Race |
| HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 |
Classes/Levels |
| Speed 20 ft | Mental Focus 2 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Mage Armor 1 hour |
Gender |
Male NG Tiefling Occultist (Geomancer) 3 |
About Papa Òxọ́lé
Male Tiefling Occultist (Geomancer) 2
NG Medium outsider (native)
Init +1; Senses Perception +6 (darkvision 60 ft.)
DEFENSE
AC 18, touch 11, flat-footed 17 (+5 armor, +1 shield, +1 Dex, +1 natural)
hp 17 (2d8+4)
Fort +4, Ref +1, Will +3
Resist cold 5
OFFENSE
Speed 20 ft. (30 ft. for charge, run, withdraw)
Melee* mithral longsword +5 (1d8+3/19-20/x2) or cold iron dagger +4 (1d4+3/19-20/x2) or bite +4 (1d6+3)
Ranged* chakram +4 (1d8+3)
Special Attacks legacy weapon, philosopher’s touch
Occultist Spells Prepared (CL 2nd; concentration +8)
1st (4/day) — heightened awarenss, lead blades, one spell based on terrain
0th (at will) — detect magic, mending
STATISTICS
Str 16*, Dex 12, Con 12, Int 22, Wis 10, Cha 5
Base Atk +0; CMB +4*; CMD 15*
Feats Weapon Focus (Longsword)
Skills Appraise +10, Craft (Books) +13, Diplomacy +1, Disguise +1, Fly +0, Knowledge (Arcana) +10, Knowledge (Geography) +10, Knowledge (Nature) +10, Knowledge (Planes) +12, Linguistics +10, Perception +6, Sense Motive +4, Spellcraft +11, Survival +6, Use Magic Device +10
Languages Abyssal, Common, Dwarven, Elven, Erutaki, Gnome, Halfling, Infernal, Orc
SQ mental focus 8 (4 transmutation, 2 divination, 2 terrain), scaled skin, prehensile tail, fiendish sprinter, maw or claw, artisan, pragmatic activator
Combat Gear mithral longsword, cold iron dagger, 10 chakram, masterwork four-mirror, buckler, occultist’s kit, 234 gp
* the statistics above include +2 to Strength from mental focus invested in his weapon