wu's feast of ravenmore (Inactive)

Game Master doctor_wu



I want to get back into running play by posts games having stopped my first one which was a homebrew but this module looks to be quite fun.

Plot hook for this adventure
Reason to be called for this adventure is Jeminda Anikee knows that village of ravenmoore has not paid its taxes to magnimar in several years which has beomc a sum of 500 gold pieces She contacted her brother in law tax collector Elias kyle. Jeminda wants to contact the adventruerrs to find out what happened to her brother in law and to collect the taxes.

Mechanics

20 point buy
2 traits
allowable sources Core rulebook, Advanced players guide, ultimate magic, ultimate combat, advanced race guide (but I will have to ok non-core races), inner sea world guide, ulitmate equipment, inner sea gods, inner sea magic, inner sea primer, animal companions from the bestiaries 1. 2 ad 3 , advanced class guide

races
All core races and aasimar, tiefling, ifirits, oread, sylph, suli, udine , ratfolk, tengu , fetchling. No I don't really see goblins or orcs working well in a tavern to want to be employed by a member of the goverment of magnimar or some of the other races this is already more than twice the amount core rulebook gives you.

Gold 6.000 GP

hp full at first level then half rounded up each level after.


I made this character for a Ravenmoor play before. Can I try her now(it fell through last time)?


Well looking at the profile that is a level 1 character and not level 3 but I don't recognize where the construct rider archye came from and I don't believe I have the rules for that and searching d20 pathifnder srd I don't find it and neither on the prd so will need changes but some parts of the archtype. Yes I can see you really did not get far enough to get into any major plot spoilers last time.


Well, I was re-tooling her for use in Varisia-based adventures and APs, and most of them start at level 1.

Construct Rider is from Cohorts and Companions, which is part of the Player Companion line. Short explanation, it gives up mutagens/cognatogens(completely, can't even take them later as a Discovery) in order to get a construct mount and later has to take Craft Construct as it's 4th-level Discovery. It fit so well with her original backstory (alluded to in this post), that I had to do it.

Grand Lodge

Hi GM-wu,

I'm interested in learning more and got an idea for a character I'd like to pitch. Take a look and let me know.

The only extra source that I used was Ultimate Campaign for a regional and social trait. I'm adding the srd pages as well.

Savage
Highlander

Thanks!

Maglin


Hi.

Anything against Skirnir Magus 1, (not sure on archetypes) ranger 2?? Human, fighting with Klar and Heavy Shield?

Also. Two questions on out-of-listed-books material.
1) Variant Multiclassing (unchained)?
2) Retraining (Ultimate campaign)?

*edit* or... just ranger 2/fighter 1 >/////< magic abilities wouldnt be good anyway...


Maglin Consanto wrote:

Hi GM-wu,

I'm interested in learning more and got an idea for a character I'd like to pitch. Take a look and let me know.

The only extra source that I used was Ultimate Campaign for a regional and social trait. I'm adding the srd pages as well.

Savage
Highlander

Thanks!

Maglin

I intended to add that the traits from ultimate campaign are allowed. Although giving up martial flexibilty could be a steep price with that archtype though plus 4 to strength with that mutagen is of course powerful espically when the brawler is already working well. Did you intended to not have a ranged weapon? I mean with your character stats as they are though could do quite a bit of damage with a sling +6 to hit and 1d4+5 dmage is not that bad and slings don't cost that much the main downside is ammo is heavy. But yes that does look viable.


Or... nvm. Found way to do ranger/magus viable ^^


Nekomimi^w^ wrote:

Hi.

Anything against Skirnir Magus 1, (not sure on archetypes) ranger 2?? Human, fighting with Klar and Heavy Shield?

Also. Two questions on out-of-listed-books material.
1) Variant Multiclassing (unchained)?
2) Retraining (Ultimate campaign)?

*edit* or... just ranger 2/fighter 1 >/////< magic abilities wouldnt be good anyway...

I don't really like variant multiclassing it seems really quite underwheming for the PCs. I don't really like it to be honest. You get minor not important 1st level abiliteis at third level which you will be playing at for the module. The adventure ends itself at 4th level so not sure this will really payoff during the course of play.

I don't think in the scenario there will be time for retraining but if the group sticks together and wants to continue afterwards sure.


GM_wu wrote:
Nekomimi^w^ wrote:

Hi.

Anything against Skirnir Magus 1, (not sure on archetypes) ranger 2?? Human, fighting with Klar and Heavy Shield?

Also. Two questions on out-of-listed-books material.
1) Variant Multiclassing (unchained)?
2) Retraining (Ultimate campaign)?

*edit* or... just ranger 2/fighter 1 >/////< magic abilities wouldnt be good anyway...

I don't really like variant multiclassing it seems really quite underwheming for the PCs. I don't really like it to be honest. You get minor not important 1st level abiliteis at third level which you will be playing at for the module. The adventure ends itself at 4th level so not sure this will really payoff during the course of play.

I don't think in the scenario there will be time for retraining but if the group sticks together and wants to continue afterwards sure.

Well, let's start with one word. "Bloodline". That single ability is really important sometimes ^^

As for retraining... It's for lvl 1 feat, retrained at lvl 3. ALSO, retraining allow you to pump hp point by point up to max dice.

Grand Lodge

GM_wu wrote:


I intended to add that the traits from ultimate campaign are allowed. Although giving up martial flexibilty could be a steep price with that archtype though plus 4 to strength with that mutagen is of course powerful espically when the brawler is already working well. Did you intended to not have a ranged weapon? I mean with your character stats as they are though could do quite a bit of damage with a sling +6 to hit and 1d4+5 dmage is not that bad and slings don't cost that much the main downside is ammo is heavy. But yes that does look viable.

GM_wu,

I overlooked ranged, and probably a few utility items that I'd want to have. Added a slashing weapon, a sling, 2 alchemical fire, 50 bullets & 50 cold iron bullets. Tossed in a bandoleer to give easy access to the smaller stuff. I don't have any thoughts on what he'd want to have specifically for the adventure, so it remains a pile of gp.

Thanks!
Maglin


Dotting with interest.....


This is a character that just missed the cut in Red Raven mod.

Any adjustments or questions please let me know.

This is Dorian Grey.

Thank you.


Still crafting.

Meanwhile:
, in case Klar discussion appears again, they added this nice part of FAQ:
Quote:
However, you can have one of each and they do work together (for example, enlarge person increasing your actual size to Large and a bashing shield increasing your shield’s effective size by two steps, for a total of 2d6 damage).

Combined with info on shield spikes, they are basically separate kind of shield (compared to normal shield), and seems like they do get to work together.

As for armour spikes... That would be too cheesy. Heh.

On side note, considering changing back to magus... bull rushes are nice, but magus 3 would have interesting option.


*Insert two rows of comicbook curses here*

I wanted to resign from Magus due to lack of somatic components.

Quickdraw Shields (+50 gp cost, APG) + Quick Draw Feat (Core) = hand free to cast spell, shield bonus still here (people compare it to ring of force shield). How could I miss it. *facepalm*

On other note. I want to dual-wield, so... will Black Blade Klar have +1 unenchantable shield, or masterwork (because whole weapon must be masterwork, right?) enchantable one?


Also since both shields provide shield bonuses they do not stack for armor class purposes. I am thinking of maybe making a quickdraw klar avaialbe at 50 gold peices more than a klar. You also could consider skald as magus as written takes arcane spell failure from shields even though they are proficient. And can use inspired rage even with both hands full. You can still take two weapon fighting with them as well. Although I would like to see a character sheet as well. Also with klar you could use nathienal wand of cure light wounds for out of combat healing. You have never quite said what will be your second weapon or shield will be but if you were to say use 2 klars the weapon focus feat would take advantage on both of them for +1 to hit. I don't really see where the build is going with magus though.


Well, build was... *sigh* you managed to find better option than I did, damnit XD this is bit silly. Sorry ^^ I really don't feel well recently >.< Will be fine in game tho ^^ Just number crunching suffers.


I also hope you don't stay sick long enough to effect the game either.


Okay, I think I got everything except the gear, which needs to be adjusted for level.


Char should appear soon. Got problem with paizo sites on firefox and chrome, and using IE is bit painful.


Bellis your listed bomb damage should be 2d6. Also you get 1 bonus first level extract and 3 extracts per day at level 3. You also should have 2 more 1st level formulae from your intelligence modifer at 1st level and you add two more at each additional level so you should have 6 more formulae in the fomrula book.


Well, I do need to adjust that, but Construct Riders get fewer extracts per level, too.


Are you still recruiting? If so, is there any chance you'd allow a kitsune. Figured I'd ask since tengu made the list.


Two variants going on...

Would you allow Tieflings (so, half-human, or half-orc ect) use other half-human favoured class bonuses? Both half-elf and half-orc bonus is +1 inspire rage, and with few modifications tiefling (of orc heritage) would be even better for what nyay want to do.

(Will probably use Pitborn Tiefling anyway, just losing 3 rounds of performance.)

(Also, could Nyay use feat to get table bonus no 16?
[You have over-sized limbs, allowing you to use Large weapons without penalty.]
It replace SLA, and... well... Imagine charging with large shield. (or, in this case, large, bladed skull), almost as big as character's body. No charge-bonus feats, but still. Its awesome to just think about it.

(story for half-orc is almost fully ready, but tiefling seems more fun, so...)


Apologies but i will be withdrawing my submission.
Thank you.


Dotting....
thinking of a number of ideas, will likely randomise it.

Rand Race:

Rand Race(Core): 2d100 ⇒ (73, 98) = 171 Human, Half-Elf
Rand Race(Non-Core): 2d100 ⇒ (57, 62) = 119 Aasimar, Suli
Final Race: 2d100 ⇒ (70, 29) = 99 Half-Elf, Suli
Half-Elf
Gender): 2d2 ⇒ (2, 2) = 4
Female

Rand Class:

Class(Ass/Skill): 4d100 ⇒ (60, 73, 100, 80) = 313 Barbarian, Brawler, Ninja, Bard
Class(Div/Arc): 4d100 ⇒ (67, 10, 85, 27) = 189 Cleric, Paladin, Sorcerer, Witch
Class(1): 2d100 ⇒ (24, 8) = 32 Ninja, Bard
Class(2): 2d100 ⇒ (92, 99) = 191 Cleric, Sorcerer
Class(F): 2d100 ⇒ (54, 58) = 112 Ninja, Sorcerer
Sorcerer

Bloodline: 4d100 ⇒ (16, 58, 86, 37) = 197 Abyssal, Draconic, Oni, Orc
Oni


I don't really want to allow variant tiefling from the eraliy cheliax book.


Submitting Eva

Dark Archive

Would there be room for an Oracle Seer? Either Samsaran Race or Half-Elf if you don't allow Samsaran. Looks like we're starting at level 3. If you allow my Oracle Seer, I'd like to go with the Mystery of Time and the curse of tongues. My deity will be Nethis, if that is alright with you. If all this is fine, I'll take the 20 point buy to start rebuilding my character to fit this campaign. This is the alias I'll be using for my character. (Please do allow this guy...super insane bonuses on knowledge checks...even at level 3 and get to contact their deity as per Augury spell with 90% effectiveness once per day. A really big help on figuring things out. Can do alright in battle. So, I'll look forward to your response.)


Im interested and was wondering would you allow the Ghoran Race and the Kinecticist class? Got an idea for a character thats been sitting in my head for awhile. if not i can come up with something else.


LilWilly5 wrote:
Im interested and was wondering would you allow the Ghoran Race and the Kinecticist class? Got an idea for a character thats been sitting in my head for awhile. if not i can come up with something else.

I don't think they are or will be since;

Ghoran is in Inner Sea Bestiary
and Kinecticist is in Occult Adventures

Especially if you look at this line in the OP

OP wrote:

.....

races
All core races and aasimar, tiefling, ifirits, oread, sylph, suli, udine , ratfolk, tengu , fetchling. No I don't really see goblins or orcs working well in a tavern to want to be employed by a member of the goverment of magnimar or some of the other races this is already more than twice the amount core rulebook gives you.


yeah but it never hurts to ask. got an idea of a pyro ghoran he just needs a game to call home.


Net broken at home. Can't finish submission. Get me off list. Sorry :/

Dark Archive

Teret 'En Narn Nowe
Samsaran
Oracle Seer Mystery of Time Curse of Tongues
Gender M
Age ???
Alignment - True Neutral
Deity Nethis
Occupation - Fortune Teller

Stats:

Lvl 4
Level 3 HP: 18
Mystery of Time
Curse of Tongues - Celestial
Languages - Samsaran, Common (Kelish), Elvish, Draconic, Aquan, Auran, Celestial, Sylvan, Ignan, Teran.
Str - 10
Dex - 14 (13 + leveling)
Con - 10 (12 - racial)
Int - 18 (16 + racial)
Wiz - 10
Cha - 18 (16 + racial)
Initiative- +4
Traits- Self Taught Scholar, Reactionary

Equipment:

Masterwork Longbow
Quiver with 100 arrows
Silken Ceremonial Armor +1
-Spell Storing
Pathfinder Pouch
Pathfinder Kit
50ft of Rope
Heavy combat trained horse
Pack saddle
Bit and bridle
Barding Leather Lamellar
1,000 Fortune cookies (he thinks Nethis speaks to him in the fortunes found inside the cookies)
10 meals of real food
10 extra days of rations
644 GP left, it is in the Pathfinder Pouch along with all my fortune cookies.

Samsaran:

Samsaran Racial Traits
Medium, Normal Speed, Low-Light Vision, Lifebound, Samsaran Magic, Shards of the Past.
LIFEBOUND Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
SAMSARAN MAGIC Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.
SHARDS OF THE PAST A samsaran's past lives grant their bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class they actually take.

Seer abilities:

Once per day, Natural Divination (as per Natural Divination in Nature Mystery). Once per day, Gift of Prophecy (As per Auger spell with 90% effectiveness).

Spells:

Spells per day:7 1st, 4 2nd.
Spells known:7 0th, 4 1st, 1 2nd.
0th - Detect Magic, Read Magic, Detect Poison, Purify Food and Drink, Spark, Guidance, Light.
1st - CLW (get all cure spells as bonus spells known) Know the Enemy, Recharge Innate Magic, Sun Metal.

Skills:

Knowledge Arcana 10, Knowledge Religion 10, Knowledge Planes 10, Knowledge History 10, Knowledge Local 10, Perception 8, Appraise 10, Linguistics 10, Spellcraft 10, Diplomacy 10, Sense Motive 10, Heal 10.

Feats:

Point Blank Shot, Rapid Shot, Precise Shot

Fluff:

Teret 'En Narn Nowe started this life with memories of a past his current body had not lived...but he lived it. He knew he had been that path. Choosing to devote his being to study and knowledge at all cost...he had forsaken all other pursuits and delved into the art of divining. After time, he grew to desire a knowledge of Time itself. He knew he would one day come back to another body...but he didn't want to have to die to continue his research. Maybe if he succeeded in his studies into the magics of Time and the mysteries it contained...maybe he could stop aging, never have to worry about passing away only to wait for reincarnation...he would cheat death to continue his pursuit of knowledge. Through his studies, gained the ability to contact a deity also devoted to the pursuit of knowledge at all costs...Nethis. This God had a very similar demeanor to Teret, not so much "cold and unfeeling" as much as "devoid of emotional attachment to choices necessary for the pursuit of knowledge at all costs". Curiosity with no border, no thought toward the social implications others might suggest are attached to his deeds in pursuit of knowledge...this is a bit what he was like...but there was more...it just never really showed.


Adventure hook question: I assume that the PCs start in Magnimar but go pretty immediately to Ravenmoor - is that correct?

Dark Archive

I can edit my character sheet as needed for making sure it fits what you need.


teret you start at level 3 not level 4.


I don't really think I can GM this as my rl is taken over by my dad getting out of the hospital sorry.

Grand Lodge

Dropping out then.

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