[Outpost VIII]PFS #2-11 The Penumbral Accords by GM Colin (Inactive)

Game Master Colin_Mercer

Chronicle sheets



The Half-Dead City | The Drowned Level

Please dot and delete to get yourself added to the game. We will be using Google Slides and RPG Chronicle for this game, and they will be added when we get closer to the game start date.

You can post your player name, character name, PFS #, and faction stuff in here if you want. But since those things will be entered in the RPG Chronicle anyway, I think some OOC introduction to what your character can do would help everyone getting familiar with the teammates better.


The Half-Dead City | The Drowned Level

And this game will start one day later than the official starte date, because I have GM duty for a multi-table special (Siege of the Diamond City, EverCon) in-person on March 2nd.
Thank you for your understanding.


Female Human

Hello I have a silly question - Penumbral Accords is not replayable (without GM stars or whatever), correct?


The Half-Dead City | The Drowned Level

You are correct. It's not an Evergreen scenario, so it can only be played once per type of campaign (standard / CORE) without spending replay.


The Half-Dead City | The Drowned Level

Now that Outpost VIII is merely one week away, it is a good time to get ready for the game.

The second slide of the Google Slide is the character information slide. You can upload a picture of your character token there (custom avatar totally welcome), or you could also use whatever your character avatar picture is on paizo. If you guys could also fill in your initiative, perception, sense motives, as well as three saves' modifyer in the dice rolls up there, that will help making the game go smoother. Thanks!

And let me know if anyone need help with Google Slide.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Hey GM, saw the table needed a 4th, so I signed up over here.

I am a phone poster, so I need help putting my avatar on slides, please. I’ll get everything else completed.

You can put me in the front line.

Thanks!

Dark Archive

“Valena Imoroa” | Female N Medium Human Witch (cartomancer) 3 | HP 20/20 | AC 17 / 13 T / 14FF | CMD +0 CMD 13 | F +3, R +5, W +5 | Init +3 | Perc +2 SM +1 |Speed 30ft | Spells 1st: EPS, SG, SG; 2nd: ToI, ToI Harrow Deck 48/52 Wand Mage Armor 47/50 Wand CLW 47/50 | Active Conditions:

Just as a note I have run this one before but never played it. It was a long time ago though and I can currently remember nothing at all about it.

Additionally I have not played much 1E in the last few years, please forgive my inevitable mistakes.


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The Half-Dead City | The Drowned Level

For those who are unfortunate enough to be in The Traitor's Lodge PbP game last Gameday with me probably know that I absolutely despise scenario design where players could trigger the ending amaturely/before all the room are cleared (due to PC's randomized pathfinding within essentially Fog of War that forbit them from optimally choosing all the room with scripted reward to clear)

Confucius once said, 己所不欲,勿施于人 (Do not impose on others what you do not desire for yourself). That being said, I'm not going to take away your 424gp just because you guys did not room sweep like a SWAT team but go for the rescue first. As far as I concerned, with how they scripted the remaiing fetchling alchemist tactics to be melee, she's at most a speed bump to the team.

Anyhow, let's look at your mission.

Secondary Success Conditions document wrote:

#2–11: The Penumbral Accords

Primary: The PCs successfully rescue the Blakros daughters.
Secondary: The PCs also succeed in deactivating or destroying the Wightir Conjunction.

Horay, you guys completed them both, so full rewards for everyone! That being said...

Pleasse fill out the RPG Chronicle so that I can fill out your chronicle sheet!

The Exchange

| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb

Thank you so much for running this Colin! my character was unfortunately pretty useless with all the low rolls... apologies to everyone on that. Nevertheless I had lots of fun with this scenario!


The Half-Dead City | The Drowned Level
...Shadow wrote:
Thank you so much for running this Colin! my character was unfortunately pretty useless with all the low rolls... apologies to everyone on that. Nevertheless I had lots of fun with this scenario!

You're not the only one who rolled low in this adventure. My GM mistaken the fetchling's enhanced miss chance in low-light as a constant-Displacement-like effect (you wouldn't need to suffer that miss chance if you have a light source that give normal light, such as Light or a torch), and have everyone rolled miss chance. My character, who is a Bloodrager/Fighter/Slayer, only managed to land 1 hit throughout the entire game, and was otherwise the unintended damage sponge/tank.

And if @Valena Imoroa can fill in your character info on RPG chronicle so that I can generate chronicle sheets, that would be great.

@EVERYONE and don't forget your Day Job roll if you have one!

The Concordance

Thanks for running this game! It was great :-)

No Day Job roll for me.

Dark Archive

“Valena Imoroa” | Female N Medium Human Witch (cartomancer) 3 | HP 20/20 | AC 17 / 13 T / 14FF | CMD +0 CMD 13 | F +3, R +5, W +5 | Init +3 | Perc +2 SM +1 |Speed 30ft | Spells 1st: EPS, SG, SG; 2nd: ToI, ToI Harrow Deck 48/52 Wand Mage Armor 47/50 Wand CLW 47/50 | Active Conditions:
GM_Colin wrote:

...

And if @Valena Imoroa can fill in your character info on RPG chronicle so that I can generate chronicle sheets, that would be great.

@EVERYONE and don't forget your Day Job roll if you have one!

Done, thank you very much for running. Util's rolls seemed somewhat cursed in that final encounter there too!

Day Job, Craft Alchemy: 1d20 + 9 ⇒ (7) + 9 = 16


The Half-Dead City | The Drowned Level

Your chronicle sheets can be found in this Google Drive folder. I will update the PDF with your Day Job as you roll them.

And for those who stayed for PFS1e game......we still have BOON ROLL! (I think, there's no GM bulletin email this year but I don't see this changing anytime soon)

Anyone who got a 1 or 20 on a d20 will win a boon.
BOOOOOOOOOOOOOOOOOON: 1d20 ⇒ 7 :(

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

No day job.

Boon 1d20 ⇒ 16

Thanks for running the game, GM. Much appreciated. It was a fun one!

The Concordance

Boon roll: 1d20 ⇒ 14

Chronicle downloaded. Thanks.

The Exchange

| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb

BOOOOOOOOOOOOOOOOOOOOOOOOOON: 1d20 ⇒ 19

Dark Archive

“Valena Imoroa” | Female N Medium Human Witch (cartomancer) 3 | HP 20/20 | AC 17 / 13 T / 14FF | CMD +0 CMD 13 | F +3, R +5, W +5 | Init +3 | Perc +2 SM +1 |Speed 30ft | Spells 1st: EPS, SG, SG; 2nd: ToI, ToI Harrow Deck 48/52 Wand Mage Armor 47/50 Wand CLW 47/50 | Active Conditions:

Boon: 1d20 ⇒ 14


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The Half-Dead City | The Drowned Level
...Shadow wrote:
[dice=BOOOOOOOOOOOOOOOOOOOOOOOOOON]1d20

Just heard back from our VL that we're doing 19 or 20 for boon roll (instead of 1 or 20 like in SVOP). Which means.......congratulations! PDK you win a boon!

The Exchange

| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb

O_O

Thank you! :)

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

Boon Roll: 1d20 ⇒ 9

Thanks for running GM.


The Half-Dead City | The Drowned Level

I've sumbitted the game to HQ on RPG chronicle. The game should get reported when the Outpost is over and they process all the games. Thank you all for playing.

I'm going to leave the campaign active for a few days just in case someone want to do Faction Journal Card stuff. I will mark the campaign as inactive later this week.

See you next game!

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