Classes/Levels |
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage. |
About Atu Vaeyo
Atu Vaeyo
Operative 7
Theme; Preist
NG Medium monstrous humanoid
Init +6; Senses Perc +13, SM +13
Speed 40 ft, Fly 20 ft (ex)
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Defense
EAC 19, KAC 19
SP 49 HP 45 RP 8
Fort +5, Ref +10, Will +9
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Offense
Melee
tactical baton +11 (1d4+3 B)
survival knife +11 (1d4+3 S)
Ranged
Tunderstike Pistol +13 (1d8+3 So), range 40ft (20/2)
Static Arc Pistol +13 (1d6+3 E), range 60 (20/2), crit Arc 2
Tactical pistol +13 (1d6+3 P), range 30 (9/1)
Spells
Stabilize, Moment's Hesitation
Share Language 2/Day
Special Attacks: Magical Assassin +4d6 (Myst @ +21 vs DC 20+CR)
Special Abilities: Disciple Specialization, Operative's Edge +3, Quick Movement, Evasion, Operative Exploits (Trap Spotter, Holographic Clone, Experiential Learning (Spec), Uncanny Shooter), Specialization Mastery, Uncanny Agility
Str 10, Dex 23**, Con 12, Int 12, Wis 19*, Cha 10
Skills
Acrobatics +19
Athletics +0
Bluff +0
***Computers (hireling +11)***
Culture +14
Diplomacy +0
Disguise +0
***Engineering (hireling +11)***
Intimidate +0
Life Science +14
Medicine +16
Mysticism +17
Perception +17
***Physical Science (hireling +11)***
Piloting +19
Sense Motive +17
Sleight of Hand +19
Stealth +19
Survival +17
Languages: Common, **, **, **
Feats:
Weapon Focus (Small Arms), Great Fortitude, Connection Inkling, Kip Up
Equipment: Freebooter Armor II (thermal capactior upgrade), tactical baton, survival knife, static arc pistol, Tunderstike sonic pistol, semi-auto tactical pistol 50' Ti alloy cable , personal comm unit, basic medkit, industrial backpack, field rations (1 week), batteries (x3), fire extinguihser, flashlight, medpatch, engineering kit, mk 1 serum of healing (x2), mk 2 serum of healing, 30 explosive rounds, 15,259 credits
Augments: Synaptic Dex enhancers Mk 2, Queen Wis connection mk1, wildwise (throat)