[Farol / PF2] Prey for death

Game Master Farol

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Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Losing Sien’s Spellstrike to Reacive Strike each round hurts.

Does anyone have a solution to neutralizing enemy reactions?

And his ability to multi strike at full attack strength is a losing game - I do not think we want to trade hits back and forth standing still!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Losing Sien’s Spellstrike to Reacive Strike each round hurts.

Does anyone have a solution to neutralizing enemy reactions?

And his ability to multi strike at full attack strength is a losing game - I do not think we want to trade hits back and forth standing still!


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F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

Well, on anything except a will crit success, I'll have dealt with reactions.


Well that can settle the fight, nice idea with the laughing fit, great luck with me rolling 1 on the save. However after the rain of 20s there should be some 1s as well

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

If he is out for only 1 round, no major changes to my turn. We need Sien healthy, and this lucky break puts us back in the running, but still in a tough fight.

Nice work, Ketsu-kiba! I presume you intend to sustain it indefinitely?

Laughing Fit


F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

Yup, I'm concerned it may fall off when he "dies" but am happy to sustain a slowed 1 and no reactions as long as I can.


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

Excellent!


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 14 | ◆◇↺ | AC 35 (36) | HP 145/176 | P+18, F+22, R+24, W+21 (resolve) | Explore: Scout | 30', LLV, NH | Spells 4th F [X] SS [X], 6th WF [X][X], 7th H [X][X] | Poison 3/4, VV 2/4 | Focus 0/1 | Hero 1/? | Active Conditions: none

The haste spell was interrupted by the AoO crit, correct? So nobody is hasted?


Chi Sien wrote:
The haste spell was interrupted by the AoO crit, correct? So nobody is hasted?

Correct

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Urdulf is within 10 feet - GM’s call if this breaks invisibility!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Sien - I think Kiba’s spell clears you for Spellstrike without fear of Reactive Strike.

But he can still hit everyone who surrounds him without MAP, so there is that…


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 14 | ◆◇↺ | AC 35 (36) | HP 145/176 | P+18, F+22, R+24, W+21 (resolve) | Explore: Scout | 30', LLV, NH | Spells 4th F [X] SS [X], 6th WF [X][X], 7th H [X][X] | Poison 3/4, VV 2/4 | Focus 0/1 | Hero 1/? | Active Conditions: none

Yeah, I keep tripping over myself. With haste, Sien should be able to jump back with a reaction, and move in with hasted action, to be able to Spellstrike every round. But it just hasn't worked out. Or maybe the strategy is flawed, not 100% sure. I've never played a magus this high so I'm unsure whether expecting to Spellstrike every round is unreasonable or not.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Internet challenges today. Trying to get my post up but the map won’t load…

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I am no longer the healer - totally out.

Save your slots, folks!


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

My husband started at another table of Prey for Death shortly after we did. I won't share the spoilers he told me, assuming I already knew about them. His team is having a much easier time with this fight, and it's not only because of the dice roller (which seems to despise me for now).


Ann Hilate wrote:
My husband started at another table of Prey for Death shortly after we did. I won't share the spoilers he told me, assuming I already knew about them. His team is having a much easier time with this fight, and it's not only because of the dice roller (which seems to despise me for now).

Hey if the blame is on me, I will deny it all, and blame the other GM for making the fight overly easy ;)


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

Haha! No, it's that they made different choices than we did, which yielded some very helpful benefits.


Hey folks, a bit late but still honest, happy 4th of July everyone, this year again aliens did not come, so I begin to suspect independence day may not have been documentary after all!


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Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

<PUNCH!> "Welcome to Earth!"

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ketsu,
I will happily take your place if you want to back up and keep that reaction-stopping spell running - Hammid can melee we’ll enough!


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F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

Thanks, I think I'll stay in and press the assault with the backstab/gang up and healing myself with a big soothe.

Still have a 7th level slot as well as a smattering of lower level ones.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Will post later.

I think I have a “stay dead” power to hedge our job’s completion…

GM, which doors in this room are open?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Farol wrote:
Each and every one of you have 3 rounds worth of actions before another events will happen, then you may have more time. Crimson shroud last a minute So for Ann it is over after this round. Sien and Moonlight will get an extra round
Hammid wrote:

R1

◆) Stow Loaded X-Bow
◆) Stride
◆) Interact to grab keys(?)
R2
◆/◆◆/◆◆◆) Interact x1/x2/x3 to grab all the things?
GM Farol wrote:
No doors are closed on this floor, I will say athat it takes you a round to runsack whatever valuables are there, pick the ones that you like
GM Farol wrote:


BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ 3 rounds left
➤ Ann (214/218 HP) │ 1 + 2/3 rounds left
Ordulf (-113 HP) │ dead
➤ Moonlight (172/160 HP)
➤ Ketsu-kiba (59/162 HP) │ 2 rounds left

GM, how many rounds / actions does Moonlight have left?


rainzax wrote:

GM, how many rounds / actions does Moonlight have left?

I shared with you what kind of items Ordulf has, and what are the rooms, I will let you to do all 3 actions, you can follow the path of: stow bow, move, grab items from Ordulf, or move to the room,


F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

Considering it takes 1 minute to take armor off, I don't see a good way for us to get the plate unless somebody has some magical shenanigans.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I believe I acted for this round, but perhaps I misunderstand something.

Let me know if folks are waiting on me?

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I have the same question as Ann


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 14 | ◆◇↺ | AC 35 (36) | HP 145/176 | P+18, F+22, R+24, W+21 (resolve) | Explore: Scout | 30', LLV, NH | Spells 4th F [X] SS [X], 6th WF [X][X], 7th H [X][X] | Poison 3/4, VV 2/4 | Focus 0/1 | Hero 1/? | Active Conditions: none

I, as a player, do too, but I wonder if our characters would. After all, the job is completed, right? Wouldn't their reactions be to loot the place and get out, leaving behind a wake of carnage for someone else to sift through?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

But if Urdulf is "watching", and could give his lackeys a lead as to our whereabouts or capabilities, which would potentially affect the viability of our escape...


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Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

Also, we don't know what tricks he had up his sleeve for resurrection. Ann wants to make good and sure that his soul *actually* leaves his body. And she's wishing she could cast a spell to disintegrate his corpse, just to be sure. He's died and popped back up so many times already.


F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

Is there any reason we don't want the valkyries to come deposit his soul in the afterlife, and how does that interact with the Vernai Training?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Ketsu-kiba wrote:
Is there any reason we don't want the valkyries to come deposit his soul in the afterlife, and how does that interact with the Vernai Training?

Linkified.

I think it may be a different DC than 28 - gunna look deeper into that…


F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

I think you get your highest DC so I think DC 33 which is notably tougher.


Well, I don't think any of your heroes have been in a situation like that before, you kow that Valkyries take souls to afterlife and not really resurect them, you did not hear of them attacking mortals on their own, does it mean that it will not happen now ... who knows ;)

You are somehow confident that Gorum's boon was supposed to bring Ordulf back, and it did 3 times and you killed him 4 times :) If Gorum would be mad at you, would they intervene? Who knows, he did not meddle with the fight ...

This would be what you roughly know, so you could just focus on looting and leaving, the fortress seems like a 'sinking ship', remaining soldiers are fleeing rather than rallying to face you.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I remember the Spellcasting “engine” changing to be simplified, strengthening casters who dabbled in other traditions and methods.

I think you use your highest proficiency, but then maybe a different Key Ability Score based on the source. Let me look up the KAS for Red Mantis…

Red Mantis Spellcasting. There is a 4-point difference between Moonlight’s WIS and CHA, so I believe DC 28 is correct.


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

Ann's token is placed where she chooses to stand.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I presume we are being attacked, and cannot flee.

Will see what RK has, and decide how to prepare!


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F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

I can't imagine the herald of Gorum doesn't also have reactive strike. Hopefully invisibility will help Sien get those spellstrikes off.


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F Human Bard 14 | HP (100/162) | AC 35 | F +21, R +23, W +22 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(0/3) 3(0/3) 4(0/3) 5(0/3) 6(0/3) 7(0/3)

Please somebody else correct me if I'm wrong but I suspect we're happy to move on from the wall of force.

Let us dismiss, or have the Herald of Gorum sunder the wall. Surely he can't be meaningfully stopped by a simple wall.

Or just fast forward half a minute unless anybody else has things they desperately want to do.


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

Ditto.

And we don't know where the stairs at the back of the room go, since we didn't clear the previous level first.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Sien,
What rank was Haste?


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 14 | ◆◇↺ | AC 35 (36) | HP 145/176 | P+18, F+22, R+24, W+21 (resolve) | Explore: Scout | 30', LLV, NH | Spells 4th F [X] SS [X], 6th WF [X][X], 7th H [X][X] | Poison 3/4, VV 2/4 | Focus 0/1 | Hero 1/? | Active Conditions: none

7th


My apologies for not posting anything, but I'm on vacation, and the Wifi isn't connecting, so I'm tethering my phone, but Google Maps is verrrry slow. It may be Sunday before I can post anything that requires a map.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

If it helps, Here is a loose diagram:

Key

G = Gorum
M = Moonlight
A = Ann
S = Sien
K = Kiba

===== = Wall
==0== = Wall with a door (at "0")
_ = nothing (empty space)

Map
__MA=
__GG=
__GG=
===0=
(Note: Walls / Doors takes up a Sides, not Squares!)
=_S_=
=__K=

Description
Basically, Ann and Moonlight crossed over to flank Gorum (who is large), and Kiba backed up to give you "the spot" at the open door. There is a lot of space in the room we are in, less so in the room you are currently in. And we are kinda crammed up against a wall, trading blows through the door.

Maybe that helps?

=)


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)
GM Farol wrote:
Herald hits Ann as she moves around. Are you in the stance? No right? so -40 and 1d6 bleeding

Correct. I moved, so I left the stance. Header is corrected now. Apologies for missing that.


Human (versatile) Monk 14 | HP 207/218 | AC 36 | F +25 R +23 W +23(+2 vs. mental) | Perc +20 | Stealth +24 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: Ironblood Stance (dmg resist 3)

I am traveling through August 9th. While I should be able to post most days, feel free to bot me as needed.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

We discovered 3 potions of flying - so we should be able to do this!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
Are any ranged weapons visible on the counter-assassins?


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rainzax wrote:

GM,

Are any ranged weapons visible on the counter-assassins?

Nothing that you can see, but you know that plenty of assassin carry shurikens ;)

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