Svetocher

Acheron Rosenthal's page

72 posts. Organized Play character for Colin_Mercer.


Full Name

Raiden Rosenthal Mei

Race

Vetala-Born Dhampir

Classes/Levels

Aerokineticist 5

Gender

Female

Strength 11
Dexterity 19
Constitution 18
Intelligence 10
Wisdom 12
Charisma 7

About Acheron Rosenthal

Combat Stat:

Initiative +4 (+4 Dex)
Armor Class 20 (10 + 4 DEX, +4 armor, +2 shield)
Fort +6 (+3 base, +3 CON)
Ref +7 (+3 base, +4 DEX)
Will +3 (+1 base, +1 WIS, +1 trait)
+2 vs disease and mind-affecting
+2 vs very hot conditions, severe heat, breath weapons, and cloud vapors and gases

HP 30 (8+5*2+3*3 CON+3 FCB+3 toughness)
BAB +2
CMB +2 (2 BAB)
CMD 16 (2 BAB, 4 DEX)
Speed 30 ft

Attack
Electric Blast +6 touch (2d6+1 electricity)
Mwk Cold Iron Kunai +7 (d4 B or P)

Vetala-Born Dhampir Racial Feature:

Negative Energy Affinity: hurt by positive enemy, heal by negative energy
Undead Resistance: +2 vs disease and mind-affecting
Resist Level Drain: take no penalty from negative level, still get killed by it if too much
Sense: Low-light vision and Darkvision 60ft
Manipulative: Escape Artist and UMD +2 racial
Weakness: –1 CL when in holy place
SLA: 1/day Comprehend Languages

Traits:

Fate-Favored: luck bonus +1
Spirit Animal(woody rhino): +1 trait to Will save

Weapon Proficiency: Simple Weapon
Armor Proficiency: Light Armor

Kineticist 3:
Elemental Focus: AIR, free basic utility wild talent
Burn: max 6 per day; can only take 1 burn per round
Kinetic Blast: need 1 free hand, count as magic, full damage vs swarm, 30ft range
Gather Power: need 2 free hands, move action reduce 1 burn this round, full round reduce 2 burn next round, only for blast wild talent
Elemental Defense: free defense wild talent from the elemental type I picked
Elemental Overflow: if have 1 burn, +1/+2 on kinetic blast
Wild Talent & Infusion
Basic aerokinesis: +2 on saves against very hot conditions, severe heat, breath weapons, and cloud vapors and gases (such as cloudkill, stinking cloud, and inhaled poisons)
Enveloping Winds: 20% miss chance for physical range attack
Air Cushion: constant Feather Fall
Electric Blast:touch attack, 2d6+1 electricity, need SR
Kinetic Blade: can full attack, disappear after turn end, no damage bonus from elemental overflow
Extend Range: kinetic blast range increase to 120ft

Feats:

Weapon Finesse
Life-Dominant Soul

Skills:

Acrobatic +10 (3 ranks, 3 class skill, 4 DEX)
Escape Artist +6 (4 DEX, 2 racial)
Heal +5 (1 rank, 3 class skill, 1 WIS)
Perception +7 (3 ranks, 3 class skill, 1 WIS)
Stealth +9 (3 ranks, 3 class skill, 4 DEX)
Use Magic Device +8 (3 rank, 3 class skill, -2 CHA, 2 racial, 2 circumstance)

Languages:

Common

Equipments:

Weapon & Armor
Mwk Cold Iron Kunai
+1 Mithril Buckler
Wand
Wand of Inflict Light Wound 50/50
Wand of Infernal Healing 50/50
Wand of Mage Armor 48/50
Wand of Longstrider 50/50
Scroll
N/A
Magic Item
Dream Journal of the Pallid Seer
Mundane
50ft silk rope
Quick Sheath
Spring-loaded Wrist Sheath
Mwk backpack
Mwk Survival Kit

XP: 6