The Scribbler

Gabriel XIII's page

98 posts. Alias of Hassan Ahmed.


Full Name

Gabriel XIII

Race

Android

Classes/Levels

uMonk 1 / uRogue 1

Gender

Male

Size

M

Alignment

NG

Languages

Azlanti, Common, Sylvan, Thassilonian

Strength 12
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 13
Charisma 8

About Gabriel XIII

Male android unchained monk (lifting hand) 1/unchained rogue (scout) 1

LG Medium humanoid (android)

Init +4; Senses darkvision 60 ft., low-light vision; Perception +8

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Defense
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AC 17, touch 17, flat-footed 11 (+4 Dex, +2 dodge, +1 Wis)

hp 26 (2 HD; 8 + 10 (1d10) + 5 (1d8) + 3)

Fort +4, Ref +9, Will +2; +4 vs. mind-affecting, paralysis, poison, and stun

Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep

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Offense
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Speed 30 ft.

Melee
. . unarmed strike +5/+5 (1d6+5)

Ranged
. . underwater light crossbow +5 (1d8)

Special Attacks flurry of blows (unchained), sneak attack (unchained) +1d6

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Statistics
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Str 12, Dex 18, Con 12, Int 13, Wis 13, Cha 8

Base Atk +1; CMB +5; CMD 19

Feats - Agile Maneuvers*, Combat Expertise, Dodge, Improved Unarmed Strike, Savage Slam, Weapon Finesse*, Weapon Finesse (Unarmed Strike)

Traits exchange agent, nanite revival

Skills
. . Acrobatics +9
. . Climb +6
. . Disable Device +11
. . Escape Artist +8
. . Know (history) +6
. . Know (religion) +5
. . Linguistics +6
. . Perception +8
. . Prof (librarian) +5
. . Sense Motive -3
. . Stealth +9
. . Swim +6
. . Use Magic Device +3

Racial Modifiers +2 Perception, -4 Sense Motive

Languages Azlanti, Common, Sylvan, Thassilonian

SQ emotionless, exceptional senses, repairing nanites, savage toss, trapfinding +1

Gear mwk backpack, mwk thieves' tools, underwater lt crossbow, bolts (20)

Money 278 gp

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Special Abilities
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ABP Level 2 +1 resistance, +1 dodge bonus to AC
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Repairing Nanites (4 hp, 1/day) You are healed the first time each day you've taken more damage than twice your HD.
Savage Slam If grappling at start of turn, replace maneuver to maintain, check to release, damage, and knock prone.
Savage Toss (Ex) When using Savage Slam, throw creature additional 5 ft. per 5 exceeding the CMD.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Djon's Story

Found dormant by monks near a tech-tainted ruins site he was in a sarcophagus of sorts. Once the seal was broken and the lid opened, his skin began to glow with intricate patterns. His chest expanded, as if taking in a long awaited breath.

He spent some months with the monks, voraciously learning until, a visiting Pathfinder recognized him as an android. The monks agreed to let their newest brother leave and explore the world.

After Pathfinder orientation and training , he was utilized as interpreter and security, accompanying the more scholarly types.

His abilities are from an innate and continually improving understanding (or perhaps access/recalling) of physics, kinetics and thermodynamics... manifesting as self mastery.

Progression: uMonk is the favored class, 4 levels of uRogue eventually... for some Sneak damage and Scout's Charge (sneak damage on charge). I don't believe I'd dip into anything else but not sure.

*** If another trapfinder/disabler is stepping on toes or too redundant in general, I can take the Sniper archetype (with Scout) and lose the trapfinding stuff.

================================================

Defunct Old Character:
Male Human Armiger/Symbiat 2/2
NG Medium (humanoid) Human
Init +6; Perception +8
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DEFENSE
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AC 21, touch , flat-footed n/a (10 +3 armor, +4 dex)
HP 36 = a18 +sym8 +con8 +2fav
Fort +5, Ref +10, Will +4
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OFFENSE
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Spd 30

Melee
Dagger +5 (1d4, 19-20/x2)
[dice=atk, dagger, flank]1d20+5+2[/dice]
[dice=dmg, dagger, sneak]1d4+1+1d6[/dice]

Short Sword +5 (1d6, 19-20/x2)
[dice=atk, sword, flank]1d20+5+2[/dice]
[dice=dmg, sword, sneak]1d6+1+1d6[/dice]

Ranged
Shortbow +5 (1d6, x3, 60ft)
[dice=atk, bow]1d20+5[/dice]
[dice=dmg, bow, sneak]1d6+1+1d6[/dice]

Dart +5 (1d4, x2, 20ft)
[dice=atk, dart]1d20+5[/dice]
[dice=dmg, dart, sneak]1d4+1+1d6[/dice]

Dagger +5 (1d4, 19-20/x2, 10ft)
[dice=atk, dagger]1d20+5[/dice]
[dice=dmg, dagger, sneak]1d4+1+1d6[/dice]

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STATISTICS
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Str 12, Dex 18, Con 14, Int 16, Wis 12, Cha 9

Base Atk +1; CMB +2; CMD 16

Traits:
Gift for Magic (magic) - Telekinesis. You gain a +2 trait bonus to your caster level with that sphere. This bonus cannot cause your caster level to exceed your HD.

Reactionary (combat) - You gain a +2 trait bonus on initiative checks.

Character Level 4 Build & Progression:

  • Race - human bunus feat (equipment sphere: unarmored training)
  • Character 1 - feat (extra combat talent - sudden flank)
  • Armiger 1 - martial tradition (free runner), combat training (int), customized weapons (3 weapons - short sword - skewer, shortbow - weapon shot, whip - whip fiend), quick change, talents per weapon 1
  • Armiger 2 - prowess (ranged - sniper sphere), combat talent 1 (fencing sphere)
  • Character 3 - feat (extra combat talent - scout sphere)
  • Symbiat 1 - battlefield sense, casting (mid-caster) , mental powers (mind & telekinesis spheres), psionics (9 rounds - mind link, battlefield relay & telekinetic manipulation), spell pool (5), caster level 1, bonus magical talents x2 (group charm, powerful telekinesis)
  • Symbiat 2 - ESP, evasion, caster level 1, magic talents 1 (greater speed)

    Spheres/Talents/Feats:
    equipment: unarmored training, finesse fighting
    fencing: fatal thrust
    scout: scout
    sniper: deadly shot (prowess)
    athletics: run, leap & climb (packages), wall stunt, mobility & sudden flank

    Favored Class:
    Skills: Per Level: 4 + 2 + 3 Int modifier

    Armiger & Symbiat Class Skills:
    0 12 Acrobatics (4+1 ranks from athletics)
    0 3 Bluff (3 from fencing, non-class skill)
    0 8 Climb (4 ranks from athletics)
    2 8 Craft (bows)
    2 8 Craft (weapons)
    2 4 Diplomacy
    1 7 Fly
    1 3 Intimidate
    1 7 Knowledge (local)
    4 10 Knowledge (nobility)
    2 8 Linguistics
    4 8 Perception
    2 6 Profession
    2 9 Ride
    4 8 Sense Motive
    1 8 Sleight of Hand
    2 8 Spellcraft
    0 11 Stealth (4 ranks from scout)
    4 8 Survival
    2 6 Swim

    Skill Ranks
    Armiger & Symbiat - Per Level: 4 + 2 + 3 Int modifier

    Gear:
    1 short sword
    1 dagger
    1 shortbow
    1 whip
    20 arrows
    1 backpack
    5 rations
    1 water skin
    1 tinderbox
    1 flint/steel
    2 pouches
    1 blanket

    cp =
    sp =
    gp = 266
    pp =

    Armiger class features:
    Level 1 -
    Level 2 -

    Symbiat class features:
    Level 1 -
    Level 2 -

    Description: 6'2", slender build, black hair, blue-grey eyes

    Background:. Gabriel... they tried to change his name, tell him he was someone else, but they couldn't. It wasn't even his given name, it's what his mother wished to call him... She's whisper it in the lullabies.

    Then, they "introduced" the other-mind and waves of nausea, days of confusion and what seemed an eternity of fear. It wasn't there, and then it was... he couldn't shake it. Watching, waiting to "get" him.

    A desire, no... a hunger for him. It was invasive, under his skin, and unstoppable force within his very psyche. And so he became the immovable object, Gabriel. And it, no... she gave... herself a name. Michal.

    Perfectly paired, complementary, supplementary... coming to an understanding that it was in their best interest to co-exist.

    She nursed him back to health in the mindscape, he promised to fight and never surrender so that she may live. Neither would give up on the other. It was a pact of sorts.

    They were proof that the trials were a success. And, they were the reason the experiments should never have been attempted.

    The other subjects broke under the stress, becoming insane in some manner or another. The less insane ones excelled in combat. Fitting after all, they were meant to be the perfect soldiers, spies, operatives...

    But, none would come to defeat Gabriel... honest with himself, he knew they could. He wasn't the fastest, nor the smartest and definitely not the strongest.

    Eventually, the fights were to the death... And to Gabriel's surprise it was Michal who held back, refusing to kill a fellow subject... and that was when all Hells broke loose.