[SFS/ACE] 7-07 Submerged Stars

Game Master Kludde

RPG Chronicles
Maps and Handouts
HIGH


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Mysticism to identify, indeed

George and Atu recognise the creatures as reflections, a type of water elemental that is known to either go into diffuse mode or reflection mode, absorbing or reflecting attacks. In diffuse mode, it can reduce damage from melee attacks, in reflection mode it can partially return attacks to sender

The creatures have darkvision, but no ability to detect invisibility other than through perception.

--
Atu
George
Trober
--
Monster (Red 21)
Monster (Blue 0)
---
Shari
Celly
Sakorus
---

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 49/49|HP 45/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

Can we tell what mode they are in right now?

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

I moved Trober to his current position on the map since he would have been in the back of the group and not in the front.

Trober sees the new threat and his pent up anxiety and fear manifest into a wave of temporal disruption that erupts in a 40' cone toward red.

Bludgeoning Damage: 3d8 ⇒ (6, 8, 2) = 16 DC 14 fortitude save for half. If the save fails the target is also staggered for one round.

"Did I do that???"


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Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Trober manages ot catch the reflection in a wave of energy. Both of the orbs turn into specular mode, one of them speeding at Celly and slamming into her, while the other blast water from afar

Slam, Celly: 1d20 + 18 ⇒ (6) + 18 = 241d12 + 12 ⇒ (10) + 12 = 22
Hard-Water Ray, Atu: 1d20 + 16 ⇒ (9) + 16 = 252d6 + 8 ⇒ (5, 1) + 8 = 14

---R1
Shari
Celly
Sakorus
--R2
Atu
George
Trober

-- R2
Monster (Red 29 - Specular)
Monster (Blue 0 - Specular)
---

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 0/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 3/6 2nd 4/5 3rd 2/3|

George 09-23 stays still and quiet in the corner as he begins to summon in some help.

Summon Creature III is being cast.

George 09-23 is invisible

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:20/42, HP:46/46, RP:5/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 4/4 3rd: 2/2 | NG | ADV | 124312-717

Celestia curses in infernal as the new enemy is sighted. She curses even more when she gets targeted and basically lets her 'inner tiefling' out snarling and hissing at the creature. It seems rather out of character for the usually calm and friendly aasimar.

The creature then gets hit with a third level Mind Thrust
mt3: 7d10 ⇒ (6, 3, 3, 8, 8, 3, 2) = 33 will save DC 16

Advocates

Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 6/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.

Trober's instincts kick in and he swims for cover. A faint glow of mystical energy surrounds him as he does so and then remains glimmering and reflecting light. Reflecting Armor

"Mistress Shari they have us surrounded!!!"

Cognates

M Izalguun Tinker Biohacker VII | SP 34/56 HP 62/62 | RP 9/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 3/7 | No Conditions |

Sakorus will ID the beasts with the biohacker's move action ID.
Life or Phys Sci: 20 + 19 = 39
Would want to know Weaknesses, Resistances, and Immunities.
After that, he'll reach out to try and stab the blue one in his reach, with a -2 AC Inhibitor.
vs KAC: 1d20 + 12 ⇒ (7) + 12 = 19
P dmg & -2 AC: 2d8 + 11 ⇒ (1, 5) + 11 = 17

Second Seekers (Ehu Hadif)

Operative (Magical Assassin) 7 |SP 49/49|HP 45/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: None.

Seeing the orbs shifting modes, Atu moves and pulls out their knife into their other appendages as they fire again at the weakened creature.

Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Attack v Red EAC: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 for Sonic: 1d8 + 3 ⇒ (3) + 3 = 6
plus Acid: 4d6 ⇒ (2, 5, 5, 5) = 17 if that Myst check worked

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