Victory For Paizo! Victory For The Kids!

Wednesday, May 21, 2014

The Gauntlet was awarded on Sunday, and with your help, Paizo brought home this mighty trophy! Sponsored by Card Kingdom, the Gauntlet tournament featured competitors from a wide array of local game companies and groups. Funds raised by all of the teams went to support Child's Play, a charity that donates games and toys to sick kids in hospitals around the world. On top of furthering such a great cause, donations also earned each team a number of "Power Ups" to use during the event, granting an edge against the opposition.

And let me tell you: the competition was fierce! Before the tournament even started, the team from the Removed From Play podcast surged into the lead, raffling off an amazing Warmachine army. We fought back, but in the end, neither of our teams were prepared for Bungie's fundraising juggernaut. Raising over $6,000 in just the last few days before the competition, they earned the top spot, which came with 5 bonus points and a mountain of power ups to use during the event.

Fundraising alone, however, would not win you The Gauntlet.

As the clock struck 3pm, the battle was joined. I sat down to play Magic against one member of each other team, while Stephen played Ticket to Ride and Erik and Jessica proved their superiority in geek trivia. Both Stephen and I did well, earning a total of 13 points for our team, but Erik and Jessica dominated at trivia, earning 20 points! Stephen then joined Erik and Jessica to play Ugg-tect, a game in which the players take on the role of caveman architects trying to construct monuments using only grunts and body language. They built well, but in the end, we earned only 8 points from the game.

We had a total of 41 points, but that was only enough for 2nd place. The Removed From Play team was hot on our heels with 40, while Bungie held the lead with 42. Before the final game, the winners of the best costume were announced and Bungie pulled even further ahead (to 47) with their excellent Doctor Horrible ensemble. The final game was Suspend, a game in which you must balance wire playing-pieces on a precarious pole. The first team to hang all of their pieces would earn 20 points, but the other teams would earn points too, depending on how fast they could finish their game. We were in trouble. We not only needed to win the final game, but we needed to win by a wide margin to overcome the 6-point lead Bungie had built.

As the countdown reached zero, each team went into a flurry of building. If a piece fell, you lost a team member, meaning that you had to be fast, but steady. As Erik, Jessica, Stephen, and I began to rapidly put together our sculpture, we could not help but keep an eye on Bungie, who were just next to us on the same table. Our practice paid off. We had played Suspend for a few hours earlier that week, becoming skilled at building rapidly, but also figuring out the best way to make the structure stable. As a team, we shouted "JUDGE" as our last piece came to rest. We were first, but it was not over yet. If Bungie came in second, they would earn enough points to claim The Gauntlet. We waited, watching the other teams intently. Then Removed From Play finished their game.

We had done it. The Gauntlet was ours!

We had a great time participating in The Gauntlet. It was a hard-fought battle, but everyone was very friendly and good-natured. After all, the real winner this day was the children. The Paizo team would like to thank all of the other teams for a truly awesome time and a great competition: Bungie, Café Mox Regulars, Card Kingdom, GeekGirlCon, Lady Planeswalkers, Penny Arcade, Removed From Play, Sucker Punch, and Wizards of the Coast. Special thanks go out to everyone at Card Kingdom who spent countless hours setting up this fantastic event. We look forward to defending our title (and The Gauntlet itself) next year!

You can watch a video of the entire event at this link over on The Gauntlet page. The final event starts at around 3:17:30 and you can hear the Paizo team call for a judge at around 3:20:00. You can also catch The Gauntlet being presented at around 3:40:00.

Of course, now that we have The Gauntlet, we thought it only appropriate to show you how it has made life better for us around the Paizo offices (and beyond!).

Our winning Suspend sculpture Celebrating the victory! I find this ominous... Winding down after the tournament
Driving to work Typing is hard Planning my home game Scheduling with an iron fist!
Erik Mona shows off our business plan Our fearless leader, Lisa Stevens Accounting just got serious Don't mess with the webstore!
Erik Keith will not be wearing The Gauntlet again Your shipment, packed with care... with The Gauntlet I'm not sure which is more dangerous... That is a tasty beverage
Owen gears up for trouble Gauntlet + Dog Slicer = Angry James Jacobs Wesley's last words: "Groovy" The Gauntlet is kitty approved!

Finally, we had a wide variety of awards to give you, the fans, for helping us reach certain funding goals during the event. On Friday, we posted a Primitive Human Race for use in your Pathfinder games. We also promised a number of spoilers from the upcoming Advanced Class Guide. You can find some of the spoilers in this thread, but the rest are posted below.

  • In the playtest for the Advanced Class Guide, the new classes were called hybrid classes, since each is a mix of two parent classes. In the playtest, you could not take levels in either of the parent classes if you had levels in the hybrid class. In the final version, we removed this restriction.
  • The Shaman's spell list changed several times during the playtest. In the final version, we gave the class its own unique spell list to better suit its theme. This includes a number of spells drawn from the cleric list, the druid list, and the witch list, but it also includes a number of brand new spells found in the book.
  • The Skald got access to a few more powers from its parent classes, including versatile performance and uncanny dodge. It also got a few new songs that it can use in place of its raging song, such as the song of the fallen. Check it out!
    Song of the Fallen (Su): At 14th level, a skald can temporarily revive dead allies to continue fighting, with the same limitations as raise dead. The skald selects a dead ally within 60 feet and expends 1 round of raging song to bring that ally back to life. The revived ally is alive but staggered. Each round, the skald may expend another 1 round of raging song to keep that ally alive for another round. The ally automatically dies if the skald ends this performance or is interrupted. The skald may revive multiple allies with this ability (either at the same time or over successive rounds) but must expend 1 round of raging song per revived ally per round to maintain the effect.
  • There are a wide variety of great options for every character in this book, from archetypes to feats, spells, and magic items. Just to give you a taste, here is one of the more interesting spells in the book.

    Path of Glory

    School conjuration (healing); Level bard 2, cleric 2
    Casting Time 1 standard action
    Components V, S
    Range touch (see text)
    Area four 5-ft. squares/level (see text)
    Duration 1 round/level
    Saving Throw none; Spell Resistance no

    You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn, as a swift action you can extend the glowing area by an additional four 5-foot squares; each new square must be adjacent to a square that was previously glowing. Allies that end their turns on a glowing square (including one who falls unconscious in the square) are healed of 1 point of damage.

Well, that about wraps up our coverage of The Gauntlet.

Wait... what's that?

Stephen wants to say something about me needing to get punched with the Gauntlet. That sounds like a nasty rumor. I am sure nothing like that would happen within the next few weeks for all of you to watch. I am sure of it. Anyway, I want to thank all of you who helped make this victory possible. Look for The Gauntlet to make a number of appearances in this blog over the coming year. We are looking forward to defending our title next year, hopefully allowing us to keep this mighty trophy. We know that you will be here to support us!

Jason Bulmahn
Lead Designer

More Paizo Blog.
Tags: Charity Paizo
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Deadmanwalking wrote:
Tinkergoth wrote:
Zark wrote:
@ Jason. Tell me you have fixed the problem with versatile performance in this book. Please. ;D
There's a problem with Versatile Performance?
You don't get to automatically reassign ranks when you get it. This isn't the end of the world, but it makes it slightly more annoying to build a character well.

May not be a problem if you start your character at higher levels or if you simply are theocrafting, but if you actually play a bard from level 1 it is more than just slightly annoying. Anyway, SKR once said that they are aware of the problem so one can always hope :)


Zark wrote:
Deadmanwalking wrote:
Tinkergoth wrote:
Zark wrote:
@ Jason. Tell me you have fixed the problem with versatile performance in this book. Please. ;D
There's a problem with Versatile Performance?
You don't get to automatically reassign ranks when you get it. This isn't the end of the world, but it makes it slightly more annoying to build a character well.

May not be a problem if you start your character at higher levels or if you simply are theocrafting, but if you actually play a bard from level 1 it is more than just slightly annoying. Anyway, SKR once said that they are aware of the problem so one can always hope :)

Aside of retraining from Ultimate Campaign?


1 person marked this as a favorite.
James Jacobs wrote:
Guy St-Amant wrote:
Draco Bahamut wrote:
Forget the spoilers. Now i am impressed by how James Jacobs got thin. Looks like he was level drained by a wight swarm. Congratulations !

Or a Succubi harem.

Best Diet Ever.

On your list of reasons why you would like to have a Succubus girlfriend?


Mark Sweetman wrote:
Zark wrote:
Speaking of Lisa, is that Wine she is Lisa drinking? Disappointed! I had expected Brandy, Whiskey or at least Rom. ;P
Not just wine - but specifically Goblin Fire Red I believe.

Oh, My bad. That is really cool.

Is it sold in the US or is it just a lokal wine?


Guy St-Amant wrote:

Aside of retraining from Ultimate Campaign?

@Guy St-Amant:

It is an optional rule that not all GM use and an option that takes both time and money and if a player needs an optional rule from another book to use a class feature then.... Let's just leave this question. This is not the right place to discuss it. .

Anyway, I'm looking forward to the ACG. I ‘m really excited and there are so many classes in that book that looks interesting, the Arcanist, Warpriest, Shaman, Investigator and Swashbuckle are all classes that are highly interesting. A friend of mine are very interested in the Slayer and I think the slayer is the kind class that he always have wanted to play, but never could. The bloodrager is also kind of cool.
Me, I know my next class will be a Arcanist, Warpriest, or Shaman :)


This is the best information I could find re: the Goblin Fire Red

Liberty's Edge

Zark wrote:
May not be a problem if you start your character at higher levels or if you simply are theocrafting, but if you actually play a bard from level 1 it is more than just slightly annoying. Anyway, SKR once said that they are aware of the problem so one can always hope :)

Eh. It's annoying at 1st level (in non-PFS anyway) but very workable thereafter, IME anyway.

Dark Archive

Pathfinder Adventure Path Subscriber

Grave warden, stygian slayer, mastermind, and naturalist (among others) sound quite interesting!

Also... brown-fur transmuter?! A spellcaster that can transform into brown bears?


Brown-fur transmuter, sounds like a weird name to me.

I like the sound of stygian slayer.

Paizo Employee

1 person marked this as a favorite.

Congratulations Team Paizo!

The new skald song is one of those things that made me shout "That's so ****ing cool!" into an empty room... then be very glad I don't work in an office anymore.

And those gauntlet shots are amazing. Thank you for sharing a little look inside the madness :)

Cheers!
Landon


Whoo! Great job to everyone!

And great job to you too, JJ!

and as an aside, thanks for the spoilers, jason o_o ~<3


Adventure Path Charter Subscriber

Regarding path of glory: does this happen every time it's cast?:

https://www.youtube.com/watch?feature=player_detailpage&v=Zi_XLOBDo_Y#t =112


coyote6 wrote:

Regarding path of glory: does this happen every time it's cast?:

https://www.youtube.com/watch?feature=player_detailpage&v=Zi_XLOBDo_Y#t =112

Linkified for convenience.


Kudaku wrote:
coyote6 wrote:

Regarding path of glory: does this happen every time it's cast?:

https://www.youtube.com/watch?feature=player_detailpage&v=Zi_XLOBDo_Y#t =112

Linkified for convenience.

Coyote6, were you perhaps referring to 0:42 when he flips the coin and revives the old man?

Paizo Employee Creative Director

2 people marked this as a favorite.
Zark wrote:
Deadmanwalking wrote:
Tinkergoth wrote:
Zark wrote:
@ Jason. Tell me you have fixed the problem with versatile performance in this book. Please. ;D
There's a problem with Versatile Performance?
You don't get to automatically reassign ranks when you get it. This isn't the end of the world, but it makes it slightly more annoying to build a character well.

May not be a problem if you start your character at higher levels or if you simply are theocrafting, but if you actually play a bard from level 1 it is more than just slightly annoying. Anyway, SKR once said that they are aware of the problem so one can always hope :)

I allow all my bards in my games to reassign skill ranks whenever they get a new Versatile Performance, and it doesn't hurt the game at all. In fact, this is my #1 most favorite house rule. I encourage all GMs to use it!

Paizo Employee Creative Director

7 people marked this as a favorite.
Guy St-Amant wrote:
James Jacobs wrote:
Guy St-Amant wrote:
Draco Bahamut wrote:
Forget the spoilers. Now i am impressed by how James Jacobs got thin. Looks like he was level drained by a wight swarm. Congratulations !

Or a Succubi harem.

Best Diet Ever.

On your list of reasons why you would like to have a Succubus girlfriend?

That, and she can teleport, and can stick up for me in a fight, and can translate movies for me, and can read minds, and so on. They are very versatile.


2 people marked this as a favorite.
James Jacobs wrote:
Zark wrote:
Deadmanwalking wrote:
Tinkergoth wrote:
Zark wrote:
@ Jason. Tell me you have fixed the problem with versatile performance in this book. Please. ;D
There's a problem with Versatile Performance?
You don't get to automatically reassign ranks when you get it. This isn't the end of the world, but it makes it slightly more annoying to build a character well.

May not be a problem if you start your character at higher levels or if you simply are theocrafting, but if you actually play a bard from level 1 it is more than just slightly annoying. Anyway, SKR once said that they are aware of the problem so one can always hope :)

I allow all my bards in my games to reassign skill ranks whenever they get a new Versatile Performance, and it doesn't hurt the game at all. In fact, this is my #1 most favorite house rule. I encourage all GMs to use it!

We certainly use it in all our games as well. Incentivizing bards to arbitrarily not put ranks into something because they'll later get Versatile Performance in it isn't a good thing.

Liberty's Edge

1 person marked this as a favorite.
Starfinder Superscriber
James Jacobs wrote:
That, and she can teleport, and can stick up for me in a fight, and can translate movies for me, and can read minds, and so on. They are very versatile.

...so what you're saying is that you allow your succubus girlfriends to reassign skill points?

Webstore Gninja Minion

6 people marked this as a favorite.
rknop wrote:
James Jacobs wrote:
That, and she can teleport, and can stick up for me in a fight, and can translate movies for me, and can read minds, and so on. They are very versatile.
...so what you're saying is that you allow your succubus girlfriends to reassign skill points?

Wouldn't you?

Paizo Employee Chief Technical Officer

Mark Sweetman wrote:
This is the best information I could find re: the Goblin Fire Red

I know Erik has been meaning to do a blog post about it, but hasn't yet.

Each year for the last three years, Paizo's executive team personally blends a wine from some of the finest grape squeezin's in the Columbia Valley, and we call it Goblin Fire Red. The label features a painting by Wayne Reynolds depicting a couple of goblins burning down a lovely vineyard. (You can find the image on page 221 of Visions of WAR.)

We make one barrel, which is about 25 cases. While it's made in conjunction with a licensed winery, we do not have a license to sell it; we use it for company events and corporate gifts.

Shadow Lodge

"In the playtest for the Advanced Class Guide, the new classes were called hybrid classes, since each is a mix of two parent classes. In the playtest, you could not take levels in either of the parent classes if you had levels in the hybrid class. In the final version, we removed this restriction."

Why? I actually liked that...


Dragonborn3 wrote:

"In the playtest for the Advanced Class Guide, the new classes were called hybrid classes, since each is a mix of two parent classes. In the playtest, you could not take levels in either of the parent classes if you had levels in the hybrid class. In the final version, we removed this restriction."

Why? I actually liked that...

Because Paizo believes in Class-cest!

Contributor

1 person marked this as a favorite.
Dragonborn3 wrote:
Why? I actually liked that...

I don't know why the decision was ultimately made, but I'd be happy to share the points that I made during the playtest explaining why I thought the restrictions should have been removed (or at least uplifted to Alternate Classes).

— Parent classes weren't equally represented in each class. Shaman was much more oracle than witch; its "spirits" were basically mysteries with revelations renamed as hexes , for example.

— Some parent / hybrid combinations made a lot of thematic sense as multiclass options, such as gunslinger / swashbuckler or rogue / slayer.

— Most classes that included rogue or fighter as a parent felt more like the other parent. For example, swashbuckler's mechanics felt almost entirely like a melee gunslinger, probably because the gunslinger itself was originally conceived as a fighter alternate class. (This is still somewhat reflected in Ultimate Combat's lack of a gun-totting fighter archetype.)

— The concept of "these classes are designed to make some multiclass concepts easier," combined with the hybrid restrictions accidentally creates an image of multiclassing as a "wrong" playstyle.


3 people marked this as a favorite.

I'm trying not to get too excited (and failing) about the teasered "mouser" archetype. Now I just need to remember where I stored my Leiber paperbacks.


1 person marked this as a favorite.

Whether the witch doctor is a shaman or a witch, I hope he can command undead.


Dragonborn3 wrote:

"In the playtest for the Advanced Class Guide, the new classes were called hybrid classes, since each is a mix of two parent classes. In the playtest, you could not take levels in either of the parent classes if you had levels in the hybrid class. In the final version, we removed this restriction."

Why? I actually liked that...

Leave it to DM/GM discretion?

Liberty's Edge

Starfinder Superscriber
Bardess wrote:
Whether the witch doctor is a shaman or a witch, I hope he can command undead.

Unless it's a "Which Doctor", in which case the archtypes will be things like "Matt Smith", "David Tenant", or "Tom Baker"....


Where are the gems for the gauntlet? :)

Dark Archive

Pathfinder Adventure Path Subscriber
Alexander Augunas wrote:
good points

Pretty much; also like to add, that it's unnecessary for certain classes. I mean, maybe I'm not an ultimate optimizer, but if I were playing a shaman multiclassed with a few levels of witch (or oracle). I'd rather have the full caster level and spell slots.

Multiclassing a war-priest with fighter? Sure. War-priest/cleric? Not so much.

Liberty's Edge

1 person marked this as a favorite.

For everybody playing "guess the archetype," I seem to recall it being said that many of the archetypes we'd be getting for the already-extant classes would be bringing the new mechanics over to the old spaces, so "daring champion" for instance might well be "cavalier with panache" or something similar.

Dark Archive

A motley crew of murderers in those archetypes.

Cutthroat is a standard little rat. Then we have the more exotic killers like Feral Shifter and Snakebite Striker, which I hope play as well as they sound.

I have a favorite already though. The Strangler!

No idea how it will work with a party on a dungeon crawl, but it'll be fun finding out. I hope it's a Sneak Attack mechanism that only works if you pounce from the shadows and choke the life out of your poor victims.

I shall be making a Paladin/Strangler multiclass as soon as the book comes out.

Scarab Sages

3 people marked this as a favorite.
Ambrosia Slaad wrote:
I'm trying not to get too excited (and failing) about the teasered "mouser" archetype. Now I just need to remember where I stored my Leiber paperbacks.

Maybe it's an archetype for catfolk, who want to tease small rodents and leave them on their owner's step?


Vic Wertz wrote:
Mark Sweetman wrote:
This is the best information I could find re: the Goblin Fire Red

I know Erik has been meaning to do a blog post about it, but hasn't yet.

Each year for the last three years, Paizo's executive team personally blends a wine from some of the finest grape squeezin's in the Columbia Valley, and we call it Goblin Fire Red. The label features a painting by Wayne Reynolds depicting a couple of goblins burning down a lovely vineyard. (You can find the image on page 221 of Visions of WAR.)

We make one barrel, which is about 25 cases. While it's made in conjunction with a licensed winery, we do not have a license to sell it; we use it for company events and corporate gifts.

Thanks for the information Vic.

Now go kick Eric and tell him he gotta write that blog. After all he is part of the winning team and he must present some kind of winning contribution. ;)

Webstore Gninja Minion

1 person marked this as a favorite.
Zark wrote:

Now go kick Eric and tell him he gotta write that blog. After all he is part of the winning team and he must present some kind of winning contribution. ;)

Who's Eric? We don't have an Eric here. :P

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Liz Courts wrote:
Zark wrote:

Now go kick Eric and tell him he gotta write that blog. After all he is part of the winning team and he must present some kind of winning contribution. ;)

Who's Eric? We don't have an Eric here. :P

Zark must have meant Erik Monna. It's amazing how many people make mistakes with his name!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I suspect Erique is still recovering from his (greatly appreciated) 18-hour gaming marathon at KublaCon

Liberty's Edge

Starfinder Superscriber

Speaking of which, Erich's high-level game he's doing at PaizoCon sounds like fun.

Liberty's Edge RPG Superstar Season 9 Top 16

This has me wondering how panache and grit will work together now. Before they were interchangeable. Will they be two unique pools now? Could make for interesting builds if they are still the same pool...especially with the new musketeer archtype.

Also on swashbucklers...wondering if blade adept will give a less feat taxed entry point into Swordlord. Especially with the new Aldari feats introduced in Inner Sea Combat, the swashbuckler was totally inadequate to build a swordlord out of, which was thematically terrible.


I figured The Gauntlet itself deserved statting up, so here's my attempt:

The Gauntlet
Price: You can't afford to buy it, and nobody is selling.
Aura: Holy crap that's powerful. Really powerful. It's radiating everything!
CL: It cannot be measured by such mundane scales!
Weight: 2 lbs (yes, a boring old "2 lbs".)
Slot: Hand

Wielded by many mighty heroes throughout time, including most notably the Bull Man of Attlesea and the Mighty Okcs, The Gauntlet is an intimidating metallic glove forged from an unknown material with the appearance of steel but unable even to be scratched by the sharpest diamond.

Worn upon the right hand (which must physically exist in order to activate its powers), the glove itself is completely immune to rust, magic, and physical damage. It does not confer that same immunity to the wearer or any of their gear.

The wearer of this glove gains a +5 circumstance bonus to strength for any action physically utilizing the gauntlet itself to perform. They also gain a continual deflection bonus of +4 to AC, a +4 competence bonus to Intimidate checks, and regenerates 1HP per round for as long as the wearer is still alive.

The Gauntlet attempts to meld with its wearer. Anyone attempting to remove it gets one Will saving throw per day with a -5 penalty to attempt to do so, with an additional -1 penalty for each consecutive day. After ten days, the gauntlet has melded with the very flesh and bone of the wearer and can only be removed by amputating the lower forearm. Upon amputation, the gauntlet absorbs the detached flesh and bone into itself, and can then be worn by another.

Construction Requirements:
Don't even think about trying to make one - the last person to try was choked to death by the partially-constructed gauntlet. You'll just have to discover it.


Liz Courts wrote:
Zark wrote:

Now go kick Eric and tell him he gotta write that blog. After all he is part of the winning team and he must present some kind of winning contribution. ;)

Who's Eric? We don't have an Eric here. :P

I was writing in code as not to expose myself to EM’s wrath!


Ugh. I hate hate hate hate unique spell lists. It was so much better to have the new classes have access to a class spell list, like Shaman using Druid.

My issue with unique lists is you don't give us guidelines on what 3rd party spells we can use to add to the list.

I use Spell Compendium from D&D 3.5 and it was not easy (and extremely time consuming) trying to figure out which spell was suitable to be a Magus spell or a Witch spell. Without guidelines, or set in stone facts on what should be and what should not be a Magus/Witch spell, you leave GMs such as myself spending too much time trying to figure it out myself.


Gorbacz wrote:
Liz Courts wrote:
Zark wrote:

Now go kick Eric and tell him he gotta write that blog. After all he is part of the winning team and he must present some kind of winning contribution. ;)

Who's Eric? We don't have an Eric here. :P
Zark must have meant Erik Monna. It's amazing how many people make mistakes with his name!

[Homer Voice]

Wait a minute... Paizo's Chief Creative Officer is named Erik? Oh I've been calling him Derek! Why didn't somebody tell me? Oh I've been making an idiot out of myself!

[/Homer Voice]

Seriously though, I know the pain of constantly having your name confused. At least they'd mostly stuff up the spelling of Erich's name, not the name itself :P

I've gotten to the point that I just don't bother correcting people as long as it sounds somewhat close to my name. I currently answer to Keith, Teagan, Reagan, Kate, Meagan, and a number of other names. Kate is the one that really confuses me, it's not even close, but the people at the juice shop I go to regularly kept thinking that's what I was saying, so I just accepted it.


So... When's the face punching?

Project Manager

When Jason gets back in town. :-)


Jessica Price wrote:
When Jason gets back in town. :-)

But does Stephen know when Jason will get back in town?

Project Manager

4 people marked this as a favorite.

Stephen knows when Jason said he'll be back. 'Course, if I knew a punch in the face was waiting for me, I might not come back.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Jessica Price wrote:
Stephen knows when Jason said he'll be back. 'Course, if I knew a punch in the face was waiting for me, I might not come back.

What's to say that Stephen couldn't just camp in/at/on/around/under/near by Jason's desk and lie in wait? I mean, at some point, he's going to have to come into the office to work on something again, right? :)


Dhampir984 wrote:
Jessica Price wrote:
Stephen knows when Jason said he'll be back. 'Course, if I knew a punch in the face was waiting for me, I might not come back.
What's to say that Stephen couldn't just camp in/at/on/around/under/near by Jason's desk and lie in wait? I mean, at some point, he's going to have to come into the office to work on something again, right? :)

He could resign...

Designer

3 people marked this as a favorite.

Of course I know when he is coming back. ::evil grin::


4 people marked this as a favorite.
Stephen Radney-MacFarland wrote:
Of course I know when he is coming back. ::evil grin::

That grin.... It says to me, "I've installed the 'Find my Phone' app on Jason's phone and I go home and track it at night while sitting in my swivel chair and cackling madly as I flip the light switch on and off to simulate lightning flashing."

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