In this volume of the Wrath of the Righteous Adventure Path the PCs journey to the Abyss at the behest of Queen Galfrey to get to the bottom of the sinister plots before them. While there the PCs visit the Midnight Isles where they have to gain notoriety in order to obtain a meeting with the realm's ruler—Nocticula, demon lord of assassins, darkness, and lust. Even though Nocticula allows nearly anyone into her realm, not all of the denizens there are going to be happy to see the PCs poking around the Abyss. Though this animosity might make things more difficult for the PCs, it certainly helps them gain notoriety. Getting into fights with demons, openly showing affiliation to lawful or good deities and organizations, and competing in blood sports all helps earn notoriety. For example, the PCs can earn a solid chunk of notoriety if they enter the arena of Battlebliss and defeat its reigning champion Gelderfang. Can the PCs pilot a safe course through the intrigues of the Midnight Isles to achieve victory? Until you can get your hands on Pathfinder Adventure Path #76: The Midnight Isles to find out, enjoy these fine illustrations.
Adam Daigle
Developer