[SFS/ACE] 7-07 Submerged Stars (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts
HIGH


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Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

I know someone who'd gladly give it a go. And she's got gills too, like mine. I wonder if she's going to have to change her Doctoral dissertation though?

She then sighs as a thought came to her. Although this means I'm going to lose my dance partner.

perception: 1d20 + 17 ⇒ (1) + 17 = 18

As she scans the displays with an image recorder she adds. But astronomy and astro-physics is her thing, not mine

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober drops his rifle and slumps down into a sitting position with his back against the wall that borders the mezzanine level.

"I can't believe we are still alive."

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 is pretty battered and in need of rest.

"Perhaps a break is in order?"

Unless anyone objects I would like to take a Short Rest to recover SP.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia, now back to her normal self, swims over to Trober.

I have to admit, I was a bit concerned about that too. And I'm sorry if I picked on you too much. I was feeling frustrated but, really, that's no excuse. So I'm sorry.

So would I - thank you


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While the group takes a rest, Hinevera manages to awaken from her comatose state. What... what happened? I don't remember anything... Where are my crewmembers? If I'm alone, they must be in danger! Where are they?

There's still an area to explore. I've put the map back at slide 2

Asthemir has fled to the submarine, but the other crewmembers are still unaccounted for.

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

We're trying to find them. Atu explains to the awoken morlamaw. It appears you were possessed by a spirit: some morlamaw mage scholar who once worked this place.

We'll certainly return here - you've found a massive discovery - but one of our own is down and your own crew is still mostly unaccounted for. Asthemir is back on our craft but shaken. The spathinae swims over towards Sarkorus. If you can help get our comrade back onto our ship we'll resume the search for your others at once. Please, join us if you think you are capable. And if your ship has any medicine that might help his mind, we would greatly appreciate it.

Her responses could cause changes/reactions, but I also just put Atu on the map on an area to check - with one player fully unable to participate until we find the rest of the crew Atu is all about locating them ASAP, getting them out, and getting us back to the lodge and tag this site for a deeper explore later.


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I won't leave until I know the fate of my crew Hinevera says.

A4
Atu explorer an old mess hall, the roof of which is partially collapsed in the northeast corner. While looking around, he discovers tusks that were hollowed out and turned into bowls or cups in the cupboards. One still bears a branch-style writing

Morlamaw or DC 20 Culture:
The text reads “Ceaseless Wonder Observatory”

As Atu explores, a Kalo wearing stylish clothes emerges from the neighbouring room Iyuurhoi! Hinevera explains, You're safe! Where are Pri-Pri and Lekeetri?

A5
The room Iyuurhoui emerges from is filled with two dozen illusory images of stellar events and planets, all hovering in the room in a jumble. A few of them depict interesting stellar alignments while the others depict four different planets. One is clearly Arniselle, while Celly realizes that the second planet is Wealdrid. The other two planets are unknown to the Starfinder Society, but seem to be the same ones that the instruments in the observatory were pointing to: one is a swampy world and the other has a lot of rocky islands and ice sheets

Iyuurhoi sees the unconscious body of Sakorus being hauled around, and offers some help

Lesser Restorarion, Sakorus: 1d4 ⇒ 3

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia looks at the writing.
culture: 1d20 + 11 ⇒ (5) + 11 = 16

She has no clue.

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
AbadarCorp Entertainment wrote:

I won't leave until I know the fate of my crew Hinevera says.

Atu nods to the captain. Then you are a worthy captain to have one. Let us help you learn then.

Expliring through the mess hall, looking for signs of life, the spathinae looks curiously at the tools.
Culture: 1d20 + 14 ⇒ (4) + 14 = 18

Those ancient morlamaw seemed to use even pieces of their dead for both function and beauty. Hinevera they offer the tusk bowl towards her can you make out what this says?

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

Yay, restorations! :D
Sakorus slowly blinks a few times as his gaze sharpens a bit. He's still pretty clearly not at full faculties, but at least he's responsive, now. "Oh. Hmm. Ah, thank you. I suppose we're...what are we doing, again?" He'd shuffle over to take a look at the inscriptions.
Culture: 1d20 + 16 ⇒ (12) + 16 = 28
"I believe this writing names this area as the "“Ceaseless Wonder Observatory?" How, uh. How wonderful."

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober will take a stamina break while he can also.

Trober picks up his rifle and also himself and follows the rest of the group.

"I believe we've seen everything we need to see here. Let's leave while we are still alive."

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Good to have you back fully with us. Atu extends a limb to help the izalguun up. The ghost was finally managed to be put down. Somewhat. It retreated into the computers in the room at least - the observatory we fought in seems to have been a chamber allowing for travel across the stars.

We were unable to rouse you they say ruefully, but thankfully Iyuurhoi was properly prepared. We are working with them and Hinevera to find the rest of her crew. I beleive two are yet unaccounted for.

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

"Can we take a break now?"

George 09-23 is pretty beat and he can see that others in the party are in the same boat as him.

The space wizard begins to rest.

Ten minute rest to recover SP unless the party needs to move on immediately


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We're still missing Pri-Pri and Lekee... Hinevera protests when the group wants to take a rest, then sees the gray ijtikri with geometric tattoos appear Oh, there they are!

Lekeetri apears from the far side of the complex, and explain When we entered the structure, a swirl of spectral morlamaws swam down from the observatory overhead. Asthemir was possessed and the rest of the us ran in fear. They add I vaguely remember sorting through some very important documents... I'm afraid they're all scattered on the ground in that office there.

Pri-Pri ran off in that direction Lekeetri remembers.

Room where Lekeetri came from (B2):

Four short platforms of polished shell rise from the mounds of silt and debris littering the ground in this room. The stone walls have hollows and shelves carved into them, most overtaken by barnacles and plant growth but some still holding opalescent sheets with wax lines.

The documents are carved into sheets of ivory, the text made more readable with the application of wax insets. While some of the records remain on the shelves, most were broken or knocked to the floor during the seaquakes and are now buried in the silt.

Engineering, Physical science to examine the room, Culture to decipher the text (if you speak Morlamaw)

Room Leeketri is poinitng to:

This room is an utter ruin, with no roof, and only a single standing wall. A small trench cuts through the center of this room, and clumps of a dimly glowing fluid drift up from its depths. The nearby furniture and rubble threaten to fall in at any moment.

A pale blue cephalume with severe injuries lies unconscious within the trench, with a nearly severed arm and clearly visible wisps of glowing fluid floats out of the trench.

Acrobatics, Athletics, Engineering, or Sleight of Hand to get him out

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia swims in the direction where Pri-Pri went.

In here. Badly wounded

She injects in the entire contents of a Mrk 2 Serum of Healing
healing: 3d8 ⇒ (4, 8, 6) = 18


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Pri-Pri stabilizes and awakens, but looks to be in extreme pain. It is paramount that the cephalume be evacutaed quickly...

Acrobatics, Athletics, Engineering, or Sleight of Hand to get him out

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 attempts to help rescue Pri-Pri.

Engineering: 1d20 + 18 ⇒ (15) + 18 = 33

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

That's it, stay calm and still. Atu tries to calm the stuck cephalume as they carefully manipulate their components to find cracks and openings to slide the injured Starfinder to safety.

Sleight of Hand: 1d20 + 19 ⇒ (3) + 19 = 22

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

Sakorus doesn't seem to be taking any especial initiative, but with some gentle prodding from anyone telling him what to do, he'd help out.
I'm trying to roleplay having 3 Charisma, and the lack of self-awareness and tact that that would entail - hopefully it's not too bothersome, lol :D
Physical Science First Room: 1d20 + 19 ⇒ (2) + 19 = 21
Engineering for Pri-Pri if still needed: 1d20 + 19 ⇒ (20) + 19 = 39


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George manages to create a makeshift support, that stabilizes the room enough to be able to evacuate Pri-Pri. Let's get him to the sub Hinevera says, and once arriving there, the group can finally catch their breath.

I will take us back to the lodge Hinevera says thank you for your help in rescueing us

Oh, and take a while to look around! I can begin to imagine the possibilities here! Other planets to call home for the Morlamaws, sign of Ibran worship! Quite a discovery we made here!

Mission success! I don't want to deny you the opportunity to investigate the last areas, though

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

It looks more like Aniselle isn't your home world after all. Maybe it was a colony. But yes, we should collect as many of those documents as we can and get them scanned and catalogued

Celestia goes into that room to start doing that.

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
AbadarCorp Entertainment wrote:
Mission success! I don't want to deny you the opportunity to investigate the last areas, though

I'm assuming my 2 Physical Science fails; can I try one of the other checks? If so,

Engineering: 1d20 + 19 ⇒ (20) + 19 = 39

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

"Celly, Celly! Why are you going in that room??? Let's just get out of here!"

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Ah ... there's a whole lot of documents in here. Might need an accountant to help sort all this out


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Sakorus inspects the manuscripts, and although the Morlamaw reading doesn't make much sense, the wax treatment is peculiar: underwater, this type of treatment is impossible to pull off, so at least part of the compound was
located above the waterline when it was in operation.

There's five more rooms, just pick 'em in any order and as many as you like

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

"An accountant you say, maybe we should check the documents in these rooms."

Trober suddenly seems interested in continuing the exploration.

He'll enter the next room. I moved Trober's token on the map.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia will move from room to room in sequence.

I'm hoping to use this character in another game which has just started. Is that possible at this point?

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Shari follows Trober ten steps behind him, but skillfully pretends that Trober is going where she decided.

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

Sakorus is too out of it to take the initiative, but just to wrap things up: can we go clockwise through the remaining rooms? Top right, then bottom right, then bottom left?


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Chronicles are here!

Let me know if everything is ok - and with that you're all released form the game! Thanks a lot for playing everyone. I'll post the remaining rooms and aftremath here...

B3

A thick layer of algae coats every surface, leaving it slick and grimy. On the ceiling overhead, the growth obscures a mural.

After cleaning the ceiling a bit, a series of ivory inlays that depict four stylized worlds linked like a constellation become visible, with one in the center and the other three branching off from it.

One of these outer planets looks like it might be Arniselle. A grand morlamaw swims past, leaving the constellation of worlds in its wake.

DC 23 Mysticism:
This is a depiction of Ibra, god of the cosmos, celestial bodies, and the universe’s mysteries.

The planets are too worn to identify, but with the info that you gleamed in the observatory the significance of this mural is clear: it depicts the true morlamaw home world of Padrisine at its center, connected to the planets ancient morlamaws settled using a network of Ibran star chambers: Arniselle, the watery world of Wealdrid, and the swampy world of Galriona.


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B6

The walls in this room and much of the ceiling collapsed long ago, leaving mounds of rubble on the ground and a gaping hole that leads into the building to the north. A massive coral formation has grown through the south half of the room. On the back wall of the room is a strange device constructed from metal and shell.

DC 20 Computers, Engineering, or Mysticism:
The glowing device is an ancient hybrid computer. It is too damaged to use, but worthwhile to bring back to the lodge

B7

The south wall of this storage room collapsed long ago, connecting it the neighbouring area . Most of the room’s content are damaged or destroyed completely.

B8

This communal room is where the morlamaws saw to their personal hygiene, including grooming and carving patterns into their tusks. Today, all the brushes, soaps, and personal possessions are gone, leaving only individual stations standing in front of mirrors and a few carving tools buried in the silt.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

mysticism(B3): 1d20 + 13 ⇒ (16) + 13 = 29
So that's what Ibra looks like?

mysticism(B6): 1d20 + 13 ⇒ (14) + 13 = 27
Oooh. That's some sort of computer - hybrid I believe

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Wealdrid Atu notes. That would certainly confirm those findings. Drawn by Celly's remarks to examine the morlamawian representation of Ibra they muse aloud. Does that mean those early travelers were adherents of them? Or just this sect.

The spathinae lowers their voices from the chronicles is does seem the morlamaw people of this world can frequently become...passionate about various gods quickly.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia nods. From what I've seen and been told, they are a passionate people.

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Yeah, take this ghost for example.

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

Sakorus just nods at everyone else, absent-mindedly agreeing with everyone. But looking at the ceiling mural, his scientific inclination would push through the fugue enough to say, "Galriona. Swamp world. I wonder what adaptations the swamp morlamaw have," before returning to quiet passivity.

Thanks for running, Kludde, and thanks for playing, everyone! This was a great table, even if that ghost almost got the better of us :D
OOOOooooh, and, an auto-injector on the Chronicle Sheet, you say! As a normally 'not available in Society' item, those are great to have access to!


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Now that a deal was been made with the spirit of the observatorium, the area is free from haunts and possessions. The trip back is swift and uneventful, and back in lodge, Pri-Pri is in good care. Suulhu-Huur is grateful I always had faith you could pull this off. Why, Iyuurhoi even came to me and said your leadership is to be recommended, and that I could learn something from it! Thanks for coming to the rescue of Hinevera and her crew, we can use the likes of her around here...

Thanks once again for playing. In case you missed it, chronicles are here

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Thanks Venture Captain sir. Actually I've got some vacation days coming up so I might hang around here for a bit. Need a counselor?

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

After getting back in touch with the real "big" world, Shari is completely immersed in calls and emails. There's so much more to do to organize her clients' tours and press tours...

Huge thanks for running, Kludde!

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Discussion thread for Submerged Stars!

Second Seekers (Jadnura)

he/him

Hello, space-Friends! What're people thinking of bringing?
In high tier, I've got a lvl 8 khizar nanocyte (has all the blindsenses), a lvl 7 izalguun melee biohacker, and a lvl 7 hanakan spell speaker envoy (plays well with spell casters.) in low tier, I've got a lvl 5 trox heavyweights skirmisher operative - large and in charge!


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Still waiting for one more player... almost ready to start

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

Of note for Sakorus:
- can debuff enemies' Will or Ref saves by -2 via Inhibitors, so if our spellcasters want to try and hammer of those, let me know!
- can grant additional saves vs mind-affecting stuff via neurochemistry breakthrough
- if anyone has any RP-heavy abilities, the efficiency field of study grants a 25% chance to recoup spent RP, so do feel free to call out if you want it!
- can turn a skill check that fails by 2 or less into a reroll & take better via instant recalibration; @Kludde probably safe to assume that Sakorus would do that anytime it comes up, as long as he's got >=2 biohacks left.


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Can you all please fill out the RPG chronicles, and add your init, perception and token to the slides? Links are at the top of the campaign.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Happy Christmas everyone! I hope to resume service sometime this week!

Second Seekers (Jadnura)

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Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.

"I order all of you to enjoy your Christmas holiday. THIS I COMMAND!!!"

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Guys, I left for a retreat today. I will do a lot of meditation and a little more yoga there. I'll be there with absolutely no connection (we're giving away phones for the duration of the event). I thought I would have time to do a game post before I left, but I underestimated the number of cases that needed to be closed before that. So I'm saying goodbye to you until January 13-14 (I'm returning to the world on the evening of January 12, but I'm not sure if I'll start playing games before checking my family and business status, hehe). Have a nice New Year, everyone! PS You can bot my character in any way you like .)

Second Seekers (Jadnura)

he/him

Happy holidays to all who celebrate!

Acquisitives

Male Android Cook 3 | SP 21/21 HP 25/25 | RP 6/6 | EAC 17; KAC 19 | Fort +3; Ref +3; Will +3 (all +2 vs spells/spell-like; +2 against mind-stuff, poison, disease) | Init: +2 | Perc: +0, SM: -2 | Speed 20ft | Active conditions: None.
Sakorus wrote:
...of course Dicebot specifically waited until right after I used my t-shirt re-roll to hit me with the ol' two-three XD

I LIKE YOUR SHIRT SAKORUS

Second Seekers (Jadnura)

he/him

I hope they turn you into a toaster. At a middle school, in Wyoming.
I mean, thanks DiceBot. I like your shirt, too /sob

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Here I am. Let's check this 63 posts .)

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

Underwater Combat: Thrown weapons have a maximum range (not even range increment) of 5 feet

So grenades probably out unless your real happy with self-fire :(

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Huge thanks! The DC to hit the floor is 5, so I can actually take some penalties to hit... However, according to the rules, any penalties also apply to the DC of grenades, so yes, you are right. No reason.

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

For whatever you're summoning George: are their attacks considered magical, or at least energy attacks? Because since this is an incorporeal ghost, something like elementals would I believe be completely unable to hurt it.

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

This is a bit cheeky, but - somehow I forgot to do boon selection stuff. Also, there's that fancy looking ghosty spear, sitting there...
Would it be too cheeky to say that my for my specialized resolve usage, Sakorus took momentary proficiency so he could burn some RP to use the crystal spear?
(No one else in the party is proficient with Adv Melee Weapons, right?)


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

I think you guys deserve a little advantage in this fight, so fine with me

Second Seekers (Ehu Hadif)

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Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Sakorus wrote:
Atu Vaeyo wrote:


Just a thought, but - you're level 7, right? Can't you use specialization skill mastery to be taking 10 and mostly auto-tricking

A fair point and than you for pointing it out! Atu technically isn't Trick Attacking, having swapped it out for a slightly different if similar ability via the Magical Assassin class archetype, so I had been thinking this fight that the skill mastery wouldn't apply. But I had forgot Skill Mastery isn't Trick Attack specific: it's just any use of the skill.

Thanks for the reminder!


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

I'm trying to accelerate the completion of this game a bit, if you don't mind. Can you all roll day jobs already, so I can already prepare the chronicles?

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Day Job: Accountant: 1d20 + 15 ⇒ (20) + 15 = 35

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

day job: counselor: 1d20 + 18 ⇒ (7) + 18 = 25

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

No day job for George 09-23. :)

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.

No Day Job here

Cognates

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |

Dayjob: 1d20 + 21 ⇒ (12) + 21 = 33

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Profession (Producer) : 1d20 + 13 ⇒ (10) + 13 = 23

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