[SFS/ACE] 7-07 Submerged Stars

Game Master Kludde

RPG Chronicles
Maps and Handouts
HIGH


251 to 294 of 294 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

"Please work this time!"

Trober lobs another sphere of temporal distortion at the ghost.

Chronosphere vs. Ghost EAC: 1d20 + 8 ⇒ (3) + 8 = 11
Force Damage: 2d12 ⇒ (1, 4) = 5

"Typical..."


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

I would have given you a +2 on the save for doing the math for me, but it looks like you don't have to roll it

Shari provides first aid to Celly, who is starting to look like a very demonic aasimar.

Trober lobs some temporal nastiness at the ghost, but only hits the wall.

---R3
Celly
---R4
Sakorus [F 3]
George

Trober
Atu [F 2]
Shari
---R4
Heliotherum (14)
---

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 15/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 0/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 0/1|Energize Spell 1/1| Spells (Technomancer) 1st 1/6 2nd 2/5 3rd 0/3|

George 09-23 avoids the gaze of the ghost entirely as he attempts to summon in some help.

Summon Creature II is cast.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

George tries to find some otherworly allies as Atu and Sakorus try to shake off their fear.

Anyone not averting their eyes within 30 feet should roll a DC 19 fort save.
Charisma damage: 1d4 ⇒ 2 Negated when passing save
Cold: 3d10 ⇒ (7, 3, 9) = 19 Save for half

George hears a ghostly rush stirring, moving closer and increasing in intensity, until he feel a cold touch on his shoulder. At the place of contact, his skin ages a good quarter century, spreading out a wave of wrinkles at the effect corrupt the technomancer.

Corrupting Touch, george: 1d20 + 16 ⇒ (10) + 16 = 2610d6 ⇒ (1, 1, 1, 1, 1, 5, 1, 5, 6, 3) = 25 DC 19 Fort for half

---R3
Celly
---R4
Sakorus [F 2]
George
Trober
Atu [F 1]
Shari

---R4
Heliotherum (14)
---

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober closes his eyes and throws another sphere of temporal distortion.

"Maybe if I don't look I'll hit it."

Chronosphere vs. Heliotherum EAC: 1d20 + 8 ⇒ (5) + 8 = 13
Force Damage: 1d12 ⇒ 11

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

fort: 1d20 + 3 ⇒ (8) + 3 = 11

Celestia finally manages to join the fight. Her glow is back on but she is currently very angry, more emulating her tiefling partner at this point, even cussing up a storm

A Spell Gem is used to hurl a level 1 Mind Thrust at the ghost.
mt1: 2d10 ⇒ (3, 5) = 8 DC 14

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Bluff: 1d20 + 15 ⇒ (15) + 15 = 30 - Clever Feint* + Inspiring Combo
Shadow Pistol: 1d20 + 9 ⇒ (8) + 9 = 171d10 + 3 ⇒ (1) + 3 = 4 - Cold vs EAC
51+% to hit: 1d100 ⇒ 1
Reload Combo?: 1d10 - 5 ⇒ (6) - 5 = 1 (min 1 round)

*Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn.

Shari's shot with her eyes closed somewhere behind the ghost's back, of course, does not harm it, but it makes it distracted.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Trober lobs a wide blast of time through space, but only rejuvenates a piece of wall (it's looking quite sparkling now, much fewer algae). Celly tries to blast the mind, but the ghost has lost that living feeling.

Shari distracts the ghost, even though she doesn't hit it.

---R3
Celly
---R4
Sakorus [F 2]
George
Trober
Atu [F 1]
Shari
---R4
Heliotherum (14)
---

---
♫ You never close your eyes anymore
Now that you've lost your lids
And there's no tenderness
In the bones that were your fingertips ♫

♫ You're trying hard not to show it
Baby
But baby, baby you're undead! ♫

♫ You've lost
That living feeling
O-oh
That living feeling
You've lost that living feeling
Cause you're gone, gone, gone
Ooh-oh-oh ♫

---
The Carrion Crooners, from their greatest hits collection 'The Dead Pack', available in stores across the pact worlds!

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 15/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 0/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 0/1|Energize Spell 1/1| Spells (Technomancer) 1st 1/6 2nd 2/5 3rd 0/3|

George 09-23 loses his spell as he is slapped with the bad touch of the ghost.

Fort save for half damage: 1d20 + 5 ⇒ (2) + 5 = 7

The android spends a moment to hack reality and phase right through the wall that is behind him. He then proceeds to use his Hydro Jets to put some more distance between him and the ghost.

(Hack Capacitor - Glitch Step, Move action).


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

The fear seems to wear off for Atu as George jets out, leaving the ghost to contest Celly, with a touch that seems to work like an anti-aging cream, but in reverse - a pulse of wrinkles spreads out from the point of contact, aging Celly on sight.

Corrupting Touch, Celly: 1d20 + 16 ⇒ (4) + 16 = 2010d6 ⇒ (3, 3, 3, 2, 1, 5, 1, 5, 4, 4) = 31 Fort for Half

---R4
Celly
---R4
Sakorus [F 1]
George
Trober
Atu
Shari

---R4
Heliotherum (14)
---

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

fort: 1d20 + 3 ⇒ (6) + 3 = 9

And that's all of Celestia's stamina gone again and much of her hit points. ((0/19))

She backs away (guarded step), then backs away further, endinmg up behind Shari - again - still muttering curses

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 12/49|HP 45/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

Finally overcoming their terror, Atu emerges from behind a pillar drawing their baton into their other hand as they do so.
Focusing Hylax's power as best they can into their weapon, the priest fires a blast out at the spirit.

Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (7) + 17 + 4 = 28
Attack v EAC: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12 for Sonic: 1d8 + 4 ⇒ (7) + 4 = 11
plus Acid: 4d6 ⇒ (1, 6, 2, 6) = 15 if that Myst roll worked.

For the first action in 16 days, of course it's underwhelming.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Geogre, Trober, Shari?

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 15/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 0/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 0/1|Energize Spell 1/1| Spells (Technomancer) 1st 1/6 2nd 2/5 3rd 0/3|

George 09-23 begins to summon (summon creature III).

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

I can post later tonight.

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

"It's lost that living feeling. It's lost that living feeling."

Trober does what he does best, run away. He crosses the mezzanine level in an attempt to get behind Heliotherum. double move

Trying to get out of range of its gaze effect.

Cognates

M Izalguun Tinker Biohacker VII | SP 28/56 HP 62/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Frightened, Cha Drain -3 |

Oh boy, nearly time to act again XD Refresh my memory - what's the height difference, in the map? I assume the messaning is higher and the circular part in the middle of the map (where the spear is) is lower?


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

The mezzanine is 20 feet higher than the central circle

Celly backs away, as Atu shakes of his trembling, but it still a bit too rattled to hit. George is summoning some more allies, while Trober repositions.

Can I have an action for Shari, please?

---R4
Celly
---R4
Sakorus [F 1]
George
Trober
Atu
Shari
---R4
Heliotherum (14)
---

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Stunt and Strike: Slight of Hand: 1d20 + 1d6 + 20 ⇒ (16) + (1) + 20 = 37 - DC = 20 + target’s CR; FF vs attack
Shadow Pistol: 1d20 + 9 ⇒ (11) + 9 = 201d10 + 3 ⇒ (8) + 3 = 11 - Cold vs EAC
51+ to hit: 1d100 ⇒ 96

Shari keeps shooting blindly.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Shari keeps shooting, and somehow manages to get the ghost off-guard and hits the ghost with a blast of negative enthalpy.

Sakorus snaps out of it, just as Heliotherum illuminates Shari with a deadly aurora

Damage, Shari (F+B): 5d6 + 5d6 ⇒ (4, 2, 6, 1, 4) + (3, 6, 2, 5, 5) = 38 DC 19 Fort for half, stunned 1r if save fails

---R5
Celly
---R6
Sakorus
George
Trober
Atu
Shari

---R6
Heliotherum (19)
---

Cognates

M Izalguun Tinker Biohacker VII | SP 28/56 HP 62/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Frightened, Cha Drain -3 |

What do you think of my cockamamie idea? XD

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Actually Celestia was thinking about that

Celestia had this overwhelming urge to grab the nearest long thin thing and bash the ghost over the head with it - several times. Either that, or grab books and start throwing a barrage of them at the ghost. But what to use, a pole? A plank, maybe a telescope? Trober's rifle? Trober? Oh wait a minute there's that spear over there. That'll do.

But as Celestia started to swim over there, the ghost struck at Shari making it uncomfortably close, and Celestia realised she couldn't take another hit like the last one. So she guarded stepped, and cast a first level Mystic Cure on herself before swimming off to where she remembered last seeing it.

mc1: 1d8 + 3 ⇒ (8) + 3 = 11

Cognates

M Izalguun Tinker Biohacker VII | SP 28/56 HP 62/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Frightened, Cha Drain -3 |

Man, ghost walrus art so good!
Finally able to pierce the fugue of magical fear over him, Sakorus snaps out of it! He rushes down towards the crystal spear, hoping to make a play for it.
He can satisfy himself with other stuff if Celestia wants to go for the spear, though!
Double move to get closer to the discarded spear, keeping eyes averted from the ghost. I believe he'd still be +5 ft up from the ground, if I understand the map correctly.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Celly cures herself, then swims to recover the spear, while Sakorus seems to have found another bottle of bravery, and goes for the spear himself.

---R5
Celly
---R6
Sakorus
George
Trober
Atu
Shari

---R6
Heliotherum (19)
---

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 12/49|HP 45/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

With the spirit barely harmed, Atu aims and fires at it again, looking at the spectre out of the corner of their eyes

Shooting obliquely: so it has concealment and I need to save vs the gaze but at a +4 if I am understanding correctly

Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Attack v EAC: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19 for Sonic: 1d8 + 4 ⇒ (1) + 4 = 5 plus Acid: 4d6 ⇒ (6, 6, 3, 4) = 19 if that Myst was successful
Concelament, low good: 1d100 ⇒ 16

Fort: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

They wince as the ghost's eyes lock onto them, but call out defiantly: You stoop to possess your own descendents in exploration and faith? Your time has passed. Begone. Return to rest. Go on to what is Beyond peacefully rather than through violence.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

If you can use it better Sakorus .. you can have it ... I'll just find something else to beat this pronking ghost up on the head with.

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Fort: 1d20 + 3 ⇒ (7) + 3 = 10 Oh, that's all the drow can say.

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober summons a final sphere of temporal distortion and lobs it at Heliotherum.

Chronosphere vs. Heliotherum EAC: 1d20 + 8 ⇒ (9) + 8 = 17
Force Damage: 1d12 ⇒ 9


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Atu feels his essence drain as his eyes lock with the ghost's, and the spectral figure responds You have no right to corrupt my life's work with your presence!

Atu due to failed save:
Cha damage: 1d4 ⇒ 2
Cold Damage: 3d10 ⇒ (10, 7, 6) = 23

Shari is stunned by the weird aura surrounding her, leaving Trober to lob a sphere of time at the ghost, which shatters into the wall harmlessly.

---R5
Celly
---R6
Sakorus
George
Trober
Atu
Shari
---R6
Heliotherum (19)
---


The Techno-wizard speaks a few words in Aquan to his watery servants.
Three water elementals swim forth to act as blockers rather than attackers. They move in front of Celly and Sakorus and take up a defensive position.

Full Defence for all three.

I don't think that blunt damage will do anything to a ghost. :)

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 15/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 0/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 0/1|Energize Spell 1/1| Spells (Technomancer) 1st 1/6 2nd 2/5 3rd 0/3|

George 09-23 downshifts and begins another summoning spell.

Summon Creature II is now being cast.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

George's elemental form a barrier between the ghost and the Starfinders, and Heliotherum promptly cover one of them in a fiery aura.

Elemental (F+B): 5d6 + 5d6 ⇒ (5, 3, 6, 1, 2) + (1, 6, 1, 3, 5) = 33

Are the elementals averting their eyes?

---R5
Celly
---R6
Sakorus
George
Trober
Atu
Shari

---R6
Heliotherum (19)
---

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober puts two hands back on his rifle, tries to steady his aim with his heavy bipod, and hopes for the best.

"Why do I even try? I still haven't passed the marksmanship segment of my Starfinder training."

Blindmark Rifle vs. Heliotherum EAC: 1d20 + 8 ⇒ (7) + 8 = 15
Sonic Damage (NL): 2d4 + 5 ⇒ (2, 2) + 5 = 9

Wow that is now 5 rolls in a row under 10 on a 1d20, my luck has to change at some point.

Cognates

M Izalguun Tinker Biohacker VII | SP 28/56 HP 62/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Frightened, Cha Drain -3 |

Sakorus moves around the telescope (Move action) and then stops to pick up the crystal spear (second Move action). Keeping his gaze on the ground and then the spear, he spends a moment of intense focus (as discussed, spending 1 RP to become momentarily proficient with crystal spears :) )
"I don't know what your life's work entails, but we're willing to talk, if you are. We may even be able to help. Not to brag, but, I'm very good with lives' works, you know," Sakorus speaks out loud, while still looking down.

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 12/49|HP 45/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

Wincing from the gaze's force sapping away their personality, Atu fires as they call out more bluntly: Strike it with all the Force you can if you have any options!

Myst v 20+CR: 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37
Attack v EAC: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 for Sonic: 1d8 + 4 ⇒ (3) + 4 = 7 plus Acid: 4d6 ⇒ (3, 5, 4, 6) = 18 if the Mys worked
Concealment, low good: 1d100 ⇒ 42

Fort: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Shari regains consciousness, shakes her head, raises her pistol and shoots blindly again.

Shadow Pistol: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 3 ⇒ (5) + 3 = 8 - Cold vs EAC
51+ hit: 1d100 ⇒ 79


One of the Elementals explodes under the Heliotherm's attack. George 09-23 finishes his summoning spell and another water elemental appears. It swims to fill the vacated position of the deceased elemental.

All elementals avert their eyes and act as a distraction to the angry ghost.

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 15/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 0/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 0/1|Energize Spell 1/1| Spells (Technomancer) 1st 1/6 2nd 2/5 3rd 0/3|

George 09-23 continues to summon.

Summon Creature II is being cast.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

If you don't keep firing that thing Trobor. I'm going to snatch it off you and use it as a whacky stick. GET TO IT!

intimidate: 1d20 + 7 ⇒ (18) + 7 = 25

She then moves back to Shari and casts another Mystic Cure.
mc1: 1d8 + 3 ⇒ (6) + 3 = 9

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Celly, Shari in full HP, she lost only SP for now.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Has anyone else lost hp? Otherwise Celestia will use it on herself


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Trober hits the wall again, further enraging the ghost., while Sakorus picks up the spear. Atu hits the ghost with full sonic force, the same of which cannot be said of Shari.

George continues filling the hall with water elementals

Atu
Cha damage: 1d4 ⇒ 1
Damage: 3d10 ⇒ (8, 2, 5) = 15

The ghost steps in to Sakorus, and touches the Izalguun with an aging touch.

Touch, Sakorus: 1d20 + 16 ⇒ (11) + 16 = 2710d6 ⇒ (6, 2, 3, 1, 1, 3, 1, 6, 6, 5) = 34 Fort DC 19 for half

---R5
Celly
---R6
Sakorus
George
Trober
Atu
Shari

---R6
Heliotherum (44)
---

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 18/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober begins to run away again, but at the last second he finds some courage and fires his rifle at Heliotherum. He'll move out of gaze range and then fire his rifle.

Blindmark Rifle vs. Heliotherum EAC: 1d20 + 8 ⇒ (15) + 8 = 23
Sonic (NL) Damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12

"I hit it, I hit it!"

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:30/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Good. Now ... KEEP DOING IT!

Huh. Maybe shouting at people does work after all

251 to 294 of 294 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS / ACE] 7-07 Submerged Stars All Messageboards

Want to post a reply? Sign in.