traits. At a GM’s discretion, enemy abilities which previously had the good or evil traits may now have the holy or unholy trait.
      1. Example: A quasit’s strikes previously had the evil trait. A GM may choose to give them the unholy trait, as quasits are demonic creatures. Similarly, a quasit’s weakness to good should now be considered a weakness to holy.
  2. Wizards
    1. Wizards built using the Core Rulebook chassis may continue to treat spells that had their spell school removed as part of the Remaster as if they have spell schools. They must otherwise fully update their remastered spells.
      1. Example: An evocation wizard may still select electric arc as an evocation cantrip. They must use the new damage as printed in the Player Core.
    2. Wizards built using the Core Rulebook chassis may learn new spells printed in remastered books, but they can never treat them as having a school spell if they did not previously have one.
    3. Runelords
      1. On November 15, 2023, the Runelord boon will be removed from the Achievement Points store. No new Runelords may be created after this date until/unless the archetype is reprinted.
  3. Campaign-Specific Rules and Clarifications
    1. Pathfinder Society characters may not be sanctified to unholy. This is the spiritual successor to the previous rule forbidding PCs of evil alignment.

Rebuilding

  1. On November 15, 2023, all characters with at least one game reported are granted one free rebuild. This is a full rebuild; you may completely alter a character’s ancestry, class, background, and any options selected. You may not alter the adventures a character has participated in, nor may you alter a character’s Reputation earned.
  2. Upon rebuilding, your character starts with gold equal to Table X.X[Alex note: this table will be published with the full rules, and is built on our baseline assumption of earning 8 TB per scenario].
    1. Alternatively, a player character may sell any and all currently-held items at face value and purchase new items as normal.
  3. If you use this rebuild, indicate “Remaster Rebuild” on your character’s most recent Chronicle Sheet.
  4. If, in the course of this rebuild, you wish to refund any purchased boons, please email orgplayreportingerrors[at]paizo[dot]com with your character’s name, OP ID and character number, and the boon(s) you would like to refund.
  5. This rebuild must be used before December 31, 2024. A second rebuild of this type will not be granted following the release of Player Core 2.



One Final Change

While this isn’t a direct result of the Remaster, we’re taking the opportunity to make another change. Beginning on November 15, we will be removing the Pathfinder Training from the Guide to Organized Play. Your characters who are already Field Commissioned may still take bonus downtime, and we’re not going to take away the bonus Lores or feats your characters may have already gained. However, new characters may not use this system. Quite simply, it’s an extra layer of complexity that most players aren’t engaging with, and that doesn’t add much to the program.

However, we know everybody loves free items, so they will remain in the form of Pathfinder Provisions! We’ll have a pared-down list of consumables which all agents (including formerly Field Commissioned agents) may choose from at the start of a mission. By default agents will receive healing potions, though they may choose another item or items if they prefer. The Society wants to ensure its agents come home safe!

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Tags: Organized Play Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition Pathfinder Society
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Radiant Oath 4/5 *****

I have to say that, for once in a long time, I totally disagree with the withdrawal of Pathfinder Training under the pretext of simplification.

Simplification is good, but oversimplification isn't always a good idea. If some players find it too complicated to manage and don't want to use it, okay, they lose the benefit, but then why penalize others who take care of it and give more flavor and backstory to their character. It's the difference between serving a mediocre dish and one that's a little more gourmet.

I'd rather go to a gourmet restaurant than a fast food. It's not just about having items, but also specific skills and feat link to your school and education in the Pathfinder Society, like the Field Commissioned who follow a different path. And now we're going to have characters who have the advantage and new ones who don't.

It's not a simplification. Especially with all the Resmatered changes. It's a bad idea to lower the level.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

It all sounds so complicated. I'm not happy I need to purchase another Core book to continue playing PFS2e, then have to change/rewrite a dozen PCs to fit with the new rules.

Will Archives of Nethys have a Remastered PF site and a separate PF2e site, or will the Remastered rules replace old PF2e rules?

Grand Lodge 4/5

7 people marked this as a favorite.

Bringing this forward.

Alex Speidel wrote:

It's been pointed out to me that I missed a really important part of this so lemme drop this as well:

Player Core and GM Core will be added to the Core Assumption. You will not need to own them to use the options printed therein.

Paizo Employee 5/55/5 ** Organized Play Coordinator

Ken'Thras Sunspell wrote:
Alex Speidel wrote:
Ken'Thras Sunspell wrote:
Alex Speidel wrote:
Ken'Thras Sunspell wrote:

Additionally I have some questions about Runelord. I have a Runelord I already wanted to rebuild for other reasons. This may be a better question for the rules team than the OP team, but can I update him to a remaster wizard while keeping the Runelord dedication?

On a similar note, I just want to clarify something. Starting November 15, you may rebuild. Also starting November 15, you may not make new characters using the old chassis, but existing characters can continue to use the old chassis. If we use the rebuild, can we continue to use the old chassis? It would seem so from the wording, I just want to make sure everyone gets it right.

To the first, no. If you're using the remaster wizard, that wizard has never heard of spell schools, so she can't be a runelord as currently published.

The Runelord Prerequisite wrote:
Prerequisites: You must be a wizard specializing in one of the seven schools other than divination.
To the second: you cannot use the old chassis after November 15. If you rebuild your witch on November 15, you're using the new chassis.

Alright, so I can't use the new chassis if I want to be a runelord, but I can't use the old chassis if I want to rebuild. Can I just not rebuild him? The only reason I want to rebuild him is to give him a background from a boon I got at Gencon.

Edit: Rereading this I realize that because it's in text form it might have come off a little stand-offish. Not how I meant it, in case anyone took it that way. Just really would like to know what my options are.

You are not required to rebuild your characters, you merely have the option. If you want to continue playing your wizard with the rules in the Core Rulebook, that's perfectly valid!
Right, but I'm wanting to rebuild him, it's just that my reasoning has nothing to do with his class. I got the background that gives deviant ability access at...

I understand the question now; yes, that is the case. If you use the Remaster rebuild you must use the Remaster rules. As I recall neither of the rebuild boons allow you to change background, though if the character hasn't been played at level 2+, the free level 1 rebuild should let you change whatever you want.

Paizo Employee 5/55/5 ** Organized Play Coordinator

2 people marked this as a favorite.
roll4initiative wrote:

It all sounds so complicated. I'm not happy I need to purchase another Core book to continue playing PFS2e, then have to change/rewrite a dozen PCs to fit with the new rules.

Will Archives of Nethys have a Remastered PF site and a separate PF2e site, or will the Remastered rules replace old PF2e rules?

Good news, you do not have to rebuild your character if you do not want to! Just update any changed abilities/spells to the news versions and you're good to go, just like any other errata pass.

4/5 ** Venture-Agent, Utah

2 people marked this as a favorite.
KingTreyIII wrote:
Oh, another thing: If we do do the Remaster rebuild, do we also have to completely get rid of the Pathfinder School stuff when we do so?

Bump

Grand Archive *

That's... pretty upsetting. My Runelord is level 4. When I asked after I got the boon I was told I would be able to purchase a rebuild to give it to an existing character. Even if that wasn't the case, I still don't think this is fair. If you ask me, it feels like we're being punished for having chosen to make a Runelord. Everyone else will get to make any kinds of changes they want (background, ancestry, whatever) from this special kind of rebuild, but Runelords will not be able to make any changes because if they do, they're forced into the new version of the class and therefore lose the ability to be a Runelord. It's obviously not my decision, but I just think it would be fair to let Runelords rebuild without updating to remastered wizard, since everyone else gets to rebuild whether they're a class getting remastered or not.

4/5 *** Venture-Lieutenant, Alaska

2 people marked this as a favorite.
Ken'Thras Sunspell wrote:
That's... pretty upsetting. My Runelord is level 4. When I asked after I got the boon I was told I would be able to purchase a rebuild to give it to an existing character. Even if that wasn't the case, I still don't think this is fair. If you ask me, it feels like we're being punished for having chosen to make a Runelord. Everyone else will get to make any kinds of changes they want (background, ancestry, whatever) from this special kind of rebuild, but Runelords will not be able to make any changes because if they do, they're forced into the new version of the class and therefore lose the ability to be a Runelord. It's obviously not my decision, but I just think it would be fair to let Runelords rebuild without updating to remastered wizard, since everyone else gets to rebuild whether they're a class getting remastered or not.

You can do the rebuild right now with your purchased boon, just not the Remastered free one.

Grand Archive *

The Seldon Plan wrote:
You can do the rebuild right now with your purchased boon, just not the Remastered free one.

Unfortunately as Alex just said, the rebuild boons do not allow a change of background. The problem is that anyone else would be able to change their background with this new rebuild, except in this case Runelords.


post wrote:
If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.

This part is excluded for Runelords. (But I like this rule)

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

2 people marked this as a favorite.
Ken'Thras Sunspell wrote:
That's... pretty upsetting. My Runelord is level 4. When I asked after I got the boon I was told I would be able to purchase a rebuild to give it to an existing character. Even if that wasn't the case, I still don't think this is fair. If you ask me, it feels like we're being punished for having chosen to make a Runelord. Everyone else will get to make any kinds of changes they want (background, ancestry, whatever) from this special kind of rebuild, but Runelords will not be able to make any changes because if they do, they're forced into the new version of the class and therefore lose the ability to be a Runelord. It's obviously not my decision, but I just think it would be fair to let Runelords rebuild without updating to remastered wizard, since everyone else gets to rebuild whether they're a class getting remastered or not.

Probably not the ideal solution, but - you could create a (new) wizard (using the old rules) now, with the deviant background, buy them the runelord archetype, and then ask for refundon the (old) wizard's runelord boon.

You wouldn't lose any Achievement points, and you'd get more playtime with your cool new background... But obviously, it's just a work-around. Considering the donation amounts that the charity boons fetch, I feel like they should probably include some sort of semi-rebuild for stuff like this :(

4/5 ****

3 people marked this as a favorite.

Charity background boons maybe should come with a free background rebuild. That'd be easy enough to add retroactively...

Grand Archive *

Tomppa wrote:

Probably not the ideal solution, but - you could create a (new) wizard (using the old rules) now, with the deviant background, buy them the runelord archetype, and then ask for refundon the (old) wizard's runelord boon.

You wouldn't lose any Achievement points, and you'd get more playtime with your cool new background... But obviously, it's just a work-around. Considering the donation amounts that the charity boons fetch, I feel like they should probably include some sort of semi-rebuild for stuff like this :(

That's a good point. That would work, but I'd like to avoid that if possible. Thanks for the idea, I'll keep it as a last resort.

Pirate Rob wrote:

Charity background boons maybe should come with a free background rebuild. That'd be easy enough to add retroactively...

I agree with both of you. While I don't think the amount of money paid for it matters, I do think that it's strange that it doesn't come with something like this.

Obviously my case is different than what some other boons may be, but the boon is "Deviant Awakening". There's not really any reason my guy couldn't have had an awakening of strange powers at level 4 rather than having them from the start.

2/5 5/5 *****

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ken'Thras Sunspell wrote:

...
Obviously my case is different than what some other boons may be, but the boon is "Deviant Awakening". There's not really any reason my guy couldn't have had an awakening of strange powers at level 4 rather than having them from the start.

While thematically that can make sense, I suspect they'll continue the trend of practically all charity boons being Background based, in order to avoid having to deal with forecasting if any two arbitrary different charity boons break the game if stacked. As long as the unlock is tied to the singular background of the character, they don't need to worry about that.

Grand Archive *

NielsenE wrote:


While thematically that can make sense, I suspect they'll continue the trend of practically all charity boons being Background based, in order to avoid having to deal with forecasting if any two arbitrary different charity boons break the game if stacked. As long as the unlock is tied to the singular background of the character, they don't need to worry about that.

You're 100% right about that. That last little paragraph I wrote was more my own musing about my character rather than a reason there should be an exception granted in this case.

Liberty's Edge

Christopher#2411504 wrote:
Alex Speidel wrote:
Christopher#2411504 wrote:

You clarified how to treat Divine Lance and similar spells (use the new version like a Errata).

But what about other sources of Allingment Damage?

1. Will all allignment damage turn into Spirit Damage, at a 1:1 ratio?

While it is perfectly clear for all updated spells, there is still stuff like Champions Divine Smite (Level 9). And more monsters with allignment damage, then you can shake a 10ft pole at.

2. Will Good Tennet Champions be required to Santify towards Holy (keeping it closer to the existing rules)?
Or will this be defered to their Deity choice?

I am betting that still needs discussion. I am just trying to make sure it is in the final list.

These are design team questions that PFS cannot answer until they do.

The earliest time the design team will answer is with Player Core 2, when the remastered Champion comes out. Which will be July 2024.

Until that happens, 100% of all champions will reference rules (Allignment, Allignment Damage) that no longer exist.
PFS will have to come up with a temporary rule here, that will cover November 2023 to July 2024.

It doesn't need to be perfect or lasting. Just enough to avoid Table variation. Because this variation will be between "the character is not PFS legal to play" and "just another day at Pathfinder Office".

Well, we already have this from the Remaster Core Preview pdf :

"Fast Changes

Alignment changes are the most extensive in the Remaster. If you want to use them in your game immediately, in most cases you can make pretty quick adjustments on the fly to adapt. Take care to make sure you don’t miss something, and be ready to alter your plan if the change doesn’t seem to be working as you intended.

Creature Stat Blocks: Remove the alignment entry from all creatures. If a creature’s nature is strongly suffused with the magic of good or evil, the creature has the holy or unholy trait, and often its Strikes and other actions do too. Celestials have the holy trait. Fiends and undead have the unholy trait. (As with most things, there are occasional exceptions.) A cleric, champion, herald, or similar follower of a deity might be sanctified as well, gaining the appropriate holy or unholy trait.

Aligned Damage: Change chaotic damage, evil damage, good damage, and lawful damage to spirit damage. If you have a bit more time, you can instead incorporate that damage into the other damage of the attack if it makes sense, increasing the physical damage instead, for example. Consider adding the holy trait or unholy trait to an action, spell, or item if it’s often strongly themed to a deity or the metaphysical fight of good versus evil.

Deity Sanctification: There’s no quick change for sanctification. If a player wants their character to be sanctified, you can follow what the story suggests should be true for the character and their deity."

Grand Archive

The Raven Black wrote:
Christopher#2411504 wrote:
Alex Speidel wrote:
Christopher#2411504 wrote:

You clarified how to treat Divine Lance and similar spells (use the new version like a Errata).

But what about other sources of Allingment Damage?

1. Will all allignment damage turn into Spirit Damage, at a 1:1 ratio?

While it is perfectly clear for all updated spells, there is still stuff like Champions Divine Smite (Level 9). And more monsters with allignment damage, then you can shake a 10ft pole at.

2. Will Good Tennet Champions be required to Santify towards Holy (keeping it closer to the existing rules)?
Or will this be defered to their Deity choice?

I am betting that still needs discussion. I am just trying to make sure it is in the final list.

These are design team questions that PFS cannot answer until they do.

The earliest time the design team will answer is with Player Core 2, when the remastered Champion comes out. Which will be July 2024.

Until that happens, 100% of all champions will reference rules (Allignment, Allignment Damage) that no longer exist.
PFS will have to come up with a temporary rule here, that will cover November 2023 to July 2024.

It doesn't need to be perfect or lasting. Just enough to avoid Table variation. Because this variation will be between "the character is not PFS legal to play" and "just another day at Pathfinder Office".

Well, we already have this from the Remaster Core Preview pdf :

"Fast Changes

Alignment changes are the most extensive in the Remaster. If you want to use them in your game immediately, in most cases you can make pretty quick adjustments on the fly to adapt. Take care to make sure you don’t miss something, and be ready to alter your plan if the change doesn’t seem to be working as you intended.

Creature Stat Blocks: Remove the alignment entry from all creatures. If a creature’s nature is strongly suffused with the magic of good or evil, the creature has the holy or unholy trait, and often its Strikes and...

The issue with that part is, it starts with "you as the GM, consider this for your table."

Which will get us a lot of table variation.

I was hoping for some clear, temporary rule for PFS.

3/5 ***

Alex Speidel wrote:
Terevalis Unctio of House Mysti wrote:
This is promising. However, how would one work with a character that has a remastered class but an archetype that has not been updated. I have a cleric/captivator and a ranger/acrobat.
Your archetype would remain unchanged until/unless it is republished in a future book.

Thank you!

4/5 ****

What happens to characters that have the Runelord boon purchased but no slots reported by Nov 15th?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

TriOmegaZero wrote:

Bringing this forward.

Alex Speidel wrote:

It's been pointed out to me that I missed a really important part of this so lemme drop this as well:

Player Core and GM Core will be added to the Core Assumption. You will not need to own them to use the options printed therein.

Alex Speidel wrote:
roll4initiative wrote:

It all sounds so complicated. I'm not happy I need to purchase another Core book to continue playing PFS2e, then have to change/rewrite a dozen PCs to fit with the new rules.

Good news, you do not have to rebuild your character if you do not want to! Just update any changed abilities/spells to the news versions and you're good to go, just like any other errata pass.

I feel much better now. Thanks!

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Christopher#2411504 wrote:

The issue with that part is, it starts with "you as the GM, consider this for your table."

Which will get us a lot of table variation.
I was hoping for some clear, temporary rule for PFS.

Well, this is said in the blog above:

This blog post above wrote:
First, the rules we’re sharing today are the broad strokes. There will be more specifics to come on release date, but we’re still working our way through specific questions like “what happens to my staff of transmutation now that transmutation isn’t a school?” We’re sharing this today to get you ready for what’s to come.

That means that it's NOT the final rules, just a warning... basically a draft of what we will get on the 15. I would expect more of your questions to be answered then.

Grand Archive

Elfteiroh wrote:
Christopher#2411504 wrote:

The issue with that part is, it starts with "you as the GM, consider this for your table."

Which will get us a lot of table variation.
I was hoping for some clear, temporary rule for PFS.

Well, this is said in the blog above:

This blog post above wrote:
First, the rules we’re sharing today are the broad strokes. There will be more specifics to come on release date, but we’re still working our way through specific questions like “what happens to my staff of transmutation now that transmutation isn’t a school?” We’re sharing this today to get you ready for what’s to come.
That means that it's NOT the final rules, just a warning... basically a draft of what we will get on the 15. I would expect more of your questions to be answered then.

Which is why I said:

Quote:
I am betting that still needs discussion. I am just trying to make sure it is in the final list.

But instead of saying "we are working on it", the answer was:

"We will tell you nothing. You will only get a answer after 9 months, when Player Core 2 comes out. Total limbo and pure table variation until then."

Shadow Lodge 4/5

2 people marked this as a favorite.

Why would they tell you something that hasn't even been discussed yet?

Horizon Hunters 2/5 ***** Venture-Agent, California—Silicon Valley

Pirate Rob wrote:
What happens to characters that have the Runelord boon purchased but no slots reported by Nov 15th?

If you don't have a reported game before then, you would be unable to us the original Wizard chassis, thus the archetype would be unusable. You could either get one game reported before then or request a refund for the boon.


A couple questions about the rebuild:

1) Does it allow changing ability boosts (such as the ones you get at level 5)?

2) "Remaster rebuild" should be noted on the most recent chronicle sheet. Is this the most recent chronicle for a scenario, or would other chronicles count for being more recent (such as ACP chronicles)?

Thanks!

Paizo Employee 5/55/5 ** Organized Play Coordinator

Dire Mosasaur wrote:

A couple questions about the rebuild:

1) Does it allow changing ability boosts (such as the ones you get at level 5)?

2) "Remaster rebuild" should be noted on the most recent chronicle sheet. Is this the most recent chronicle for a scenario, or would other chronicles count for being more recent (such as ACP chronicles)?

Thanks!

1) It allows changing literally everything, including ability boosts.

2) Ideally adventure, but it doesn't matter that much.


Alex Speidel wrote:
Dire Mosasaur wrote:

A couple questions about the rebuild:

1) Does it allow changing ability boosts (such as the ones you get at level 5)?

2) "Remaster rebuild" should be noted on the most recent chronicle sheet. Is this the most recent chronicle for a scenario, or would other chronicles count for being more recent (such as ACP chronicles)?

Thanks!

1) It allows changing literally everything, including ability boosts.

2) Ideally adventure, but it doesn't matter that much.

Thanks!

Radiant Oath 4/5 *

1 person marked this as a favorite.

I am concerned about Champions. As currently written, all Champion causes are dependent on alignment, which will disappear when the new book becomes live. Since Champions are not in the first remaster book as I understand it, no Champion is legal until the second remaster book is published since nothing is written to replace the alignment rules of the class. Is anything planned to address this? I do not want to wait until the next book is published to be able to play two of my favorite PFS characters.

4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

KingTreyIII wrote:
Oh, another thing: If we do do the Remaster rebuild, do we also have to completely get rid of the Pathfinder School stuff when we do so?

It is the optional Pathfinder Training.

I would also like to know if the rebuild requires removing that. I think it does since that is not an available option on or after Nov 15th, but would like this clearly stated. Call it wishful thinking that I might be taking too strict a reading.

I still wish it was an option since I used it on all my characters. New players I would initially tell “Add Pathfinder Society Lore now, there are more options if you are interested. Ask me if you are interested after the game.”

Liberty's Edge 4/5 5/55/55/5 ****

1 person marked this as a favorite.

I am not looking forward to rebuilding any of my characters. This will be a major pain.

Paizo Employee 5/55/5 ** Organized Play Coordinator

2 people marked this as a favorite.
Megil wrote:
I am concerned about Champions. As currently written, all Champion causes are dependent on alignment, which will disappear when the new book becomes live. Since Champions are not in the first remaster book as I understand it, no Champion is legal until the second remaster book is published since nothing is written to replace the alignment rules of the class. Is anything planned to address this? I do not want to wait until the next book is published to be able to play two of my favorite PFS characters.

I've got an answer to this but I want to run it by the developers first. It is on my radar.

Paizo Employee 5/55/5 ** Organized Play Coordinator

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Gary Bush wrote:
I am not looking forward to rebuilding any of my characters. This will be a major pain.

You continue to not be required to do so :)

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Pathfinder Adventure Subscriber

I have a request
The Baba Yaga witch is available in PFS play through a unique boon from a very memorable adventure. Currently the Baba Yaga patron is not reprinted in Player Core and witch patrons have seen quite the revision to their familiar abilities. I feel like it would be unfortunate to have such a cool and unique PFS witch feel lacklustre compared to other options.

Would it be possible to have the Baba Yaga patron use the Silence in the Snow familiar ability until any rare patrons are given bespoke familiar abilities? Creating a patch of ice around your familiar. I feel like the winter/snow theme is already very tied thematically to Baba Yaga as chilling cold and lesson of the frozen queen are both tied to her as well. It would be a quality of life buff to a small minority of players but one that would be very appreciated for a fun option.

Paizo Employee 5/55/5 ** Organized Play Coordinator

3 people marked this as a favorite.
StarlingSweeter wrote:

I have a request

The Baba Yaga witch is available in PFS play through a unique boon from a very memorable adventure. Currently the Baba Yaga patron is not reprinted in Player Core and witch patrons have seen quite the revision to their familiar abilities. I feel like it would be unfortunate to have such a cool and unique PFS witch feel lacklustre compared to other options.

Would it be possible to have the Baba Yaga patron use the Silence in the Snow familiar ability until any rare patrons are given bespoke familiar abilities? Creating a patch of ice around your familiar. I feel like the winter/snow theme is already very tied thematically to Baba Yaga as chilling cold and lesson of the frozen queen are both tied to her as well. It would be a quality of life buff to a small minority of players but one that would be very appreciated for a fun option.

well see I was going to do that but now it'll look like I stole the idea from you!

(Yes, we will be providing alternate familiar abilities for both Baba Yaga and the Mosquito Witch, and you're bang on about which one Baba Yaga will get)

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Pathfinder Adventure Subscriber

Haha GREAT to hear Alex!

Silver Crusade 1/5 *

Alex I’m sure you’re ridiculously busy right now. However, if you have a few minutes, I have something PFS related I was told to speak with you about by one of the community relations people.

Grand Archive *

I don't mean to be a pain about this but I feel like I need to be because from my perspective it just doesn't seem right. This is my final plea to change the ruling about Runelords. I need to know if I need to basically remake my character from level 1 and get a game played on them before the 15th, because the character is really important to me, as is the class archetype in general. Are Runelords really not going to be allowed to rebuild and also keep the old chassis so they can continue being a Runelord?

It really just doesn't seem fair that any other class can freely change their ancestry, background, ability scores, etc. at this time, and this specific archetype for wizard can't. A Way of the Spellshot Gunslinger gets to keep its archetype and rebuild however it wants, but because the Wizard has been remastered it is forced out of its archetype if it wants changes. I really think existing Runelords should be given an exception to rebuild keeping the old chassis. It even now appears that Witches will be given a special ruling to allow adjustments for patrons that aren't reprinted (which also is good for my Mosquito Witch, thank you), so why not make a special ruling for a class archetype that is vital to Pathfinder's history and lore too?

Paizo Employee 5/55/5 ** Organized Play Coordinator

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The purpose of the Remaster Rebuild is to allow players to bring their characters in line with the Remaster rules. The Runelord archetype as currently written simply does not work with the Remastered rules, as it relies entirely on spell schools.

The handful of Runelord characters (based on boon purchases) can continue playing with the old chassis, without rebuilding. We will not be allowing new Runelords to be created until a Remaster-compatible version of the Runelord is published.

Grand Archive *

Alex Speidel wrote:

The purpose of the Remaster Rebuild is to allow players to bring their characters in line with the Remaster rules. The Runelord archetype as currently written simply does not work with the Remastered rules, as it relies entirely on spell schools.

The handful of Runelord characters (based on boon purchases) can continue playing with the old chassis, without rebuilding. We will not be allowing new Runelords to be created until a Remaster-compatible version of the Runelord is published.

If that's true, why are you allowing classes that aren't getting remastered to rebuild? And why are witch patrons that don't exist in the remaster being given special rulings?

Shadow Lodge 4/5

What classes are those?

Grand Archive *

TOZ wrote:
What classes are those?

Magus, Summoner, Gunslinger, Inventor, Psychic, Thaumaturge, Kineticist

Shadow Lodge 4/5

Are those classes not effected by remastered spells and options?

Grand Archive *

TOZ wrote:
Are those classes not effected by remastered spells and options?

They are effected by remastered things in the same way that a Runelord Wizard is.

Shadow Lodge 4/5

But it's also not classes that are getting a rebuild, it's characters. Runelords are the specific exception, because they have been deemed completely incompatible. And they are still allowed to be played despite that.

Grand Archive *

TOZ wrote:
But it's also not classes that are getting a rebuild, it's characters. Runelords are the specific exception, because they have been deemed completely incompatible. And they are still allowed to be played despite that.

Sure, they can still be played, but ANYONE ELSE gets a rebuild except for them. And the only reason that's the case is because they won't just say, "Well everyone else can rebuild, and even though we're calling out Runelords as a specific exception, we won't also give them a specific exception that allows them to benefit in the same way as everyone else"

Shadow Lodge 4/5

Once a remastered Runelord is published, it will be just like everyone else. You rebuild into the remastered chassis. The only thing stopping that right now is the lack of a remastered Runelord.

Grand Archive *

TOZ wrote:
Once a remastered Runelord is published, it will be just like everyone else. You rebuild into the remastered chassis. The only thing stopping that right now is the lack of a remastered Runelord.

Except that if that doesn't happen until after December 2024, I won't be able to make the changes that anyone else made, because normal rebuilding rules don't allow changes to background, ancestry, ability scores, etc. Only this special free one time rebuild allows that.

Shadow Lodge 4/5

Yes. Everyone being treated the same means that this corner case does not work.

Grand Archive *

TOZ wrote:
Yes. Everyone being treated the same means that this corner case does not work.

Which is why I'm saying it would be very easy to make a simple ruling, to make it so everyone is actually treated the same, and gets to rebuild. It's a very simple exception. "If an existing character is a runelord and wishes to rebuild and keep their runelord archetype, they must instead continue to use the old chassis". That way it's actually fair to the Runelords. That or tell us that Runelord will indeed be coming out before the end of 2024.

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