Sylvia Dyspell's page

93 posts. Alias of Pirate Rob.


Sylvia F Human Wizard 1 HP (17/17) | AC 14 | F 16, R 14, W 17 | Perception +7

About Sylvia Dyspell

Sylvia DySpell
Female Versatile Human, Hermit, Wizard 1
N Medium human

Senses Perception +7 (Wis 2 + Prof 5 (E))
AC 14 (Dex (1) +Prof 3 (T))
HP 17
Fort +6(T), Ref +4(T), Will +7(E)
Melee Staff +2 1d6-1 B
Spell +7 / DC 17
Str 8, Dex 12, Con 16 , Int 18, Wis 14, Cha 8
Speed 25 ft.
Ancestry Feats & Abilities Versatile Heritage, Adapted Cantrip: Guidance
General/Skill Feats Dubious Knowledge, Canny Acumen (Perception E)
Class Features & Abilities Arcane School: Necromancy, Thesis: Spellblending
Skills Arcana +7(T), Crafting +7(T), Lore: Libraries +7(T), Lore: Pathfinder Society+7(T), Lore: Herbalism +7(T), Nature +5(T), Occultism +7(T), Religion +5(T), Society+7 (T), Survival +5(T)
Languages Common, Draconic, Shadowtongue, Mwangi, Tien
Bulk (2/4/9) Adventurer’s Pack, Explorer’s Clothing, Staff, Spellbook, Material Component Pouch
Focus: Call of the Grave
Cantrips: Acid Splash, Chill Touch, Guidance, Read Aura, Shield
1-Level: Grim Tendrils, Magic Weapon, Shocking Grasp,

Spellbook: 0: Acid Splash, Chill Touch, Dancing Lights, Guidance, Message, Prestidigitation, Produce Flame, Read Aura, Shield, Tanglefoot; 1:Air Bubble, Burning Hands, Grim Tendrils, Mage Armor, Magic Missile, Magic Weapon, Shocking Grasp, Ventriloquism

Special Abilities
F: Drain Bonded Item (1/day): You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.

1 Focus Point, regain 1 Focus Point by spending 10 minutes using the Refocus activity to study your spellbook or perform arcane research.

Organized Play Notes
Faction: Envoy’s Alliance
Training: Spells 3

Minor Healing Potion, Scroll of Mage Armor
Lore: Herbalism