[Outpost VIII]PFS #2-11 The Penumbral Accords by GM Colin

Game Master Colin_Mercer

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Solstice Scar 1-2 | Penumbral Accords

Knowledge Arcana DC15:
It's an Ice Golem, N Medium construct (cold). It is so cold that people it touch or people that touch it(read: unarmed strike or natural attack) will take cold damage. Besides that, there's the standard golem magic immunity: electricity damage slow it, and cold damage heals it.

Dark Archive

“Valena Imoroa” | Female N Medium Human Witch (cartomancer) 3 | HP 20/20 | AC 17 / 13 T / 14FF | CMD +0 CMD 13 | F +3, R +5, W +5 | Init +3 | Perc +2 SM +1 |Speed 30ft | Spells 1st: EPS, SG, SG; 2nd: ToI, ToI Harrow Deck 50/52 Wand Mage Armor 47/50 Wand CLW 48/50 | Active Conditions:

Knowledge (arcana): 1d20 + 10 ⇒ (9) + 10 = 19

"Golem!"

Valena cries in reflexive terror.

"Ice Golem, electricity slows it and cold heals it"

Despite her fear, she moves carefully across the ice half speed and throws a card at it, imbued with only her regular skill and arcane might.

Thrown card vs. regular AC, pbs, enh: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Piercing, pbs, arcane strike: 1d4 - 1 + 1 + 1 ⇒ (4) - 1 + 1 + 1 = 5

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz moves 5’ to the north, not trusting him to keep his feet underneath him. He readies an action to bash the creature with his hammer if it enters melee range.

If someone would move my token 5’ north, please.

Readied action

Spoiler:

Attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d8 + 2 ⇒ (5) + 2 = 7


Solstice Scar 1-2 | Penumbral Accords

Valena's card hits the golem but bounce off from its hard ice shell. Maybe she has to throw harder or use special metalic card next time...

Initiative, round 1
==========
Valena
Valtyra
Akkina

Kaztor Ready
-----
Frozone
-----
Gavirius
==========
Bold can act!

It gets really chilly in this room, and the floor is covered in frost, making it dangerously slippery. The PCs can move at full speed with a DC 5 Acrobatics check, or at half speed with no skill check. Any PC who fails this Acrobatics check cannot move that round. Any PC who fails the Acrobatics check by 5 or more falls prone.

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 5/7 | Consume Spells 3/3 | Active Conditions: Mage Armor (4 hour duration)

Knowledge: Arcana: 1d20 + 13 ⇒ (10) + 13 = 23


Solstice Scar 1-2 | Penumbral Accords

Valtyra recalls that ice golem like this are usually very tough, requiring adamantine weapon to effectively deals damage (DR 5/adamantine). It also has a ice breath (20ft cone breath weapon).

The Exchange

Female LN Human Cleric (Crusader) 5 - Init +3, Senses: Normal Vision, Perception +10, AC 22/ touch 13/ ff 21; hp 37/38, F+10, R+5, W+13, Speed 30 ft. Skills Knowledge (Religion) +9, Perception +10, Sense Motive +11, Spellcraft +6, Stealth +11. | Wand IH: 46/50 | Buffs: greater stunning barrier, continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Akkina taps herself with her wand of infernal healing, knowing her minor wounds are about to reopen. She then moves into the room. +1HP


Solstice Scar 1-2 | Penumbral Accords
Akkina wrote:
Akkina taps herself with her wand of infernal healing, knowing her minor wounds are about to reopen. She then moves into the room. +1HP

Infernal Healing is 1 round casting time, like a summoning spell. Does Akkina has some special ability to quicken the casting?

The Exchange

Female LN Human Cleric (Crusader) 5 - Init +3, Senses: Normal Vision, Perception +10, AC 22/ touch 13/ ff 21; hp 37/38, F+10, R+5, W+13, Speed 30 ft. Skills Knowledge (Religion) +9, Perception +10, Sense Motive +11, Spellcraft +6, Stealth +11. | Wand IH: 46/50 | Buffs: greater stunning barrier, continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Oops! I just put her back in the other slide then! my bad!

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