About Valtyra BragaCharacter Sheet:
Valtyra Braga Female peri-blooded aasimar (emberkin) blood arcanist 4 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 8, 77, Pathfinder RPG Bestiary 7) NG Medium outsider (native) Init +1; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural) hp 22 (4d6+4) Fort +2, Ref +3, Will +5; +4 vs. fear Resist acid 5, cold 5, electricity 5 Weaknesses light sensitivity -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee unarmed strike +0 (1d3-2 nonlethal) Special Attacks arcane reservoir (2/7), consume spells Spell-Like Abilities (CL 4th; concentration +7) . . 1/day—pyrotechnics (DC 15) Blood Arcanist Spells Prepared (CL 4th; concentration +10) . . 2nd (4/day)—scorching ray . . 1st (6/day)—ear-piercing scream[UM] (DC 18), mage armor, magic missile . . 0 (at will)—detect magic, flare (DC 17), prestidigitation, ray of frost, read magic, resistance . . Bloodline Orc -------------------- Statistics -------------------- Str 7, Dex 12, Con 10, Int 23, Wis 10, Cha 16 Base Atk +2; CMB +0; CMD 11 Feats Spell Focus (evocation), Spell Specialization[UM] Traits magical lineage, wayang spell hunter Skills Acrobatics -2 (-6 to jump), Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (local) +13, Knowledge (planes) +15, Linguistics +13, Perception +4, Spellcraft +15, Survival +0 (+2 to avoid becoming lost), Use Magic Device +10; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft Languages Abyssal, Ancient Osiriani, Celestial, Common, Draconic, Elven, Osiriani, Skald, Sylvan, Thassilonian, Tien, Varisian SQ bloodline (orc), fearless, touch of rage Combat Gear runestone of power (1st)[ACG], wand of cure light wounds, alchemist's fire (9); Other Gear cloak of resistance +1, wayfinder[ISWG], arcanist starting spellbook, bandolier[UE], bedroll, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 2,573 gp, 9 sp, 5 cp -------------------- Tracked Resources -------------------- Alchemist's fire - 1/9 Arcane Reservoir +1 DC or CL (7/day) (Su) - 0/7 Consume Spells (3/day) (Su) - 0/3 Light (At will) - 0/0 Pyrotechnics (1/day) - 0/1 Runestone of power (1st, 1/day) - 0/1 Touch of Rage +2 (6/day) (Sp) - 0/6 Trail rations - 0/5 Wand of cure light wounds - 2/50 -------------------- Special Abilities -------------------- Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell. Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2. Light Sensitivity (Ex) Dazzled as long as remain in bright light. Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC. Spell Specialization (Scorching Ray) Pick one spell and cast it as if you were higher level Touch of Rage +2 (6/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd. Spellbook:
Spellbook 2nd: Scorching Ray 1st: Ant Haul, Burning Hands, Comprehend Languages, Ear Piercing Scream, Expeditious Retreat, Heightened Awareness, Infernal Healing, Mage Armor, Magic Missile, Protection from Evil, Shield, True Strike, Unseen Servant. 0: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Scrivener's Chant, Touch of Fatigue.
Boons:
#2–22: Eyes of the Ten Part IV: Nothing Ventured, Nothing Gained Venture-Captain: You are honored by the Decemvirate with a promotion to the rank of venture-captain. While not granted your own lodge immediately, you nevertheless gain an unparalleled amount of influence within the Society and among its allied factions. You gain 5 bonus PA for this accomplishment on top of those earned through the regular completion of faction missions. Additionally, you may designate one newly created PC under your Pathfinder Society number as a protege. This tutelage manifests in a +2 bonus to a single ability score of your choice at character creation. You must include a copy of this Chronicle among the records of the new PC, though the PC gains access to no other boons, equipment, or wealth from this Chronicle. Character number receiving this boon: _20941___–_16_ (GM Initials _CB__ ) #5-08: The Confirmation
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet. Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. #6-10: The Wounded Wisp
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option). #3-18: The God's Market Gamble
AP# 67 Reign of Winter: The Snows of Summer
#2-00: Year of the Shadow Lodge
Scenarios Played:
#5-08: The Confirmation #6-10: The Wounded Wisp #0-13: The Prince of Augustana #3-18: The God's Market Gamble AP# 67: Reign of Winter: The Snows of Summer #10-06: Treason's Chains #2-00: Year of the Shadow Lodge |
