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I know someone who'd gladly give it a go. And she's got gills too, like mine. I wonder if she's going to have to change her Doctoral dissertation though?
She then sighs as a thought came to her. Although this means I'm going to lose my dance partner.
perception: 1d20 + 17 ⇒ (1) + 17 = 18
As she scans the displays with an image recorder she adds. But astronomy and astro-physics is her thing, not mine

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Trober drops his rifle and slumps down into a sitting position with his back against the wall that borders the mezzanine level.
"I can't believe we are still alive."

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George 09-23 is pretty battered and in need of rest.
"Perhaps a break is in order?"
Unless anyone objects I would like to take a Short Rest to recover SP.

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Celestia, now back to her normal self, swims over to Trober.
I have to admit, I was a bit concerned about that too. And I'm sorry if I picked on you too much. I was feeling frustrated but, really, that's no excuse. So I'm sorry.
So would I - thank you

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While the group takes a rest, Hinevera manages to awaken from her comatose state. What... what happened? I don't remember anything... Where are my crewmembers? If I'm alone, they must be in danger! Where are they?
There's still an area to explore. I've put the map back at slide 2
Asthemir has fled to the submarine, but the other crewmembers are still unaccounted for.

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We're trying to find them. Atu explains to the awoken morlamaw. It appears you were possessed by a spirit: some morlamaw mage scholar who once worked this place.
We'll certainly return here - you've found a massive discovery - but one of our own is down and your own crew is still mostly unaccounted for. Asthemir is back on our craft but shaken. The spathinae swims over towards Sarkorus. If you can help get our comrade back onto our ship we'll resume the search for your others at once. Please, join us if you think you are capable. And if your ship has any medicine that might help his mind, we would greatly appreciate it.
Her responses could cause changes/reactions, but I also just put Atu on the map on an area to check - with one player fully unable to participate until we find the rest of the crew Atu is all about locating them ASAP, getting them out, and getting us back to the lodge and tag this site for a deeper explore later.

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I won't leave until I know the fate of my crew Hinevera says.
A4
Atu explorer an old mess hall, the roof of which is partially collapsed in the northeast corner. While looking around, he discovers tusks that were hollowed out and turned into bowls or cups in the cupboards. One still bears a branch-style writing
As Atu explores, a Kalo wearing stylish clothes emerges from the neighbouring room Iyuurhoi! Hinevera explains, You're safe! Where are Pri-Pri and Lekeetri?
A5
The room Iyuurhoui emerges from is filled with two dozen illusory images of stellar events and planets, all hovering in the room in a jumble. A few of them depict interesting stellar alignments while the others depict four different planets. One is clearly Arniselle, while Celly realizes that the second planet is Wealdrid. The other two planets are unknown to the Starfinder Society, but seem to be the same ones that the instruments in the observatory were pointing to: one is a swampy world and the other has a lot of rocky islands and ice sheets
Iyuurhoi sees the unconscious body of Sakorus being hauled around, and offers some help
Lesser Restorarion, Sakorus: 1d4 ⇒ 3

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I won't leave until I know the fate of my crew Hinevera says.
Atu nods to the captain. Then you are a worthy captain to have one. Let us help you learn then.
Expliring through the mess hall, looking for signs of life, the spathinae looks curiously at the tools.
Culture: 1d20 + 14 ⇒ (4) + 14 = 18
Those ancient morlamaw seemed to use even pieces of their dead for both function and beauty. Hinevera they offer the tusk bowl towards her can you make out what this says?

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Yay, restorations! :D
Sakorus slowly blinks a few times as his gaze sharpens a bit. He's still pretty clearly not at full faculties, but at least he's responsive, now. "Oh. Hmm. Ah, thank you. I suppose we're...what are we doing, again?" He'd shuffle over to take a look at the inscriptions.
Culture: 1d20 + 16 ⇒ (12) + 16 = 28
"I believe this writing names this area as the "“Ceaseless Wonder Observatory?" How, uh. How wonderful."

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Trober will take a stamina break while he can also.
Trober picks up his rifle and also himself and follows the rest of the group.
"I believe we've seen everything we need to see here. Let's leave while we are still alive."

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Good to have you back fully with us. Atu extends a limb to help the izalguun up. The ghost was finally managed to be put down. Somewhat. It retreated into the computers in the room at least - the observatory we fought in seems to have been a chamber allowing for travel across the stars.
We were unable to rouse you they say ruefully, but thankfully Iyuurhoi was properly prepared. We are working with them and Hinevera to find the rest of her crew. I beleive two are yet unaccounted for.

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"Can we take a break now?"
George 09-23 is pretty beat and he can see that others in the party are in the same boat as him.
The space wizard begins to rest.
Ten minute rest to recover SP unless the party needs to move on immediately

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We're still missing Pri-Pri and Lekee... Hinevera protests when the group wants to take a rest, then sees the gray ijtikri with geometric tattoos appear Oh, there they are!
Lekeetri apears from the far side of the complex, and explain When we entered the structure, a swirl of spectral morlamaws swam down from the observatory overhead. Asthemir was possessed and the rest of the us ran in fear. They add I vaguely remember sorting through some very important documents... I'm afraid they're all scattered on the ground in that office there.
Pri-Pri ran off in that direction Lekeetri remembers.
Four short platforms of polished shell rise from the mounds of silt and debris littering the ground in this room. The stone walls have hollows and shelves carved into them, most overtaken by barnacles and plant growth but some still holding opalescent sheets with wax lines.
The documents are carved into sheets of ivory, the text made more readable with the application of wax insets. While some of the records remain on the shelves, most were broken or knocked to the floor during the seaquakes and are now buried in the silt.
Engineering, Physical science to examine the room, Culture to decipher the text (if you speak Morlamaw)
This room is an utter ruin, with no roof, and only a single standing wall. A small trench cuts through the center of this room, and clumps of a dimly glowing fluid drift up from its depths. The nearby furniture and rubble threaten to fall in at any moment.
A pale blue cephalume with severe injuries lies unconscious within the trench, with a nearly severed arm and clearly visible wisps of glowing fluid floats out of the trench.
Acrobatics, Athletics, Engineering, or Sleight of Hand to get him out

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Celestia swims in the direction where Pri-Pri went.
In here. Badly wounded
She injects in the entire contents of a Mrk 2 Serum of Healing
healing: 3d8 ⇒ (4, 8, 6) = 18

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Pri-Pri stabilizes and awakens, but looks to be in extreme pain. It is paramount that the cephalume be evacutaed quickly...
Acrobatics, Athletics, Engineering, or Sleight of Hand to get him out

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George 09-23 attempts to help rescue Pri-Pri.
Engineering: 1d20 + 18 ⇒ (15) + 18 = 33

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That's it, stay calm and still. Atu tries to calm the stuck cephalume as they carefully manipulate their components to find cracks and openings to slide the injured Starfinder to safety.
Sleight of Hand: 1d20 + 19 ⇒ (3) + 19 = 22

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Sakorus doesn't seem to be taking any especial initiative, but with some gentle prodding from anyone telling him what to do, he'd help out.
I'm trying to roleplay having 3 Charisma, and the lack of self-awareness and tact that that would entail - hopefully it's not too bothersome, lol :D
Physical Science First Room: 1d20 + 19 ⇒ (2) + 19 = 21
Engineering for Pri-Pri if still needed: 1d20 + 19 ⇒ (20) + 19 = 39

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George manages to create a makeshift support, that stabilizes the room enough to be able to evacuate Pri-Pri. Let's get him to the sub Hinevera says, and once arriving there, the group can finally catch their breath.
I will take us back to the lodge Hinevera says thank you for your help in rescueing us
Oh, and take a while to look around! I can begin to imagine the possibilities here! Other planets to call home for the Morlamaws, sign of Ibran worship! Quite a discovery we made here!
Mission success! I don't want to deny you the opportunity to investigate the last areas, though

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It looks more like Aniselle isn't your home world after all. Maybe it was a colony. But yes, we should collect as many of those documents as we can and get them scanned and catalogued
Celestia goes into that room to start doing that.

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Mission success! I don't want to deny you the opportunity to investigate the last areas, though
I'm assuming my 2 Physical Science fails; can I try one of the other checks? If so,
Engineering: 1d20 + 19 ⇒ (20) + 19 = 39
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"Celly, Celly! Why are you going in that room??? Let's just get out of here!"

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Sakorus inspects the manuscripts, and although the Morlamaw reading doesn't make much sense, the wax treatment is peculiar: underwater, this type of treatment is impossible to pull off, so at least part of the compound was
located above the waterline when it was in operation.
There's five more rooms, just pick 'em in any order and as many as you like

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"An accountant you say, maybe we should check the documents in these rooms."
Trober suddenly seems interested in continuing the exploration.
He'll enter the next room. I moved Trober's token on the map.

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Celestia will move from room to room in sequence.
I'm hoping to use this character in another game which has just started. Is that possible at this point?

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Sakorus is too out of it to take the initiative, but just to wrap things up: can we go clockwise through the remaining rooms? Top right, then bottom right, then bottom left?

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Let me know if everything is ok - and with that you're all released form the game! Thanks a lot for playing everyone. I'll post the remaining rooms and aftremath here...
B3
A thick layer of algae coats every surface, leaving it slick and grimy. On the ceiling overhead, the growth obscures a mural.
After cleaning the ceiling a bit, a series of ivory inlays that depict four stylized worlds linked like a constellation become visible, with one in the center and the other three branching off from it.
One of these outer planets looks like it might be Arniselle. A grand morlamaw swims past, leaving the constellation of worlds in its wake.
The planets are too worn to identify, but with the info that you gleamed in the observatory the significance of this mural is clear: it depicts the true morlamaw home world of Padrisine at its center, connected to the planets ancient morlamaws settled using a network of Ibran star chambers: Arniselle, the watery world of Wealdrid, and the swampy world of Galriona.

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B6
The walls in this room and much of the ceiling collapsed long ago, leaving mounds of rubble on the ground and a gaping hole that leads into the building to the north. A massive coral formation has grown through the south half of the room. On the back wall of the room is a strange device constructed from metal and shell.
B7
The south wall of this storage room collapsed long ago, connecting it the neighbouring area . Most of the room’s content are damaged or destroyed completely.
B8
This communal room is where the morlamaws saw to their personal hygiene, including grooming and carving patterns into their tusks. Today, all the brushes, soaps, and personal possessions are gone, leaving only individual stations standing in front of mirrors and a few carving tools buried in the silt.

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mysticism(B3): 1d20 + 13 ⇒ (16) + 13 = 29
So that's what Ibra looks like?
mysticism(B6): 1d20 + 13 ⇒ (14) + 13 = 27
Oooh. That's some sort of computer - hybrid I believe

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Wealdrid Atu notes. That would certainly confirm those findings. Drawn by Celly's remarks to examine the morlamawian representation of Ibra they muse aloud. Does that mean those early travelers were adherents of them? Or just this sect.
The spathinae lowers their voices from the chronicles is does seem the morlamaw people of this world can frequently become...passionate about various gods quickly.

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Sakorus just nods at everyone else, absent-mindedly agreeing with everyone. But looking at the ceiling mural, his scientific inclination would push through the fugue enough to say, "Galriona. Swamp world. I wonder what adaptations the swamp morlamaw have," before returning to quiet passivity.
Thanks for running, Kludde, and thanks for playing, everyone! This was a great table, even if that ghost almost got the better of us :D
OOOOooooh, and, an auto-injector on the Chronicle Sheet, you say! As a normally 'not available in Society' item, those are great to have access to!

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Now that a deal was been made with the spirit of the observatorium, the area is free from haunts and possessions. The trip back is swift and uneventful, and back in lodge, Pri-Pri is in good care. Suulhu-Huur is grateful I always had faith you could pull this off. Why, Iyuurhoi even came to me and said your leadership is to be recommended, and that I could learn something from it! Thanks for coming to the rescue of Hinevera and her crew, we can use the likes of her around here...
Thanks once again for playing. In case you missed it, chronicles are here

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After getting back in touch with the real "big" world, Shari is completely immersed in calls and emails. There's so much more to do to organize her clients' tours and press tours...
Huge thanks for running, Kludde!