Sorcerer INT+2+FC = 2+2+FC=4+FC +2 Background
ACP = -1 //Armour Check Penalty
Acrobatics: 2 = 0 + DEX Mod + 0 - ACP;
b*Appraise: 2 = 0 + INT Mod + 0;
*Bluff: 3 = 0 + CHA Mod + 0;
Climb: 1 = 0 + STR Mod + 0 -ACP;
*Craft(): 2 = 0 + INT Mod + 0;
*Diplomacy: 4 = 1 + CHA Mod + 0;
Disable Device: NA = NA + DEX Mod + 0 -ACP;
Disguise: 3 = 0 + CHA Mod + 0;
*Escape Artist: 2 = 0 + DEX Mod + 0 -ACP;
*Fly: 2 = 0 + DEX Mod + 0 -ACP;
Handle Animal: 3 = 0 + CHA Mod + 0;
Heal: 0 = 0 + WIS Mod + 0;
*Intimidate: 3 = 0 + CHA Mod + 0;
*Know(Local): NA = NA + INT Mod + 0;
*Know(Nature): NA = NA + INT Mod + 0;
*Know(Dungeon): NA = NA + INT Mod + 0;
b*Know(Noble): NA = NA + INT Mod + 0;
b*Know(History): NA = NA + INT Mod + 0;
*Know(Arcana): 6 = 1 + INT Mod + 3;
*Know(Religion): NA = NA + INT Mod + 0;
*Know(Planes): NA = NA + INT Mod + 0;
Linguistics: NA = NA + INT Mod + 0;
*Perception: 4 = 1 + WIS Mod + 3;
b*Profession(Barmaid): 4 = 1 + WIS Mod + 3;
b*Profession(Farmer): 4 = 1 + WIS Mod + 3;
Ride: 2 = 0 + DEX Mod + 0 -ACP;
Sense Motive: 1 = 1 + WIS Mod + 0;
Sleight of Hand: NA = NA + DEX Mod + 0 -ACP;
*Spell Craft: NA = NA + INT Mod + 0;
Stealth: 3 = 1 + DEX Mod + 0 -ACP;
Survival: 0 = 0 + WIS Mod + 0;
Swim: 1 = 0 + STR Mod + 0 -ACP;
*Use Magical Device: NA = NA + CHA Mod + 0;
Class features, Feats, Traits and Racial Traits:
Class features: Sorcerer:
Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline’s energy type, that spell deals +1 point of damage per die rolled
Misc: Adventure Gear: (about 10 gp)
Chalk * 10
Flint and Steel
Sewing Needle *4
Trail rations *2
Peasants -> normal
Peasants -> normal
Light: 76, Med: 153, Heavy: 230
6 foot 6, curvy.
Blue eyes, long redish blonde hair.
And usually wears one of three outfits.
Etna_ADventure Etna_Dance Etna_Dress A picture is worth a 1000 words.
Data and Background:
Likes: A good fight, humour,
Dislikes: Losing, Being made a fool of.
Favorite foods: Meats, potatoes, eggs, Milk, Honey, syrup, Fish, alcohol
Hobbies: Exercise, magic Practice
Etna was born into the Van Ash family whom were farmers within the township of Sandpoint.
Like her siblings she had to do not only house chores, but also farm chores.
The Farm Work helped to build her up physically even though she preferred doing more mental tasks, it ment she was more well rounded.
It took a while for Etna's Sorcerous magic to become noticable at the age of 6, and when it did it caused some problems as it was powerful like a Dragon's.
Etna took time to practicing her magic when she found a good spot and the time to do so.
One Day a party of Adventurers went through Sandpoint and Etna just finished delivering some fresh produce to the Tavern.
Etna noticed the Sorceress in the adventuring party was beautiful and could not help, but approach and ask how she got to be so beautiful.
The Sorceress replied that she need to do some exercise to keep her figure and ate certain foods to help build and maintain it.
Etna took that advice and used it, as she wanted to become a great adventurer and a beautiful one as well.
This helped kindle Etna's competitive side into being better disciplined in how she trained both mentally and physically.
As she aimed to be like or better than beautiful sorceress she met.
When Etna got old enough she was sent to Live with her Aunt Bessie in Magnimar and help her run out with running the family's tavern "The Dragon's Horde."
There Etna learned more civil things and how to be a bit more lady like, and had to practice her magic in a new safe spot.
Etna has heard a new A new cathedral is going up at home and felt it would be good to go back home to visit her folks since she's not seen them in years.
Though Etna still kept on dreaming of becoming an Adventurer.
dreams, goals and ambitions:
Becoming a Powerful and Beautiful Adventurer.
Maybe even marrying a noble of some renown.