New Options

Monday, July 14, 2014

The Year of the Sky Key, Season 6 of the Pathfinder Society Organized Play campaign, is approaching, and that means the new Guide to Pathfinder Society Organized Play is on its way. It's still a few weeks before we preview the new guide, but we can share a few new options available at the start of Season 6. In fact, there's something for players and something for GMs and organizers.

I imagine you've already spotted the art and guessed that expanded race access is one announcement—spot on. Just as non-standard race access is a hot topic on the messageboards, it's a common talking point during our meetings. It's tough to balance the lure of race boons for conventions against letting as many people as possible play the types of characters they want. Add to that the heated discussions about whether or not some non-standard races are overpowered and the concerns about the so-called "cantina effect." That's a lot to juggle when making a decision, but we decided that introducing a few new options would be best for the campaign. Beginning August 14th 2014 at Gen Con, three new races will be available for play without requiring a special Chronicle sheet: kitsune, nagaji, and wayang. These races have been in circulation through extra Chronicle sheets for nearly three years now, and even though some players have had an opportunity to create these characters, we want newer players to have new options to enjoy. Like other race options, it is still necessary that a player have a book or watermarked pdf reference for the race, such as from Pathfinder Campaign Setting: Dragon Empires Gazetteer, Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG: Advanced Race Guide, or Pathfinder RPG Bestiary: Bestiary 4.


Illustration by Eva Widermann

So let's see... seven core races plus three Bestiary races plus three Dragon Empires races. That equals 13, right? Well, there's one piece missing from that equation. We're also removing two races.

For several years, aasimar and tieflings have enjoyed a prominent role in the Pathfinder Society, but as the organization concludes its work in Mendev—where numerous pit-born fight for recognition and heaven-blooded warriors wage holy war—it's time for them to step back. Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet, as was the case years ago. The exception is any aasimar or tielfing character with at least 1 XP; these characters are grandfathered into the campaign.

Does this mean you can create several new characters, play a scenario with each, and have several native outsiders waiting for when you need them? Well, we debated long and hard whether to require 4 XP per character, as at that point one is past the free rebuilding stage. However, we also recognized this as unnecessarily punitive to casual players who may only be able to play once or twice in the next month. To answer your question, yes, you can make 10 aasimars and play The Confirmation an equal number of times, but we're trusting you'll exercise some good taste and respect a decision made with the larger community in mind.

Now that we've covered the more controversial news, let's wrap things up with something outright awesome.

We (both Mike and John) both have experience as venture-officers and event coordinators, and we understand that sometimes it's tough to convince a new player to commit to a full 4-5 hour experience. Some events just are not conducive to running a full game, whether that's because it's a weeknight with lots of folks who need to get to bed early or because the location is only open for a few hours. What do you do when a scenario just isn't short enough?

For years the answer has been quests, one-hour mini-adventures intended to last an hour or less. They're great little adventures, but they're a little difficult to schedule for a few reasons. First, there's no easy way to tell a bigger story by connecting a few quests together. Second, the quests—though replayable—offer no gold, XP, or Prestige Points, giving them a reputation of risk for little reward. The most difficult hurdle is that there are only two of them in print (not counting the Goblin Attack demos or Beginner's Box Bash demos).

This year at Gen Con, we're debuting six new 1st-level Pathfinder Quests that take place in and around the River Kingdoms. Each one is a standalone adventure, but they are all loosely tied into a common plot thread, allowing a GM to combine anywhere from two to all six to make a larger adventure as suits the needs of the group and event location. Play them in any order—one can even play the finale quest early—and earn a Chronicle sheet with rewards that scale based on the number of adventures you played.

John Compton and Mike Brock
Developer and Global Organized Play Coordinator

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Grand Lodge 2/5 RPG Superstar 2012 Top 32

BigNorseWolf wrote:
Jiggy wrote:
So quit acting like the outsiders were just flat-out better all around. All they really did was be the first races to really compete with humans.

If you can show otherwise I would.

You can't.

Your options are terrible, and the advantages only last a level, if that. If you're going to divide your list down into hundreds of pieces, how many more pieces ARE they the best option for? Hundreds of them compared to your paltry list.

You call that "hundreds of pieces"? Sorry, I didn't realize that "every non-fighter ranged character ever" was over-specializing my data points.

Speaking of which, I assume things like 1st-level Precise Shot are what you're talking about with the "only better for 1 level" comment? If so, you clearly haven't actually looked at how that plays out:

Archers go through a chain of feats. First priority is Precise Shot, for the sake of non-suckage. But then you also want Rapid Shot, Deadly Aim, Manyshot... There's lots of feats for archery.

So for that inquisitor (or anyone else who isn't a fighter), you're not just getting Precise Shot at 1st instead of 3rd. You're also getting Rapid Shot at 3rd instead of 5th, Deadly Aim at 5th instead of 7th, and have an extra feat for squeezing in bells and whistles like Improved Initiative or whatever else.

It's not like the advantage stops as soon as the non-human picks up Precise Shot. The human archer is two levels earlier on every essential archery feat while also having more room for feats that archery usually squeezes out of the build.

5/5 *****

BigNorseWolf wrote:
andreww wrote:
BigNorseWolf wrote:
And then would have had the continued headache of all outsider parties.
Why is this a headache given that being an aasimar or tiefling is a relatively marginal benefit and an actively poor choice for a number of different character types.
Please tell me what character type they're a poor choice for, given the blood of angels/fiends books?

They make a poor choice for sorcerers in the medium to long term as the extra spells known is a far greater benefit. Likewise the same applies to most Oracles. Some may prefer to use boost to the animal companion or channel energy but personally I would consider both choices poor compared to the extra spells known. When you add in that half elves can take the Human sorcerer FCB and have their own oracle spells known FCB they seem the clearly superior choice if for no other reason than Paragon Surge. I would consider this the case even post nerf.

As far as other classes go anyone who needs a lot of feats or is generally feat starved is going to prefer human to either of them. Blaster casters wanting to maximise their caster level as soon as possible, save or suck casters needing spell focu/penetration/metamagic asap, Clerics generally, archers, all likely to be better served.

Even if that were the case what are we actually looking at in terms of benefit over other races:

1. +2 to a second stat. Lots of races already get this and it isn't difficult to match your race so that the negative modifier matters little to your class. Aasimars not having a penalty is decent but isn't breaking any scenario.

2. Darkvision. This is really useful but general darkness can be counter with a cantrip. Most people should really be looking for a heightened continual flame spell as soon as possible in any event.

3. Immunity to charm person, hold person and dominate person. Charm Person is hopeless as a combat spell, hold person allows multiple saves and NPC casters generally have terrible DC's and dominate person is very hard to use as it has a 1 round casting time and is very easy to spot that the person has been dominated. As a trade off you can also not be affected by enlarge person which I would suggest is a far more common PC buff spell than any of the things they are immune to.

What is then left? A few points of resistance which may or may not crop up and some skill bonuses in line with other races.

None of this looks like it is liable to break anyone's game.

Shadow Lodge 4/5

BigNorseWolf wrote:
andreww wrote:
BigNorseWolf wrote:
And then would have had the continued headache of all outsider parties.
Why is this a headache given that being an aasimar or tiefling is a relatively marginal benefit and an actively poor choice for a number of different character types.
Please tell me what character type they're a poor choice for, given the blood of angels/fiends books?

A Reach Cleric, or really any Reach class that wants to take advantage of Enlarge or Reduce Person is a huge one. The fact is, what they become immune to be not being a Humanoid is usually pretty trivial to what beneficial things they can't take advantage of. There's also the problem that as Outsiders, (even Native ones), funcky things happen when they go onto another plane, which is not uncommon in PFS. Darkvision is nice, but with how easy it is to get the ability to use light against all but Deeper Darkness (which Darkvision doesn't help against) from 1st level on constantly, it's really not even worth mentioning. The loss of that extra 1st level Feat and Skill Point, (see what I did there, defaulted to Human :p), also really hurts for everyone that's not a Fighter. +2 Wis and Cha (not Con) is probably one of the worst ability boosts in the game, but I do agree that the Blood of book's extra heritages was too much. Tieflings on the other hand have a +2/+2/-2, including all of the extra heritages.

5/5 *****

Jiggy wrote:
It's not like the advantage stops as soon as the non-human picks up Precise Shot. The human archer is two levels earlier on every essential archery feat while also having more room for feats that archery usually squeezes out of the build.

Archery is just madly feat intensive. I would expect at a minimum to be looking at:

Precise Shot
Point Blank Shot
Rapid Shot
Many Shot
Deadly Aim
Clustered Shots
Improved Initiative

Then there are a bunch of other feats you are likely to want depending on class:

Point Blank Master
Snap Shot
Improved Snap Shot and Combat Reflexes
Weapon Focus/Specialisation (generally only as prereqs)

And then you need to account for other useful feats like Iron Will or class specific stuff like Lingering Performance.

5/5 5/55/55/5

darkness can be countered with what cantrip?

Grand Lodge 4/5

Light counters non-magical darkness.

5/5 *****

BigNorseWolf wrote:
darkness can be countered with what cantrip?

I was talking about natural darkness. Everyone needs to have some preparation for magical darkness. You can buy darkvision potions but you are better off finding a caster with heighten spell.

*

Jiggy wrote:


STR-based magus or Eldritch Knight. (Dual-talent human is the only +STR/INT option.)

Non-ranger TWF builds who need both DEX for TWF feat prereqs and STR for attack/damage. (Dual-talent human is the only +STR/DEX option.)*

The uber-barbarian, using human for the only +STR/CON option in the game.

So quit acting like the outsiders were just flat-out better all around. All they really did was be the first races to really compete with humans.

I am curious how many builds are impossible without a 20 in the primary stat, or 18 in the top 2?

By 'impossible' I mean would not survive to level 3, or by level 5 spent more time unconscious than participating, or failed enough missions they couldn't afford to buy a resurrection by the time the rest of us can afford a res. I guess I should ask what makes these characters suck so badly? Did the rest of the party die?

*Is the agile weapon magic enhancement not in the PRD? I was going to argue it makes this moot, but now I cannae find it.

*

FWIW I applaud the choice to rotate races. PFS has given time for the folks that want to play A/T races set up, and gives a chance for other (setting specific?) races to shine. A/T will still be available, just not to everyone. It may sting a little for the first-timer next year, but we can tell them how lucky they are that a dwarf can be a wizard or a fighter. Or for that matter that a dwarf wizard can get to level 8 and beyond! If that doesn't remove the sting tell them about the good ol' days of weapon shrinkage.

Also, I'm looking forward to the quests, which seems bigger news to me. :)

Silver Crusade 2/5 *

Jiggy wrote:
Mark Stratton wrote:
So, are humans held in that regard only when optimized, or are they just naturally that good, even if they are not optimized? (And I ask this as a genuine question.)

Maybe this would be the best way to put it:

For any given class/build, human is either the best or second-best race.

See, the non-human races generally have racial abilities geared toward a particular thing. For instance, dwarves have bonuses to saves, CON, and the casting stat for clerics, and also do well in armor. So if you specifically want to play a divine caster who's hard to kill thanks to lots of armor/HP/saves, then dwarf is #1. If you want to play straightforward wizard who's good at punching through SR, elf is solid because of his +INT and bonus vs SR. Basically, for each race, there's one or two very specific types of characters that they suit really, really well; for anything else, they're fighting an uphill battle.

So take the number of non-human Core races, multiply it by about 1.5 or 2, and that's how many specific types of characters humans AREN'T the best for. And even for those, they're still a close second.

There are a bajillion character types out there. Each Core race is the master of one or two, except humans who get ALL OF THE REST.

Then BoF/BoA comes out, and suddenly there's a pair of races who have more than one niche they can fill. Between the two of them, the combined total might actually outnumber the humans' "best in class" options. Maybe.

I think combined, they outnumber the human. Maybe significantly. Certainly any non-feat based build. The darkvision and selection from the splat books puts them over the top in many, many cases.

Shadow Lodge

FWIW, this is one the changes in 5E that I like: the change to how ability scores factor into a character's power curve and getting off the treadmill to push them to 20 and beyond.

Although I still fondly remember running about a room screaming as a child, "oh my god! I got an 18/97!! An 18/97!!!"

Then, about 5 minutes later:

"Oh suck! No wild talents! Boooooo...."

Shadow Lodge 2/5

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From a role-playing perspective, humans are amazingly versatile. Don't get me wrong. I love the idea of getting to play uncommon races with origin stories using world cannon but, humans are more prevalent in this setting.

For some players, knowing about Golarion's cultures and how each country treats the various races that inhabit them or pass through them is part of the appeal of playing non-standard characters. To play a creature that is common one place but not another can be fun! It can also lead to people abusing the "stranger in a strange land" concept to get away with rules-murder. *shrug*

But human characters can achieve the same effect if the player does it right. A geisha from Goka may feel a little awkward at a Kellid tribal gathering in the Realm of the Mammoth Lords. (That was an interesting scenario...)

But, I completely understand the desire for non-standard/non-human races to be playable in PFS. I just accept that when it's available, it's available. If it's not,don't post about it somewhere you might regret it.

5/5 5/55/55/5

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The grand lodge:

Ambrose Valsin: Announcement! Starting this year will will allow unlimited number of kitsune to join our field teams!

"Woo hoo! now i don't have to hide." *turns into a kitsune*

"Me either!" *wolfs out*

"Me too!" *pops into foxform*

Ambrose facepalm. "Is anyone here NOT a kitsune?"

Silver Crusade

3 people marked this as a favorite.
BigNorseWolf wrote:

The grand lodge:

Ambrose Valsin: Announcement! Starting this year will will allow unlimited number of kitsune to join our field teams!

"Woo hoo! now i don't have to hide." *turns into a kitsune*

"Me either!" *wolfs out*

"Me too!" *pops into foxform*

Ambrose facepalm. "Is anyone here NOT a kitsune?"

A seemingly Keleshite man wearing a burnoose and hot weather outfit raises his hand while whispering to his herald

The herald turns to Ambrose Valsin and speaks

"His Royal Highness Prince Abdul Bin Falafel wishes to inform you that he is not a Kitsune, but rather, an Aasimar whose heritage is so distant he just looks as if he is human."

:D

1/5

2 people marked this as a favorite.
Prince Abdul Bin Falafel wrote:
BigNorseWolf wrote:

The grand lodge:

Ambrose Valsin: Announcement! Starting this year will will allow unlimited number of kitsune to join our field teams!

"Woo hoo! now i don't have to hide." *turns into a kitsune*

"Me either!" *wolfs out*

"Me too!" *pops into foxform*

Ambrose facepalm. "Is anyone here NOT a kitsune?"

A seemingly Keleshite man wearing a burnoose and hot weather outfit raises his hand while whispering to his herald

The herald turns to Ambrose Valsin and speaks

"His Royal Highness Prince Abdul Bin Falafel wishes to inform you that he is not a Kitsune, but rather, an Aasimar whose heritage is so distant he just looks as if he is human."

:D

Right before his herald turns into a kitsune

Shadow Lodge 1/5

Kezzie Redlioness wrote:

From a role-playing perspective, humans are amazingly versatile. Don't get me wrong. I love the idea of getting to play uncommon races with origin stories using world cannon but, humans are more prevalent in this setting.

For some players, knowing about Golarion's cultures and how each country treats the various races that inhabit them or pass through them is part of the appeal of playing non-standard characters. To play a creature that is common one place but not another can be fun! It can also lead to people abusing the "stranger in a strange land" concept to get away with rules-murder. *shrug*

But human characters can achieve the same effect if the player does it right. A geisha from Goka may feel a little awkward at a Kellid tribal gathering in the Realm of the Mammoth Lords. (That was an interesting scenario...)

But, I completely understand the desire for non-standard/non-human races to be playable in PFS. I just accept that when it's available, it's available. If it's not,don't post about it somewhere you might regret it.

Agree 100%. Half elves and half orcs also work well in this way because, if played going for this effect, they are simutaniously familar with their own culture yet strangers at the same time.

Fantastic Racism and regionalism is great and RPing the effects is a very cool thing.

Silver Crusade 2/5 *

I personally think the whole racism thing with half-whatever is lame in a fantasy setting. This is a setting with undead, demons, devils, etc. Meeting a half-breed is actually one of the more mundane encounters one can have.

Maybe half-orc from a prejudice against orcs. But half-elves? From a logistics point of view, elves would actually WANT them around because of how quickly they reach maturity relatively speaking. One could have the half-elf divisions led by full elf officers.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Curaigh wrote:
Jiggy wrote:


STR-based magus or Eldritch Knight. (Dual-talent human is the only +STR/INT option.)

Non-ranger TWF builds who need both DEX for TWF feat prereqs and STR for attack/damage. (Dual-talent human is the only +STR/DEX option.)*

The uber-barbarian, using human for the only +STR/CON option in the game.

So quit acting like the outsiders were just flat-out better all around. All they really did was be the first races to really compete with humans.

I am curious how many builds are impossible without a 20 in the primary stat, or 18 in the top 2?

By 'impossible' I mean would not survive to level 3, or by level 5 spent more time unconscious than participating, or failed enough missions they couldn't afford to buy a resurrection by the time the rest of us can afford a res. I guess I should ask what makes these characters suck so badly? Did the rest of the party die?

What are you talking about? These aren't lists of builds that suck or that need 20s or double 18s or whatever the heck it is you're talking about. I was listing builds for which aasimar/tieflings aren't automatically the "best" races, since BNW tried to claim that EVERY build is better as one of those two.

Your response seems completely unrelated to the post you quoted.

Quote:

*Is the agile weapon magic enhancement not in the PRD? I was going to argue it makes this moot, but now I cannae find it.

It's from the PFS Field Guide I believe, and the PRD only contains stuff from the setting-neutral RPG line.

*

Field Guide: Thanks. Core assumption explains its prevalence at the local tables. :)

The argument is the ONLY way to get STR/INT, STR/DEX, STR/CON bonuses is with race X. I interpreted that to mean the ONLY way to build character concept Y is with race X. (Maybe my interpretation goes too far and 'BEST way to build' would be a better phrasing). My question is what makes the +2/+2 necessary (or... desirable)? The answer is 'it is necessary/desirable to start 18/20 in two specific stats'. If this is the ONLY necessary/desirable minimum than anything less than this must be 'impossible' to which I added the word suck (& tried to specify what I meant by 'impossible/suck'). I'll rephrase the question:

When building characters what makes STAT 20/20, 20/18, 18/18 etc. the ONLY way for some players?

I am not trying to be snarky. I dinnae power game. My charisma caster is a dwarf, my TWF is a paladin/dragon disciple, my wizard multi-classed with sorcerer. I've played kobolds with 5 con, wizard warforged and a paladin/druid/wizard animorphed owl just to get a parlement of owls. My second biggest problem with Aasimars is the same as half-dragons for Paizo: I see too many of them. :)

Again, the races rotation pleases me.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Curaigh wrote:
Field Guide: Thanks. Core assumption explains its prevalence at the local tables. :)

Except that the Field Guide is no longer in the Core Assumption, hasn't been for a while.

Grand Lodge 4/5

Curaigh wrote:

Field Guide: Thanks. Core assumption explains its prevalence at the local tables. :)

The argument is the ONLY way to get STR/INT, STR/DEX, STR/CON bonuses is with race X. I interpreted that to mean the ONLY way to build character concept Y is with race X. (Maybe my interpretation goes too far and 'BEST way to build' would be a better phrasing). My question is what makes the +2/+2 necessary (or... desirable)? The answer is 'it is necessary/desirable to start 18/20 in two specific stats'. If this is the ONLY necessary/desirable minimum than anything less than this must be 'impossible' to which I added the word suck (& tried to specify what I meant by 'impossible/suck'). I'll rephrase the question:

When building characters what makes STAT 20/20, 20/18, 18/18 etc. the ONLY way for some players?

I am not trying to be snarky. I dinnae power game. My charisma caster is a dwarf, my TWF is a paladin/dragon disciple, my wizard multi-classed with sorcerer. I've played kobolds with 5 con, wizard warforged and a paladin/druid/wizard animorphed owl just to get a parlement of owls. My second biggest problem with Aasimars is the same as half-dragons for Paizo: I see too many of them. :)

Again, the races rotation pleases me.

For the full-bore optimizers, having that maximized set of stats IS important.

From the objectors to having A/T grandfathered, it sounds like most of them are objecting on a full-bore optimization level, as they, apparently, seldom see non-max-optimized A/Ts.

Shrug. Doesn't much matter to me, as a GM, I know, going in, no matter what the builds are, unless something strange happens, most, if not all, of the combats are more atmospheric than threatening. Sometimes bad things happen, but, frequently, they come from bad decisions the player makes, rather than a nasty combat.

Cairn of Shadows:
My 7th level PC died due to order of attacks. Confirmed crit on the final attack, after being brought down to 3 hit points during the iteratives. And I was thinking about moving away, after delivering my attack, but the area of combat was too small, anyhow.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Curaigh wrote:

Field Guide: Thanks. Core assumption explains its prevalence at the local tables. :)

The argument is the ONLY way to get STR/INT, STR/DEX, STR/CON bonuses is with race X. I interpreted that to mean the ONLY way to build character concept Y is with race X. (Maybe my interpretation goes too far and 'BEST way to build' would be a better phrasing). My question is what makes the +2/+2 necessary (or... desirable)? The answer is 'it is necessary/desirable to start 18/20 in two specific stats'. If this is the ONLY necessary/desirable minimum than anything less than this must be 'impossible' to which I added the word suck (& tried to specify what I meant by 'impossible/suck'). I'll rephrase the question:

When building characters what makes STAT 20/20, 20/18, 18/18 etc. the ONLY way for some players?

I am not trying to be snarky. I dinnae power game. My charisma caster is a dwarf, my TWF is a paladin/dragon disciple, my wizard multi-classed with sorcerer. I've played kobolds with 5 con, wizard warforged and a paladin/druid/wizard animorphed owl just to get a parlement of owls. My second biggest problem with Aasimars is the same as half-dragons for Paizo: I see too many of them. :)

Again, the races rotation pleases me.

I wasn't commenting on WHY one might want such-and-such a set of stats, just that if you want those particular sets, it's not the planetouched that'll get them for you. Maybe you want both your melee attacks and your casting stat maxed (STR/INT), or maybe you have a Roy Greenhilt "smart fighter" idea that's best realized with STR/INT. Either way, dual-talent human is the only way to boost that pair.

Maybe you want a guy with high STR/DEX because UBERMINMAX, or maybe your concept is a muscle-head bodybuilder (STR) who fights with two weapons (requires DEX). Either way, you end up wanting +STR/DEX, and again, the aasimar and tieflings can't help you there.

All I'm doing is pointing out (mostly to BNW) the difference between "all" and "many". The flexibility afforded by the BoF/BoA books allows the planetouched to accommodate MANY concepts/builds, possibly even MOST, but very far from ALL.


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You know I prefer the 'cantina effect' and as far as overpowered to me only Drow Noble stands out as op in the entire listing of Core, Featured, and Uncommon races. I'd even argue the Advanced Races Here:
http://www.d20pfsrd.com/races/other-races/more-races/advanced-races-11-20-r p

And ESPECIALLY the Standards here: http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp

Are no more oped then a stinky plain vanilla human.

I'd be one happy kitty cat if Paizo just opened all 50 (by my count) playable races. And just keep the caveat of having to have the book or watermarked pdf to play them.


1 person marked this as a favorite.
feylund wrote:
Prince Abdul Bin Falafel wrote:
BigNorseWolf wrote:

The grand lodge:

Ambrose Valsin: Announcement! Starting this year will will allow unlimited number of kitsune to join our field teams!

"Woo hoo! now i don't have to hide." *turns into a kitsune*

"Me either!" *wolfs out*

"Me too!" *pops into foxform*

Ambrose facepalm. "Is anyone here NOT a kitsune?"

A seemingly Keleshite man wearing a burnoose and hot weather outfit raises his hand while whispering to his herald

The herald turns to Ambrose Valsin and speaks

"His Royal Highness Prince Abdul Bin Falafel wishes to inform you that he is not a Kitsune, but rather, an Aasimar whose heritage is so distant he just looks as if he is human."

:D

Right before his herald turns into a kitsune

I totally created a human swashblucker who is going to turn into a kitsune as soon as they are legal without a boon. :)

Grand Lodge

KingmanHighborn wrote:


I'd be one happy kitty cat if Paizo just opened all 50 (by my count) playable races. And just keep the caveat of having to have the book or watermarked pdf to play them.

I have a strong suspicion that they're not looking to turn Golarion into Talislanta.

Liberty's Edge 4/5 5/5

1 person marked this as a favorite.
KingmanHighborn wrote:
I'd be one happy kitty cat if Paizo just opened all 50 (by my count) playable races.

No thanks.


What is this Talislanta?

Shadow Lodge 1/5

KingmanHighborn wrote:
What is this Talislanta?

It's a RPG/setting with no common fantasy races that I believe is out of print. Basically every playable race is original and weird and they're are about 30 or so (I think).

Advertising slogan back in the day was "No Elves".

Grand Lodge 4/5 **

Drogon wrote:


Now, if you'd just start publishing three scenarios per month and always have a new 1-5 every month, things would be so dynamic with this campaign I might not know how to proceed. (-;

Drogon,

Have you considered writing a tier 1-5 scenario for PFS? You are in my Top 5 favorite GMs because you are always there to lend a helping hand on rules/setting/builds/well... everything! To everyone!

Grand Lodge

Kerney wrote:
KingmanHighborn wrote:
What is this Talislanta?

It's a RPG/setting with no common fantasy races that I believe is out of print. Basically every playable race is original and weird and they're are about 30 or so (I think).

Advertising slogan back in the day was "No Elves".

Advertising slogan on the site today is "Still No Elves."

Talislanta went through six editions and several publishers. All editions have reverted to the original author who is giving away PDFs of all the editions at Talislanta.com. There was even one D20 edition made when D20 seemed to be the gateway to success. (it's also on the site)

Material continues to be added to the site including books that were written but never published , as well as maps from several editions.

Shadow Lodge 4/5

It's the original TSR product, before a certain card game was found.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Fromper wrote:


Personally, I think the rotating races thing would work out great. Since elemental races are the current boons, I'd say keep giving those out as race boons through season 6, then switch to different race boons in season 7. Then, at the end of season 7/start of season 8 (2 years from now), eliminate the Tien races (tengu, kitsune, nagaji, and wayang) as always available, and replace them with the four elemental races as the new non-Core races that are always available.

Myself, I would keep the Elemental races in Boon territory and bring in some other races that may be from other regions or have a part in the next season's plot.

Like Kobold, Catfolk, Changling and others. I also would hope that players would get a chance to have Race Boons at conventions instead of the DM Boon choice that is currently being done. I hope that would be something that would be changed back to in 6th season.

5/5

Muser wrote:
It's the original TSR product, before a certain card game was found.

The 3rd edition of it was the original WOTC product, not TSR.


Well color me interested I'll check it out. Funny enough I'm fine with Elves, Orcs, and Dwarves, its humans that I think should be hammered down more then any other race. I mean especially if we are going to talk about OP, in comparison to the other races I've pointed out.

5/5 5/55/55/5

1 person marked this as a favorite.

Dwarves are awesome. +2 to two good stats, -2 to the weakest stat, and effectively a +2 to all saves. (and +4 with a feat). Human fighters that take iron will should have been dwarves instead.

Grand Lodge 4/5 5/55/5 **

1 person marked this as a favorite.
BigNorseWolf wrote:
Dwarves are awesome. +2 to two good stats, -2 to the weakest stat, and effectively a +2 to all saves. (and +4 with a feat).

+5 with Feat & Trait.

5/5 5/55/55/5

Oooo trait? Do tell...

Horizon Hunters 4/5 5/5 ****

KingmanHighborn wrote:
Well color me interested I'll check it out. Funny enough I'm fine with Elves, Orcs, and Dwarves, its humans that I think should be hammered down more then any other race. I mean especially if we are going to talk about OP, in comparison to the other races I've pointed out.

How are they overpowered, exactly?

I mean, people here have convinced me that they are better than I had thought, but OP? No way.

Grand Lodge 4/5 5/55/5 **

BigNorseWolf wrote:
Oooo trait? Do tell...

Glory of Old.


Mark Stratton wrote:
KingmanHighborn wrote:
Well color me interested I'll check it out. Funny enough I'm fine with Elves, Orcs, and Dwarves, its humans that I think should be hammered down more then any other race. I mean especially if we are going to talk about OP, in comparison to the other races I've pointed out.

How are they overpowered, exactly?

I mean, people here have convinced me that they are better than I had thought, but OP? No way.

If you look at the Advice page Human is almost always lit up as the best choice for any class, the extra feat at 1st level is also worth well and above the racial features of other races.

Should clarify though by 'hammered down' I was meaning there is 'too many' humans in the fantasy world, I think numbers wise humans outnumber ant colonies in Golarion. And the point was an Aasimar, Tiefling or any other race mentioned is NOT more overpowered then a human.

Even the races that dip past 20 RP like Centaur really aren't 'better' then human in the scope of an adventure. (When I DM and this is obviously non-pfs I allow any race below 20 RP, and still human is strong in comparison.)

Scarab Sages 1/5

TriOmegaZero wrote:
DM Beckett wrote:
I'd also be fine with only banning the extra heritages, which honestly seems like the best option.
I think if this had been the path chosen we would suddenly see almost no aasimars or tieflings being rolled up instead of this "rush" people are seeing.

I made a point of joining a scenario with my aasimar fighter after the announcement was made.

It is my only aasimar character, and I've had the character concept sitting on the back burner for over a year. It was now or never.

4/5

Sorry if this has been covered, but can I apply a 7-11 gm credit(to be applied when it hits level7) to a new yet to be determined aasimar character? Or does the new character need to have 1 xp by the 14th for grandfathering purposes? I don't know if I'll have a chance to play low in the next week.

Silver Crusade 2/5 RPG Superstar 2014 Top 16

I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.

Grand Lodge 4/5

cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.

As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Silver Crusade 2/5

Jeff Merola wrote:
cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.
As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Yikes. That's an unpleasant surprise! Hopefully Guide 6 will fix this?

(In my case not for A/T, but just because I don't like "holding" GM credit if I don't have a character in-tier—I'd rather dump it on a future lvl 1.)

5/5

Joe M. wrote:
Jeff Merola wrote:
cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.
As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Yikes. That's an unpleasant surprise! Hopefully Guide 6 will fix this?

(In my case not for A/T, but just because I don't like "holding" GM credit if I don't have a character in-tier—I'd rather dump it on a future lvl 1.)

I don't know as there is anything to "fix". This has been the case since they initially started letting GM's get partial credit for running scenarios back in Season 2(?) IIRC.

Back in Guide 3.01, you didn't even get a chronicle for playing a pre-gen above 1st level from what I'm reading.

Grand Lodge 4/5 5/55/5 **

Joe M. wrote:
Jeff Merola wrote:
cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.
As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Yikes. That's an unpleasant surprise! Hopefully Guide 6 will fix this?

(In my case not for A/T, but just because I don't like "holding" GM credit if I don't have a character in-tier—I'd rather dump it on a future lvl 1.)

Even if they did change that in the 6.0 Guide, by that time it would be too late for anyone to use it to grandfather in an A/T.


I'll be perfectly honest, I find the whole requirement of boons for certain races to be, to say the least, incredibly annoying. I'm relatively new to Pathfinder and Society. I've only been to 4 games total. Luckily, I used my Aasimar in time for it to be grandfathered in, but it's still rather irksome that there are many races that seem like they'd be fun, but rules prevent them from being used. I guess my real complaint is I'm not somebody who can easily get to cons and therefore cannot obtain the boons. Oh well, at least they were nice enough to add new alternate race options that don't require boons!

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

trollbill wrote:
Joe M. wrote:
Jeff Merola wrote:
cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.
As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Yikes. That's an unpleasant surprise! Hopefully Guide 6 will fix this?

(In my case not for A/T, but just because I don't like "holding" GM credit if I don't have a character in-tier—I'd rather dump it on a future lvl 1.)

Even if they did change that in the 6.0 Guide, by that time it would be too late for anyone to use it to grandfather in an A/T.

Not if the guide comes out on Monday, as promised.

Grand Lodge 4/5 5/55/5 **

FLite wrote:
trollbill wrote:
Joe M. wrote:
Jeff Merola wrote:
cartmanbeck wrote:
I'm pretty sure you have to actually apply it. However, don't forget that you can ALWAYS apply a high-level scenario like that one to a level 1 character, taking 500gp instead of the normal gold. You can do the same thing if you play a high-level scenario using a pregen.
As has been pointed out repeatedly over the last few days, that option is notably lacking from the section on GM credit.

Yikes. That's an unpleasant surprise! Hopefully Guide 6 will fix this?

(In my case not for A/T, but just because I don't like "holding" GM credit if I don't have a character in-tier—I'd rather dump it on a future lvl 1.)

Even if they did change that in the 6.0 Guide, by that time it would be too late for anyone to use it to grandfather in an A/T.
Not if the guide comes out on Monday, as promised.

IIRC, last year even though the guide came out before GenCon it didn't actually go into effect until GenCon.

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