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Oloch, going forward, may I Channel when you happen to be in range? Like I said before, my damage is piddley, my DC is pitiable, your Will save is good, and it doesn't seem terribly likely you're going to otherwise get hurt much.
Depending on your own plans, and what the door-flummoxed troglodytes do next, that may matter soon.

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SO! Peel back the curtain, if you would: DOES the Module say anything about what the Godbox actually was?
Does anyone know where it came from, or what it was doing...hewn into the living rock...?

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OH! Once again, it appears you never asked us for Day Job rolls/other Downtime, well count on me to always have such a roll to make!:
Craft (Bookbinding): 1d20 + 12 ⇒ (13) + 12 = 25 Woohoo, not bad!

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Yes it does actually. The intro says Long ago in another part of the universe, an autonomous probe designed to explore naturally occurring rifts in the fabric of space discovered one that led to a very unexpected place indeed—Golarion. Passing through the heightened magical fields surrounding Golarion transformed the probe’s artificial intelligence into an animating spirit and altered its internal systems while leaving parts of its original programming intact. The probe arrived near the Emerald Spire, pulled in by the planar energy. From its new vantage, it continues its centuries-old mission, peering through invisible and intangible planar rifts at countless weird and unexplored dimensions. Obeying its ancient imperative to nurture and protect sentient life, the probe uses its wondrous powers to provide for the local dungeon denizens, a tribe of very peculiar troglodytes who call their mysterious benefactor skraa-orm thagh in their own tongue, or “the Godbox.

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Since there isn't a plane of magnetism, I'd say no but I commend your ingenuity :)

GM_Colin |

I will not trade my precious PF1's drow for PF2's plane of metal :(
Anyway, this floor of Emerald Spire, and how they throw a bunch of chaotic evil folk here play grown up and take away the team's weapon and armor, leave a bad taste in my mouth. I'm going to skip this level and resume my run of Emerald Spire at lv5 instead.
In other word, I do intended to GM Emerald Spire level 5 the Drowned Level after we're done with this one. I can probably get the recruitment thread up and going sometime this week or next week.....depending on how much time do I have left after GMing 3 games this week. If you guys are interested, you get priority seating :)

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I would have to check to see if I have a waterbreathing PC in range for a replay

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How about "acquire a unique magic item and deliver it safely to the Pathfinder Society" (I mean, sure, bang went one - or maybe that was never "magic" to start with - but perhaps there was another?)?

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Day job...
perform (percussion instruments): 1d20 + 1 ⇒ (3) + 1 = 4
Day job re-roll (taking 10)...
perform (percussion instruments) + GM stars: 10 + 1 + 4 = 15
Thanks for running this, this was the final level of the Emerald Spire that I'd not yet played.

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Òxọ́lé has the Research Specialist boon, which gives him bonuses to Knowledge skills based on how many stories he has been told. Once per scenario, if a character tells him about an adventure he has neither played nor been told about before, he gets credit, and every three credits is a +1 to a new knowledge skill. Please keep tales spoiler free, and they can be very brief (assume details are shared off-panel).
He can be told any tale except: 0-04, 0-07, 1-39, 2-11, 2-13, 3-23, 4-19, 5-08, 6-07, 7-99, 9-14, 9-22, Bonekeep 2 and We be Goblins Free!
Craft (Books): 1d20 + 13 ⇒ (4) + 13 = 17

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Òxọ́lé has the Research Specialist boon, which gives him bonuses to Knowledge skills based on how many stories he has been told. Once per scenario, if a character tells him about an adventure he has neither played nor been told about before, he gets credit, and every three credits is a +1 to a new knowledge skill. Please keep tales spoiler free, and they can be very brief (assume details are shared off-panel).
He can be told any tale except: 0-04, 0-07, 1-39, 2-11, 2-13, 3-23, 4-19, 5-08, 6-07, 7-99, 9-14, 9-22, Bonekeep 2 and We be Goblins Free!
[dice="Craft (Books)"]1d20+13
Acheron can tell Papa about how the Society made friend with Katapesh's goblin gang/family while hunting down traitor VC. 10-06 Treason's Chain

GM_Colin |

[u]The promised Recruitment thread for the next level of Emerald Spire.[/u] You're welcomed.

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I did not expect the next level is 3-5 and I wonder if it is possible to move my game option as slow speed?

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Sorry ... might be a little late for that. You might have to contact the Outpost VIII organisers directly.

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Acheron can tell Papa about how the Society made friend with Katapesh's goblin gang/family while hunting down traitor VC. 10-06 Treason's Chain
Thank you!
If it's not clear, the frustration with Acheron is completely in character. I had a wonderful time playing with all of you.

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Faction task: Create a new trade route, either by mapping a legitimate path or opening doors to a smuggling enterprise. Doing so
requires a successful Intimidate, Knowledge (geography), or Survival check with a DC equal to 15 + your character level.
Intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

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Faction task: Create a new trade route, either by mapping a legitimate path or opening doors to a smuggling enterprise.
I am trying to envision how you accomplished that IN HERE...hey, care to illustrate it in Gameplay? That could be funny!

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Impedance wrote:I am trying to envision how you accomplished that IN HERE...hey, care to illustrate it in Gameplay? That could be funny!Faction task: Create a new trade route, either by mapping a legitimate path or opening doors to a smuggling enterprise.
That's traditional colonization...

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Nope. Don't think so .. sorry.

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Does anyone need the Land Grab Chronicle?

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My chronicle looks good as well. Thanks again for running this.

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The first box does nothing, IIRC, so I will pick up the Land Grab sheet if this character does another floor.
Chronicle looks good. Thanks for a great game, everyone, especially Phaeton for running!