Meet the Villains—Linxia Benzekri

Wednesday, December 30, 2015

The countdown to the Hell's Vengeance Adventure Path continues, as we reveal the next iconic villain that will appear in Paizo's first Adventure Path for evil characters! Today we get our first glimpse of the iconic Hellknight, Linxia Benzekri. Check out Pathfinder Adventure Path #104: Wrath of Thrune for Linxia's full stat block, and keep an eye out for the upcoming Hell's Vengeance Player's Guide, which contains all of the new iconic villains for use as pregenerated characters!


Illustration by Wayne Reynolds

Linxia Benzekri was born and raised in Khari, the Chelish enclave on the northwest corner of Garund. Although ethnically Garundi, Linxia always thought of herself as Chelaxian. After all, Khari had been part of Cheliax since long before she was ever born, and though Linxia's parents kept their Garundi surname, they gave her a traditional Chelish first name. Her family long ago abandoned the clan ties that define many Garundi, and while Linxia's grandparents still occasionally spoke Osiriani in private, it was never spoken in her own home, and Linxia never bothered to learn her native tongue. To Linxia, the mighty ruins of the Arch of Aroden that tower above Khari were more a symbol of her heritage than the city's Rahadoumi sandstone architecture.

When Linxia was still a child, her parents sent her to an Asmodean convent. Both of Linxia's parents were successful merchants and traders, and though they were not religious, they felt it was important for their eldest child to receive a good education if she were to join the family business. At the convent, Linxia learned the grand history of Cheliax, how House Thrune unified a warring nation with the blessings of Asmodeus, and the necessity of laws based on those of Hell itself to preserve an ordered society.

Linxia returned home a teenager, now a loyal Chelish citizen ready to do her part to support the empire. But she was taken aback when she overheard her parents talking with an old family friend about a secret cabal of Garundi gentry who wanted to return Khari to "its rightful home" of Rahadoum. Horrified that her parents were involved in such a treasonous plot, Linxia reasoned that her parents' friend must have lured them into the conspiracy, so she immediately reported them to the city guard, the dottari.

That night, two Hellknights of the Order of the Rack—dressed in their characteristic night-black armor and flayed-skin cloaks—came to Linxia's house to arrest her parents for sedition. As her parents were hauled away in chains, loudly proclaiming their innocence and begging the impassive Hellknights to show mercy, Linxia only watched in silence. If her parents were truly innocent, then she trusted the law to exonerate them.

Linxia's parents were judged guilty that same night, and the next morning, Linxia went to the city square to witness their sentences: scourged with whips until their backs looked like the exposed musculature of the Hellknights' armor, crucified, and then disemboweled. Through it all, Linxia watched without emotion. She was not happy to see her parents' excruciation, but neither did she feel sadness. Even though she still believed her parents were duped, they had been found guilty of treason and had to be punished. The law had spoken.

Three days later, when her parents finally succumbed to their tortures and died, Linxia made a decision: she would become a Hellknight herself. Her parents' crime was not their own—they had been misled by a friend, and paid the price. As a member of the Order of the Rack, however, she could help protect other innocents from such dangerous whispers and prevent them from suffering the same fate. The Hellknights personified the law and order that guarded civilization and prevented it from sliding back into barbarity; people like the "friend" who had deceived her parents were criminals whose actions threatened the very fabric of society.

As a symbol of her dedication, Linxia shaved her head and got a tattoo of the Order of the Rack's symbol—a spiked torture wheel—on her forehead, so every time she looked in the mirror she would be reminded of her goal, her purpose, and the terrible consequences of failure. Linxia traveled to Avistan and presented herself at the gates of Citadel Rivad, headquarters of the Order of the Rack, and was accepted into the order as an armiger, a Hellknight squire in training.

Linxia devoted herself to her new calling, honing her mind and body for the trials that lay ahead. She had received basic combat training at the Asmodean monastery, but under the tutelage of the Hellknights, she learned to fight in heavy armor, mastered the sword and whip, and learned strategy, tactics, and engineering. When not practicing the arts of war, Linxia obsessively studied in Citadel Rivad's library, memorizing the tenets of the Hellknights' philosophy, the Measure and the Chain. To strengthen her resolve and desensitize herself to pain, Linxia regularly and willingly underwent the Order of the Rack's reckoning, purging herself of weakness and undisciplined thoughts by drinking boiling water until her throat scarred and left her voice a ragged rasp.

Before Linxia could become a full Hellknight, however, the Order of the Rack had a test for her loyalty. One of Linxia's brothers had been arrested for attempting to rekindle the spark of rebellion that had been stamped out in Khari with her parents' execution. He had been tried, found guilty, and brought to Citadel Rivad for sentencing. Without hesitation, Linxia drew her sword, and looking straight into her brother's eyes, beheaded him without remorse. Like her parents, Linxia's brother had broken the law. Justice was served.

With her training complete, her loyalty and dedication to the law tested and found sufficient, Linxia faced her final task: single combat with a summoned barbazu. All around her, many of her fellow armigers failed in this final trial, slain by the devils' barbed glaives or succumbing to infernal wounds and infections they suffered at the hands of the fiends. But Linxia succeeded, emerging bloodied but triumphant, her studies, training, and most of all, her determination, leading her to victory.

When she had recovered from her ordeal, Linxia was accorded the full rank of Hellknight and granted the symbol of her station: a suit of Hellknight plate armor, bearing the same flayed musculature motif as the Hellknights who had arrested and executed her parents. Now Linxia serves as a righteous bastion of law against the chaos of insidious knowledge, corrupt philosophies, and rebellious thought. With her sword, she enforces conformity and justice to preserve a peaceful and ordered society—no matter the cost.

Stay tuned over the coming months as we reveal more of the villains you'll see in the pages of our first evil Adventure Path, Hell's Vengeance!

Rob McCreary
Senior Developer

More Paizo Blog.
Tags: Hell's Vengeance Hellknights Iconics Linxia Meet the Iconics Pathfinder Adventure Path Wayne Reynolds
101 to 150 of 162 << first < prev | 1 | 2 | 3 | 4 | next > last >>

2 people marked this as a favorite.
Gorbacz wrote:
Rysky wrote:
nighttree wrote:
Rysky wrote:
nighttree wrote:

People also tend to forget that "good" and "evil" are completely subjective.

For game purpose, it is a mechanic that determines certain effects.
In reality...it's not so "clear cut" a concept ;)
Nope, torture's evil in real life too.

In your subjective opinion....an opinion I happen to share...but it is still a subjective opinion non the less.

Again, no. Torture is evil. Full stop.
Only a Sith deals in absolutes.

An absolutistic statement uttered by a jedi. Does that make him also a sith? Good ol' alignment discussions...

Silver Crusade Contributor

Gratz wrote:
Gorbacz wrote:
Rysky wrote:
nighttree wrote:
Rysky wrote:
nighttree wrote:

People also tend to forget that "good" and "evil" are completely subjective.

For game purpose, it is a mechanic that determines certain effects.
In reality...it's not so "clear cut" a concept ;)
Nope, torture's evil in real life too.

In your subjective opinion....an opinion I happen to share...but it is still a subjective opinion non the less.

Again, no. Torture is evil. Full stop.
Only a Sith deals in absolutes.
An absolutistic statement uttered by a jedi. Does that make him also a sith? Good ol' alignment discussions...

As the Spoony One wrote way-back-when, "I don't remember Yoda talking about a Gray Side of the Force."

Silver Crusade Contributor

Rysky wrote:
Kalindlara wrote:
Rysky wrote:
Reading about the [Glorious Reclamation] made me like them a lot. Finding out they were made pretty much to be destroyed in this AP as the designated antagonists made me sad.

To be fair, I'm guessing they wanted a newly made organization so that they didn't have to kill off an existing group with existing fans.

As for the Reclamation, I'm waiting for Hell's Vengeance to see what I think of them. I may replace them with the servants of the up-and-coming paladin deity in my Wrath of the Righteous campaign... we'll have to see.

Which is somewhat fair, but what of the already established villains in other APs that players go up against?

I probably wouldn't be having that much of a problem with this development if they only detailed the GR in HV instead of in the AP directly before and other places. They got me to like them. And then they try to make them antagonists.

I don't think they expect us to get as attached to the bad guys of other APs (such as the Whispering Way or the serpentfolk) as we would to, say, the Eagle Knights or the Bellflower Network. I could be wrong, though.

The only other place they're referenced (as far as I knew) was Hell's Rebels, and mostly to set up the "mirrored events" of the AP and explain why Thrune might be too busy. I can't recall seeing much else on the Glorious Reclamation.


2 people marked this as a favorite.

It doesn't matter if I actually think torture is good, the point was that lowercase, real world good and evil don't exist. They're subjective.

Silver Crusade

3 people marked this as a favorite.
DominusMegadeus wrote:
It doesn't matter if I actually think torture is good, the point was that lowercase, real world good and evil don't exist. They're subjective.

You can believe that all you want, it doesn't make torture any less evil.


2 people marked this as a favorite.
Kalindlara wrote:
Gratz wrote:
Gorbacz wrote:
Rysky wrote:
nighttree wrote:
Rysky wrote:
nighttree wrote:

People also tend to forget that "good" and "evil" are completely subjective.

For game purpose, it is a mechanic that determines certain effects.
In reality...it's not so "clear cut" a concept ;)
Nope, torture's evil in real life too.

In your subjective opinion....an opinion I happen to share...but it is still a subjective opinion non the less.

Again, no. Torture is evil. Full stop.
Only a Sith deals in absolutes.
An absolutistic statement uttered by a jedi. Does that make him also a sith? Good ol' alignment discussions...
As the Spoony One wrote way-back-when, "I don't remember Yoda talking about a Gray Side of the Force."

There's a lot that little frog suffering from dementia didn't tell Luke Skywalker, like who his father was, or maybe the fact the batshit little a*~*+@% talks to people long dead...


Rysky wrote:
DominusMegadeus wrote:
It doesn't matter if I actually think torture is good, the point was that lowercase, real world good and evil don't exist. They're subjective.
You can believe that all you want, it doesn't make torture any less evil.

You're right, it's just like having an R in your username. Evil through and through.

Sovereign Court Senior Developer

Kalindlara wrote:


I don't think they expect us to get as attached to the bad guys of other APs (such as the Whispering Way or the serpentfolk) as we would to, say, the Eagle Knights or the Bellflower Network. I could be wrong, though.

The only other place they're referenced (as far as I knew) was Hell's Rebels, and mostly to set up the "mirrored events" of the AP and explain why Thrune might be too busy. I can't recall seeing much else on the Glorious Reclamation.

That's completely correct. The Glorious Reclamation will be fully detailed in Pathfinder #103, the first volume of Hell's Vengeance. Very little has been said about them up to this point.

Silver Crusade

Rob McCreary wrote:
Kalindlara wrote:


I don't think they expect us to get as attached to the bad guys of other APs (such as the Whispering Way or the serpentfolk) as we would to, say, the Eagle Knights or the Bellflower Network. I could be wrong, though.

The only other place they're referenced (as far as I knew) was Hell's Rebels, and mostly to set up the "mirrored events" of the AP and explain why Thrune might be too busy. I can't recall seeing much else on the Glorious Reclamation.

That's completely correct. The Glorious Reclamation will be fully detailed in Pathfinder #103, the first volume of Hell's Vengeance. Very little has been said about them up to this point.

But that very little was enough to make me like them.

More than the Hell's Vengeance Adventure Path and its Iconics that they're up against.


It will be interesting to see if the GR also has it's "dark absolute" side...it always makes for a more interesting story when the "good" guy's are just as bad as the "bad" guys...


1 person marked this as a favorite.
Rysky wrote:
Reading about the GR made me like them a lot. Finding out they were made pretty much to be destroyed in this AP as the designated antagonists made me sad.

The cool thing, though, is that with Hell's Vengeance we likely get a ton of cool stat blocks and fluff about an organization and its crusade that we can expand upon and use in our own games. Or use piecemeal in other campaigns.

I'm very excited by what the Glorious Reclamation adds to my GM toolbox, even if the villains of Hell's Vengeance destroy the faction.

Silver Crusade

Heine Stick wrote:
Rysky wrote:
Reading about the GR made me like them a lot. Finding out they were made pretty much to be destroyed in this AP as the designated antagonists made me sad.

The cool thing, though, is that with Hell's Vengeance we likely get a ton of cool stat blocks and fluff about an organization and its crusade that we can expand upon and use in our own games. Or use piecemeal in other campaigns.

I'm very excited by what the Glorious Reclamation adds to my GM toolbox, even if the villains of Hell's Vengeance destroy the faction.

That is a bit of a hope spot...


I am looking forward to this path so much......

Shadow Lodge

Heine Stick wrote:
I'm very excited by what the Glorious Reclamation adds to my GM toolbox, even if the villains of Hell's Vengeance destroy the faction['s organizational cohesion].

Added a qualification. For those GMs who want to try and salvage some of the organization, they can have some of the second-tier leadership, or some supporters, cross the new frontier into Ravounel, or the old one into Andoran, there to continue making trouble. Rebel groups find patron powers all the time, after all.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, all good rebel groups go through dark times before reviving themselves xD

Anyway, as much as I would like to make jokes about what is torture's alignment, it is evil both in game and in real life. By definition of evil. Even with subjective ethics and morality, its still evil as it can't be justified as being good unless you have really low grip on reality. There is no way to justify it as good thing or even neutral thing, if someone is going with "Sometimes its necessary and efficient" argument, nope, that just ain't true.


CorvusMask wrote:
Anyway, as much as I would like to make jokes about what is torture's alignment, it is evil both in game and in real life. By definition of evil. Even with subjective ethics and morality, its still evil as it can't be justified as being good unless you have really low grip on reality. There is no way to justify it as good thing or even neutral thing, if someone is going with "Sometimes its necessary and efficient" argument, nope, that just ain't true.

Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

Silver Crusade

4 people marked this as a favorite.
DominusMegadeus wrote:
CorvusMask wrote:
Anyway, as much as I would like to make jokes about what is torture's alignment, it is evil both in game and in real life. By definition of evil. Even with subjective ethics and morality, its still evil as it can't be justified as being good unless you have really low grip on reality. There is no way to justify it as good thing or even neutral thing, if someone is going with "Sometimes its necessary and efficient" argument, nope, that just ain't true.
Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

Having an R in your name doesn't intentionally cause someone else horrific pain and suffering that traumatizes or even kills them.

Liberty's Edge

1 person marked this as a favorite.
DominusMegadeus wrote:
Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

While it may be possible to come up with some semantic argument for 'evil' applying to 'having an R in your username' (or NOT applying to torture), at that point the word ceases to have any common meaning... it has been stretched to the point where different people can 'truthfully' say both 'X is evil' and 'X is not evil' because they are subscribing to completely different versions of the word. That is, one might be defining evil as 'willfully causing pain or suffering to others' while another is defining it as 'violating the precepts of my personal religious beliefs... which are subject to change as needed'.

Fortunately, in relation to 'evil' in the Pathfinder rules there is no such subjectivity. Torture is evil.


1 person marked this as a favorite.
CBDunkerson wrote:
DominusMegadeus wrote:
Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

While it may be possible to come up with some semantic argument for 'evil' applying to 'having an R in your username' (or NOT applying to torture), at that point the word ceases to have any common meaning... it has been stretched to the point where different people can 'truthfully' say both 'X is evil' and 'X is not evil' because they are subscribing to completely different versions of the word. That is, one might be defining evil as 'willfully causing pain or suffering to others' while another is defining it as 'violating the precepts of my personal religious beliefs... which are subject to change as needed'.

Fortunately, in relation to 'evil' in the Pathfinder rules there is no such subjectivity. Torture is evil.

And, thankfully, has an "R" in it. ;)

Sovereign Court

Pathfinder Rulebook Subscriber

Are there other evil Iconic character out there? This is the first I've seen of them.

Dark Archive

Knight_Druid wrote:
Are there other evil Iconic character out there? This is the first I've seen of them.

Meet the Villians—Lazzero Dalvera


CBDunkerson wrote:
DominusMegadeus wrote:
Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

While it may be possible to come up with some semantic argument for 'evil' applying to 'having an R in your username' (or NOT applying to torture), at that point the word ceases to have any common meaning... it has been stretched to the point where different people can 'truthfully' say both 'X is evil' and 'X is not evil' because they are subscribing to completely different versions of the word. That is, one might be defining evil as 'willfully causing pain or suffering to others' while another is defining it as 'violating the precepts of my personal religious beliefs... which are subject to change as needed'.

Fortunately, in relation to 'evil' in the Pathfinder rules there is no such subjectivity. Torture is evil.

I was talking about real life. Nothing in real life is objectively evil. Obviously torture is Evil in Pathfinder.

Silver Crusade

1 person marked this as a favorite.
DominusMegadeus wrote:
CBDunkerson wrote:
DominusMegadeus wrote:
Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

While it may be possible to come up with some semantic argument for 'evil' applying to 'having an R in your username' (or NOT applying to torture), at that point the word ceases to have any common meaning... it has been stretched to the point where different people can 'truthfully' say both 'X is evil' and 'X is not evil' because they are subscribing to completely different versions of the word. That is, one might be defining evil as 'willfully causing pain or suffering to others' while another is defining it as 'violating the precepts of my personal religious beliefs... which are subject to change as needed'.

Fortunately, in relation to 'evil' in the Pathfinder rules there is no such subjectivity. Torture is evil.

I was talking about real life. Nothing in real life is objectively evil. Obviously torture is Evil in Pathfinder.

And you are 100% wrong. In real life torture is, without a doubt, evil.


"I was talking about real life. Nothing in real life is objectively evil. Obviously torture is Evil in Pathfinder."

Not wanting to be rude or anything, but this is a pathfinder site. Your views on the morality of torture in the real world are better expressed on different sites in my opinion.


1 person marked this as a favorite.

Agreed. With no doubt whatsoever. In fact, if we were to try to define Evil in real life, torture would probably be one of the starting points of that definition. Ask yourself... would you want to eat with someone who had chosen to torture people? Would you want your child to be involved with them? Would you respect them talking big words about humanity and compassion? Would you trust them to take care of your dog?

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
DominusMegadeus wrote:
CBDunkerson wrote:
DominusMegadeus wrote:
Like how having an R in your username makes you evil. I said it, so it's true. That's how it works, right?

While it may be possible to come up with some semantic argument for 'evil' applying to 'having an R in your username' (or NOT applying to torture), at that point the word ceases to have any common meaning... it has been stretched to the point where different people can 'truthfully' say both 'X is evil' and 'X is not evil' because they are subscribing to completely different versions of the word. That is, one might be defining evil as 'willfully causing pain or suffering to others' while another is defining it as 'violating the precepts of my personal religious beliefs... which are subject to change as needed'.

Fortunately, in relation to 'evil' in the Pathfinder rules there is no such subjectivity. Torture is evil.

I was talking about real life. Nothing in real life is objectively evil. Obviously torture is Evil in Pathfinder.

I think you'll have to do some serious mental and moral gymnastics to color the atrocities documented in the 20th Century as anything but evil.

Dark Archive

Urgh, boobplates. That armour looks ridiculous.

Silver Crusade

3 people marked this as a favorite.
Craig Tierney wrote:
Urgh, boobplates. That armour looks ridiculous.

Actually this is probably one of the few (or even only) times I'm okay with boobplate since the armor is supposed to show flensed musculature and what we're seeing is basically a skinned breast.

Definetly not played for da sexah.

Dark Archive

DragoDorn wrote:
Knight_Druid wrote:
Are there other evil Iconic character out there? This is the first I've seen of them.
Meet the Villians—Lazzero Dalvera

Also Meligaster and Seltyiel.

You can view them all here.

Silver Crusade Contributor

Set wrote:
DragoDorn wrote:
Knight_Druid wrote:
Are there other evil Iconic character out there? This is the first I've seen of them.
Meet the Villians—Lazzero Dalvera

Also Meligaster and Seltyiel.

You can view them all here.

Beat me to it. ^_^

Ah, Seltyiel...

Liberty's Edge

Way I read the CRB, much is made on the Good vs Evil axis of how you treat innocent people.

Those who are not innocent people are another matter IMO.

Not sure torturing the guilty is 100% Evil by RAW.

That said, I agree that Linxia is the very worst sort of Evil : the one that believes it is Good and that if you do not agree with her, then surely you are Evil and must be punished. Zealotry is a terrifying force.

I was hoping/dreading that her cloak was made from the skin of her relatives. I now think that would have hammered the Evil in her LE.

Silver Crusade

2 people marked this as a favorite.
The Raven Black wrote:
Not sure torturing the guilty is 100% Evil by RAW.
There's a reason the phrase is "pay evil unto evil". Even if the motherf&*@er has it coming, even if they're evil, torturing them is evil. It's an evil unto yourself.
The Raven Black wrote:
I was hoping/dreading that her cloak was made from the skin of her relatives. I now think that would have hammered the Evil in her LE.

The backstory doesn't mention that it's NOT...

Liberty's Edge

Can we expect so see these iconic villains making appearances outside the Hell's Vengeance AP?

Sovereign Court Senior Developer

Paladinosaur wrote:
Can we expect so see these iconic villains making appearances outside the Hell's Vengeance AP?

It's possible, but we have no long-term plans for using them outside of Hell's Vengeance at this point.

Silver Crusade

Rob McCreary wrote:
Paladinosaur wrote:
Can we expect so see these iconic villains making appearances outside the Hell's Vengeance AP?
It's possible, but we have no long-term plans for using them outside of Hell's Vengeance at this point.

Can we haz an Ezren/Quinn/Lazarro scene plz?

Liberty's Edge

Rob McCreary wrote:
Paladinosaur wrote:
Can we expect so see these iconic villains making appearances outside the Hell's Vengeance AP?
It's possible, but we have no long-term plans for using them outside of Hell's Vengeance at this point.

Not even some Linxia art for Path of the Hellknight?

Grand Lodge Contributor

1 person marked this as a favorite.

I like! She's very Skin from the band Skunk Anansie.

Grand Lodge Contributor

I like! She's very Skin from the band Skunk Anansie.


Adam Daigle wrote:

Answers! (mostly)

C) Correct. She began as a Hellknight squire in training. The statblocks for each villain that will appear in each volume of Hell's Vengeance are them at 7th-level, which in her case means that she is a full-on Hellknight.

NICE! But that's makes me wonder what level is Harsk supposed to be since he killed a whole giant raiding party alone before starting as a character in Sandpoint (yes, they were asleep yet he slaughtered them all I don't think even a single lvl 20 ranger has much of a chance of killing a whole giant raiding party alone unless he has some pretty incredible equipment on him

Shadow Lodge

War axe + favored enemy + coup de gras = splut.

He's a dex-based ranged in his favored terrain too so stealth is no problem.


Regarding torture=evil=bad guys. How about The Punisher? The MAX version has him really going to town on gangsters with things like 'String em up' meaning string em up with their own intestines.

Since the GR rolled into Westcrown as per Song of Silver, I wonder if they butted heads with the Shadowbeasts/Ilnerik since the base state of 'Curse in action' is no doubt assumed.

Shadow Lodge

MannyGoblin wrote:
Since the GR rolled into Westcrown as per Song of Silver, I wonder if they butted heads with the Shadowbeats/Ilnerik since the base state of 'Curse in action' is no doubt assumed.

Or maybe HR/HV will be like ShS, and assume previously-published APs (in this case CoT) have happened?

Acronyms!


It is actually, so I've heard.

Silver Crusade

MannyGoblin wrote:
Regarding torture=evil=bad guys. How about The Punisher? The MAX version has him really going to town on gangsters with things like 'String em up' meaning string em up with their own intestines.

Torture is Evil but it doesn't automatically make you the bad guy/villain (though the torturee may disagree), it just makes you Evil.


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Punisher is a protagonist. That doesn't make him a "good" guy.

He's a very bad, broken person doing terrible things to people who are even worse.

Dark Archive

Cole Deschain wrote:

The Punisher is a protagonist. That doesn't make him a "good" guy.

He's a very bad, broken person doing terrible things to people who are even worse.

He would make a 'good' character for this Adventure Path. Not sure what his build would be though.

Dark Archive

Pathfinder Adventure Path Subscriber

Vigilante.


1 person marked this as a favorite.

I don't know if there ever was any doubt that what the Punisher is doing is evil. He assassinates those he sees as bad guys, and what is worse, he does so because he hates them, not necessarily because he wants to protect anyone from them. He is not shy about torturing people. Any good that comes out of it is largely incidental. I would put him squarely at Neutral Evil. You could make a case for Lawful Evil, given that his enemies are generally mob and criminals, but his methods are very far from what a Lawful person would use.

Dark Archive

Misroi wrote:
Vigilante.

I think that would be a poor fit. Frank Castle became The Punisher. He isn't hiding his identity. Every reason he had to hide it was taken from him.

Liberty's Edge

Carefully avoiding to hurt innocent people, though not going out of his way to protect them, doing terrible things but only to definitely bad guys = Neutral in my game. With the potential for Evil though.

Reacting very badly to people telling him how he should behave, disregarding the laws and the legal system = Chaotic in my game.

In my game the Punisher would be Chaotic Neutral, slightly bordering on Evil.

"You punish the guilty, Franck. Not the stupid. "

Build : Rogue, Ranger, Urban Barbarian are all great possibilities. I would go for Spell-less Ranger with favored enemy = scum and favored terrain = Urban

101 to 150 of 162 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Hell's Vengeance / Paizo Blog: Meet the Villains--Linxia Benzekri All Messageboards

Want to post a reply? Sign in.