Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ |
About Chi Sien
Character Summary
Sien’s family wagered heavily on the Ruby Phoenix Tournament, and lost due to some underhanded dealings. Sien decided to murder the winning family’s patriarch, but coincidentally, someone else had paid the Red Mantis Assassins to do the same. Sien’s attempt, although unsuccessful, was impressive, and he was recruited to join the Red Mantis Assassins.
CHI SIEN (CHEE SEEN, per Tien tradition, his given name is Sien, and his family name is Chi)
Male aiuvarin human magus (aloof firmament) 15
Home Region: Goka
Background: Noble (heraldry)
Senses: low light vision, normal hearing
Speed: 30'
DEFENSE
AC 10+4+[5+2]+15 = 36
Max HP 8+(8+4+1)*15 = 203
Perception +4+0+15+1 = +20
Fortitude +6+4+15+1 = +26 (juggernaut)
Reflex +4+5+15+1 = +25
Will +6+0+15+1 = +22 (resolve)
Resistances: cold 10
OFFENSE
Melee: +2 greater striking keen greater frost sawtooth saber (+28, 3d6+10 S plus 1d6 cold, agile, finesse, twin)
STATISTICS
STR +4 DEX +5 CON +4 INT +5 WIS 0 CHA +1
Ancestry Feats: Elf Atavism (Whisper Elf [+2 Seek, DC 3 concealed, DC 9 hidden]), Elf Step, Elven Lore, Bounce Back [no wounded]
Class Features: Spellstrike
Class Feats: Spirit Sheath, Distant Waterbird’s Poise (Spellstrike -> Leap / High Jump / Long Jump), Alchemist Dedication [4 versatile vials / day], Advanced Alchemy [4 alchemical consumables / day], Standby Spell [Thunderstrike, H+7 (8d12 electricity + 8d4 sonic)], Alchemical Power [item DC = class DC], Arcane Shroud [false vitality, fire shield, fleet step, flicker, invisibility, mountain resilience, see the unseen]
Red Mantis Feats: Red Mantis Assassin Dedication, Quick Draw, Poison Weapon, Gang Up, Improved Poison Weapon [poison persists on CF], Crimson Shroud, Fading
General Feats: Toughness, Fleet, Feather Step, Robust Health
Skill Feats: Dirty Trick, Rolling Landing, Read Lips, Quick Jump, Arcane Sense, Trick Magic Item, Additional Lore (Achaekek), Foil Senses
Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x4), waterskin), +2 resilient greater invisibility unarmored, +2 greater striking keen impactful sawtooth saber, bracelet of dashing, charlatan’s gloves, choker of elocution, cloak of illusions, crafter’s eyepiece, lifting belt, mage’s hat, pendant of the occult, spacious pouch I, pearly white spindle aeon stone, wand of truesight, wand of darkvision (5th) wand of vital beacon (5th), healer's gloves, mask of the mantis, scroll of clairvoyance (x2), scroll of wall of stone, scroll of wall of force, wand of invisibility (4th), 95 gp.
Character Creation Accounting:
13th level item: keen rune (Uncommon, 13th level)
12th level item: greater striking rune (12th level)
12th level item: impactful rune (10th level)
11th level item: +2 armor rune (11th level)
10th level item: +2 weapon rune (10th level)
10th level item: greater invisibility rune (10th level)
Resilient rune (340 gp)
Spacious Pouch I (75 gp)
Pearly white spindle aeon stone (Uncommon, 60 gp)
Bracelet of dashing (58 gp)
Mage’s hat (50 gp)
Lifting belt (80 gp)
Crafter’s eyepiece (60 gp)
Pendant of the occult (60 gp)
Choker of elocution (200 gp)
Cloak of illusions (360 gp)
Charlatan’s gloves (50 gp)
Alchemist’s toolkit (3 gp)
Thieves’ toolkit (infiltrator) (50 gp)
Leftover gold: 104 gp
Level 14 spoils: 5,076 gp per PC
Buy greater cold-resistant armor rune (found item, -825 gp)
Transfer greater cold-resistant armor rune (-165 gp)
Buy mask of the mantis (found item, -75 gp)
Buy impactful rune (-1000 gp)
Buy wand of vital beacon (5th) (-1500 gp)
Buy healer's gloves (-80 gp)
Buy scroll of clairvoyance (x2) (-140 gp)
Buy scroll of illusory scene (-150 gp)
Buy scroll of wall of stone (-150 gp)
Buy scroll of wall of force (-300 gp)
Buy wand of invisibility (4th) (-700)
Current gold: 95 gp
Arcane Focus Spells (DC 34):
1st: Sky Laughs at Waves [fly, then Strike]
Arcane Spellbook (* Studious Spells):
Cantrips: Shield, Gouging Claw, Ignition, Caustic Blast, Sigil
1st: Fear, Hydraulic Push, Illusory Disguise, Sure Strike, Synchronize, Thunderstrike
2nd: Blur, Darkness, Darkvision, Mirror Image, Resist Energy, Spider Climb*, Sure Strike*, Water Breathing*, Water Walk*
3rd: Fireball, Haste*, Lightning Bolt, Wall of Radiance, Wall of Shadow, Wall of Wind*
4th: Clairvoyance, Fly*, Invisibility Curtain, Mountain Resilience, Variable Gravity*, Wall of Fire
5th: Illusory Scene, Scouting Eye, Telekinetic Haul, Wall of Stone
6th: Disintegrate, Truesight, Vampiric Exsanguination, Wall of Force
7th: Energy Aegis, Lifewood Cage, Project Image, True Target
8th: Monstrosity Form, Quandary