Old Marm

Ann Hilate's page

174 posts. Alias of Warah.


Full Name

Ann Hilate

Race

F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 |

Classes/Levels

45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: none

Gender

Human (versatile) Monk 15 | HP 215/218 | AC 37 |

Size

Medium

Age

46

Deity

Achaekek

Languages

Common, Dwarven

Strength 5
Dexterity 4
Constitution 4
Intelligence 0
Wisdom 2
Charisma 1

About Ann Hilate

Ann Hilate:

Full name: Ann Idone Hilate
Birthplace: A secret lair somewhere underground
Age: 46
Gender & Pronouns: she/her
Height: 5’-9”
Build: Stocky

Uncommon Boons remaining: 2/3
Human (versatile)
background: Martial Disciple
Monk Level: 15
Medium humanoid
Faith: Achaekek
Languages: Common, Dwarven
____________________
STATS & SENSES:

ABILITY SCORES

STR +5, DEX +4, CON +4
INT +0, WIS +2, CHA +1
____________________
SENSES
[dice=Perception E]1d20+21[/dice]
(10 + (15 level) + (2 WIS) + (4 proficiency) + (0 item))
Special Senses: n/a


____________________
DEFENSES:

HIT POINTS: 233

ARMOR CLASS
AC: 37 (10 + (15 level) + (4 DEX) + (4 proficiency) + (2 item))

Unarmored: M, Light: U, Medium: U, Heavy: U

SAVING THROWS
[dice=Fortitude (E)]1d20+27[/dice]
[dice=Reflex (T)]1d20+25[/dice]
[dice=Will (E)]1d20+27[/dice]
Notes: Armor’s greater resilient rune (+2 item bonus to saving throws) (negates Assassin’s Bracers’ +1 item bonus to saving throws)


____________________
OFFENSE:

Class DC: 34 (10 + (15 level) + (5 STR) + (4 proficiency) + (0 item))

Speed: 50 ft

Melee Strikes

{Sawtooth Saber A} (twin, agile, finesse)
[dice=+2 Corrosive Greater Striking Sawtooth Saber M]1d20+28[/dice]
[dice=Slashing damage]3d6+8[/dice]
[dice=Acid damage]1d6[/dice]
MAP: 28/24/20
Corrosive
+3 circumstance bonus to damage if I already attacked with the other sawtooth saber this turn, per Twin trait.

{Sawtooth Saber A} (twin, agile, finesse)
[dice=+2 Wounding Greater Striking Sawtooth Saber M]1d20+24[/dice]
[dice=Slashing damage]3d6+8[/dice]
[dice=Persistent bleed]1d6[/dice]
MAP: 28/24/20

Wounding

+3 circumstance bonus to damage if I already attacked with the other sawtooth saber this turn, per Twin trait.

{Fist} (nonlethal, agile, finesse, unarmed)
[dice=Fist M, +2 Striking Handwraps of Mighty Blows]1d20+28[/dice]
[dice=Bludgeoning damage]2d6+11[/dice]
MAP: 28/24/20

Ranged Strikes

{Crossbow} (2 hands, reload 1) (range 120 ft)
[dice=Crossbow M]1d20+25[/dice]
[dice=Piercing damage]1d8+6[/dice]
MAP: 25/20/15

Weapon Proficiencies
Unarmed: M, Simple: M, Martial: U, Advanced: U, Sawtooth Saber: M


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MAGIC:

Spell Attack Roll: +# = ((# highest known tradition modifier) + (# TEML))
Spell DC: # = (10 + (# highest known tradition modifier) + (# TEML))

Focus Spells
Harmonize Self: Heal 96 HP or attempt to Counteract one disease or poison
Qi Rush: ◆ Move twice (any combo of Stride/Step); gain concealment until start of your next turn


____________________
SKILLS:

[dice=Acrobatics T]1d20+21[/dice]
[dice=Arcana U]1d20+15[/dice]
[dice=Athletics L]1d20+28[/dice]
[dice=Crafting U]1d20+15[/dice]
[dice=Deception E]1d20+21[/dice]
[dice=Diplomacy U]1d20+17[/dice]
[dice=Intimidation U]1d20+17[/dice]
[dice=Lore (Achaekek) E]1d20+19[/dice]
[dice=Lore (Assassin) T]1d20+17[/dice]
[dice=Lore (Warfare) T]1d20+17[/dice]
[dice=Medicine T]1d20+19[/dice]
[dice=Nature U]1d20+17[/dice]
[dice=Occultism U]1d20+15[/dice]
[dice=Performance U]1d20+17[/dice]
[dice=Religion T]1d20+19[/dice]
[dice=Society U]1d20+15[/dice]
[dice=Stealth M]1d20+25[/dice]
[dice=Survival T]1d20+19[/dice]
[dice=Thievery U]1d20+19[/dice]


____________________
FEATS:

Ancestry Feats and Abilities
Heritage: Versatile Human: Toughness
1st: Natural Skill (Medicine, Survival)
5th: Clever Improviser (Untrained Improvisation)
9th: Group Aid
13th: General Training: Battle Medicine

Skill Feats
Background: Martial Disciple (Strength): Quick Jump
2nd: Cat Fall
4th: Slippery Prey
6th: Shadow Mark
8th: Quick Climb
10th: Swift Sneak
12th: Foil Senses
14th: Wall Jump

General Feats
3rd: Fast Recovery
7th: Robust Health
11th: Canny Acumen: Perception
15th: Incredible Initiative

Class Feats and Abilities
Feature 1st: Flurry of Blows, Powerful Fist
1st: Monastic Weaponry
2nd: Qi Spells (Qi Rush)
4th: Stand Still
6th: Harmonize Self
7th: 1st Path to Perfection: Will
8th: Ironblood Stance
10th: Prevailing Position
11th: 2nd Path to Perfection: Fortitude
12th: Meditative Focus
14th: Ironblood Surge
15th: 3rd Path to Perfection: Will

Red Mantis Assassin Free Archetype Feats and Abilities
Feature 2nd: Proficiency with sawtooth sabers
2nd: Red Mantis Assassin Dedication
4th: Twin Feint
6th: Crimson Shroud
8th: Quick Draw
10th: Fading
12th: Opportune Backstab
14th: Prayer Attack


____________________
EQUIPMENT:

Consumable Items: greater healing potion (2), greater elixir of life (2), phoenix flask (1), crossbow bolts (20), potion of greater flying (2)
Held Items: +2 greater corrosive striking sawtooth saber, +2 wounding sawtooth saber
Worn Items: Explorer’s Clothing (Armor Potency +2, greater resilient), Handwraps of Mighty Blows (+2 striking), Obsidian Goggles, Assassin’s Bracers, Doubling Rings, backpack, greatsword, Mask of the Mantis
Stowed Items: crossbow, bedroll, chalk, flint and steel, rations (1 week), soap, torch, waterskin, extreme climbing kit (50 ft rope, pulleys, a dozen pitons, hammer, grappling hook, crampons), Ordulf's holy symbol, Ordulf's head, spacious pouch type I, elite disguise kit

Invested items:
1. Assassin’s Bracers
2. Obsidian Goggles
3. +2 Striking Handwraps of Mighty Blows
4. Doubling Rings
5. Mask of the Mantis

Bulk: 4 (Encumbered at: 10 = 5 + (5 STR); Maximum at: 15 = 10 + (5 STR))

Coins: 5958.04 gp


____________________
BACKSTORY:

For generations, a secretive cult called The Just Hand has dwelt deep underground, cut off from the world. They believe that the atheistic nation of Rahadoum is a cancer in the world that needs to be expunged, no matter the cost. They train from early childhood to become elite assassins, aiming to eliminate its leadership so the surrounding nations will see it as ripe for annexation and conversion to a faith. “Any faith is better than none: godlessness is rampant ruin.”

Several generations ago, a cave-in buried nearly all of The Just Hand’s leadership and most of their texts. The loss of knowledge was grievous, and though they’ve worked hard to re-learn what they lost, they have no idea that they remain a paltry shadow of what they once were.

Ann was the strongest, sneakiest, most adept trainee in decades. The deep glow of pride and honor warmed her heart during the ceremony anointing her as their Chosen Assassin at the age of 22. The next day, she left to begin her mission: Assassinate Rahadoum’s Council of Elders. The day after that, she found herself thoroughly trounced by a couple of lowly bandits who were barely more than children.

Shame bloomed through her. How could she fulfill her mission, if all her training was worthless? After much soul searching, she vowed to herself that she would do whatever it took to learn the skills necessary to complete her mission. It didn’t take her long to learn of the Red Mantis Assassins. Who better to teach her those precious skills? They didn’t need to know what her ultimate goal was.

That’s how she felt in the beginning, but as the years have passed and she gained more knowledge and experience in the world, she has begun to question her allegiance to The Just Hand. She still believes Rahadoum’s godless ways are a pox on the world, though Achaekek’s command that no rightful ruler be assassinated stands in the way of her original mission to kill the Council of Elders. She misses the conviction of her youth; middle age has brought self doubt, second guessing, and a very tough choice that she’ll have to make eventually.