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Teridax wrote: I'd allow it, or at the very least try to accommodate it by orienting your character towards one of the many archetypes that have the feat through FA. Alternatively, if I wanted to enable your build without homebrew I'd make sure your Cleric of Irez quickly gets their hands on a thrower's bandolier and a returning rune. Darts are such an infamously unwieldy weapon group that I think it's okay to take special measures to accommodate them. The archetypes for the most part don't work though. Duelist the most common pointed to, but it's all based around one handed melee, not thrown. Having raw options not work thematically and/or locking one into an archetype that is otherwise pointless just feels bad, imo. I did look at the returning rune though, that one's good. ![]()
Is there a downside to letting a Cleric take Quick Draw (as a Class feat) for their Deity's favoured weapon? Aside from "it takes away from Ranger/Rogue/Gunslinger!" It would be like Quick Bomber, giving a specialized Quick Draw based on class. (specifically thinking about this for darts and a cleric of Irez) ![]()
Andrew White wrote: The existing Foundry modules will stay as they are (including the discount you get for owning PDF versions of individual volumes), but we'll also be releasing a new single-module compilation, similar to the one that exists for Abomination Vaults, which incorporates all of the updates and changes being made in the hardcover. You'll get a discount on that module for owning the PDF of the hardcover version, but not for owning the individual volumes (also similar to how it works with Abomination Vaults). When is this Foundry version supposed to come out? Or do we need to wait a year. Also, I am very appreciative of the Remastered products for legacy books and the updated PDFs when they do so (as it's basically an errata), but why don't these compilation books follow the same model? You're doing a new print run with what's effectively an errata. ![]()
GigglingNinny wrote:
Oh wow, didn't even notice that in the book. Using the Foundry module and thankfully they put that city art in the correct spot. Too bad they didn't move Restov. ![]()
The chair you are sitting in right now while reading this is _not_ LARGE size. If wizards created a magical creature chair to carry themselves around in, it would not be 4x their size (in squares). I get that the answer is "that's just how mounts work," but why?? So I suppose a more productive question is: Is there a way to have a Medium sized Legchair act as a mount for a Medium sized character? ![]()
GMC pg. 225: The Etching Process
Must have the formula? This is counter to the not needing formulas for common items, which a majority of the runes are. Guessing this section just got skipped during remastering. GMC pg. 225: Transferring Runes
Guessing this section just got skipped during remastering. Seeing how this was, I'm guessing my answer to the previous post is "17" ![]()
PC pg. 236: "The item is your level or lower. An item that doesn’t list
GMC pg. 223: "If the item is 9th level or higher, the crafter must be
Is it 17th or 16th level that you require legendary? ![]()
Mika Hawkins wrote: Announced for July! Product image and description are not final and may be subject to change. The Player's Guide is still not listed on the AP page listing (https://paizo.com/store/pathfinder/adventures/adventurePath/skykingstomb). I had to google it to find the blog that had it. ![]()
Aaron Shanks wrote: Errata in the PDFs are not being released at this time. We need more time to collect, process and copyfit, which is generally driven by the reprinting physical books. Didn't you guys have some big announcement before about NOT tying errata to physical book reprints? You're going to have to do it eventually (especially these books, you know they will get a reprint), so why? This is the digital age. I get it's more time/money, but it improves the gameplay experience and this is a huge milestone for Paizo, so why not do it right? Edit: I get that putting out a Day 1 Errata is a good step, but it's largely b/c of needing to fix the rush job (like a Day 1 Patch of a new release video game). It's appreciated, and Paizo did an amazing job getting these books out in the time they did. Very happy overall, just having a book (or pdf) that requires a separate source to work properly, is pretty frustrating. Having a corrected PDF out sooner than later would help a lot. On the note of errata, I see AoN isn't updated yet. Will it reflect the errata? I hope. ![]()
Dancing Wind wrote:
It's the lack of image files, not the delay in the print edition. Plenty of people complaining about it. Personally I use Roll20 most often so I'll have it there, but if I wanted to play elsewhere that did not have it I could not get it currently. Paizo is short changing themselves. ![]()
Dancing Wind wrote:
I'm not condoning it, but it's foolish to believe this doesn't happen. Regularly. ![]()
Reebo Kesh wrote:
You'd think after it triggering the first time they would figure out that it was a thing... Also, you can give it out as info on a Recall Knowledge.![]()
Very disappointed with the quality. The cards use cardboard and not cardstock, which means they will crease super easily. Have to sleeve if you want any hope of shuffling safely. Some cards were stuck together (from the cutting process I imagine) but wasn't terribly difficult to separate. Most of them are misaligned, but thankfully not cut off. A number of them have indentations from I'm assuming the packing process (on the card backs). Due to the cardboard nature of how they are cut a number of them have frayed edges on the rules side of the cards. I like the handy reference the cards give, and the sample seeds that the books are sorely lacking, but the card quality itself is a huge disappointment, especially when some of their other card products are much better produced. 1.5 out of 5 ![]()
Mr_Shed wrote: 2e's rules have you generate income at the start of the turn, and any leftover RP is converted to XP at the end of the turn, so gaining a bunch of additional RP turn 1 is less useful since there's an effective cap on how much RP a Kingdom can spend in a single turn (they only have so many actions). That being the case, giving some RP at the start like in 1E would help with the slow leveling. If you're supposed to spend a year (12 turns) catching the Kingdom level to the party level, consensus seems to be that is impossible RAW. Also, I messaged Legendary Games and their Kickstart next week for Ultimate Faeries is going to have their take on the 2E Kingdom rules. I'm very interested to see how that turns out, and if they actually had playtesting. ![]()
I do not have any experience with PF2, but listened to a few videos on YT about changes. Have run half of the original AP before, and new group wants to play Kingmaker and I like the expanded story of the new book. I know the PF1 Bestiary gives stats for the encounters in it, but what about converting other aspects of the AP? Skill check DCs stands out as the main thing to me. Comparing the same hexploration encounters between the two books some DCs are higher and others lower. This is all a long way of asking my question... If running the new Kingmaker in PF1, can I just use the DCs of skill checks and other non-combat things, or do I need to do more work to convert the AP to PF1? |