
![]() |

Discussion Tab

![]() |

Imp can share his experience on 6-10, 5-08, 9-16, ES#3 and 5-02. Does Imp has time to tell Òxọ́lé all his stories? Also, some of them were GM'ed by me that Imp actually did not play.

![]() |

A Creature with the Stench special ability secretes an oily chemical that nearly every other Creature finds offensive. All living creatures (except those with the Stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 Stench creature's racial HD + Stench creature's Con modifier; the exact DC is given in the creature's descriptive text) or be sickened. The Duration of the sickened condition is given in the creature's Descriptive Text. Creatures that successfully save cannot be affected by the same creature's Stench for 24 hours. A delay Poison or neutralize Poison spell removes the effect from the sickened Creature. Creatures with Immunity to Poison are unaffected, and creatures resistant to Poison receive their normal bonus on their Saving Throws.
Hopefully it's the creature's stench and not the whole "Godhome"'s stench

![]() |

It's the creatures stench - so far.

![]() |

I just want to say sorry for my overlong absence; the same week Gameday began also happened to be the week a few other things of various natures started happening and/or ramping up as well!

![]() |

Acheron have no problem killing evil lizard people, it's a matter of where and when. If the others are fine with sacrificing their gears and move on (assuming we also tour and document the rest of this floor), the Acheron won't say anyting.

![]() |

Apologies for going AWOL for much longer than intended; anyway, I've tried at least inquiring into what would happen to our s#&@ if we were to walk away now (or maybe if we stuck around a bit we could get something in return!).
Saturn probably would not take initiative in violence, but...something else might happen. If, say he or someone else decides to liberate them from their evidently-false god, or even just investigate the thing (surely no one of our level could hurt a god) and their attitude is not exactly understanding or grateful, he will not hold himself responsible for the consequences of their behavior.
For now, though, I'd just like to see what our host says.

![]() |

I had this happen to my PC. If you walk away now, you only get +1xp +2pp and 1600gp and have to replace missing equipment. But you do get Land Rush and appropriate Boon rewards

![]() |

Well folks, I'm sold! The only question is, how are we going to start something?

![]() |

I had this happen to my PC. If you walk away now, you only get +1xp +2pp and 1600gp and have to replace missing equipment. But you do get Land Rush and appropriate Boon rewards
That's the reason I'm reluctant on running level 4, I really don't like its design, and many other GM share this feelings if you go through product reviews. Putting a bunch of chaotic evil lizardfolk in here and play all innocent, until the magnet straight up take away PC's gear.
Well folks, I'm sold! The only question is, how are we going to start something?
I vote for SPANISH INQUISITION in the Godhome. Probably not near the magnet though.

![]() |

I vote for SPANISH INQUISITION in the Godhome. Probably not near the magnet though.
NOBODY EXPECTS the-*sees he's arrived too late*...Oh, bugger!

![]() |

While copper itself isn't magnetic and won't block magnetic fields in the way a ferromagnetic material like iron would, it can slow down or redirect magnetic fields by inducing eddy currents, which create opposing magnetic fields.
Did an engineering major wrote this floor? What's next, logic gate?
I feel like looking up metal's property would be metagamy but at the same time I am not sure whether the scientific research and engineering development in fantasy Golarion have reached a point that electromagnitism is discovered or not. Do notes that Magnet is extremely cheap in Golarion.
Magnet
Source Ultimate Equipment pg. 57, Advanced Player's Guide pg. 181, Adventurer's Armory pg. 19
Price 5 sp; Weight 1/2 lb.
Category Adventuring Gear
Description
Handheld magnets are relatively weak and are mainly used to detect or pull iron, mithral, or adamantine at a short range. They are not powerful enough to tug metal over significant distances or aid in disarming creatures wielding metal weapons. This hand-sized horseshoe magnet can lift up to a 3-pound iron weight.
If people already know that certain metal are magnetic, and that energy can be stored in battery (from our study of Numeria relic), and circuit for energy transfer is known (War for the Crown have light switches from old Taldor with circuit), and electromagnitism, we're basically a Morse Code away from having telegraph, which will quickly make the current method for long distance communication (Sending, wizard 5th / cleric 4th, 10 mins casting time, 25 words or less, one way communication) obsolete.

![]() |

Huh - so that makes mithral magnetic too especially when I checked and discovered my character had to abandon and replace a mithral chain shirt. But I see your point.

![]() |

At this point I'm willing to burn 2pp for Atonement later so that Acheron can just start attacking/killing these lizard folks, and we can get this over with. GM, are you ok with that?

![]() |

As the person most affected by the Godbox, I vote that we get moving and try to come back to it later. It's been a week just talking about this.

![]() |

Get moving and come back later doesn't necessarily conflict with kill them all and get back our gears, just saying. I do agree that we should move along.

![]() |

OK. As I said, the same thing happened to our party and we ended up leaving the level minus some of our gear. Zenae (my character) lost both swords and a mithril chain shirt to the Godbox. Fortunately she had the coin to replace them, especially since none of them were magical.
So, as far as I see if, you have two choices. Either cut your losses and leave (gaining only 1xp), or find a way to shut down the Godbox (to get all three xp). There is actually a way, but the troglodytes won't like it, so you'll probably end up killing them all anyway.

![]() |

I guess we need a show of hand to see who want to leave and who want to stay then.
I or Acheron, for one, vote for staying, kill them all, and get back what's ours (and shut down Godbox in the process)

![]() |

Based on what we know, it looks like the above options can be essentially spilt into three courses of action:
1. Attack the troglodytes as a first step to getting our stuff back.
2. See if we can work out how to shut down the Godbox to get our stuff back (which could involve more investigation of the Godbox or could involve investigating the rest of this floor or a combination of the two, and may involve dealing with the troglodyte's views on this course of action.
3. Leave the level.
Personally the last option feels very anticlimactic. Of the remaining two my personal inclination would be towards finding a way to shut the Godbox down (although as a follower of Gorum, I'm sure Oloch is unlikely to be overly sympathetic towards creatures who worship something that steals armour).

![]() |

I should point out that you only need to defeat the troglodytes, which could involve non-lethal combat or other means of subdual. They don't have to die

![]() |

Start by looking around. I count six doors that we haven't used yet. I doubt beating the troglodytes (to death or otherwise) will result in us knowing what to do.

![]() |

I'm terribly sorry for my extended AWOL - although it sounds like I've only missed so much!
It seems to me that what we need is "plausible deniability" - an "Oops!" moment, if you will. As they say in theatre, these things do happen....
In the meantime, I agree with finishing our exploration!
(although as a follower of Gorum, I'm sure Oloch is unlikely to be overly sympathetic towards creatures who worship something that steals armour)
...Whereas a Groetan can take "que sera sera" to entirely new levels of ominous meaning!

![]() |

A-polly-loggies!
I can't speak for anyone else, but I had a very busy week last week, and this one has been...difficult.
I look forward to finding a new way to cause trouble, though!