Outpost VIII - A God Falls Where Magic Fails

Game Master ChesterCopperpot

RPG Chronicles
Slides



God Falls Dacilane Prey for Death

Discuss!

Horizon Hunters

TN Human (Ulfen) Herbalist Ranger (Outwit) / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track "Oozeshard"
Stats:
AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception (+20 or +21 visual); +2 vs prey | Speed 30
| ☘️ ☑□ | ⚕ none | Skills @ Survival +22*** (+2 vs prey), Nature +20*** (+2 outwit), Medicine +18**, Acro/Stealth +17, Ath/Religion +16, Craft/Dec/Dip/Herbalism +12, Others +10 plus mod

GM Meta:

Jakoby is a Tracker, Monster Hunter, and Switch-Hitter.

➤ Jakoby will attempt, when possible, to Track every creature she encounters, having a few class abilities that interact with her having successfully done so, including Hunt Prey and Swift Tracker - the latter enabling her a free Stride on her first turn when rolling Survival for initiative against her prey!
➤ When using her Monster Hunter class feat - granting a free action Recall Knowledge check against her prey - in conjunction with her Master Monster Hunter class feat - which let's her use her Master Nature skill to identify any creature(!) and grant a +1 circumstance bonus to her allies' next attack (!!) - if Jakoby has any remaining Hero Points, she will typically use one to avert critical failure, so as to prevent the possibility of acting upon erroneous information
➤ Jakoby has Assurance with her Master Proficiency in the Nature skill, and when rolling for Monster Hunter against multiple same-type foes, will typically use it to assure her result (currently "26"). Against an individual creature, she would typically prefer to roll, using the same precaution for Hero Points (to avert critical failure) as above.
➤ Aware of the strengths and limitations of her primary weapon - her longbow (with the Volley trait which imposes a -2 penalty to Strikes within 30 feet) - while exploring, she will typically carry it when she is in an more spacious outdoors setting, and typically stow it and instead draw her katana when she is in a less spacious indoors setting.
➤ A bit of a dedicated switch-hitter, if Jakoby finds herself amongst a party that lacks a dedicated front-line combatant, and if at least one of the other members volunteers to support her in doing so, she can play that role for the duration of the adventure, and will always carry her katana as her default weapon.

Looking forward to this game with you all. This is my only high-level character without a GM credit, and I have waited a long time to play her at level 10, which was my plan from the get go, the first time I played #1-01 at Gencon 2019!

In a pinch, Jakoby will use her boon-purchased Retrieval Belt to cast a reactive Breath of Life provision scroll upon a worthy fallen ally!

Finally, I am a 3-Glypg GM - granted to the next three PCs to post intros!


Sylvia F Human Wizard 9 HP (106+22/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 17>

Yarrr.

I have GMed this adventure.

4 Glyphs.

---

Sylvia has dubious knowledge

Horizon Hunters

Female Human Wizard (well I wish anyways)

I've also GMed this adventure, never played. Also sorted my character out ahead of time to avoid issues, I know I was slacking with recordkeeping last time, but think I'm good now. Finally think I am getting the hang of playing on the forums. Checked purchases and think I'm good for now, but will post again in the unlikely case I update. Extremely unlikely I play this VTT between now and 2 March.

I have a martial, so no issues with resetting spells.

I have mentor boons, in case we have a L7 amongst us.

Virava is a run-of-the-mill thief/sneaky/pickpocketing leshy rogue. Strictly frontline, will attempt to flank as much as possible.

5 glyphs as well.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Oops, looks like I need to update Ro’s profile to level 10.

Will do so tonite.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Jiki,
Just noticed you have song lyrics for each of your spells.

Most impressive!


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God Falls Dacilane Prey for Death

Hey folks!

Looking forward to our game! I attached the RPG Chronicles and Slides for the game, if you wouldn't mind filling them out.

If everyone has your AC, Saves, Perception, and Skills in your profile, I don't feel the need for macros. (Just my style.)

Anything abilities I should know about? (Automatic checks? Etc.)


Sylvia F Human Wizard 9 HP (106+22/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 17>

Sylvia has Dubious Knowledge and Unmistakable Lore.

plan to add notes when I know I'm making appropriate checks but can be helpful to know in advance.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Yes, thanks in advance for giving our high-level characters the chance to air their tedious narrative-slowing capabilities!

I put my “GM Meta” upthread: HERE

Will get to the rpg chron shortly…

Edit: Wait, and skills!? I need a moment to reorganize!

Double Edit:

GM MattMorris wrote:
If everyone has your AC, Saves, Perception, and Skills in your profile, I don't feel the need for macros. (Just my style.)

Done

Envoy's Alliance

6-07 | female (she/her) nephilim human (Vidric) sorcerer (angelic) 9 | ◆◇↺ | HP 80/80 | AC 26 (27) | P+13, F+15, R+18, W+16 | Explore: Detect Magic | LLV, 30' | Focus: 1/2 | Spells: 1st (4/4) 2nd (3/4)* 3rd (4/4)** 4th (4/4) 5th (1/3)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: Experienced Mountaineer, *lucky number, **life link (x4), ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina casts lucky number, four life links, and a vital beacan during daily preparations. Her starting spell slots reflect this.

I will try to find a way to get skills into Nina's header. It's very crowded.

Edit: Also, I have three glyphs, but I think we're plenty, lol.


Sylvia F Human Wizard 9 HP (106+22/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 17>

I don't think the GM requested skills to be added to header, just to be present in the profile.


God Falls Dacilane Prey for Death

Skills in the profile is fine. No need to have them in the header!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Woops.

Oh well.

=)

Envoy's Alliance

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6-07 | female (she/her) nephilim human (Vidric) sorcerer (angelic) 9 | ◆◇↺ | HP 80/80 | AC 26 (27) | P+13, F+15, R+18, W+16 | Explore: Detect Magic | LLV, 30' | Focus: 1/2 | Spells: 1st (4/4) 2nd (3/4)* 3rd (4/4)** 4th (4/4) 5th (1/3)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: Experienced Mountaineer, *lucky number, **life link (x4), ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

My apologies. I was just blindly following rainzax. heh.


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God Falls Dacilane Prey for Death

Sorry for the delay, y'all! For some reason I had it in my mind that today was the kickoff. I'll get us started when I get home this evening.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

With three spellcasters, probably each’s lowest save?

Envoy's Alliance

1 person marked this as a favorite.
6-07 | female (she/her) nephilim human (Vidric) sorcerer (angelic) 9 | ◆◇↺ | HP 80/80 | AC 26 (27) | P+13, F+15, R+18, W+16 | Explore: Detect Magic | LLV, 30' | Focus: 1/2 | Spells: 1st (4/4) 2nd (3/4)* 3rd (4/4)** 4th (4/4) 5th (1/3)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: Experienced Mountaineer, *lucky number, **life link (x4), ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Special attacks?

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 105/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-3/3 4th-2/3 3rd-3/3 2nd-3/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: None| ◆◇↺

Looking forward to being kicked out of the place because we are rolling terribly on these skill checks. is there a "break in and do the mission anyway" backup plan?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hero points?!

Envoy's Alliance

6-07 | female (she/her) nephilim human (Vidric) sorcerer (angelic) 9 | ◆◇↺ | HP 80/80 | AC 26 (27) | P+13, F+15, R+18, W+16 | Explore: Detect Magic | LLV, 30' | Focus: 1/2 | Spells: 1st (4/4) 2nd (3/4)* 3rd (4/4)** 4th (4/4) 5th (1/3)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: Experienced Mountaineer, *lucky number, **life link (x4), ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

I'm not sure how many Hero Points are needed. That 29 might be a Success, even on a nat 6. Actually, if the 29 isn't a Success, then Nina probably shouldn't have attempted Society +13, because she would have failed on a nat 16.


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God Falls Dacilane Prey for Death

Sorry folks. Crazy day at work yesterday. I'll kick off this combat today.

Envoy's Alliance

6-07 | female (she/her) nephilim human (Vidric) sorcerer (angelic) 9 | ◆◇↺ | HP 80/80 | AC 26 (27) | P+13, F+15, R+18, W+16 | Explore: Detect Magic | LLV, 30' | Focus: 1/2 | Spells: 1st (4/4) 2nd (3/4)* 3rd (4/4)** 4th (4/4) 5th (1/3)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: Experienced Mountaineer, *lucky number, **life link (x4), ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

I forgot to explain this at the beginning of the scenario, but Nina casts a bunch of daily spells during her daily preparations.

2nd rank: Lucky Number, allowing her to change the outcome of a roll as a reaction.

3rd rank (all 4 slots): Life Connection, allowing her to take damage from someone as a reaction. She can cast this 4 times (so one party member wouldn't get it, unless it's deemed important enough to use one of her 4th rank slots to prepare it a 5th time).

5th rank: Vital Beacon (heightened 5th)

To be honest, I forgot to bring it up (this is my first time playing post-Remaster), so I'm not asking to retcon anything except Vital Beacon, which doesn't affect anyone else. But for the next day, I'd like to roll for Lucky Number and have the team decide who doesn't get Life Connection.


Sylvia F Human Wizard 9 HP (106+22/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 17>

Sylvia has a bunch of self healing and temp HP generation from necromancy, feel free to skip her if desired.

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