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The artwork is fantastic, but I really hope this isn't an indication of PF going more sci-fi. I don't mind basic tech in the game, but giant robots? That's not my cup of tea.
The technology that can be found in Numeria has been part of the games we all play since humble the beginnings of D&D.
But never fear, for:
What happens in Numeria, stays in Numeria.

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baron arem heshvaun wrote:"A Timber Wolf tarnished by your barbaric freebirth hands is a horrendous thought."Finally!
The Iconic Widow Maker Mech!
Well played Moreland !
Gorbaz, to the Madcats! For House Kurita!
So says the member of Clan: My Little Pony.
Feh, you can keep your clan tech, if I have to, I'll take a ROTS Void-sig Archer to make my point.
(Or just beat you with an X-tech Wolverine, to twist the knife)

Dies Irae |

That's a fine piece of artwork, though it brings up the question of why Numeria hasn't conquered all it's neighbors with BattleMechs yet.
Unless those are just defense robots guarding the wrecks...
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Star Captain Johnathan Fletcher wrote:baron arem heshvaun wrote:"A Timber Wolf tarnished by your barbaric freebirth hands is a horrendous thought."Finally!
The Iconic Widow Maker Mech!
Well played Moreland !
Gorbaz, to the Madcats! For House Kurita!
So says the member of Clan: My Little Pony.
Feh, you can keep your clan tech, if I have to, I'll take a ROTS Void-sig Archer to make my point.
(Or just beat you with an X-tech Wolverine, to twist the knife)
As for Lights and Mediums... now... that's a different kettle of fish altogether.
The Archer claim depends on the configuration. If it's the MML Archer refit... yeah sure. If it's one of the weird stealth LRM boats, not so much.
I'd wager a stock CDA-3F or 3G could make a void-sig LRM Archer incredibly uncomfortable. Maybe not win, but definitely make it extremely miserable. I could see a Clan light/medium speed duelist design like the Solitaire or Grendel doing the same.

Star Captain Johnathan Fletcher |

So says the member of Clan: My Little Pony.
Feh, you can keep your clan tech, if I have to, I'll take a ROTS Void-sig Archer to make my point.
(Or just beat you with an X-tech Wolverine, to twist the knife)
"Neg, barbarian. Someday your dishonor might allow such a victory, but that day is not today."
Sorry, I have not kept up with the new toys and as you know do not play in that time line. I also play IS, but again not in that time line. Words can not express my hate for that rather silly timeline

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The artwork is fantastic, but I really hope this isn't an indication of PF going more sci-fi. I don't mind basic tech in the game, but giant robots? That's not my cup of tea.
This reaction is partly why James was hesitant to release this as the first preview of the coming World Guide. While this image is awesome, and totally captures the spirit of Numeria, it isn't indicative of the flavor of the rest of the book. Rest assured that we'll be showing off some of the more traditional fantasy art down the road. Not that it'll be of any lower quality, of course.

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The artwork is fantastic, but I really hope this isn't an indication of PF going more sci-fi. I don't mind basic tech in the game, but giant robots? That's not my cup of tea.
As Mark said... this reaction is exactly why I was hesitant about showing off the artwork. We might have 100 new pieces of art, 99 of which are sword & sorcery fantasy, and 1 piece of new art that's science fiction fantasy, but if we show off that 1 piece and not any of the other 99, it makes it look like, to the public, the whole book is filled with robots. Which is patently not the case. There's just as much sci-fi in Golarion now as there was a year ago—that is to say, there's a SIZABLE region in the north central area of Avistan where robots and lasers and flying cars and metal men can be found, "Expedition to the Barrier Peaks" style.
Of course, if this thread is an indication, a lot of folks share Paizo's excitement for this type of genre mixing, and we all know where that kind of synergy leads...

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That's a fine piece of artwork, though it brings up the question of why Numeria hasn't conquered all it's neighbors with BattleMechs yet.
First of all... the giant robots are monsters, not resources, for Numeria. They play the same role in Numeria that giants play in Varisia—they're more interested in conflilct with Numeria than the neighbors. Numeria's robots aren't into conquering other nations. At least... not YET!
THAT SAID. Here's another reason why Numeria hasn't conquered its neighbors.
Worldwound: Filled with demons led by things like balor lords.
Mendev: A nation more or less filled with highly trained crusaders backed by one of the Inner Sea region's most powerful religions.
Brevoy: Not only is this region too far away from the robots, but it's filled with armies as well.
River Kingdoms: Too much water; the robots would all rust. (Also, the Outlaw Council and the River Kingdoms' habit of rising up against invasions is pretty rough on invaders, robots or not).
Ustalav: Even robots are afraid of vampires, liches, Hannibal Lecters, and Yog-Sothoth.

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The artwork is fantastic, but I really hope this isn't an indication of PF going more sci-fi. I don't mind basic tech in the game, but giant robots? That's not my cup of tea.
I know you've already gotten the official response on this from multiple people, but let me take a fan's perspective: this is a great picture to show us first. It's not great because giant robot = awesome sauce. It's great because it captures the central feature of the Inner Sea region: it's about as heterogeneous as you can get.
There's a land of dark horror. There's a land of totalitarian devil worshipers. There's a land of revolutionaries experimenting with democracy. There's a land of mummies and sand. There's a land of dark secrets in the jungle.
... and yes, there's a land of high tech monsters and wrecked alien spaceships.
The Inner Sea is about, as far as I can tell, exploring every genre of popular RPG fantasy to have contributed to the legacy from which Pathfinder inherits, and that definitely includes fantasy/high tech fusion (obviously starting with roleplaying back in Barrier Peaks, but also owing to classic fantasy literature as far back as Dune and Pern and many, many others right up to the modern day with video game crossover fantasy/SF like World of Warcraft). It would be remiss for Pathfinder to ignore this rich history.
The trick is keeping all of these elements contained enough that any one campaign / AP / scenario can ignore the bits it doesn't want. IMHO, this is why Numeria is located nearby to much of the action of the Inner Sea, yet far enough out that no one HAS to go there or travel through it to get to/from most of the rest of the world.
What's wonderful about this is that bringing all of these genres together lets us explore, not just the individual elements on their own, but how they play together. How do the vampires and liches of Ustalav interact with the democratic revolutionaries of Andoran? What kind of cult(ural) contact exists between Osiria and Cheliax? These boundary interactions bring some really rich story-telling possibilities (on the fiction and roleplaying fronts) to Golarion that most fantasy worlds would have trouble introducing.

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Worldwound: Filled with demons led by things like balor lords.
Now you have me imagining some automaton in Numeria firing up an emergency medical lab to "repair a survivor" recovered from an excursion to the Worldwound. Obviously those horns are some sort of cancerous growth. The bright red skin indicates some sort of radiation exposure. These are all fixable, given time and advanced cloning techniques...

Ross Byers RPG Superstar 2008 Top 32 |

James Jacobs wrote:Worldwound: Filled with demons led by things like balor lords.Now you have me imagining some automaton in Numeria firing up an emergency medical lab to "repair a survivor" recovered from an excursion to the Worldwound. Obviously those horns are some sort of cancerous growth. The bright red skin indicates some sort of radiation exposure. These are all fixable, given time and advanced cloning techniques...
Because history has shown us the merging a demonic presence with a machine always works out so well.
Great plot hook.

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James Jacobs wrote:Worldwound: Filled with demons led by things like balor lords.Now you have me imagining some automaton in Numeria firing up an emergency medical lab to "repair a survivor" recovered from an excursion to the Worldwound. Obviously those horns are some sort of cancerous growth. The bright red skin indicates some sort of radiation exposure. These are all fixable, given time and advanced cloning techniques...

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Dragnmoon wrote:Wait.... but what where the numbers?... ;)Big
Yeah but you're short, so big is not much for you.. ;)
Zing!!!!!

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We might have 100 new pieces of art, 99 of which are sword & sorcery fantasy, and 1 piece of new art that's science fiction fantasy, but if we show off that 1 piece and not any of the other 99, it makes it look like, to the public, the whole book is filled with robots. Which is patently not the case.
That said, I would love a book for pathfinder full of robots!!!!

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James Jacobs wrote:We might have 100 new pieces of art, 99 of which are sword & sorcery fantasy, and 1 piece of new art that's science fiction fantasy, but if we show off that 1 piece and not any of the other 99, it makes it look like, to the public, the whole book is filled with robots. Which is patently not the case.That said, I would love a book for pathfinder full of robots!!!!
It'd be easier for us to send you a box full of robots. We're still struggling to perfect robots thin enough to be placed inside of a book.