Advanced Class Guide

Wednesday, August 28, 2013

Just a few weeks ago, we announced the Pathfinder RPG Advanced Class Guide, an exciting new addition to the Pathfinder Roleplaying Game due out next summer. While we talked about it a fair bit at Gencon, this blog post is here to get you caught up on all the news!

This 256-page rulebook will contain 10 new classes, each a mix of two existing classes, taking a bit from each class and adding new mechanics to give you a unique character. Around the office we're calling them "hybrid classes." You can think of the magus (from Ultimate Magic) as our first test of this concept. It takes some rules from the fighter, some rules from the wizard, and then adds its own unique mechanics.

At this point, you're probably wondering what new classes you can expect to see in the Advanced Class Guide. So far, we've announced five of the ten classes.

Bloodrager: This blend of sorcerer and barbarian can call upon the power of his blood whenever he goes into a rage. He also has a limited selection of spells he can call upon, even when in a mindless fury!

Hunter: Taking powers from both the druid and the ranger, the hunter is never without her trusted animal companion, hunting down foes with lethal accuracy.

Shaman: Calling upon the spirits to aid her, the shaman draws upon class features of the oracle and the witch. Each day, she can commune with different spirits to aid her and her allies.

Slayer: Look at all the blood! The slayer blends the rogue and the ranger to create a character that is all about taking down particular targets.

Warpriest: Most religions have martial traditions, and warpriests are often the backbones of such orders. This mix of cleric and fighter can call upon the blessings of the gods to defeat enemies of their faiths.

Of course, those are just half the classes in this book. There are four more we have yet to reveal.

"Four?" you say. "But I thought there were ten!" And you would be right—because I'm about to let you in on another of the classes that will appear in this book, which we haven't announced until this moment!

Swashbuckler: Break out your rapier and your wit! The swashbuckler uses panache and daring to get the job done, blending the powers of the fighter and the gunslinger! For those of you who don't use guns in your campaign, fear not—the base class is not proficient in firearms (although there will certainly be an archetype in the book that fix that).

But that's not all! This book will also contain archetypes for all 10 new classes, as well as a selection to help existing classes play with some of the new features in this book. There will also be feats and spells to support these new classes, as well as magic items that will undoubtedly become favorites for nearly any character. Last but not least, the final chapter in this book will give you a peek inside the design process for classes and archetypes, giving you plenty of tips and guides to build your own! Since class design is more art than science, this won't be a system (like in the Advanced Race Guide), but rather a chapter giving you advice on how the process works.

So, there you go. That's six of the 10 classes that will appear in the Advanced Class Guide and an overview of what else you can expect from this exciting new book. While it's due to release next August, you won't have to wait too long to get your hands on these classes, because we're planning to do a public playtest here this fall! Check back here for more news as the playtest draws close!

Jason Bulmahn
Lead Designer

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Matthew Shelton wrote:


For the one remaining "class slot," how about some kind of class based on luck? This is the character concept of the "lucky hero" as someone who manages to survive every situation they find themselves in, no matter the odds, and not by virtue of their innate skills or talents (or perhaps in spite of them). The lucky hero isn't totally inept but the gods seem to clearly favor him without actually claiming him (or he would be a paladin, or cleric, or something like that). A fantasy version of Ferris Beuhler, perhaps, or the character who was just Born Lucky.

http://tvtropes.org/pmwiki/pmwiki.php/Main/BornLucky

Of course, this concept might work as a prestige class too. The lucky hero usually has a day job.

Before anyone else says it: It would probably be really hard to make this class balance well with the other classes, especially if the class gains abilities in of itself that summarily enhance die rolls made by the character. The Lucky Hero would have to be designed to avoid making it game-breakingly absurd for any character NOT to level-dip into it.

Factotum 3.5 class?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Matthew Shelton wrote:

If we suppose that the first six announced classes are "set in stone" and will appear in one form or another, then for three of the remaining classes, it would be interesting to have a CG and LE champion to complement the Paladin and Antipaladin. I derived some of my own homebrew classes and put them up on these messageboards and (IMHO) they were enough differences that they could be treated as more than just variants on a single theme.

For the one remaining "class slot," how about some kind of class based on luck? This is the character concept of the "lucky hero" as someone who manages to survive every situation they find themselves in, no matter the odds, and not by virtue of their innate skills or talents (or perhaps in spite of them). The lucky hero isn't totally inept but the gods seem to clearly favor him without actually claiming him (or he would be a paladin, or cleric, or something like that). A fantasy version of Ferris Beuhler, perhaps, or the character who was just Born Lucky.

http://tvtropes.org/pmwiki/pmwiki.php/Main/BornLucky

Of course, this concept might work as a prestige class too. The lucky hero usually has a day job.

Before anyone else says it: It would probably be really hard to make this class balance well with the other classes, especially if the class gains abilities in of itself that summarily enhance die rolls made by the character. The Lucky Hero would have to be designed to avoid making it game-breakingly absurd for any character NOT to level-dip into it.

It has been done already. You might want to check out the Secrets of the Luckbringer by Rite Publishing.

RPG Superstar 2012 Top 32

A druid version of the inquisitor? 6 skill ranks, 6 spell levels, druidy spells, lots of nifty class features. Maybe wild shape at 1st level? Or some kind of lycanthropy rage-like buff?


Sounds more like a druid version of a bard then a inquisitor. But interesting none the less.


3 people marked this as a favorite.

I´m personally hoping for a Gunslinger/Alchemist - 4th level extracts, lots of explosives and prototype gun modifications.

RPG Superstar 2012 Top 32

Mad Beetle wrote:
I´m personally hoping for a Gunslinger/Alchemist - 4th level extracts, lots of explosives and prototype gun modifications.

you can actually build this pretty successfully with the current rules... a human can start with gunsmith and EWP[firearms], take Amateur Gunslinger at 3rd (for clear the breach), and the Explosive Ammunition discovery at 4th and you're pretty much good to go. (I was surprised that they didn't have an alchemist gun-archetype in UC; i still think there should be one, but i don't see the need for a whole separate base class).

but getting back to the anxious waiting...
i'm growing a bit nervous about how long its taking for the playtest to start (especially given that they pushed back all the Nov. releases). i'm starting to fear that they either ran out of solid ideas before reaching their stated 10 classes, or realized that one (or more) of that classes they were building were going to cause some kind of rules disaster. maybe i'm overly cynical... maybe they're working with the very large amount of feedback in this thread to try to ensure that they release what 'the people' want... either way, i hope we hear something about the playtest soon!

Grand Lodge

I think the slayer will have a favored enemy, sneak attack, smite evil mashup ability.
Pick a sworn enemy and do crazy damage.

dragon slayer
giant slayer
demon slayer
so on and so on


1 person marked this as a favorite.
Dragon78 wrote:
Sounds more like a druid version of a bard then a inquisitor. But interesting none the less.

That would be handy to fit in with real life druid culture.


nate lange wrote:
Mad Beetle wrote:
I´m personally hoping for a Gunslinger/Alchemist - 4th level extracts, lots of explosives and prototype gun modifications.

you can actually build this pretty successfully with the current rules... a human can start with gunsmith and EWP[firearms], take Amateur Gunslinger at 3rd (for clear the breach), and the Explosive Ammunition discovery at 4th and you're pretty much good to go. (I was surprised that they didn't have an alchemist gun-archetype in UC; i still think there should be one, but i don't see the need for a whole separate base class).

but getting back to the anxious waiting...
i'm growing a bit nervous about how long its taking for the playtest to start (especially given that they pushed back all the Nov. releases). i'm starting to fear that they either ran out of solid ideas before reaching their stated 10 classes, or realized that one (or more) of that classes they were building were going to cause some kind of rules disaster. maybe i'm overly cynical... maybe they're working with the very large amount of feedback in this thread to try to ensure that they release what 'the people' want... either way, i hope we hear something about the playtest soon!

I am sure they had all 10 classes picked out and most of the mechanics worked out, prior to even announcing the book. Paizo has limited staff and it takes a lot of time to tweak and finalize a playtest, as well as keep all the other product lines in place.


Oh man. A luck-o-mancer would be an awesome class to play around with.

I could definitely see that working as like a cross between a Gunslinger and a Bard, using Grit in ways more akin to Hero Points and having a whole bunch of self and party buff opportunities (mostly based around re-rolls, I'd assume).

RPG Superstar 2012 Top 32

I can see a luck-o-mancer being a kind of pre-emptive healer or defense coordinator. Basically, forcing re-rolls to avoid crits, re-rolling saves, maybe sharing Evasion or Steadfastness, immediate action boosts to AC or DR or Saves, etc. etc.


3 people marked this as a favorite.

According to Paizos Facebook, the document is in editing (posted in response to a question, yesterday early AM). So not sure how long editing takes, or how longs it's been there, but looks like Soon!(TM)


dunebugg wrote:
According to Paizos Facebook, the document is in editing (posted in response to a question, yesterday early AM). So not sure how long editing takes, or how longs it's been there, but looks like Soon!(TM)

We had a total party kill yesterday (I had Sorcerer that got killed). It would be really neat if they could publish the playtest so I could try out one on of the new classes. Right now I'm on the fence between playing a new Sorcerer or playing a Paladin (since we need one of these two rolls covered).

If the playtest comes up I'm gonna play an Arcanist, Warpriest or Bloodrager. Bloodrager could be a perfect fit for our group if it is a strong Melee type that gets some spells.

I wouldn't be surprised if one of the others in our gaming group also wants to test one of the new classes, but if the playtest isn't up until Friday or Monday the latest it won't happen.

I hate TPK, but it usually keeps your next group focused.


Well, whenever the playtest is released, I'll probably be building a few NPCs with the new classes for my current Kingmaker game, just to try them out. And to keep my players on their toes, of course. *steeples fingers*


Zark wrote:
dunebugg wrote:
According to Paizos Facebook, the document is in editing (posted in response to a question, yesterday early AM). So not sure how long editing takes, or how longs it's been there, but looks like Soon!(TM)

We had a total party kill yesterday (I had Sorcerer that got killed). It would be really neat if they could publish the playtest so I could try out one on of the new classes. Right now I'm on the fence between playing a new Sorcerer or playing a Paladin (since we need one of these two rolls covered).

If the playtest comes up I'm gonna play an Arcanist, Warpriest or Bloodrager. Bloodrager could be a perfect fit for our group if it is a strong Melee type that gets some spells.

I wouldn't be surprised if one of the others in our gaming group also wants to test one of the new classes, but if the playtest isn't up until Friday or Monday the latest it won't happen.

I hate TPK, but it usually keeps your next group focused.

I hear ya. Our GM said he wouldn't be ready to run the next campaign until February. Here I am thinking we'd have the playtest, Inner Sea Gods, and my Deep Magic (Kobold Press) books. But nope, he wants to start this week (tomorrow!), so may have to rebuild a character after the first session or two haha.


Azaelas Fayth wrote:

Is it bad that Swashbuckler is the one I am really interested in?

Well I am kinda Intrigued by the Warpriest...

You're not the only one, but then again I am more for the mundane classes then the magical ones unless there is a plan for the Alchemist/Summoner Construct Tinkerer kind of class or Engineer/Artificer. I am not sure on Slayer in having its own unique regard, but I guess I will see when it comes out. As for the Arcanist, it just feels to me to be rather redundant unless this is Paizo designing a pure 'mage' class more to what they like away from Wizard or Sorcerer.

My personal hopes for Swashbuckler:
1.) Option for unarmored bonuses - this alone to me will signify a unique feature for another martial class without armor and makes perfect sense for the high seas.
2.) Option for bonuses or Abilities using only a one-handed sword and nothing in the other hand.


I for one hope the arcanist is a wisdom caster.


That'd be weird.


2 people marked this as a favorite.

Just strolling along, throwing out wisdom here and there. At least until he is able to control his casting...


1 person marked this as a favorite.

Now what would be weird is if they decided to mix things up, and let's say made the Bloodrager use CON as his casting stat, cast from hit points indeed.


1 person marked this as a favorite.

think about it this way, the arcanist can "see" arcane magics and manipulate them. their power is based on insight rather than study or raw power.


Isn't insight generally associated with wisdom?


1 person marked this as a favorite.
AinvarG wrote:
Isn't insight generally associated with wisdom?
I wrote:
I for one hope the arcanist is a wisdom caster.


Ok, given that I can sort of see the reason for Wisdom based arcanist. Not sure where the assumption about "seeing magic" came from though.


dunebugg wrote:
Zark wrote:
dunebugg wrote:
According to Paizos Facebook, the document is in editing (posted in response to a question, yesterday early AM). So not sure how long editing takes, or how longs it's been there, but looks like Soon!(TM)

We had a total party kill yesterday (I had Sorcerer that got killed). It would be really neat if they could publish the playtest so I could try out one on of the new classes. Right now I'm on the fence between playing a new Sorcerer or playing a Paladin (since we need one of these two rolls covered).

If the playtest comes up I'm gonna play an Arcanist, Warpriest or Bloodrager. Bloodrager could be a perfect fit for our group if it is a strong Melee type that gets some spells.

I wouldn't be surprised if one of the others in our gaming group also wants to test one of the new classes, but if the playtest isn't up until Friday or Monday the latest it won't happen.

I hate TPK, but it usually keeps your next group focused.

I hear ya. Our GM said he wouldn't be ready to run the next campaign until February. Here I am thinking we'd have the playtest, Inner Sea Gods, and my Deep Magic (Kobold Press) books. But nope, he wants to start this week (tomorrow!), so may have to rebuild a character after the first session or two haha.

Well to be honest I'm not holding my breath. If they still are working on the editing of the document, I doubt we'll see it this side of November. Perhaps at the end of November, but it is indeed nice to know that they are done with the classes :)

I'm really excited about it all. At first , the Swashbuckler was the one I was really interested in, but know I'm really hoping the Warpriest and the Bloodrager are both full BAB classes with 4/9 casting.

The Warpriest as some sort of Paladin without the LG Alignment and Code would be really cool, but hopefully very different from the Paladin.

The Bloodrager with far more focus on fighting and cool abilities instead of spells. Another Rage Prophet type of class would be disappointing.

I wonder what the last 4 classes are.

Actually a blaster class like the Warlock would be fantastic. The problem with playing a blaster Sorcerer now is that you suck at it until you are level 6 or 7 when you get fireball. And playing a blaster is just as feat intense as an playing an archer or even worse. One of the reasons playing a ‘Pyromaniac' Gnome is very difficult unless you start you campaign from level 3 or 4 or have a powerful party that can back you up until you are powerful enough to stand on you own two feats (pun intended). Also, there aren't really any good low levels blast spells.

The Exchange

Hnnnn. Cosmo is as old as I am.

Oh well. Ventura, Ventura, Paizo People!

Here is hoping folks.


Cheapy wrote:
Ok, given that I can sort of see the reason for Wisdom based arcanist. Not sure where the assumption about "seeing magic" came from though.

it's more of a hope. with a name like arcanist, there is at least some hope that they dig into the underlying nature of arcane magic.


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Still rooting for a full on transformational class. *Fingers cross*


The NPC wrote:
Still rooting for a full on transformational class. *Fingers cross*

You mean a shifter class?

Silver Crusade

Rynjin wrote:

Oh man. A luck-o-mancer would be an awesome class to play around with.

I could definitely see that working as like a cross between a Gunslinger and a Bard, using Grit in ways more akin to Hero Points and having a whole bunch of self and party buff opportunities (mostly based around re-rolls, I'd assume).

I believe you might just enjoy Rite Publishing's Luckbringer.


Mythic +10 Artifact Toaster wrote:
AinvarG wrote:
Isn't insight generally associated with wisdom?
I wrote:
I for one hope the arcanist is a wisdom caster.

d'oh, for some reason I thought that reference to insight was about one of the other classes. Never mind me.


Zark wrote:
The NPC wrote:
Still rooting for a full on transformational class. *Fingers cross*
You mean a shifter class?

No, while a shifter would fantastic* I mean a class where you actually change creature type at the end. Much like the planar oracle/empyreal knight/knight of the sepulcher. Where the change and the qualities are the focus. Hopefully the bloodrager will be close at least. Maybe changing type based off their blood or have archetypes that allow for it.

*Grimoire Viperian has very good one though not quite how I would have done it myself.

Dark Archive

i actually hope we get more alternate classes to stop "crazy combo" abuse

even if its "a blood rager is an alternate for barbarian and sorcerer" and you cant take levels of either, or make it an alt barabarian with the stipulation it has to be your sorcerer bloodline and levels stack (like a familiar stacks, or how an inquisitor/cleric has to share a domain)


SmiloDan wrote:
A druid version of the inquisitor? 6 skill ranks, 6 spell levels, druidy spells, lots of nifty class features. Maybe wild shape at 1st level? Or some kind of lycanthropy rage-like buff?

Sounds kind of like a Norn Havroun from GW2...

That could be way cool!


Name Violation wrote:

i actually hope we get more alternate classes to stop "crazy combo" abuse

even if its "a blood rager is an alternate for barbarian and sorcerer" and you cant take levels of either, or make it an alt barabarian with the stipulation it has to be your sorcerer bloodline and levels stack (like a familiar stacks, or how an inquisitor/cleric has to share a domain)

According to an interview Erik Mona did, they're all going to be alternative classes.

"Erik Mona wrote:
...So there is [going to be] something familiar and something new about all the classes. They are going to playtest shortly, but the current plan is that they're going to be considered alternate classes. So if it's a class that's made up of a Fighter and a Wizard, you wouldn't be able to take levels of Wizard or Fighter as well.

Linky to full interview


dunebugg wrote:
Name Violation wrote:

i actually hope we get more alternate classes to stop "crazy combo" abuse

even if its "a blood rager is an alternate for barbarian and sorcerer" and you cant take levels of either, or make it an alt barabarian with the stipulation it has to be your sorcerer bloodline and levels stack (like a familiar stacks, or how an inquisitor/cleric has to share a domain)

According to an interview Erik Mona did, they're all going to be alternative classes.

"Erik Mona wrote:
...So there is [going to be] something familiar and something new about all the classes. They are going to playtest shortly, but the current plan is that they're going to be considered alternate classes. So if it's a class that's made up of a Fighter and a Wizard, you wouldn't be able to take levels of Wizard or Fighter as well.
Linky to full interview

Thanks for the link!


Yes, thanks for that, dunebugg!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Huh, so the playtest was in layout in September already and it still isn't out? I guess the shipping problems of October really have pushed back a lot of Paizo projects.


magnuskn wrote:
Huh, so the playtest was in layout in September already and it still isn't out? I guess the shipping problems of October really have pushed back a lot of Paizo projects.

So frustrating. I'm super excite to see Slayer and Shaman.


Soon my children... soon...


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Odraude wrote:
Soon my children... soon...

I hope you mean today or sometime next week, otherwise you have just killed me.

*More intense waiting*


7 people marked this as a favorite.

Probably best to ignore me. Ask Rysky and the rest of the Bestiary 4 thread regulars. I'm apparently the Demon Lord of False Hope :D


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

No, not soon. But Soon TM!


2 people marked this as a favorite.

Sometime between now and the announcement of Half-Life 3.


1 person marked this as a favorite.

I hope this book has some options for white necromancers and the very needed positive energy based spells for the school of necromancy. If I recall there are only 2 positive energy based spells in the school of necromancy and it is very needed niche.

Silver Crusade

Odraude wrote:
Probably best to ignore me. Ask Rysky and the rest of the Bestiary 4 thread regulars. I'm apparently the Demon Lord of False Hope :D

Which is why you need to leave this thread. Go on, get!

*pokes with a stick*

Shoo! Shoo!


1 person marked this as a favorite.
Rysky wrote:
Odraude wrote:
Probably best to ignore me. Ask Rysky and the rest of the Bestiary 4 thread regulars. I'm apparently the Demon Lord of False Hope :D

Which is why you need to leave this thread. Go on, get!

*pokes with a stick*

Shoo! Shoo!

Once I'm here, there is no getting rid of me. ESpecially when I break out the... MICRO-POT-BELLIED-PIG VIDEOS!!


Hmmm... how about a class that mixes wizard and summoner, like a golem builder using the Eidolon's evolution and also counts as your familiar?

Silver Crusade

Odraude wrote:
Rysky wrote:
Odraude wrote:
Probably best to ignore me. Ask Rysky and the rest of the Bestiary 4 thread regulars. I'm apparently the Demon Lord of False Hope :D

Which is why you need to leave this thread. Go on, get!

*pokes with a stick*

Shoo! Shoo!

Once I'm here, there is no getting rid of me. ESpecially when I break out the... MICRO-POT-BELLIED-PIG VIDEOS!!

... Damnit.


Rysky wrote:
Odraude wrote:
Rysky wrote:
Odraude wrote:
Probably best to ignore me. Ask Rysky and the rest of the Bestiary 4 thread regulars. I'm apparently the Demon Lord of False Hope :D

Which is why you need to leave this thread. Go on, get!

*pokes with a stick*

Shoo! Shoo!

Once I'm here, there is no getting rid of me. ESpecially when I break out the... MICRO-POT-BELLIED-PIG VIDEOS!!
... Damnit.

OK, you two, that's just funny.

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