
Rhiann Sokol |

Studying the brave, focused kobold preparing to wade back in against the very people that were only moments ago torturing him among his dead companions, Rhiann looks to her other companions and nods.
"We have our own reasons for being here and dealing with the mites, but it sounds like there's a good chance we may come across their War Leader. If we do, you'll have your chance to ask him." she says cleaning the blood off her weapon and rising, to stand, giving Mimek a nod, and a hint of a smile.

Alyssa Feuilindë |

Alyssa nods back at Rhiann and smiles to Mimek. "We'll be going along with you, don't worry. We're also here to take back something very important that the mites took away." She then looks towards the darkness, thoughtfully. "You said we'd need to cross a chasm to get there, though. Do you have any idea how the mites do it? I'm guessing they'd need an easier way to get around it."

Erik Sforza |
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...
Mimek nods at the human woman. "The Sacred Statue. It is a powerful artifact which is...sacred to the Sootscale Clan."
Erik's attention is caught by the mention of the Sootscale clan (see Kobolds in the Hills quest, slide 3 in the quests tab) . When Mimek reveals that the kobolds want their sacred statue back, he asks "Can you make promises for your clan, Mimek? If we help you retrieve your statue, would your folk be willing to share the land with human settlers?"

Erik Sforza |

Erik tries to decide if Mimek is feeding us a line:
Uses studied target on Mimek
Sense Motive: 1d20 + 2 + 3 + 1 + 1 ⇒ (2) + 2 + 3 + 1 + 1 = 9
2 rank +3 trained +1 wis+1 studied target

Adela Anastasia |

Adela is unable to decide if the Kobold can be trusted, but finds him far preferable to the Mites the group has met so far. She readies to continue.
Anyone need any wounds healed?.

Rhiann Sokol |

Listening to Mimek's explanation, Rhiann considers the sincerety of his words, appreciating that there was no guarantee offered, simply to gain their help.
Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17

Alyssa Feuilindë |

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22
"I suppose that's the best we could ask from you, Mimek. Now, shall we press on? Can't say I'm looking forward to crossing that chasm, but let's see what we're dealing with first."

GM Assembler |

You sense no deception from Mimek. He is being genuine.
Mimek takes the four of you forward through the tunnels. As you continue, you start to see thick tangles of long, pallid roots coming through the ceiling. Finally, you reach a deep chasm, a few yards wide and twice as deep. Roots have been tied into loops for easy progress across.
Everyone roll a Perception check to find the best path to take, followed by a Climb check to make the actual crossing. You may also make a Stealth check to cross slowly but sneakily if you wish.

Rhiann Sokol |

Rhiann says as she studies the area, unable to determine what path would be best.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Erik Sforza |

Perception, best path: 1d20 + 2 + 3 + 2 + 1 ⇒ (5) + 2 + 3 + 2 + 1 = 13
2 rank +3 trained +2 racial+1 wis
At the chasm, Erik holds up a hand to bring the others to a halt. He whispers "Mimek thinks there a giant centipede here. Anyone see any sign of it? I wouldn't want to get caught by it while climbing across..."
He searches for enemies,
Perception: 1d20 + 2 + 3 + 2 + 1 ⇒ (19) + 2 + 3 + 2 + 1 = 27
2 rank +3 trained +2 racial+1 wis
and looks about for signs/tracks
Survival: 1d20 + 2 + 3 + 1 ⇒ (14) + 2 + 3 + 1 = 20
2 rank +3 trained +1 wis

Adela Anastasia |

Adela stifles her groan as she sees yet another climb plus fall in her future. Remembering her less than graceful descent into this cramped hole.
Biting her lip and hoping for the best she follows the others across the root bridge.
perception: 1d20 + 9 ⇒ (14) + 9 = 23
climb: 1d20 + 1 ⇒ (3) + 1 = 4
Can I take 10 on my climb? Which would give me an 11, but at least I don't automatically plummet.

GM Assembler |

Erik and Adela are easily able to identify that some loops are not able to take the weight of anything bigger than a mite or kobold, but there is nonetheless a chain of more stable loops that can get the party across with no problem. In addition, a humongous centipede, easily 25 feet long, can be seen crawling along the bottom of the chasm.
Taking 10 is possible, yes.
Centipede perception: 1d20 + 4 ⇒ (12) + 4 = 16
The centipede looks up and hisses at the party as they prepare to cross.

Rhiann Sokol |

Looking down the chasm, Rhiann draws her bow, aiming down and firing a shot at the giant centipede. "If we fall, I'd rather not have something else to worry about on top of that."
Composite Longbow (+2): 1d20 + 5 ⇒ (14) + 5 = 19
Piercing: 1d8 + 2 ⇒ (2) + 2 = 4

GM Assembler |

And with that, we're entering initiative.
Rhiann's Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Adela's Initiative: 1d20 ⇒ 17
Erik's Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Alyssa's Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Centipede's Initiative: 1d20 ⇒ 5
Rhiann's arrow sinks into the centipede's hide, drawing blood.
Adela
Erik
Rhiann
Alyssa
Centipede (4 damage)
The centipede is about 25 feet straight down.
Erik and Alyssa, since you're trained in Knowledge (Nature), you can make a check to ask questions about this enormous centipede.

Erik Sforza |

Nope, no K Nature here...
As he draws his bow, Erik's focus narrows to the centipede. He joins Rhiann, shooting at the centipede...
Move action - use studied target on the centipede
standard action - shoot the centipede
5' step back from the edge...
To Hit: 1d20 + 1 + 3 + 1 + 1 ⇒ (20) + 1 + 3 + 1 + 1 = 26
+1 bab +3 dex +1 studied target +1 PBS
Damage: 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11
+1 str +1 pbs +1 studied target
Possible crit
Crit confirm: 1d20 + 1 + 3 + 1 + 1 ⇒ (5) + 1 + 3 + 1 + 1 = 11
+1 bab +3 dex +1 studied target +1 PBS
Extra Damage: 2d8 + 2 + 2 + 2 ⇒ (6, 3) + 2 + 2 + 2 = 15
X3 crit, +2*1 str +2*1 pbs +2*1 studied target

Alyssa Feuilindë |

KnNature: 1d20 + 6 ⇒ (2) + 6 = 8 I'm guessing that's too low
Alyssa nods at Rhiann's assessment. "I agree. I wouldn't be surprised if it could climb up and try to grab us as we crossed, too. Better to make sure it's down first."
Focusing on the centipede, Alyssa conjures another ball of acid and throws it down at the creature.
Ranged Touch Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage(acid): 1d3 ⇒ 3

Adela Anastasia |

Adela swallows, her growing up and helping her mother with housecleaning hadn't prepared her for insects the size of this one! 'I don't think swatting it with a cleaning cloth will help much.' she thought wryly.
Drawing and readying her crossbow this round, while clamping her legs around the root bridge. :)

Erik Sforza |

Erik gently tosses his bow aside, draws his rapier, and lunges... He bounces back out of the lunge, away from the edge, trying to lure the beast up into the tunnel, where it could be flanked.
free action - drop bow
move action - draw rapier
standard action - attack
5' step back
To Hit: 1d20 + 1 + 3 - 2 + 1 ⇒ (11) + 1 + 3 - 2 + 1 = 14
1 bab +3 dex (weapon finesse) -2 caverns penalty+1 studied target
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
+1 str +1 studied target

Alyssa Feuilindë |

Alyssa makes sure she keeps enough distance from the centipede so as to not get in the way of the more experienced warriors, and throws another ball of acid at the creature.
Ranged Touch Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage (acid): 1d3 ⇒ 3

Adela Anastasia |

Taking careful aim Adela shoots at the hideous thing.
crossbow: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d8 ⇒ 2
As usual. Good shooting, awful damage. :(

Rhiann Sokol |

Quickly dropping her crossbow, Rhian draws her fauchard while stepping back, her weapon whirling around her body to fall in a powerful blow across the giant vermin's back.
Masterwork Cold Iron Fauchard: 1d20 + 7 ⇒ (16) + 7 = 23
Cold Iron/slashing: 1d10 + 3 ⇒ (10) + 3 = 13

GM Assembler |

Erik's strike just barely fails to penetrate the centipede's exoskeleton, but Alyssa, Adela, and Rhiann all strike true. Rhiann in particular draws a telling blow, cutting a huge gash into the centipede's back.
Erik, just realized you qualified for Sneak Attack on the previous round and didn't roll for it. Doing that now.
Erik's Sneak Attack: 1d6 ⇒ 1
Faced with two powerful warriors who have both dealt major injuries to it, the badly injured centipede goes after both of them, biting at Erik while bring its tail up to strike at Rhiann.
Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Bite damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Dex damage from venom (DC 17 Fort to avoid): 1d4 ⇒ 1
Tail slap: 1d20 + 3 ⇒ (6) + 3 = 9
While the tail goes wide, the bite strikes true as the beast sinks its fangs into Erik's arm.
Adela
Erik (8/19)
Rhiann
Alyssa
Centipede (37 damage)

Erik Sforza |

Erik curses "The Stag-lord's B#$%+%*s!", and pulls his arm free. He flips his buckler into a usable position and steps to flank the beast before lunging again...
move action - draw buckler
5' step to a flank with Rhiann
standard action - attack
To Hit: 1d20 + 1 + 2 - 2 + 1 + 2 ⇒ (8) + 1 + 2 - 2 + 1 + 2 = 12
1 bab +3 2 dex (weapon finesse) -2 caverns penalty+1 studied target +2 flanking
Damage: 1d6 + 1 + 1 + 1d6 ⇒ (6) + 1 + 1 + (1) = 9
+1 str +1 studied target+1d6 sneak attack
Effective AC 17 (-1 due to dex loss), HP 7/19

GM Assembler |

Once again, Erik cannot quite get through the centipede's protection.
Ability damage does not reduce the actual ability score; instead, every 2 points of ability damage gives a stacking -1 penalty to everything depending on that ability score. Just 1 point of ability damage does not cause any penalties. However, Erik still misses, as using his full Dex only brings the attack roll up to 13, not enough to hit.
Adela
Erik (7/19, 1 Dex damage)
Rhiann
Alyssa
Centipede (37 damage)

Alyssa Feuilindë |

"Erik!" Alyssa cries out as she sees the giant creature biting her companion. She conjures another ball of acid and throws it at the centipede, hoping not to hit anyone else.
Ranged Touch Attack (firing into melee): 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Damage: 1d3 ⇒ 1

Rhiann Sokol |

Rhiann tries to strike the giant vermin again, hoping to end the fight quickly, but her attack goes awry, the creature's wriggling movements making for a difficult target.
Masterwork Cold Iron Fauchard/Flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Cold Iron/slashing: 1d10 + 3 ⇒ (8) + 3 = 11
"Damn it!"

Adela Anastasia |

crossbow into melee: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18
crossbow into melee Critical?: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13 Guess not.
damage: 1d8 ⇒ 7
Adela puts the bolt she had loaded into the critter, than stores her crossbow, getting ready to apply healing to Eric.

GM Assembler |

Adela's crossbow bolt strikes the centipede in the head, dealing it a fatal blow. The dying centipede loses its grip and falls back into the chasm, landing with a loud splat.
Combat is over, but the venom is still in Erik's system and so he must continue to roll saving throws against it until he succeeds or until six rounds have passed since it entered his body. After his next roll, the party can begin to attempt to Treat Poison by rolling Heal checks against the venom's DC; if successful, Erik will receive a +4 competence bonus against the venom. For time's sake, let's do all the remaining rolling in one post per person: five Fortitude saves for Erik, four Heal checks for each person attempting to Treat Poison. You can also choose to Aid Another, making a DC 10 roll to boost a teammate's Heal roll (probably Adela's, since she's the only one trained in Heal) instead of attempting the check yourself.

Erik Sforza |

Accumulated Fort Checks, w/o any mods for treating poison...
Erik clutches at his wounded arm and gasps out "Shit, poison, I can feel it!". He grits his teeth and holds the wound upside down so it drips out, pulling the skin back to force as much of the venom out of the wound as possible...
Fort A: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
+2 Slayer +2 con
Fort B: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Fort C: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Fort D: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Fort E: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Heal A, aid another, take 10: 10 + 1 = 11
+1 wis
Heal B, aid another, take 10: 10 + 1 = 11
Heal C, aid another, take 10: 10 + 1 = 11
Heal D, aid another, take 10: 10 + 1 = 11
Heal E, aid another, take 10: 10 + 1 = 11

Adela Anastasia |

Adela moves closer to Erik and uses her Wand of CLW.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Fricken Dice roller!
Having stopped any bleeding she tries to purge the poison from his body.
Heal check vs Venom: 1d20 + 8 ⇒ (5) + 8 = 13
Heal check vs Venom: 1d20 + 8 ⇒ (13) + 8 = 21
Heal check vs Venom: 1d20 + 8 ⇒ (5) + 8 = 13
Heal check vs Venom: 1d20 + 8 ⇒ (8) + 8 = 16
Heal check vs Venom: 1d20 + 8 ⇒ (10) + 8 = 18
I don't know how many of those help?
Do I need to make anymore rolls?

Rhiann Sokol |

"We understand Mimek, that was a very big centipede." Rhiann says, cleaning the ichor off her weapon and strapping it back across her back. "Now it least if we have any trouble crossing, at least we won't have to deal with that too."

Adela Anastasia |

Wand: 1d8 + 1 ⇒ (6) + 1 = 7
The wand was full before this fight, so I'll top Erik up just in case we run into more trouble.
Adela puts the wand away and takes a deep breath. "Shall we continue?" She asks, trying to sound calm.

Alyssa Feuilindë |

"I...guess." Alyssa replies, looking from the roots to the abyss, and letting out a sigh. "I'm... Really not a competent climber, and even with that centipede gone, a fall seems like it would hurt. But it seems like our only way across"

Erik Sforza |

As his wounds close, Erik thanks Adela: "Thank you Adela, I don't suppose you can do anything about how clumsy I feel?"
I don't think we can heal the dex damage other than time, right...
"I...guess." Alyssa replies, looking from the roots to the abyss, and letting out a sigh. "I'm... Really not a competent climber, and even with that centipede gone, a fall seems like it would hurt. But it seems like our only way across"
"Well, we could go back up to the entrance and try the other branch..."

Adela Anastasia |

Sadly no. Lesser Restoration comes at 3rd level. Until then it's time for ability damage.

Rhiann Sokol |

"Yeah, but it seems like this is the most likely way to get across without too much trouble." Rhiann point out.

Alyssa Feuilindë |

"I agree with Rhiann. I will do my best to hold on and get across."
Calling upon her fey magic for aid, Alyssa tries to make her away across the roots along with the others.
Using Guidance from my Fey Magic racial trait before attempting the climb.
Climb (Guidance): 1d20 - 2 + 1 ⇒ (15) - 2 + 1 = 14

GM Assembler |

The party and Mimek make it across the chasm without incident and continue around the bend. Then tunnel opens into a room, in the center of which stands a rickety table held together with twine, covered with a filthy checkered tablecloth and heaped with mounds of dirt, twigs, and gravel, apparently arranged to form some sort of map. At the edge of the map, weighing down a scrap of paper, rests a bloodstained ivory statuette of what looks like a crouching reptilian devil. A bulging burlap sack sits under the table. Five mites are standing around the table in the midst of the discussion, and a giant insect as big as the mites looms nearby.
The insect is a giant tick. It can latch onto people, drain their blood, and potentially infect them with a disease.
As the mites see the party arriving, one of them stands up and shouts something. All of the mites turn and snarl aggressively at the party.
Alyssa's Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Rhiann's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Adela's Initiative: 1d20 ⇒ 14
Erik's Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Mimek's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Insect Initiative: 1d20 ⇒ 8
Mite Leader's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Mite 1's Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Mite 2's Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Mite 3's Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Mite 4's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Average Party Initiative: 13.6
Average Enemy Initiative: 14.33
Mite Leader
Mite 1
Mite 3
Mite 4
Mite 2
Insect
Mimek
Alyssa
Adela
Rhiann
Erik
The mite who just spoke jumps onto the insect and pulls out a trident. The other mites pull out daggers and move forward, the tick advancing alongside them. Mimek chooses to wait for party guidance or action before jumping in.

Rhiann Sokol |

"Ugh, that's a giant tick!" Rhiann calls out. "Try not to let it latch on to you. It'll drain your blood, possibly make you sick!"
Knowledge Nature: 1d20 + 4 ⇒ (10) + 4 = 14
So is the mounting up, drawing weapons and advancing their turn, or are we waiting for them to attack before we go?

Rhiann Sokol |

Do we have space to move normally or still have the -2 to attack as other places in the tunnels?