Welcome New Companions!

Friday, October 7, 2022

Later this month, the beloved Kingmaker Adventure Path makes its Pathfinder Second Edition debut with a slate of over a dozen products, both updating the fan-favorite campaign to the new rules set (as well as updating the Pathfinder First Edition rules and expanding into D&D 5E) and incorporating content from the bestselling Pathfinder: Kingmaker computer game from Owlcat Games.

In the computer adaptation of the campaign, a single-player experience, the protagonist meets, befriends, and comes to rely upon a cast of NPC companions who help form their adventuring party and rule their eventual kingdom. When we set out to bring content from the computer game into the tabletop version, we knew we wanted to include these characters, but weren’t quite sure how to do it. After all, a typical play group already has multiple PCs who do what the companions in the CRPG did.

The result was the Kingmaker Companion Guide, a 128-page sourcebook to provide GMs running Kingmaker (or any campaign, really) the tools they need to integrate more than a dozen fully fleshed out NPCs into the campaign as optional expansions to the already massive 640-page Pathfinder Kingmaker Adventure Path. Additionally, the guide presents rules for an optional camping system, complete with new downtime activities for players to use while exploring the Stolen Lands, and expanded weather rules.

Tristian, dressed in white and blue robes, channels Sarenrae’s light to destroy a crypt of undead.

: Tristian channels Sarenrae’s light to destroy a crypt of undead.
Illustration by Florian Stitz


Using Companions

Seven primary companions—the barbarian Amiri, the ranger Ekundayo, the alchemist Jubilost, the bard Linzi, the rogue Nok-Nok, the cleric Tristian, and the fighter Valerie—are presented in full detail. Each has two sets of statistics—one for use when the companion first encounters the PCs, and one at a higher level for use during that companion’s personal quest. These statistics were built using the rules for character creation, not for NPCs. As such, if your group takes a shine to a companion, that NPC can level up alongside the party as if they were a PC. In that case, the choices you and your players make for that NPC take precedence over the higher level stats given for a companion.

No statistics are presented for the five secondary companions, as their roles in the Kingmaker Adventure Path are limited to downtime activities and kingdom management roles.


Befriending Companions

Companions won’t necessarily trust the PCs when they first meet. They never start their initial encounter hostile, but they need to be influenced to friendly before they’ll be comfortable allying with the PCs. Each companion is presented with a brief influence encounter, the rules for which can be found on pages 151–153 of the Pathfinder Gamemastery Guide.

Each companion includes several character options that have the uncommon or rare trait; once the PCs have befriended a companion, these options become available, and the PCs gain access to them.


Adventuring With Companions

Companions that have joined the PCs don’t need to accompany them on every encounter. They can be held back in reserve to guard a campsite, left to perform downtime activities, serve as leaders in the kingdom, and so on. But at times, it may make sense for one or more companions to accompany the PCs on their adventures. If you allow this, you’ll want to adjust encounters to account for the increased number of characters in the party, as detailed on page 489 of the Pathfinder Core Rulebook.


Personal Quests

The seven primary companions each have a personal quest as part of their storyline. Though some companions provide foreshadowing to the PCs beforehand, each quest formally begins with a specific event timed to coincide with particular developments in the Kingmaker Adventure Path and also to a specific character level for the companion. (In order to avoid the party becoming distracted with multiple personal quests at the same time, each quest triggers at a different character level.)

Whether the PCs decide to accompany the companion on their quest is left to the players to decide. However, this book assumes that the PCs join the companion, who takes a full role in the PCs’ party through the events and encounters of the short adventure. These companion quests are therefore designed for a party of 5 characters rather than the standard 4, so encounters in these quests are slightly more dangerous than comparable encounters in the Kingmaker Adventure Path.

If the PCs choose not to accompany a companion on their personal quest, it’s up to you to determine the ramifications. A companion might try to tackle their quest on their own (in which case, that companion’s disappearance might serve as an additional hook to lure the PCs into that quest), they might choose to let the quest slide and not pursue it, or they might even abandon the PCs to seek help elsewhere—such as from potential rival settlements like Drelev or Pitax. In such a case, a former companion could well show up as an antagonist working against the PCs later in the campaign!

A ranger dressed in red studded leather armor, aims their drawn arrow at something in the distance.

The ranger Ekundayo is one of seven fully detailed companions in the book.
Illustration by Mayra Luna.


Camping

In many campaigns, what happens during a party’s 8 hours of rest between adventuring is hand-waved and handled “off screen,” but the Kingmaker Companion Guide provides fun new downtime activities to bring this daily activity to life at your table. Whether you’re using the time to learn a new feat, spell, or other rules element from one of your befriended companions or cooking one of the 27 special meals presented in the book (from level-0 jeweled rice to level-20 First World mince pie), what your party does around the campfire will influence them upon waking.


 Iconic barbarian, Amiri, sits in the light of a campfire animatedly telling a story.

Amiri tells a rousing campfire tale—a critical success!
Illustration by Elisa Serio.


As far as I know, there’s never been a book quite like this for any tabletop RPG, and if players and GMs like it, I could see us doing similar books in the future, both as companions to other Adventure Paths or simply presenting new casts of exciting characters to enrich any campaign.

Make sure to pick up your copy of the Kingmaker Companion Guide on October 26 (also available as a leatherette-bound Special Edition and on Roll20), and let us know how the characters and rules expansions within make your campaign legendary!

Mark Moreland
Director of Brand Strategy

More Paizo Blog.
Tags: Kingmaker Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition

1 person marked this as a favorite.

This looks awesome!

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

As someone who backed the crowd funding, I can confirm, it is amazing.


12 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If they went back and did one of these for Strength of Thousands that expanded on the Fellow Students/Teachers, I'd buy it in a Heartbeat.

Liberty's Edge

5 people marked this as a favorite.
Pathfinder Adventure Path, Maps, Rulebook, Starfinder Maps Subscriber

I too would LOVE to see this done with a Second Edition AP, like Outlaws of Alkenstar or Age of Ashes. But, if we're resurrecting 1E APs, my vote is for Wrath of the Righteous. I've been waiting for Mythic to get to 2E, and that would be a great way to introduce it. Just my pair of coppers now, but if you do it, I'll gladly lay down a lot of gold for it. I'd even be willing to join a Playtest if you want a 5G GM. Just sayin.


1 person marked this as a favorite.
Pathfinder Adventure Subscriber

Isn't Kingmaker going to be converted to 2e? Is this part of the conversion?


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UncleFroggy wrote:
Isn't Kingmaker going to be converted to 2e? Is this part of the conversion?

It has been converted to 2e. The 640 page adventure path is the whole story, but the "Kingmaker Companion Guide" is a separate sourcebook. You can play the story without the optional camping rules or the companions from the Owlcat game (people did back in 2010) but if you want this additional content, you should pick up the Companion Guide.


1 person marked this as a favorite.

I assume Paizo won’t have the audacity to start taking orders until they have fullfilled the Kickstarter. It is still awfully quiet for the non-US markets….


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Berhagen wrote:
I assume Paizo won’t have the audacity to start taking orders until they have fullfilled the Kickstarter. It is still awfully quiet for the non-US markets….

It's been available for preorders since Sept 22.

Marketing & Media Manager

For the Kingmaker release details go to PathfinderKingmaker.com.

Marketing & Media Manager

Kingmaker Shipping Update thread for backers.


RobertTHEPerylous wrote:
I too would LOVE to see this done with a Second Edition AP, like Outlaws of Alkenstar or Age of Ashes. But, if we're resurrecting 1E APs, my vote is for Wrath of the Righteous. I've been waiting for Mythic to get to 2E, and that would be a great way to introduce it. Just my pair of coppers now, but if you do it, I'll gladly lay down a lot of gold for it. I'd even be willing to join a Playtest if you want a 5G GM. Just sayin.

It also feels like an obvious pick-up because WotR's CPRG adaptation is, from all indications, drawing in even more attention and affection than Kingmaker did.

Granted, Kingmaker was meant to be turned around in about a year and turned into a multi-year odyssey that ran into issues on every front (even if the final product is so, so good) and I have to imagine our poor crew is a bit hesitant to jump right into another one of these, even for a product that's doing as well and is as iconic to PF as Wrath.

(But man... a Daeran tabletop entry in the vein of the KM ones... or expanded/alternate entries for Lann and Wendu compared to Worldwound Incursion...)

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Honestly there is lot in CRPG I wouldn't want to see in AP version :'D They changed lot of things, not necessarily for better or worse, but different takes on same concept.

Wenduag being cat spider instead of weird multi eyed reptile cockroach thing hurts my monster art fanside x'D


Pathfinder Rulebook Subscriber

I'm a little disappointed by which NPCs from the computer game they decided to make fully fleshed-out. Jubilost, Tristian, and Nok-Nok are great characters and well integrated into the campaign, but Ekundayo, Valarie, and Amiri seemed like people that just happened to be there (plus Ekundayo was bugged for a long time and only existed to join me in 1 of my three playthoughs so I doubt there are too many with a strong attachment to him.
No fully stated Octavia though? No Jaethal? No taking Kalikke / Kanerah into a dungeon crawl never knowing who'd be there after camping?
Loosing Jaethal is particularly bad since the long-term outcome for the character is very dependent on her and your reactions to various events throughout the game. These conversations would have a lot more impact if she were actually there when these things went down rather than "Oh, I was sitting here in town, and heard this happened to you a few weeks ago, and now I am suddenly questioning things I thought I'd decided long ago." Doesn't really ring true the way it would in the moment.

I realize some of these may be due to missing updated character classes (Kineticist for Kalikke/Kanerah, and Inquisitor for Jaethal, for example) but we have the Claric for Harrim and the Magus for Regongar, at the very least. Octavia starts with levels in Mage and Rogue in an obvious setup for an Arcane Trickster. That shouldn't be too hard to shift into 2e.

I wouldn't even mention this if this were a $5 PDF "Oh, here's some stats for a few of the characters form the CRPG adaptation, enjoy!" but as a $40 add-on for a $100 book... that 6/13ths of it are incomplete kinda rubs me the wrong way.

Dark Archive

3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I mean the extended character entries were stretch goals in in the crowdfunder.

(sidenote, Ekundayo never bugged for me and I haven't heard many people missing him out so *shrugs*)


CorvusMask wrote:
I mean the extended character entries were stretch goals in in the crowdfunder.

I was not a backer, but I thought I saw something about a backer exclusive pdf with leveled up companions? Am I misremembering?


Backers got PDFs of all the books at the end of August, which includes the Companion Guide. I don't think there was any other backer exclusive PDF with companion stats.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Yep. Ekundayo was last companion to get his stretch goal successfully funded.

Though tbh, its probably good that Octavia, Regongar, Twins and Jaethal didn't get statted. Twins and Jaethal because their class didn't exist in 2e so they would have been converted differently and Regongar and Octavia because numerian tech related content doesn't exactly have rules yet, so their sidequest couldn't have involved technic league or their backstory would have been written around something else than numeria.

Harrim though we could have had without complications but bad luck for him


1 person marked this as a favorite.
Velinion wrote:

I'm a little disappointed by which NPCs from the computer game they decided to make fully fleshed-out. Jubilost, Tristian, and Nok-Nok are great characters and well integrated into the campaign, but Ekundayo, Valarie, and Amiri seemed like people that just happened to be there (plus Ekundayo was bugged for a long time and only existed to join me in 1 of my three playthoughs so I doubt there are too many with a strong attachment to him.

No fully stated Octavia though? No Jaethal? No taking Kalikke / Kanerah into a dungeon crawl never knowing who'd be there after camping?
Loosing Jaethal is particularly bad since the long-term outcome for the character is very dependent on her and your reactions to various events throughout the game. These conversations would have a lot more impact if she were actually there when these things went down rather than "Oh, I was sitting here in town, and heard this happened to you a few weeks ago, and now I am suddenly questioning things I thought I'd decided long ago." Doesn't really ring true the way it would in the moment.

I realize some of these may be due to missing updated character classes (Kineticist for Kalikke/Kanerah, and Inquisitor for Jaethal, for example) but we have the Claric for Harrim and the Magus for Regongar, at the very least. Octavia starts with levels in Mage and Rogue in an obvious setup for an Arcane Trickster. That shouldn't be too hard to shift into 2e.

I wouldn't even mention this if this were a $5 PDF "Oh, here's some stats for a few of the characters form the CRPG adaptation, enjoy!" but as a $40 add-on for a $100 book... that 6/13ths of it are incomplete kinda rubs me the wrong way.

The Twins were my favorite NPCs. Jaethal had one of the better stories. Damn. Regongar was my general in both my play throughs.


To be honest, I never really used any of the evil companions. I understand that Owlcat wanted their game to be one where any alignment works, but that's not really how I roleplay.


1 person marked this as a favorite.
PossibleCabbage wrote:
To be honest, I never really used any of the evil companions. I understand that Owlcat wanted their game to be one where any alignment works, but that's not really how I roleplay.

Jaethal had a cool story even for a good character. So did the Twins.

Regongar became a nice guy in my play through.

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