Prince Abdul Bin Falafel's page

3 posts. Organized Play character for Arassuil.


Full Name

Prince Abdul Bin Falafel

Race

Musetouched Aasimar

Classes/Levels

Bard 2 / Fighter 1

Gender

Male

Size

Medium

Age

80

Special Abilities

Battle Dance (Move Action; 8 Rounds/Day), Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +2 (Self Only), Versatile Performance (Sing), Well-versed

Alignment

Chaotic Good

Deity

Sarenrae

Location

Absalom

Languages

Common, Kelish, Osiriani

Occupation

Royalty

Strength 13
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 8
Charisma 14

About Prince Abdul Bin Falafel

Racial Traits: Celestial Resistance (Acid 5, Cold 5, Electricity 5), Darkvision 60 ft., Skilled (+2 to Diplomacy and Perform checks), Spell-like Ability (Glitterdust 1/Day)

Alternate Racial Trait: Scion of Humanity (replaces Celestial; alters Native subtype)

Bard Archetype: Dawnflower Dervish
Fighter Archetype: Unarmed Fighter
Favored Class: Bard

Character Traits: Blade of Mercy, Magical Knack (Bard)

Feats: Crane Style, Dervish Dance, Enforcer, Improved Unarmed Strike, Power Attack

Skills: Acrobatics +9, Climb +5, Diplomacy +8, Escape Artist +7, Intimidate +7, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +6, Perform (Dance) +8, Perform (Sing) +8 (can use for Bluff and Sense Motive checks), Spellcraft +6, Stealth +7, Swim +5

AC: 17, Touch: 13, Flat-footed: 14
HP: 27; Initiative: +2; Speed: 30 ft.

Saving Throws*: Fortitude +4, Reflex +6, Will +2
* +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent effects

Magical Equipment: Flawed Dark Blue Rhomboid Ioun Stone, Sleeves of Many Garments

Non-Magical Equipment: Scimitar, Mithral Chain, Alchemical Silver Cestus, Cold Iron Dagger, Shortbow with 15 Arrows, 6 Darts, Sling, Adventurer's Sash, Bandolier, Belt Pouch, Hot Weather Outfit, Masterwork Backpack (contains Earplugs, 4 bags of Powder, Smoked Goggles), Spell Component Pouch, Spring-loaded Wrist Sheath, 202 gp

Alchemical Items: 5 flasks of Acid, 5 flasks of Alchemist's Fire, 2 vials of Antiplague, 2 vials of Antitoxin, 2 doses of Air Crystals, Bladeguard, Smelling Salts, Smokestick, 5 vials of Vermin Repellant

Magical Consumables: 2 Oils of Bless Weapon, 2 Potions of Cure Light Wounds, Potion of Remove Sickness, 2 Potion Sponges of Touch of the Sea, Scroll of Comprehend Languages, Scroll of Feather Step, Scroll of Invigorate, Scroll of Remove Fear, Wand of Cure Light Wounds (40 charges)

Gear Carried By Porter: Air Bladder, Backpack, Bedroll, Blanket, Chalkboard with 5 pieces of Chalk, 2 sticks of Charcoal, Drill, Flint and Steel, Grappling Hook with 50 ft. of knotted Silk Rope, Grooming Kit, Lamp with 5 (1-Pint) flasks of Oil, Mess Kit, 10 sheets of Parchment, Sack, Saw, 1 week of Trail Rations, 100 ft. of Twine, Waterskin, Whetstone

Bard Spells Known (CL 3rd; Concentration +5):
0th Level (At-Will): Dancing Lights, Detect Magic, Ghost Sound, Prestidigitation, Read Magic
1st Level (3/Day): Liberating Command, Saving Finale, Vanish

Followers (Vanity): Herald, Porter

Special Boons:
Light of Redemption: Whenever you would roll more than one Will save to overcome an Enchantment (Compulsion) effect, gain a +1 bonus on the extra Will save.
Mendevian Commendation: +1 bonus to Charisma-based skill checks and ability checks vs. the Crusaders of Mendev.

Prestige Points: 3 / Fame: 11

Current XP: 6 / XP for next level: 9