Snow Leopard

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Organized Play Member. 755 posts (771 including aliases). 1 review. No lists. No wishlists. 15 Organized Play characters.


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Grand Lodge

When Lone Shark Games developed Apocrypha, they partnered with TinkerHouse Games to create the ℵ1 companion app, which is amazingly useful for tracking character decks and fragments, and even which scenarios had been completed.

Would there be a market for something like this for PACG?

*I* would love one. I found the Apocrypha App fun to play with, and it will prove useful when I start running a second game out of the same box. Running multiple games out of single boxes has been a sticking point for many players on the forums, and will become even MORE relevant in the near future, when all APs use a common Core Set (rather than having a dedicated box for each AP).

Furthermore, another user pointed out that, with the release of the Ultimate Decks and their application with the OP Seasons, players who run multiple characters are somewhat likely to be using the same Ultimate Deck for more than one character.

Assuming that others would enjoy/use such an app, what features would you like?

I'd enjoy:

1) Character tracking, both for AP and OP, that would track decks, feats, and scenarios completed. (And for OP, which, if any, Ultimate deck was applied.)
2) A way to track cards removed from the box for the Path/Season.
2a) A way to track which supplemental decks or cards (Promos, etc) that have been added to a box.
3) Once you've specified which Box/AP/supplements are being used, maybe links to FAQs/Errata for those products (probably too much work to work it on a card-by-card basis, but, bonus points).
4) Maybe "Party" tracking where everyone in a party has read-only access to other folks' characters/decks.
5) For OP, maybe have a Reporting option for the organizer? I seem to recall the fine folks at Paizo begging folks to report games so they can properly measure the success of the OP initiative. Making it easier would only improve the amount of data returned.

Thoughts?

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Dulcee wrote:
James McKendrew wrote:
We need an app like the one for Apocrypha that lets you track your decks (though it'd need to be expanded to track removed-from-game cards) online.
I can't believe there still isn't something like this, even fan-made.

Perhaps if Paizo (or an app developer) sees that there's a market for such...

EDIT: I've created a new topic here in General Discussion to address the question.

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We need an app like the one for Apocrypha that lets you track your decks (though it'd need to be expanded to track removed-from-game cards) online.

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I liked Jirelle. She's like Merisiel with some functionality removed and replaced with ship-specific abilities that are pretty darn useful.

I've never played S&S Alahazra, but scouting can make a huge difference in any game. (If you have the Oracle Class Deck, Grazzle is also a good character, 'cause he starts with both Craft for repairing a ship, and Survival, which is an option for, I believe, every single ship combat.)

I played Oloch last time, and found him to be eminently mediocre. He could do things, but he usually needed help, and I never used his healing ability. Alahazra is probably a better choice for Divine casting.

Damiel is pretty badass, with all the alchemical gear in the AP. I haven't tried Lirianne, but there are a fair amount of guns to be had.

I like bards for having both Divine and Arcane at decent levels off of a single (Charisma) skill. Going to a spell-heavy location and having your Divine caster find nothing but Arcane spells is annoying. However, S&S Lem is not that great. (Class Deck Lem is one of my overall faves.)

I have no input on Feiya. She looked underwhelming, but I'm sure someone who knows how to play her can kick major butt with her.

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If it helps communicate, the game term is "Plunder".

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Amaryllis Eiron wrote:
It was Agna's job to run the ship!

Let Grazzle run the ship. He starts with both Craft to repair it AND Survival for ship-to-ship combat.

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For a second there, this sounded like a Champagne Room comment.

"There is no (scheduled) PACG in the society room."

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Having a Divine caster is never a bad idea.

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Parody wrote:


Honaire should have been a Cohort

If Honaire were a Cohort, they've have to rebuild Estra to make her wussier, in order to account for the extra card in her deck. I found her to be extremely playable without needing another card. So, I'll respectfully disagree.

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Yewstance wrote:

Going to add another one here, though it's more of a boon ruling that a character ruling.

The Witch Class Deck includes 6 Cohorts...

Not to nitpick (heh), but Cohorts aren't boons. They're support cards. (This actually came up last night playing WotR. A character was hoping to remove the Corrupted trait from a Cohort, but the effect power specified "boon".)

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The killer combo that's amusing ME is Zelhara the Evil Inquisitor (HV2) and the Angelkin Magus Talitha in Wrath (or Season) of the righteous.

Zelhara: Talitha! Bury a card in your discard pile that has the Corrupt trait so I can heal.

Talitha: You mean, like this blessing I discarded to explore? Gosh, I HATE having blessings in my bury pile.
<They laugh.>

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RotR Merisiel is pretty awesome. She was my first ever PACG character playing standard AP. Of our group of three, she was the only one to survive our first run through Them Ogres Ain't Right...

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Yeah, but the CD Sajan is SAVAGE with slashing weapons that let you use Acrobatics. (It doesn't help that I was playing SotRi, so I had a Mythic Path... Murderific!)

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Correct.

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I'm also partial to Lem, just because he can always acquire both arcane and divine spells/boons. Holy Light? Augury? All the same...

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A key point of his ability is that you need to have at least one Cure in your hand before you use it, so that you can then turn around and heal Grazzle with it. This also prevents you from discarding all your heals. Being able to automagically recharge your Cure spells, and (after a power feat) then shuffling your deck means Cures cycle more quickly. If you use your power every time you start a turn with a Cure in your hand, you can generally keep a small party quite healthy. (Obviously, there are gonna be times where you lose Cures as damage, etc., but, if there weren't risks, it'd be a dull game).

As for combat, the power feat that allows him to add 2 to his check that invokes the Attack trait absolutely SMASHES any disadvantage of having a d8 casting stat. d8+2 is ALWAYS better than d10.

Just remember that, if you choose the Bog Medic and take the power feat that lets you recharge any Divine cards, those recharged cards do NOT count towards the total used for your healing. Example. You choose to discard 5 cards for healing. One of them is your Cure, so you recharge that. You decide to go ahead and discard the other four cards. Your healing is based on twice the number of cards you discarded. You discarded 4 and recharged 1, so twice 4 is 8 (plus any bonuses from other power feats).

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Darago's not evil... Everyone's just jealous of his awesome skeletal armor of benevolent reanimation.

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Actually, Grazzle with one other player is pretty potent, because he doesn't have to divvy up his healed cards. Grazzle is my fiancee's go-to healer. Basically, any time she gets a cure in her hand, she heals everyone the next turn. In a six-player game, the cards healed have to be shared among five other characters. With just one other, Grazzle can just pop one or two cards any time the other player wants a heal-and-shuffle.

I do, however, see your point about Crowe being a less-than-ideal partner. I was just figuring, if you've only got two players, and one's a rockin' Divine caster, the other should be combat, anti-barrier, and/or Arcane. Since Crowe is two of the three, I felt ok with that.

So, yeah. Just about anyone and Grazzle would be a decent pair.

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I'd be interested to try Crowe and Grazzle. Grazzle's heal-from-anywhere ability, along with never needing to make recharge checks is insanely awesome. Adding in Crowe for both Muscle and Arcane support would, in my opinion, make a pretty exceptionally balanced pairing.

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Actually, one of the things I LOVE about this game is that there is no randomness to the cards in the decks/boxes. Promos? No problem. Commons/Uncommons/Rares? Not a fan.

(Because seriously, who wants to have a shoebox full of nothing but Sickles?)

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Remember that (at least last time I checked) you can change the class and character associated with a single "number", so in the meantime, you can just put whoever, get a number out, and change the details when the website has been updated.

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I feel like I've been psychoanalyzed. "You'll be tempted to X, but it's not practical/effective." Yup. That's me.

Thank you for the insight. It may be the kick in the pants I need to get over a few of my little hang-ups.

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I agree with elcoderdude. I don't believe there's anything different between a Loot and any other boon except that they are never dealt into locations or drawn randomly from the box.

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Just sleeved mine last night. Ah, how I wish this'd been around when I ran Darago through Season of the Runelords.

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When the Monk's deck first came out, there was a delay in character sheet production. I actually scanned the card, and both sides of the role card, and used MS Paint to copy-paste them into a single image, which I then printed. This was fine 'til the official ones came out.

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...we need an ogre doing beat-box...

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Heh. I would have LOVED to have someone do this when we were doing SotRi. We had some... Moments.

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Frencois wrote:

And maybe the first power could even be :

Frencois' armor template to be be created wrote:
Display this card next to your character and recharge all other armors you displayed.

Something like that seems quite fun and thematic.

King Arthur (to Sir Robin):... and go and change your armour!

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Hannibal_pjv wrote:

Should then displayed armor make you slover or more easier tired?

;)
Propably Yes but it should Also be even better in protecting the Person. But that would havok the game play...

That'd actually be an awesome rule for the non-proficient.

Display this armor. While displayed, blah blah protection blah. If not proficient with <appropriate> armors, you may not use boon powers to explore.

Or maybe combat checks are more difficult. Or Arcane spell recharge checks. Ooh! Stealth Checks!

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Blogmeister Keith wrote:
if you're playing a character from an Ultimate Deck, you can add the cards from any 1 Class Deck.

Shouldn't that say "any one CHARACTER Deck"? Or can't you use the non-class character decks?

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So in theory, we can play our Samurai with the Ultimate Combat deck, mixed with any other deck (Fighter, Magus, Goblins Burn!, etc)?

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Longshot11 wrote:
Today, the Gunslinger would probably get a more correct/practical wording like "...to succeed at your check to defeat a barrier..."

Or "Checks" if they wanted you to be able to take out a multi-check barrier with one use of the power. The key bit being "YOUR check(s)", keeping you from auto-succeeding other peoples' checks.

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Lone Shark Games, the folks who develop the rules and such for Pathfinder ACG, do have a game that uses similar (but not identical) mechanics, called Apocrypha. It's huge amounts of fun!

Grand Lodge

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...Note that elcoderdude's quote says "Decent" doesn't play into it. If you're short and item, and the leftover items you acquired during the scenario (or that you or others are discarding) all suck, you take a sucky item, rather than taking a Basic (or AD-2) card from the box. You only take cards from the box if there aren't enough among the players' decks to fill out your deck.

Unless you decide to house-rule.

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Let's resurrect this...

I know when to apply "end of turn" effects, but both of these say to discard/bury a card AFTER the end of the turn. Does that mean that you reset your hand, THEN discard/bury as appropriate?

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cartmanbeck wrote:
With her large hand size

She's beautiful. She's smart. She's got HUUUUUUGE.... Tracts of hand.

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I don't feel like we need to manufacture an excuse to want to add Promos to the game. They're cute. They're fun. They're AD-0 cards. Put 'em in if you want, and don't if you don't.

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Fourshadow wrote:
Holy Light has saved the day several times in our games. My favorite spell in the game, at the moment.

Hah! Totally my favorite for Divine casters at low level. Every time it comes up, I'm unable to stop myself from angelic-choir-singing, "Hoooo lyyyyyy LIIIIIIIIIIGHT!"

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Parody wrote:

Higher level Basics: Cure shows up in AD1 in a few decks.

Adding low-level cards when you get a card feat: This hasn't been an issue for us because you earn Tier rewards before doing deck upgrades. (Page 10 of the Guide 4.2.) That new card is the first one replaced when anything better is available from the pool.

Isn't the spell Confusion in the Monk deck at AD6, with the Basic trait?

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How awesome would it be to tell a writer or artist, "...and I need it YESTERDAY" and have it actually arrive yesterday?

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Whenever my fiancee and I want to deflect blame for anything (for example, having to go to work because we haven't won the lottery, which we never play), we blame Planning. It started with, "Well, that's just poor planning," and migrated to, "We SERIOUSLY need to have a talk with those jerks over at Planning..."

That said, please pass on wishes for a speedy recovery.

And send the medical bills to Planning.

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I pick up one of these for each deck. I like the two-sections-plus-two-dividers setup. I keep my current character deck (for OP) in one section, and behind the divider I put the boons up to the AD I'm currently playing. In the other section, I keep the characters I'm not using, and behind the divider, the boons above the AD I'm currently playing. (When I hit AD 6, I split the boons in half between the two back-halves of each section.)

I generally only carry one or two decks with me, so this scales fine. At GenCon time, I may think about something like the Caselings that Hawkmoon IronGiant mentioned.

I sleeve all my cards. It's become kind of a ritual when I get a new Character deck to go through it, reading and sleeving.

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Grazzle is an impressive healer, just because he doesn't have to be in the same location as his target(s).

I like CD-Lem for his awesome spell-casting and spell-grabbing. Going to the spell-heavy locations and not having to worry whether the spells you pick up are Arcane or Divine makes me happy.

Class Deck Sajan (with the Slashing weapons that use Acrobatics from the Monk Class Deck) is frightening. Especially with a Mythic Path...

Brielle is always a fave, especially when the devs actually used the term "nut-punch" when describing the conceptualization process. Getting your buried cards back when you berserk is HUGE.

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There there, Mel. You're ALMOST as cool as Lem.

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I totally bought them entirely for the ACG, but I do like using minis rather than token cards, so I may yet buy set 8. We'll see.

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I was THIS | | close to creating an account under the name "Krampus" and replying:

Dear Frencois,
I have some bad news...

Anyway, have an excellent New Year.

Grand Lodge

elcoderdude wrote:

Situation A-2: RotR Harsk is at the Waterfront, and he uses the power on a weapon to add a d4 to a combat check made by another character at another location.

Answer: No, this does not incur the Waterfront's penalty. The check is not being made at the Waterfront. The penalty applies to checks made at the Waterfront using a weapon.

Let me include the wording from the card, with some light emphasis.

Waterfront AT THIS LOCATION, first power wrote:
When using a weapon, subtract 1 from each die rolled.

If it said "Your dice" or "Your check" or some variant, I would agree with elcoderdude. However, the verbage only specifies that the person at the location uses a weapon (ostensibly for its power), and that dice are rolled. I read this to mean that if, for a more clear example, Valeros is at the Waterfront with a Light Crossbow in his hand, and he uses the power that adds a d4 to a combat check at another location (he obviously meets the weapon proficiency pre-req), then he has used a weapon, and there are dice rolled. It sounds like this location power would apply.

elcoderdude wrote:

Situation B-2: RotR Harsk is not at the Waterfront, and he uses the power of a weapon to add a d4 to a combat check made by another character's combat check at the Waterfront.

Answer: This is the only one that gives me pause. A weapon is definitely being used on the check, but the character at the Waterfront is not using the weapon.
Runelord's language is not as precise as later sets; I think this power would be more clearly written in a later set.
As written, I'd say in situation B-2 the penalty does apply.

Nobody at the Waterfront is using a weapon. I don't see why it would apply.

I imagine this would be MUCH more clear if the Waterfront said, "When playing a weapon..."

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The other end is affixed to your James Bond wristwatch, leaving your hand open for other use, or something?

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I've thought this thought as well. Sheets should be character-tier-centric, rather than AP-centric.

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I'm having an identical problem. Should I open a new topic, or just work it here? (Order 4579471)

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