Full Name |
Prince Abdul Bin Falafel |
Race |
Musetouched Aasimar |
Classes/Levels |
Bard 2 / Fighter 1 |
Gender |
Male |
Size |
Medium |
Age |
80 |
Special Abilities |
Battle Dance (Move Action; 8 Rounds/Day), Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +2 (Self Only), Versatile Performance (Sing), Well-versed |
Alignment |
Chaotic Good |
Deity |
Sarenrae |
Location |
Absalom |
Languages |
Common, Kelish, Osiriani |
Occupation |
Royalty |
Strength |
13 |
Dexterity |
17 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
14 |
About Prince Abdul Bin Falafel
Racial Traits: Celestial Resistance (Acid 5, Cold 5, Electricity 5), Darkvision 60 ft., Skilled (+2 to Diplomacy and Perform checks), Spell-like Ability (Glitterdust 1/Day)
Alternate Racial Trait: Scion of Humanity (replaces Celestial; alters Native subtype)
Bard Archetype: Dawnflower Dervish
Fighter Archetype: Unarmed Fighter
Favored Class: Bard
Character Traits: Blade of Mercy, Magical Knack (Bard)
Feats: Crane Style, Dervish Dance, Enforcer, Improved Unarmed Strike, Power Attack
Skills: Acrobatics +9, Climb +5, Diplomacy +8, Escape Artist +7, Intimidate +7, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +6, Perform (Dance) +8, Perform (Sing) +8 (can use for Bluff and Sense Motive checks), Spellcraft +6, Stealth +7, Swim +5
AC: 17, Touch: 13, Flat-footed: 14
HP: 27; Initiative: +2; Speed: 30 ft.
Saving Throws*: Fortitude +4, Reflex +6, Will +2
* +4 bonus on saving throws vs. bardic performance, sonic, and language-dependent effects
Magical Equipment: Flawed Dark Blue Rhomboid Ioun Stone, Sleeves of Many Garments
Non-Magical Equipment: Scimitar, Mithral Chain, Alchemical Silver Cestus, Cold Iron Dagger, Shortbow with 15 Arrows, 6 Darts, Sling, Adventurer's Sash, Bandolier, Belt Pouch, Hot Weather Outfit, Masterwork Backpack (contains Earplugs, 4 bags of Powder, Smoked Goggles), Spell Component Pouch, Spring-loaded Wrist Sheath, 202 gp
Alchemical Items: 5 flasks of Acid, 5 flasks of Alchemist's Fire, 2 vials of Antiplague, 2 vials of Antitoxin, 2 doses of Air Crystals, Bladeguard, Smelling Salts, Smokestick, 5 vials of Vermin Repellant
Magical Consumables: 2 Oils of Bless Weapon, 2 Potions of Cure Light Wounds, Potion of Remove Sickness, 2 Potion Sponges of Touch of the Sea, Scroll of Comprehend Languages, Scroll of Feather Step, Scroll of Invigorate, Scroll of Remove Fear, Wand of Cure Light Wounds (40 charges)
Gear Carried By Porter: Air Bladder, Backpack, Bedroll, Blanket, Chalkboard with 5 pieces of Chalk, 2 sticks of Charcoal, Drill, Flint and Steel, Grappling Hook with 50 ft. of knotted Silk Rope, Grooming Kit, Lamp with 5 (1-Pint) flasks of Oil, Mess Kit, 10 sheets of Parchment, Sack, Saw, 1 week of Trail Rations, 100 ft. of Twine, Waterskin, Whetstone
Bard Spells Known (CL 3rd; Concentration +5):
0th Level (At-Will): Dancing Lights, Detect Magic, Ghost Sound, Prestidigitation, Read Magic
1st Level (3/Day): Liberating Command, Saving Finale, Vanish
Followers (Vanity): Herald, Porter
Special Boons:
Light of Redemption: Whenever you would roll more than one Will save to overcome an Enchantment (Compulsion) effect, gain a +1 bonus on the extra Will save.
Mendevian Commendation: +1 bonus to Charisma-based skill checks and ability checks vs. the Crusaders of Mendev.
Prestige Points: 3 / Fame: 11
Current XP: 6 / XP for next level: 9