| Classes/Levels |
Sylvia F Human Wizard 10 HP (119/119)| AC 26 | F +19, R +18, W +19 (Includes MA) | Perception +19 (E) <Resist Fire 5 |
About Sylvia Dyspell
Sylvia DySpell
Female Versatile Human, Hermit, Wizard 10
N Medium human
Senses Perception +19 (Wis 4+ Prof 4 + lvl 10 +1 Item (E))
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Defense
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AC 26 MA (Dex (3) +Prof 12(T) +1 MA)
HP 119 | Resist Fire 5 (lvl/2)
Fort +19(E), Ref +18(E), Will +19(E) (Includes MA)
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Offense
Melee Staff +10 1d6-1 B
Spell +19 / DC 29
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Statistics
Str 8, Dex 16, Con 19, Int 20, Wis 18, Cha 8
Speed 25 ft. (35 w/Longstider)
Ancestry Feats & Abilities Versatile Heritage, Adapted Cantrip: (Disrupt Undead), Adaptive Adept (Heal), Multitalented(Witch Dedication)<Spell Battery/Familiar Focus>
General/Skill Feats Dubious Knowledge, Magical Crafting, Canny Acumen (Perception E), Toughness, Specialty Crafting (Woodworking), Unmistakable Lore, Quick Repair, Impeccable Crafter, Diehard, Recognize Threat
Class Features & Abilities Arcane School: Necromancy, Thesis: Spellblending, Pathfinder Agent, Reach Spell. Spell Penetration, Advanced School Spell(Life Siphon), Quickened Casting
Skills Arcana +23(M), Crafting +22(M), Lore: Libraries +17(T), Lore: Pathfinder Society+19(E), Lore: Legal +17(T), Nature +16(T), Occultism +21(E), Religion +16(T), Society+17(T), Survival +16(T)
Languages Common, Draconic, Shadowtongue, Mwangi, Tien, Vudrani, Necril
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Spells
Focus: (2/2) Call of the Grave, Life Siphon). | Staff 8/8
Cantrips: Acid Splash, Chill Touch, Disrupt Undead, Electric Arc, Ray of Frost, Shield, (Guidance) (Prestidigitation) (Void Warp), Stabilize
1-Leve(2): Heal<N>, Air Bubble
2-Level(2+F): False Life<N>, Lucky Number, Blood Vendetta, Longstrider(W), TeemingGhosts(W) S: Peaceful Rest, Summon Undead
3-Level(3): Fear, Time Jump, (Staff) S: Summon Undead, Vampiric Feast
4-Level(5): Enlarge, Brine Dragon Bile, Enervation<N>, Stoneskin, Mage Armor, Summon Elemental(Hat), Dream Message(Pendant) S: Summon Undead, Vision of Death
5-Level(5):Cone of Cold, Drop Dead, Magic Missile, Vampiric Touch<N>, Wall of Stone,
Spellbook: 0: Acid Splash, Chill Touch, Dancing Lights, Disrupt Undead, Message, Prestidigitation, Produce Flame, Read Aura, Shield, Tanglefoot; F: Stabilize, Divine Lance
1:Air Bubble, Animate Dead, Burning Hands, Color Spray, Fear, Feather Fall, Goblin Pox, Grim Tendrils, Hydraulic Push, Jump, Longstrider, Mage Armor, Magic Missile, Magic Weapon, Mending, Negate Aroma, Shocking Grasp, Sleep, Spider Sting, Summon Animal, Summon Construct, True Strike, Ventriloquism
2: Comprehend Languages, Dispel Magic, False Life, Flaming Sphere, Longstrider, Blood Vendetta, Water Breathing, Enlarge, Invisibility, See Invisibility, Resist Energy, Lucky Number, Brine Dragon Bile
3: Fireball, Vampiric Touch, Stinking Cloud, Agonizing Despair, Earthbind, Time Jump, Cloud Dragon’s Cloak, Cave Fangs
4: Confusion, Sanguine Mist, Vampiric Maiden. Fly, Enervation
5: Crushing Despair, Cone of Cold, Wall of Stone, Drop Dead
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Bulk (2/4/9) Adventurer’s Pack, Explorer’s Clothing, Spellbook, Material Component Pouch, Crafter’s Eyepiece, 4x Scroll of Mage Armor, 4x Scroll of Earthbind(3), Greater Occult Pendant, Wand of Mage Armor(1), Wand of Longstrider(2), Wand of Teeming Ghosts(2), Greater Hat of the Magi, Goggles of Night, Wand of See Invisibility(2), 4x Scroll of Knock, Vaporous Pipe. Greater Retrieval Belt(Bold). Staff of the Dead (Greater), Scroll of Heal(4), Scroll of Fly(4)
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Special Abilities
F: Drain Bonded Item (1/day): You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.
2 Focus Points, regain 1 Focus Point by spending 10 minutes using the Refocus activity to study your spellbook or perform arcane research.
Formulas:
Scroll(1)+1 Weapon, Oil of Potency, Feather Token Ladder, Pendant of the Occult, Hat of the Magi, Wand(2). Scroll (3), Vaporous Pipe.