Pathfinder Society and the Remaster

Thursday, October 26, 2023

Ever since we announced the Pathfinder Remaster project, my inbox has not known peace. Every day I get asked by the Pathfinders worldwide, “how will Pathfinder Society handle the Remaster?” Every day I must give the same answer, “I don’t know yet! Ask me in 1d4 months!”

It’s now 1d4 months later and I can finally start to answer this question! With the assistance of some incredibly dedicated Additional Resources volunteers and no less than six members of Paizo staff, we are here today to present the broad strokes of our plan to convert (or not convert) your Pathfinder Society characters to the brand-new Remastered rules. While we don’t intend for our scenarios to be written using the Remastered rules until Year 6 begins at Gen Con 2024, we know the characters will need to make the switch faster.

Before we get into it, I’d like to offer a couple of disclaimers. First, the rules we’re sharing today are the broad strokes. There will be more specifics to come on release date, but we’re still working our way through specific questions like “what happens to my staff of transmutation now that transmutation isn’t a school?” We’re sharing this today to get you ready for what’s to come.

Second, these rules are still in flux. We have a pile of questions yet to answer internally (we’re having weekly meetings to do nothing but answer them), and we expect more will come from the community as time goes on. We expect this to happen! Our intention is for these guidelines to live in a subpage of the Guide to Organized Play, to allow them to be a living document we’ll update as time goes on.

Finally, we will not be able to answer every single question that comes up. Rules discrepancies and questions come up all the time at tables, and the Remaster will increase the odds of that happening. The GM always has the power to make calls on rules questions at the table. While we strive for the Pathfinder Society experience to play out the same at every table worldwide, we need to accept as a community that there will be some variance, and be patient with each other as we figure things out. This is a game, we’re here to have fun, let’s all keep that in mind as we play!

With all that out of the way, here are the current planned guidelines for Pathfinder Society and the Remaster. If you have questions/comments/concerns, drop them in the comments of this blog and we’ll do our best to answer them. Once the Remaster drops, we’ll create a separate thread in the Pathfinder Society forum for those specific rules interactions that we won’t discover until they come up in play.

Alex Speidel
Organized Play Coordinator

Ezren looking over plans and judges them.



Objectives

When considering the Pathfinder Remaster, our intent is as follows:

  • To ensure that players are not forced to rebuild characters
  • To ensure that as much previous material as feasible is still useable
  • To incentivize adoption of the new, Remastered ruleset
  • To provide an optional method to rebuild characters into Remaster rules

General Guidance

  1. Game Rules
    1. Players and GMs must use the remastered rules of the game immediately where possible.
      1. Example: Recall Knowledge has been updated with additional guidelines. These take effect immediately at all PFS tables.
      2. Example: The Refocus activity and the focus spell rules have been updated to be more intuitive. All characters immediately begin using these rules.
      3. Example: Monster abilities such as Grab are no longer automatic, but allow a free skill check to attempt the action. GMs immediately begin using this new version of the rules.
  2. Character Options
    1. Beginning on November 15, 2023, no new characters may be created using the class chassis printed in the Core Rulebook if the class has been reprinted in the Player Core.
      1. This affects the following classes: bard, cleric, druid, fighter, ranger, rogue, witch, wizard.
      2. Characters with at least 1 game reported prior to November 15 may be built using the Core Rulebook chassis.
      3. Previously-existing characters with at least 1 game reported may continue their progression using the Core Rulebook chassis. They may not use the chassis in the Player Core without rebuilding.
    2. If a character option has been reprinted with the same name, use the new version as if it were errata. No additional retraining is necessary.
      1. Example: divine lance has been reprinted with new Remaster-compatible rules. All PCs with divine lance must update the spell accordingly.
    3. If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
      1. Example: the brooch of shielding has not been reprinted. Characters may still purchase and use a brooch of shielding.
      2. Example: the produce flame spell has not been reprinted, but ignition takes its place thematically. Characters may learn either spell anytime they would learn a new spell, and could learn both spells if they chose.
      3. Example: the oracle class has not yet been remastered. Players may still build and play oracles using the rules in the Pathfinder Advanced Player’s Guide.
  1. An oracle who learns divine lance must still use the remastered version of the spell.

Specific Rules

  1. Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.
    1. Edicts and Anathema: To replace certain aspects of alignment, edicts and anathema are being emphasized. These are voluntary and optional, though deities and classes may introduce specific edicts and anathema which are not optional.
    2. Holy and Unholy: Many previously-aligned options now have either the holy, unholy, or sanctified traits. At a GM’s discretion, enemy abilities which previously had the good or evil traits may now have the holy or unholy trait.
      1. Example: A quasit’s strikes previously had the evil trait. A GM may choose to give them the unholy trait, as quasits are demonic creatures. Similarly, a quasit’s weakness to good should now be considered a weakness to holy.
  2. Wizards
    1. Wizards built using the Core Rulebook chassis may continue to treat spells that had their spell school removed as part of the Remaster as if they have spell schools. They must otherwise fully update their remastered spells.
      1. Example: An evocation wizard may still select electric arc as an evocation cantrip. They must use the new damage as printed in the Player Core.
    2. Wizards built using the Core Rulebook chassis may learn new spells printed in remastered books, but they can never treat them as having a school spell if they did not previously have one.
    3. Runelords
      1. On November 15, 2023, the Runelord boon will be removed from the Achievement Points store. No new Runelords may be created after this date until/unless the archetype is reprinted.
  3. Campaign-Specific Rules and Clarifications
    1. Pathfinder Society characters may not be sanctified to unholy. This is the spiritual successor to the previous rule forbidding PCs of evil alignment.

Rebuilding

  1. On November 15, 2023, all characters with at least one game reported are granted one free rebuild. This is a full rebuild; you may completely alter a character’s ancestry, class, background, and any options selected. You may not alter the adventures a character has participated in, nor may you alter a character’s Reputation earned.
  2. Upon rebuilding, your character starts with gold equal to Table X.X[Alex note: this table will be published with the full rules, and is built on our baseline assumption of earning 8 TB per scenario].
    1. Alternatively, a player character may sell any and all currently-held items at face value and purchase new items as normal.
  3. If you use this rebuild, indicate “Remaster Rebuild” on your character’s most recent Chronicle Sheet.
  4. If, in the course of this rebuild, you wish to refund any purchased boons, please email orgplayreportingerrors[at]paizo[dot]com with your character’s name, OP ID and character number, and the boon(s) you would like to refund.
  5. This rebuild must be used before December 31, 2024. A second rebuild of this type will not be granted following the release of Player Core 2.



One Final Change

While this isn’t a direct result of the Remaster, we’re taking the opportunity to make another change. Beginning on November 15, we will be removing the Pathfinder Training from the Guide to Organized Play. Your characters who are already Field Commissioned may still take bonus downtime, and we’re not going to take away the bonus Lores or feats your characters may have already gained. However, new characters may not use this system. Quite simply, it’s an extra layer of complexity that most players aren’t engaging with, and that doesn’t add much to the program.

However, we know everybody loves free items, so they will remain in the form of Pathfinder Provisions! We’ll have a pared-down list of consumables which all agents (including formerly Field Commissioned agents) may choose from at the start of a mission. By default agents will receive healing potions, though they may choose another item or items if they prefer. The Society wants to ensure its agents come home safe!

More Paizo Blog.
Tags: Organized Play Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition Pathfinder Society
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Shadow Lodge 4/5

Ken'Thras Sunspell wrote:
Which is why I'm saying it would be very easy to make a simple ruling, to make it so everyone is actually treated the same, and gets to rebuild. It's a very simple exception. "If an existing character is a runelord and wishes to rebuild and keep their runelord archetype, they must instead continue to use the old chassis". That way it's actually fair to the Runelords.

What you are asking for is special treatment for Runelords to be able to use the remaster rebuild to rebuild into the pre-remaster chassis. No other character can rebuild into the pre-remaster chassis. Everyone has to rebuild into the remaster chassis. And since yours is the only Runelord that has this problem (to our knowledge) you are asking for your own personal exception.

I'd be inclined to grant you a personal exception to use the purchased rebuild to change your background. But would that be fair to every other corner case character?

Grand Archive *

TOZ wrote:


I'd be inclined to grant you a personal exception to use the purchased rebuild to change your background. But would that be fair to every other corner case character?

Obviously I would like this to benefit myself, yes, but EVERY Rulelord cannot rebuild freely. I am asking for this to apply to everyone. If some other guy has an Elf Runelord and thinks "You know I'd really rather them be a human" they can't do it. Anyone else could benefit from this, I'm just the only one being vocal about it. And to the point of no other class getting that ability, yeah, but no other class is having an entire archetype removed from it.

Shadow Lodge 4/5

I honestly believe you are the only one with the edge case. It would have been better if you hadn't been told you could use the rebuild to add the background, but I can't blame them for being wrong, there's far too much for everyone to know everything perfectly.

Grand Archive *

TOZ wrote:
I honestly believe you are the only one with the edge case. It would have been better if you hadn't been told you could use the rebuild to add the background, but I can't blame them for being wrong, there's far too much for everyone to know everything perfectly.

Literally every Runelord character fits this. I don't understand why you don't think anyone with a Runelord would prefer to at least have the option to make changes to it.

Shadow Lodge 4/5

I don't think any other Runelord has acquired/found a new background that they would like to apply or has purchased the rebuild boon under the impression it would allow it. I wish you luck but I don't expect the ruling to change for a single instance.

Grand Archive *

TOZ wrote:
I don't think any other Runelord has acquired/found a new background that they would like to apply or has purchased the rebuild boon under the impression it would allow it. I wish you luck but I don't expect the ruling to change for a single instance.

I didn't purchase the rebuild boon. I haven't had time to play society since I got the background one. But once again, it's not just background changes from a boon. A character may have found that they would work better as an elf, or would do better to change from an Emissary to a Mercenary background. Or they're not using their constitution all that much, maybe put that point into wisdom instead (changing their background to one that grants wisdom instead of constitution, you can indeed change ability scores if they fit your existing background, ancestry, class). All of these things can be done by any other class without losing their archetype. Except Runelord.

Shadow Lodge 4/5

By all means, gather support from other Runelord players. I wish you the best.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

TOZ wrote:
By all means, gather support from other Runelord players. I wish you the best.

I am one of the “other” Runelord players. I like my character (he’s only level 1 or 2 at this point, not a lot of games under his belt.). But for the fact that Abjuration sucks for a Runelord (but it’s what I want to play), I have no desire to remake any part of my character.

So, it’s anecdotal, but that’s one for the “not supporting the request to change the rules for Runelords.”

Grand Archive *

Mark Stratton wrote:
TOZ wrote:
By all means, gather support from other Runelord players. I wish you the best.

I am one of the “other” Runelord players. I like my character (he’s only level 1 or 2 at this point, not a lot of games under his belt.). But for the fact that Abjuration sucks for a Runelord (but it’s what I want to play), I have no desire to remake any part of my character.

So, it’s anecdotal, but that’s one for the “not supporting the request to change the rules for Runelords.”

I'm glad you like your character, but why are you against other people having the option to rebuild? Why shouldn't I be able to do it if I would like to?

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

1 person marked this as a favorite.

I’m not against people having the option to rebuild, I was talking specifically about being able to rebuild a Runelord.

To use the remaster rebuild requires you to bring your character into conformity with the remaster rules. But, there are no remaster rules for Runelords, nor should there be - they are built specifically under the concept of schools of magic, prohibited schools, and the like, none of which exist in that context in remaster. So, there would be no way to rebuild your Runelord to be in conformity with the remaster rules.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.
Alex Speidel wrote:
Gary Bush wrote:
I am not looking forward to rebuilding any of my characters. This will be a major pain.
You continue to not be required to do so :)

I will still have to update spells and other class features even if I sont do a rebuild. That means looking at the character from the ground up, just like I would with a rebuild. Just not as indepth.

4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

As currently laid out, Champions all become illegal as of November 15th...

see above blog; Specific Rules; bullet #1 wrote:
Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.

This means that all Champions become illegal builds on the 15th, as they no longer meet the Alignment requirements.

Can we please get a fix for this issue?

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

1 person marked this as a favorite.
Tempest_Knight wrote:

As currently laid out, Champions all become illegal as of November 15th...

see above blog; Specific Rules; bullet #1 wrote:
Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.

This means that all Champions become illegal builds on the 15th, as they no longer meet the Alignment requirements.

Can we please get a fix for this issue?

No. Alignment has been removed, which means all alignment requirements have been removed as well. They are replaced by anathema and edicts.

4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
Mark Stratton wrote:
Tempest_Knight wrote:

As currently laid out, Champions all become illegal as of November 15th...

see above blog; Specific Rules; bullet #1 wrote:
Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.

This means that all Champions become illegal builds on the 15th, as they no longer meet the Alignment requirements.

Can we please get a fix for this issue?

No. Alignment has been removed, which means all alignment requirements have been removed as well. They are replaced by anathema and edicts.

No where has that assertion been stated as a rule.

There has been nothing removing the Alignment requirements from the Champion.

What is being asked for, is an Official ruling stating that, or however else they plan on fixing that.

Grand Lodge 4/5

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
Quote:
If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.

The champion has not been reprinted, thus you can continue to use the original until it is. So those characters are still legal.

4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
TriOmegaZero wrote:
Quote:
If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
The champion has not been reprinted, thus you can continue to use the original until it is. So those characters are still legal.

Not without the corresponding Required Alignments... with the loss of ALL Alignments, the characters can no longer meet the Alignment requirements.

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Please provide the alignment requirements of the champion as proof.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

1 person marked this as a favorite.
Tempest_Knight wrote:
TriOmegaZero wrote:
Quote:
If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
The champion has not been reprinted, thus you can continue to use the original until it is. So those characters are still legal.
Not without the corresponding Required Alignments... with the loss of ALL Alignments, the characters can no longer meet the Alignment requirements.

If alignment as been removed from the game, how can there be alignment REQUIREMENTS? You’re trying to take part of remaster and part of 2e original and merge them together in a way that is just nonsensical.

4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
TriOmegaZero wrote:
Please provide the alignment requirements of the champion as proof.

So, you are arguing that Alignment is not a requirement for the Champion?

So, I can have a Chaotic Neutral Paladin? (Sarcasm)

If we want to get pedantic, you could be a Champion, you just can't follow any Tenet or Cause...

Tenets are shared by all Champions based on Alignment(Good/Evil).

Cause is based on Specific Alignment(LG/NG/CG/LE/NE/CE).

CRB; Champion; Cause wrote:
Your cause must match your alignment exactly.

With no Alignment, there are no Tenets that match your Good/Evil alignment.

With no Alignment, there are no Causes that match your alignment exactly.

The issue is not with the Class's Rules as Written... the issue is with the removal of Alignment and how that impacts a class specifically built to interact with alignment.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Tempest_Knight wrote:
TriOmegaZero wrote:
Please provide the alignment requirements of the champion as proof.
So, you are arguing that Alignment is not a requirement for the Champion?

Yes. Deities have been reprinted, without Required Follower Alignment. Thus, when you check to see if your champion is allowed to be a follower of their deity, there is no restriction.

Please provide the rules that require your champion to have an alignment. What happens to your cause if you do not have an alignment?

4/5 5/55/55/55/5 ****

Mark Stratton wrote:
Tempest_Knight wrote:
TriOmegaZero wrote:
Quote:
If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
The champion has not been reprinted, thus you can continue to use the original until it is. So those characters are still legal.
Not without the corresponding Required Alignments... with the loss of ALL Alignments, the characters can no longer meet the Alignment requirements.
If alignment as been removed from the game, how can there be alignment REQUIREMENTS? You’re trying to take part of remaster and part of 2e original and merge them together in a way that is just nonsensical.

Until there is an Official ruling, we must follow the rules as written...

That means that the Tenets and Causes of the Champion can not be used as of the 15th... as you lack the required Alignments.

4/5 5/55/55/55/5 ****

TriOmegaZero wrote:
Tempest_Knight wrote:
TriOmegaZero wrote:
Please provide the alignment requirements of the champion as proof.
So, you are arguing that Alignment is not a requirement for the Champion?

Yes. Deities have been reprinted, without Required Follower Alignment. Thus, when you check to see if your champion is allowed to be a follower of their deity, there is no restriction.

Please provide the rules that require your champion to have an alignment. What happens to your cause if you do not have an alignment?

Have your read the Champion class rules?

More specifically, Causes and Tenets?

Your Tenet is determined by your Alignment(Good/Evil) and your Cause is determined by your specific Alignment(LG/NG/CG/LE/NE/CE) was per the Champion class rules.

Show me were the rules have been revoked?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Tempest_Knight wrote:
Show me were the rules have been revoked?

This blog.

So, nothing happens to the causes and tenets?

4/5 5/55/55/55/5 ****

TriOmegaZero wrote:
Tempest_Knight wrote:
Show me were the rules have been revoked?

This blog.

So, nothing happens to the causes and tenets?

Nothing in this blog specifically removes the Alignment restrictions of the Champion.

We have a general 'play it as written if it hasn't been remastered yet'... and we have a few rules that everyone immediately must follow...

So, we have to follow the rules as written for the Champion, but we no longer have Alignment...

So we no longer meet the requirements for any Tenet or Cause, as written, as we no longer are Good and especially not LG, NG, nor CG.

Thus, as written, all champions are no longer legally built.

You could argue that counts as 'straying from your alignment' and thus you lose access to your Focus pool and Divine Ally, and anything that depends on them...

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Alright, if you need the GM to specifically say 'yes you can play without an alignment' I'll leave it for Alex to post when he's back on the clock then.

Paizo Employee 5/55/5 * Organized Play Coordinator

7 people marked this as a favorite.

For the record, no, I don't like seeing "40 new posts," on threads like this, but thanks for checking!

Champions will be fine, promise. Here, let me leak two (not final) sentences from the document.

Quote:

Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Tenets of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Go to bed! *checks clock* Oh, it's not that late, nevermind.

4/5 5/55/55/55/5 ****

TriOmegaZero wrote:
Alright, if you need the GM to specifically say 'yes you can play without an alignment' I'll leave it for Alex to post when he's back on the clock then.

I play Organized Play, therefor, we need an Official ruling anytime we are supposed to not follow the rules as written.

Personally, I think the Champion should have been in Player Core 1, since it is the Alignment Class, and they planned on removing Alignment with PC1...

Shadow Lodge 4/5

1 person marked this as a favorite.

And yet, they managed to cover it just fine.

4/5 5/55/55/55/5 ****

Alex Speidel wrote:

For the record, no, I don't like seeing "40 new posts," on threads like this, but thanks for checking!

Champions will be fine, promise. Here, let me leak two (not final) sentences from the document.

Quote:

Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Tenets of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.

Thanks Alex.

4/5 5/55/55/55/5 ****

TOZ wrote:
And yet, they managed to cover it just fine.

... I know of some obscure deities that probably won't make it on the list... that are distinctly evil... that the WIP stop-gap will make Holy... but extreme corner-cases aside... should work...

I know a few Champion players who will be glad to hear that there is a fix in the works for the 15th... there was a little worry given the lack of news about how no Alignment would impact the Champion until PC2...

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Even when I was playing PFS, I was never lawful enough to cleave to the rules without a clear need.

4/5 5/55/55/55/5 ****

Alex Speidel wrote:
Quote:

Until a full list of deity sanctifications is published, any deity without published sanctification is treated as “can sanctify to holy.” Any champion may select any of the three Tenets of Good from the Core Rulebook (Paladin, Liberator or Redeemer) regardless of deity.

Point of Pedantry... Tenet is Good/Evil, Cause is specific Alignment...

So that should be '... any of the three Causes of the Tenet of Good (Paladin, Liberator, or Redeemer)...' Or just 'Causes of Good'...

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Bolding added.

Alex Speidel wrote:
Champions will be fine, promise. Here, let me leak two (not final) sentences from the document.

Note how he said it isn’t the final version.

I think it is fine to suggest improvements. I would guess just pointing out something isn’t covered without constructive suggestions of how best to fix it are not nearly as useful.

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

KingTreyIII wrote:
Oh, another thing: If we do do the Remaster rebuild, do we also have to completely get rid of the Pathfinder School stuff when we do so?

I have a couple of players, and myself, wanting the answer to this question. Losing the free feat on some of my higher level characters could hurt.

Paizo Employee 5/55/5 * Organized Play Coordinator

2 people marked this as a favorite.

It's on my list to discuss with the developers at our next Monday Remaster Party.

Wayfinders 4/5 5/55/55/55/5 **** Contributor

4 people marked this as a favorite.

You have Monday Remaster Parties? Are there party hats and treat bags involved?

Paizo Employee Editor

7 people marked this as a favorite.
Hilary Moon Murphy wrote:
You have Monday Remaster Parties? Are there party hats and treat bags involved?

No, there are only paper cuts and caffeine injections. ‍

Shadow Lodge 3/5 ***

Pathfinder Adventure, Adventure Path Subscriber

So if I rebuild a rogue to a remastered rogue but I want to keep a class feat from the original CRB that is not reprinted in the remastered rogue, is it still an option? (Ex: minor magic rogue feat)

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

What happens with Clerics with Syncretism? With the removal of alignment can it even be taken going forward? If you have an existing Cleric with Syncretism, can they rebuild into the new Cleric chassis with their deities intact, or do they need to stay under the old chassis?

Syncretism, Cleric 1:
You have come to see the overlap between two deities’ teachings. Choose a second deity. You must meet their alignment requirements, and you are subject to their edicts and anathema. If you are a cloistered cleric, select one of that deity’s domains, gaining the benefits of the Expanded Domain Initiate feat with that domain. If you are a warpriest, you gain the favored weapon of that deity as a second favored weapon, and it gains the benefits of feats and abilities you have that affect your deity’s favored weapon, such as Deadly Simplicity. If you have a different doctrine than cloistered cleric or warpriest, either apply whichever of the above options is most appropriate for your doctrine, or, at the GM’s discretion, add a benefit from the second deity more closely tied to your doctrine.

Shadow Lodge *

2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Ken'Thras Sunspell wrote:
TOZ wrote:
I don't think any other Runelord has acquired/found a new background that they would like to apply or has purchased the rebuild boon under the impression it would allow it. I wish you luck but I don't expect the ruling to change for a single instance.
I didn't purchase the rebuild boon. I haven't had time to play society since I got the background one. But once again, it's not just background changes from a boon. A character may have found that they would work better as an elf, or would do better to change from an Emissary to a Mercenary background. Or they're not using their constitution all that much, maybe put that point into wisdom instead (changing their background to one that grants wisdom instead of constitution, you can indeed change ability scores if they fit your existing background, ancestry, class). All of these things can be done by any other class without losing their archetype. Except Runelord.

Honestly, if it were me, I would take this opportunity to build a *second* Runelord with the changes I wanted, and then get to have twice as much Runelord fun.

I really like my Fleshwarp Runelord of Pride, and don't care about rebuilds because there isn't anything I would change about her.

Scarab Sages 4/5 5/55/5 *

Let us be sanctified to unholy! Don't treat us BADD.

Paizo Employee 5/55/5 * Organized Play Coordinator

1 person marked this as a favorite.
Shea Hoarfoot wrote:
So if I rebuild a rogue to a remastered rogue but I want to keep a class feat from the original CRB that is not reprinted in the remastered rogue, is it still an option? (Ex: minor magic rogue feat)

Yes. Feats in the Core Rulebook remain legal, you would just use the new class features from the Remaster.

Paizo Employee 5/55/5 * Organized Play Coordinator

1 person marked this as a favorite.
pH unbalanced wrote:

What happens with Clerics with Syncretism? With the removal of alignment can it even be taken going forward? If you have an existing Cleric with Syncretism, can they rebuild into the new Cleric chassis with their deities intact, or do they need to stay under the old chassis?

** spoiler omitted **

Yes; you would ignore the requirement about matching alignments, but you could otherwise use this feat just fine. You would still be subject to both deities' edicts and anathema, as well as their sanctification rules.

2/5 5/55/5

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Quote:
Wizards built using the Core Rulebook chassis may continue to treat spells that had their spell school removed as part of the Remaster as if they have spell schools. They must otherwise fully update their remastered spells.

Could you please expand this to everyone, not just legacy wizards? There are others who care about what spells (used to) have spell schools, like fey summoners, hallowed necromancers, captivators, etc.

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Quote:
2. If a character option has been reprinted with the same name, use the new version as if it were errata. No additional retraining is necessary.

So I have heard that the gnome ancestry feat Animal Elocutionist is now 1st level. Does it take retraining to change Burrow Elocutionist to Animal Elocutionist? Assuming a character had both, would they then be able to replace the 5th level ancestry feat?

I’ve heard that the various weapon proficiency feats like Elven Weapon Familiarity/Elven Weapon Elegance have been combined as well.

Sorry if I have details wrong, I am going off what I’ve heard from various sources.


BretI wrote:
I’ve heard that the various weapon proficiency feats like Elven Weapon Familiarity/Elven Weapon Elegance have been combined as well.

I haven't heard that, but I hope it is correct.

Shadow Lodge *

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Gisher wrote:
BretI wrote:
I’ve heard that the various weapon proficiency feats like Elven Weapon Familiarity/Elven Weapon Elegance have been combined as well.
I haven't heard that, but I hope it is correct.

Didn't check all the ancestries, but I can verify that Elven Weapon Elegance and Elven Weapon Expertise are gone, and their effects are included in a completely reworded Elven Weapon Familiarity.

Elven Weapon Familiarity:
You favor bows and other elegant weapons. You gain access to all uncommon weapons with the elf trait. You have familiarity with weapons with the elf trait plus longbows, composite longbows, rapiers, shortbows, and composite shortbows—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.


pH unbalanced wrote:
Gisher wrote:
BretI wrote:
I’ve heard that the various weapon proficiency feats like Elven Weapon Familiarity/Elven Weapon Elegance have been combined as well.
I haven't heard that, but I hope it is correct.

Didn't check all the ancestries, but I can verify that Elven Weapon Elegance and Elven Weapon Expertise are gone, and their effects are included in a completely reworded Elven Weapon Familiarity.

** spoiler omitted **

That is awesome! Thank you! I can't wait to get the remaster books!

Paizo Employee 5/55/5 * Organized Play Coordinator

3 people marked this as a favorite.
BretI wrote:
Quote:
2. If a character option has been reprinted with the same name, use the new version as if it were errata. No additional retraining is necessary.

So I have heard that the gnome ancestry feat Animal Elocutionist is now 1st level. Does it take retraining to change Burrow Elocutionist to Animal Elocutionist? Assuming a character had both, would they then be able to replace the 5th level ancestry feat?

I’ve heard that the various weapon proficiency feats like Elven Weapon Familiarity/Elven Weapon Elegance have been combined as well.

Sorry if I have details wrong, I am going off what I’ve heard from various sources.

Expect answers to specific questions like that in the full ruleset when it's posted. (That one was the first one on our radar)

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