Vic Wertz Chief Technical Officer |
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Continuing our tradition of always picking the cards with issues for the preview blog... Added Poison Bullets to FAQ.
Wraithguard |
Can't wait for this one. Looks really fun to play with. Especially the Blessing of Alkenstar.
Continuing our tradition of always picking the cards with issues for the preview blog... Added Poison Bullets to FAQ.
When I see something like this I imagine Vic rolling his eyes and hanging his head for a moment before sighing in resignation.
Mike Selinker Adventure Card Game Designer |
Frencois |
Continuing our tradition of always picking the cards with issues for the preview blog... Added Poison Bullets to FAQ.
Actually it seems the card is named "Poisoned Bullets", so you may want to de-typo your FAQ Vic.
Just trying to help...cartmanbeck RPG Superstar 2014 Top 16 |
Very surprised that the Blessing of Alkenstar doesn't have the Gambling trait.
I'm super excited to try out this deck. I might add Skizza to my "goblins+" group that I'm starting to run through Season of the Runelords... currently it consists of Tup, Ekkie and the Lizardfolk Oracle whose name escapes me at the moment.
Eliandra Giltessan |
1 person marked this as a favorite. |
Very surprised that the Blessing of Alkenstar doesn't have the Gambling trait.
I'm super excited to try out this deck. I might add Skizza to my "goblins+" group that I'm starting to run through Season of the Runelords... currently it consists of Tup, Ekkie and the Lizardfolk Oracle whose name escapes me at the moment.
Grazzle. (I don't have an oracle problem.)
Vic Wertz Chief Technical Officer |
Vic Wertz wrote:Continuing our tradition of always picking the cards with issues for the preview blog... Added Poison Bullets to FAQ.Actually it seems the card is named "Poisoned Bullets", so you may want to de-typo your FAQ Vic.
Just trying to help...
Gah!
Fixed. Thanks.
Keith Richmond Pathfinder ACG Developer |
One, I am *so* playing that rat.
Skizza is super fun :)
Two, I'm somewhat disappointed there were no McCree references in the preview.
I worked on the Gunslinger deck back in September, so I really didn't have Overwatch on the mind.
Sides, I'm more into Soldier 76. Sprint and team heals, as well as firepower.
Keith Richmond Pathfinder ACG Developer |
For the curious, Angban and Skizza have pawns in the Pathfinder Society Pawn Collection.
Heathwool |
For the curious, Angban and Skizza have pawns in the Pathfinder Society Pawn Collection.
Another reason that collaboration was awesome! A lot of Card Game pawns that I may try to incorporate into the game as a stand in for the character cards.
Besides that, excited to see new things in this! I have not been disappointed with any deck I've played so far, with my favorites being the Alchemist and Goblin decks.
Gwyns Firstborn |
For Alkenstar blessing....why would i add a d4 when i could add a d12? most of the time guaranteeing a success is far more important than aiming for that "under 6" sweet spot for the recharge.
The only other reason I could think of is the few abilities that say things like "if you roll a 4 on a d4, count it as 6" or something.
Keith Richmond Pathfinder ACG Developer |
First World Bard |
Precision is a minor theme in the gunslinger.
There's an example of this theme in the last power of the Mysterious Stranger role. Put the blessing on top of your deck *and* recharge a random card from your discard pile? Might be worth lowballing the die you choose, if the odds are already reasonably well in your favor.
cosined |
Also, sometimes you want to succeed, but overshooting has a cost. This is particularly true in the soon-to-be-released Mummy's Mask.
Lets see. You like scouting? Too bad, because in Mummy's Mask we'll punish you for that. You like using your awesome powers to their fullest? Too bad, because in Mummy's Mask we'll punish you for that. You like opening the box for a brand new Adventure Path? Too bad, because in Mummy's Mask we'll punish you for that: the cards have been replaced with Asps.
Vic Wertz Chief Technical Officer |
Keith Richmond Pathfinder ACG Developer |
You like using your awesome powers to their fullest? Too bad, because in Mummy's Mask we'll punish you for that. You like opening the box for a brand new Adventure Path? Too bad, because in Mummy's Mask we'll punish you for that: the cards have been replaced with Asps.
Whoa - spoilers on the asps. We've got a pool going on the body count, and warning people will ruin it.
That said, those who played the demo at Gen Con got to see this theory in practice. If you defeat a particular enemy by less than 6, you got a random boon. It's pretty similar to recharging the blessing above :)
Zhayne |
cosined wrote:You like using your awesome powers to their fullest? Too bad, because in Mummy's Mask we'll punish you for that. You like opening the box for a brand new Adventure Path? Too bad, because in Mummy's Mask we'll punish you for that: the cards have been replaced with Asps.Whoa - spoilers on the asps. We've got a pool going on the body count, and warning people will ruin it.
That said, those who played the demo at Gen Con got to see this theory in practice. If you defeat a particular enemy by less than 6, you got a random boon. It's pretty similar to recharging the blessing above :)
So, less 'getting punished', more 'not getting rewarded as much'?
Vic Wertz Chief Technical Officer |
skizzerz |
Hey, with all this talk about cards that hurt you when you examine them, I have to point out that it's possible to design a card that actually rewards you for examining it.
You know, at least... theoretically.
Like, rewarding you with 1d4-1 damage? Do we have any characters from Nidal? They'd totally think that's a reward!
Matsu Kurisu |
Hey, with all this talk about cards that hurt you when you examine them, I have to point out that it's possible to design a card that actually rewards you for examining it.
You know, at least... theoretically.
Love where you are going with the game design. Each set is taking an aspect of game play and stretching it. Can t wait for MM to be available
Frencois |
Also, sometimes you want to succeed, but overshooting has a cost. This is particularly true in the soon-to-be-released Mummy's Mask.
Curious to see how that will impact a 6 players game. Hope it won't too often lead to a player losing one of his five turns (remember WotR?). Anyway, I'll stick to not-this-Mike very good #3 rule: never comment a rule before you actually run into a specific case during play... So we'll see in October.
Axoq |
MightyJim wrote:Presumably, that's because actually finding out what they say might cause them to trigger against us..Verily, printing the Explosive Runes barrier before the Trigger mechanic was implemented represents a missed opportunity.
Aha. The old "Faded Explosive Runes" card.
Keith Richmond Pathfinder ACG Developer |
As mentioned, the firearms cover the full breadth of options, including metallic cartridge users like the Revolver and Rifle. There's also a bunch more ammunition than just those two options. ;)
I will concede that some of the ammunition pieces might have been more historically accurate as metal balls instead of rimfire or centerfire cartridges, but I'm _super_ happy with the look all the same. Pathfinder alchemists are a pretty inventive bunch :)
Brew Bird |
As mentioned, the firearms cover the full breadth of options, including metallic cartridge users like the Revolver and Rifle. There's also a bunch more ammunition than just those two options. ;)
I will concede that some of the ammunition pieces might have been more historically accurate as metal balls instead of rimfire or centerfire cartridges, but I'm _super_ happy with the look all the same. Pathfinder alchemists are a pretty inventive bunch :)
My bad, I completely missed that passage... I retract my pedantic complaint, haha.
Keith Richmond Pathfinder ACG Developer |